over 5 years
ago -
Hunt: Showdown
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333s | I was like yes hello everyone welcome |
---|---|
340s | for a new developer livestream it has |
342s | been a while but as you know we have |
344s | been busy because today we want until |
346s | the Xbox game preview and have two |
348s | gentlemen to talk about it we have fatty |
350s | and we have Sebastian and we're gonna |
353s | talk about a few things so we have some |
355s | slides prepared for you and yeah I think |
357s | we'll just we'll just dive into it so to |
360s | go to the first slide sure as the Annika |
363s | mentioned this morning at 11 a.m. |
366s | Center has been time actually released |
367s | into a game preview we're really excited |
369s | looking forward oh this will be |
372s | perceived by our new player base and |
373s | it's been something that our community |
376s | has been since day one and we are really |
377s | glad to make this game finally available |
380s | let's just go to the next one right yeah |
384s | correct so the game itself is available |
389s | on all these 31 territories so you will |
393s | be able to buy the game if you're living |
395s | in one of those stages if you're not |
397s | living in this territories you won't be |
398s | able to buy it for now sorry for that |
400s | but we are looking into options to make |
403s | the game available to as many players as |
405s | possible to community as many players as |
407s | possible so there will be maybe some |
409s | updates in the future to that ok good |
412s | next one so content yeah go for it go |
419s | for it I mean it's your time full of |
422s | content because this is one of the |
424s | questions we have been asked quite a lot |
426s | of what the content will be of game |
429s | preview so if you go to next slide |
430s | actually thank you it's based on the PC |
434s | update 5.0 which includes the emulator |
437s | new especially IV to respect and with |
440s | update 5.0 as well as the new game mode |
442s | quickly which is more tailored to |
444s | players who want to have the thrill soil |
446s | in us let's say faster environment in |
449s | terms of gameplay which is hell no |
451s | gameplay my direct it's also tailored to |
453s | those who want to play alone or solo and |
455s | in addition to that what the gameplay |
457s | version will allows included a new |
459s | tutorial and all the changes we did for |
462s | both maps that are part of update 6.1 PC |
465s | so those are included |
466s | the game version of function yeah so if |
469s | we look at the next one so we have a lot |
471s | of Arsenal but not everything at the |
473s | moment is already available we will |
476s | release it step by step that way users |
478s | have the players have the ability to you |
480s | know unlock more new content over time |
482s | to keep things fresh and new ways to |
485s | adjust their gameplay style also |
488s | obviously just a quick loot will be for |
491s | free so it won't be any DLCs or |
493s | something it will just be added over |
494s | time and eventually also more concept |
497s | its localization localization so those |
501s | who will get their hands on on the game |
504s | preview version we realize that the game |
505s | supports only one language which is |
507s | English only and we plan to add more |
510s | languages document document 8 as many |
513s | players as possible for that but what we |
515s | learned on PC and this is something we |
517s | want to talk about for Kondylis that |
520s | localization has been one of the topics |
521s | our community didn't feel good about or |
523s | happy too happy about and this is |
526s | something we want to improve before we |
527s | bring into Xbox yeah especially with all |
530s | the lower stuff that we have but it |
531s | takes a lot of time to translate and get |
534s | more and more so in the next slide yeah |
536s | controls we have quite some things about |
539s | controls that we want to mention so |
542s | actually you will certainly find that |
545s | the the controls on the hunt on Xbox one |
548s | are actually reflecting what we haven't |
550s | BC certain we got a bit of complaints |
554s | about are the complicated mechanics that |
556s | we had originally on BC but as players |
559s | get into them about the push a button to |
562s | aim down sight and ignore the prints out |
564s | I'm sorry yeah exactly no okay go go |
572s | ahead so Hans default mechanics are |
573s | about yeah first of all you have weapons |
576s | to hit hand to hand like melee and you |
580s | have to press a button to go into an |
581s | aiming mode where you can have your |
583s | range weapons be active or your |
585s | consumables and then you have another |
586s | button to have aim down sights ooh |
