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Hunt: Showdown
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49s | narrative we have artists coders and you |
---|---|
51s | know like every people who are involved |
53s | today i'm here with anton how are you |
55s | doing today |
56s | hello thanks i'm doing good thank you |
59s | i'm doing well as well it's just a super |
61s | hot day here in frankfurt but we are |
63s | here to talk about our upcoming event |
65