588s | that's something that we feel good about |
590s | it that's surprising there's usually |
592s | there's a bit of concern about it when |
593s | players get first in touch with it but |
595s | then when it clicks when it all makes |
597s | sense it feels actually very natural |
599s | we kept that mechanic also for the |
601s | console and you can see it reflected in |
603s | our button configurations here what you |
606s | might also want to pay attention |
609s | specifically to is the left d-pad button |
612s | that is a quick access to your default |
616s | tools so if you have an eye for |
617s | something more perhaps you'll make it |
619s | depending on your preference like your |
621s | first tool will be always in fast access |
623s | there that's a nice thing to keep in |
625s | mind that you have it a quick access to |
627s | it for all the rest for the console |
629s | version specifically we have implemented |
631s | a real selection of your tools and |
635s | consumables so we figured out that it's |
638s | athletes are the most convenient thing |
639s | to deal with when you have a stick based |
642s | controllers yeah I guess that's mean |
652s | this is one of the layout options you |
654s | can choose from various options that you |
658s | can select from you can also customize |
661s | some of the options like sensitivity as |
663s | an example you can invert control |
665s | vertical stuff like that so you have |
667s | some kind of options available as you |
670s | and you can customize message that's |
673s | also more maybe important to note here |
675s | yeah so Kito more about the camera |
679s | acceleration and the game assist because |
681s | we just set the equipment we already |
683s | sure yeah |
684s | for perhaps I cover the aim assist and |
687s | you get on the camera yeah so yeah we |
690s | have any we let's start from the |
692s | beginning very specific experience that |
697s | we wanted to be able to to convey still |
700s | on the console so there's a lot of skill |
702s | required for gaming and we felt like if |
706s | we would just take what we have with the |
708s | mouse and keyboard controls and put it |
711s | on the console that wouldn't work so of |
712s | course we had to rework it a bit we |
714s | wanted the aiming to still be a part of |
717s | the challenge |
718s | but we didn't want it to feel like |
721s | awkward yeah because of the the sticks |
725s | for aiming so we have implemented an |
727s | emesis that doesn't do all the job is |
728s | still up to you to aim properly but it |
730s | will like help you stick to like barrels |
736s | a eyes or layers it is too differently |
739s | based on what you're aiming to and it is |
743s | also configurable so we think it's a |
747s | nice addition to it and reflecting |
749s | better though the gameplay we have on PC |
751s | ok and do we also want to say a little |
754s | bit about like a lot of you have |
756s | mentioned that some of the long have a |
757s | lot as some of them have mentioned that |
759s | they might not want to use aimed control |
761s | is that something we want to have for |
763s | the aim-assist that we want to have that |
765s | as a toggle or in the future we plan |
768s | actually - we are investigating and we |
771s | will be looking out for feedback in this |
773s | particular topic and then decide further |
775s | development pace and people will get so |
778s | we are up to feedback and if you have |
780s | any debate please submit them we are |
781s | looking forward to the feedback |
783s | yes exactly we're entering game previews |
785s | this is also an early access yeah that's |
787s | also we're open to ya changing what the |
790s | committee feels is not right X ability |
793s | on correct yeah |
795s | a lot the accelerated acceleration sorry |
798s | as Sebastian mentioned or as we |
800s | mentioned in the previous lives so Honda |
803s | on the one hand required to precisely |
805s | aim on the other hand to react and to |
808s | respond quickly to your surroundings and |
810s | to support that you have implemented a |
812s | camera acceleration that supports ball |
815s | so you can it will support you to aim |
818s | precisely but also be responsible enough |
821s | to move around quickly or turn around |
822s | quickly to react to the threat there is |
824s | maybe maybe around the corner okay and |
827s | then obviously equipment we already |
829s | mentioned you'll be able to just use a |
832s | nice wheel to select easily what you |
834s | want to use so to the next slide the |
838s | specs cuz that's probably one of the |
840s | controversial topics that we've seen |
841s | that in the chat so far already yes the |
845s | the current space that we have on the |
848s | wall specs we're targeting 30 FPS on |
855s | consoles because we felt that it's it's |
858s | the smooth experience we can achieve |
860s | with the proper precision like |
862s | resolution that we wanted to have so |
866s | what we have currently is what we aim |
869s | for for game preview this is subject to |
871s | change as well as we will continue our |
873s | work on optimizing for these platforms |
876s | so the game preview version for the Xbox |
879s | one and Xbox 1s will have a 900 period |
882s | rendering resolution whereas the UI will |
885s | still be rendered sharply in full HD |
888s | resolution the Xbox one X will be fully |
890s | influency completely and we will ya look |
894s | forward into improving this in the |
896s | future |
897s | ok and the 4k is we're looking into it |
902s | we don't have it at the moment but it is |
905s | something we'd like to offer a second |
907s | okay in the next slide also can you wait |
909s | a little bit so you can turn that light |
911s | on and there were you are marks the like |
915s | it's a movement yep thank you |
919s | so cross-play I think this is the most |
922s | asked question yeah both yeah |
925s | so ok cross-play so our at the moment |
930s | it's not supported this is all a topic |
933s | that they're still discussing we don't |
935s | actually aim to cross play PC and |
938s | console players but most likely called |
942s | halftime cross played within their |
944s | platforms all sorts the PC players |
945s | between each other and console players |
947s | with each other oh this is a subject to |
949s | change and we will investigate what |
950s | makes sense for hunt and for us yeah |
954s | because it is something that we we |
956s | actually see that a lot of people |
958s | mention but at the moment it's not |
960s | intended yet |
960s | and it is not supported with game |
963s | preview version of fund at the moment no |
965s | so we're actually already going to the |
968s | QA we've blaster that's quite fast |
971s | specifically oh well I mean we're gonna |
973s | do questions now I I mean this is not |
975s | really for adventure or Xbox but so I'm |
978s | gonna ask PC controller so we have |
980s | controller support for a 1.0 Update plan |
982s | so that is something that's on the |
984s | roadmap if you want to see the roadmap |
986s | for the PC go to 200 and up come slash |
989s | roadmap so I already see a lot of people |
992s | bring it to ps4 we're doing Xbox so at |
996s | the moment we have no plans for a ps4 if |
999s | you have any questions please ask them |
1000s | in MU for jets and I'll do our best for |
1003s | gentlemen |
1004s | answered it for you so they missed an |
1006s | opportunity to talk about the |
1009s | improvements that we do any spokes 4x |
1010s | actually I think perhaps you talked a |
1013s | bit about that because yeah one of the |
1015s | surprise might be that we aim for still |
1017s | 30 FPS on the Xbox one X and not |
1019s | specifically 60 FPS which means have |
1021s | sounded like achievable while remaining |
1024s | at 1080p we didn't feel comfortable |
1026s | offering the choice to the players of |
1029s | whether to play at 30fps with our credit |
1030s | II of graphics in the end more switch to |
1033s | 60fps with 1080p or something like this |
1035s | we wanted to not give a massive |
1038s | advantage to users that have one system |
1041s | over the other so we are rather looking |
1043s | into aiming for still 30fps even if the |
1046s | season is more powerful and just like |
1047s | enhance your experience with it rather |
1050s | than give you a competitive advantage |
1051s | over regular Xbox one or Xbox 1s users |
1054s | ok actually there's also one note I |
1056s | would like to highlight as well because |
1058s | I have seen it this being asked quite a |
1060s | lot today already |
1062s | yes hunch hold on and the game pre |
1064s | version actually makes it available that |
1067s | you can so you can play for free like |
1069s | you can have you have a free trial of an |
1072s | hour to play it for free and experienced |
1074s | first before you decide to acquire it so |
1077s | that's been a question people can try it |
1079s | out for us before they decide on yeah |
1081s | because we know we had some problems in |
1083s | the beta that we are fixed now so at the |
1086s | moment I haven't had any one not with |
1089s | any issues so far or any big issues so |
1092s | def |
1092s | we let us know if you do and then we can |
1095s | help you but the issue with the accounts |
1097s | Lessman fix and a book where we had some |
1099s | crashes happening are all fixed for the |
1101s | update so so far so good |
1104s | let me see no we're not announcing it at |
1107s | preview at e3 because that's why we're |
1109s | here two weeks before yeah it doesn't |
1113s | need game proof reason so someone asked |
1116s | let me see |
1119s | I already anymore max blend oh but it |
1122s | sorry PC I'm sorry doing Xbox now guys |
1128s | yeah it's a little slow oh well so I'm |
1132s | gonna wants to know like what how far |
1134s | behind the Xbox isn't for PC and will it |
1137s | catch up like do we plan to have it on |
1140s | one love what some people have to |
1142s | explain a bit what we've done for this |
1144s | because yeah you might be wondering why |
1145s | we didn't include like 6.0 completely |
1148s | into the Xbox version so as much as we |
1151s | would like to do this and developing for |
1153s | a new platform requires quite a bit of |
1156s | work and we were feeling more confident |
1159s | like using a patch that we had when we |
1161s | started working on and making sure that |
1163s | this patch is completely stable and |
1165s | deliver this already as a starting point |
1167s | so that people can start commenting on |
1168s | it playing it experiencing it and then |
1171s | we will have the content catching up as |
1174s | fast as we can okay yeah but I mean the |
1177s | one thing people need to understand is |
1178s | PC will be always leading I mean there's |
1180s | a certification that you have to think |
1183s | we should explain a little bit it's like |
1185s | some people are like oh why don't you |
1186s | just quickly you know update this or fix |
1188s | this and like put gonna patch out but |
1191s | how how does it work for example for PC |
1193s | compared to Xbox one PC I mean we are we |
1197s | are a bit more flexible we can |
1198s | technically release any time as we feel |
1200s | we are ready to release while on console |
1203s | and you have to enter certification |
1204s | first if a bill that you feel is good to |
1207s | be released yeah and then you need that |
1208s | to be greenlit by the partner like in |
1211s | this case Microsoft first before you can |
1212s | make it available to players and there |
1214s | is some turnaround time that you have to |
1217s | take into account so that's what what I |
1218s | mentioned it will most likely be that |
1220s | via PC advanced compared to console but |
1222s | it we will try to keep it as close as |
1224s | possible |
1225s | yeah obviously so it just takes a little |
1226s | bit more time because we have to you |
1228s | know certified things well it's with |
1230s | steam for example we're likely see if we |
1232s | can just upload it directly let me see |
1241s | well I mean some positive feedback from |
1244s | someone and is refreshing and unique |
1246s | offering to the FPS market amazing |
1247s | design on the bomb Lance well that's |
1249s | obviously nothing yet but some of the |
1253s | most badass weapons still designs and |
1254s | sound Amy and sound in gaming history so |
1257s | that's pretty nice let me see well the |
1260s | frame rate will be improved during gun |
1262s | play I don't know exactly if there if he |
1265s | feels that he's lacking frame rate or if |
1268s | it's stable or it's more like during |
1274s | game preview maybe yeah I'm not sure Oh |
1277s | someone acid there's going to be an |
1278s | option to merge accounts or transfer |
1280s | permission from PC to Xbox no I don't |
1284s | think even in the future that will make |
1286s | that possible |
1286s | there were cross play let me see to |
1296s | cross play it's something that we might |
1297s | consider but it's not on the blender |
1299s | yeah yeah I don't know the iPad is not |
1303s | working Jeff what are you saying I can't |
1311s | read to sort of answer monthly the |
1315s | question about performance we will |
1317s | continue addressing performance issues |
1319s | yeah we're still focusing on it exactly |
1323s | I mean it's not it's not a subject that |
1325s | we dropped because we're comfortable |
1326s | with it is no it's something that we |
1328s | will continue working on I mean it's the |
1331s | same for example where we are in |
1333s | currently in early access and we have |
1335s | done a variety of a lot of big |
1338s | improvement in performance patches we |
1340s | had Update 5.0 update 6.0 that both had |
1343s | a lot of |
1343s | from his update so that's something that |
1344s | will let me just quickly put the channel |
1349s | so we can see it there somebody else why |
1367s | is there no simple option to take off |
1369s | they all today actually discuss this is |
1371s | an option we are evaluating a teammate |
1373s | ring to gain preview I mean this is one |
1375s | of the topics very visually yeah let me |
1379s | see a lot of questions we need some |
1389s | questions about the Xbox please o search |
1396s | burn to shop we are actually doing |
1397s | changes to the UI so that's something |
1400s | that will come into later time as well |
1401s | you are improvements which eventually |
1403s | also be on Xbox as well as PC oh that's |
1407s | one will there be a separate roadmap for |
1409s | Xbox that ways hosts are doing I mean I |
1412s | try to explain this but maybe let me |
1414s | rephrase well I said previously so you |
1417s | want both like the PC and the console |
1419s | version to be as close as possible so |
1421s | for us it's one roadmap and yeah and |
1423s | obviously they roll out like when me to |
1426s | use content or features on the one or |
1428s | the other platform is depending on the |
1429s | certification and some technical orders |
1431s | we have to work on like I said there is |
1433s | one unified roadmap because we want to |
1435s | keep the experience as close as possible |
1436s | and both aligned exactly so we'll follow |
1438s | the same Road map but the PC is going |
1441s | first |
1441s | so the road map for the PC is currently |
1443s | what you're following and we follow or |
1446s | catch up with the Xbox when it's ready |
1449s | somebody asks the widget prices also |
1451s | will it get to this box 1x enhanced so |
1453s | it's already technically Xbox 1x |
1455s | enhanced because we have a better |
1457s | resolution on the Xbox one X but as we |
1460s | mentioned a bit earlier in the stream we |
1462s | will actually work on actually improving |
1464s | even more what the Xbox one X has to |
1466s | offer a list ok that's perfect yeah |
1469s | anybody has like 30 FPS but what |
1471s | resolution does it run on xbox like say |
1473s | Basia mentioned previously |
1474s | P is the rendering resolution on Xbox |
1478s | and somebody else priced ik so I don't |
1481s | know exactly the old local price about |
1483s | $29.99 euros dollars and so on so yeah |
1487s | that's the price yeah can we have an |
1491s | xbox one split-screen offline online |
1493s | offline and some story as much as we |
1496s | probably love to do that I don't think |
1499s | we're planning to do that as much I |
1501s | think it'll be really cool to have some |
1503s | story mode but it would be ver crying a |
1506s | lot of work and I don't know I ever get |
1508s | to the end of hunt 1.0 if we do that |
1512s | does the game is proximity jet yes it |
1515s | does it does the same as a PC it also |
1517s | has it on xbox you still have for |
1520s | examine each edge so that means you will |
1522s | talk as much as you would talk in real |
1524s | life and the people that around you can |
1525s | hear you and the people that are not |
1526s | around you can't hear you |
1528s | somebody else if you will need to buy |
1531s | the full price again after you came |
1532s | pretty unknown so like game preview and |
1535s | as well as early access personal advice |
1537s | it to get the full release later for |
1539s | free so to say yeah so someone said are |
1545s | the bosses available right now no we |
1547s | have all boxes except for the assassin |
1549s | that one comes in later sets of them we |
1552s | have the spider in a butcher if you're |
1554s | already familiar with Han obviously you |
1555s | already know them but if you are not I |
1558s | think well they will keep you busy for a |
1560s | while |
1562s | so the fov slider will eventually also |
1564s | be an xbox |
1565s | oh it's unlikely because it has |
1567s | performance implications and right now |
1569s | we are focusing on delivering a |
1571s | consistent experience |
1572s | yes something that we might still |
1574s | discuss with design if it's a big |
1576s | request we can try to look into it and |
1578s | see what are the impact but for now we |
1581s | haven't planned to offer these options |
1584s | okay and order then that's actually a |
1586s | question that might be helpful are there |
1588s | specific things that we plan to not add |
1591s | to the xbox that we have in the BC or |
1593s | planned for the PC well one of the |
1595s | typical thing would be the older graphic |
1598s | options right because you don't need to |
1600s | dinner |
1601s | the |
1601s | graphical transport again we do that for |
1603s | you because it's a fixed platforms |
1604s | that's a static point but then apart |
1607s | from this it should be pretty close you |
1610s | have controls and well you have options |
1612s | to change the wear on how your controls |
1615s | behave between them to your preference |
1617s | that's gonna be the same for PC or Xbox |
1619s | even if they are different options but |
1621s | overall it should be the same okay how |
1627s | long does a free trial like to play for |
1628s | one hour |
1629s | yeah at the moment yes it is out and |
1633s | game preview right now on trails oh do |
1637s | we look to support mouse and keyboard in |
1639s | the future for Xbox that's that's an |
1643s | excellent question because that is in a |
1646s | bit to the to the question about the |
1649s | fact that we have controller support for |
1651s | PC on the roadmap and that's what we |
1653s | still have to to discuss that spot also |
1656s | of the cross play discussion we feel |
1658s | that the experience right now is so |
1660s | different whether you're playing with a |
1661s | gamepad or with a mouse and keyboard |
1664s | that it's hard to match players who use |
1667s | different kinds of controls together we |
1670s | don't feel that it's a fair challenge we |
1673s | try to provide a similar experience but |
1677s | we can't guarantee that it is at the |
1679s | moment so maybe we will figure out a way |
1681s | to offer this a lot but right now it's |
1685s | not it's not something we plan for Xbox |
1688s | do you have the mouse and keyboard okay |
1690s | yeah is there plans to add potato |
1693s | settings on xbox all right a different |
1700s | controller layouts yes we have I think |
1702s | four different like a sprint |
1708s | I made sprint and so we have a few I |
1712s | don't know do we plan to have more |
1714s | customization for the new future or no |
1716s | something we need to evaluate basically |
1718s | good yeah also something that I would |
1721s | like to mention so there are a few |
1723s | channels that you can reach out to us if |
1724s | you have any questions or you want help |
1726s | we want to give feedback we have the |
1730s | Xbox official Club obviously |
1732s | we also have a discord if you're not |
1734s | part of it yet discord g g /pan showdown |
1737s | and if you entered a channel you can |
1739s | select in the icon for the xbox which |
1741s | will open up to specific channels which |
1743s | you can use to get some technical |
1745s | information or talk with other Xbox |
1747s | users or maybe find people to play with |
1748s | so that will be the best way to reach |
1750s | out to us and obviously our social media |
1752s | channels which is like hon children |
1754s | everywhere and that should give you a |
1756s | variety of platforms and then also not |
1759s | our customer support which can help you |
1762s | with any issues too so we have a lot of |
1764s | places so definitely let us know if you |
1766s | have somebody else like what's our |
1768s | agents I guess they mean in-game regions |
1770s | are available so as I mentioned in one |
1772s | of the slides Soviet overall DFO |
1774s | released into the game is available in |
1776s | 31 markets and in game you can select |
1779s | between us east west europe and russia |
1782s | so those are reflecting the markets that |
1785s | the game is available in and Oceania so |
1793s | will it be a physical release on Xbox or |
1797s | a digital only well at the moment it's |
1800s | all digital who knows what the future |
1802s | brings let me see yeah Xbox only plays |
1808s | an Xbox or is currently no cause |
1809s | cross-play let me see so there is a |
1814s | question about the torreón 3 in range to |
1816s | get used to console and get just before |
1817s | jumping into again so we don't really |
1820s | have like a tutorial as you define it |
1823s | but what we have is within the first |
1824s | three rings like the rank 1 loitering 1 |
1826s | 2 3 you have a less competitive |
1830s | environment to get used to the game on |
1831s | the one hand and later after Inc |
1833s | plundering 15 and you don't lose the |
1835s | hunter if you if you should die so this |
1838s | is really there to help you to onboard |
1840s | and get used to gaming be familiar to me |
1842s | yeah we don't want to hold your hand |
1844s | completely but we do want to give you |
1846s | the option to get used to it well not |
1847s | dying yeah that's a great apology |
1849s | opportunity to back yourself with lots |
1852s | of consumables actually enjoyed it yeah |
1854s | try everything you can there's no risk |
1856s | of losing the hunter yeah |
1861s | let me see I think we'll just do a few |
1863s | Gretchen's I think we've answered most |
1864s | of the things anyways that people want |
1866s | to know your hair is awesome will they |
1878s | be bringing more monsters so on the Xbox |
1879s | currently it is up to update 5.0 which |
1883s | means we still have the new boss coming |
1884s | and I mean maybe done later now when we |
1888s | have more plans for other bosses and |
1890s | ones that get added for the PC version |
1893s | as well then we'll also be added to Xbox |
1896s | so at the moment not yet but there will |
1898s | be more down the line |
1902s | let me see are all the weather effects |
1906s | in the game preview version yes because |
1907s | they're all verified both maps under |
1910s | there four times of day that we have |
1911s | available they will be all available |
1913s | they are all available to you yeah so |
1917s | let's do one more question specifically |
1924s | about Xbox because they see some other |
1926s | questions that have nothing to do with |
1927s | Xbox I said like the issues we had |
1930s | during the beta phase in repeated |
1933s | multiple times so yes we had like |
1934s | connectivity issues as well as the game |
1936s | crashed as you lost the Health Channel |
1938s | all of those issues have been fixed so |
1940s | the game is accessible and you will not |
1943s | see a game crash just because you lose a |
1945s | chunk what are fixed exactly and that's |
1948s | also the recruiter Hunter was the |
1949s | connectivity issue that is also fixed |
1953s | yeah so those are all fixed and let me |
1958s | see I think that's pretty much it |
1963s | oh that's maybe something interesting |
1966s | how will the contracts be divided on |
1968s | Xbox compared to PC that's something we |
1972s | will decide on based on and the |
1975s | engagement we will see like I mean |
1976s | immediately or now right now we want to |
1978s | have it s like we want to people match |
1981s | make as fast as possible and we don't |
1983s | want to segment our user base and if we |
1985s | see that the user base is growing and in |
1987s | health wait and we can enter is more |
1989s | than one |
1990s | okay but it does depend how it evolves |
1992s | over time same strategy as NPC currently |
1995s | we just want to have as many players as |
1998s | possible in the same contracts but also |
1999s | give the opportunity to have variety |
2001s | yeah exactly |
2002s | community okay I think that's pretty |
2005s | much it for all the questions because |
2008s | everything else is not really x-box |
2010s | related obviously you'll be able to |
2012s | rewatch the stream if you've missed some |
2014s | things like we explained that will have |
2015s | more languages down the line but at the |
2017s | moment only English because I just saw |
2019s | that come by and we'll have more |
2022s | information also if you ask us on any |
2025s | Arctic channels so the discord or the |
2027s | clubs or our social media will be there |
2030s | to answer questions all over it and yeah |
2033s | I think that's pretty much it so can I |
2036s | would like to say one more yeah no I |
2037s | mean I'd like to I would like to take |
2040s | this opportunity on the one hand to |
2041s | thank the team to make this even |
2043s | possible I mean they're really putting a |
2045s | lot of efforts to make things work like |
2046s | this mm-hmm |
2047s | so thanks kudos to you guys and on the |
2049s | other end I would like to take this |
2050s | opportunity to thank our community I |
2052s | mean you guys have been really helpful |
2053s | with the PC version and like we |
2055s | mentioned previously we are really |
2057s | excited to see what especially if by all |
2059s | new Xbox players now and yeah feel free |
2063s | to pass any feedback suggestions you |
2066s | have we are really looking forward to |
2067s | reading soon yeah thank you everyone |
2070s | already for that's part or becoming part |
2073s | of the community it wasn't part of it |
2074s | before because we're getting a new group |
2076s | of people inside our community and to |
2080s | give some more information because I saw |
2081s | a come by I will be doing more dev |
2083s | streams very soon we're gonna have a |
2085s | lower stream on the 9th of June that's |
2088s | we're do next month |
2089s | yeah June 9 of student is gonna be a |
2091s | Laura stream where we also talked |
2093s | already about the book of weapons which |
2096s | is going to be part of 1.0 and we'll |
2099s | have then other live streams plan up |
2101s | until our one point of release specific |
2103s | with all different topics that will go |
2105s | into detail about every little bits |
2108s | so you guys can figure out what we're |
2109s | going for we've got a lot of exciting |
2112s | stuff planned so definitely tune in also |
2115s | for an Xbox even it's not directly in |
2117s | for Xbox at the same time I highly |
2119s | recommend you watch it because you |
2120s | usually get a lot of information and |
2123s | it's we've got some really cool stuff to |
2125s | show so definitely come thank you guys |
2127s | so much thank you Sebastian if you |
2129s | wanted to say something what people |
2132s | saying because yeah it's been a huge |
2133s | effort to bring that console version |
2135s | nightly I want to just add a small shout |
2138s | out to the people who stuck with us for |
2140s | the Vita to help us identify all the |
2142s | issues we had yeah we can't have fix |
2144s | them without them so yeah thank you ok |
2147s | and Thank You fati as well |
2149s | have a good day and we'll see you guys |
2151s | next time I don't know if he's turning |
2161s | what's his name |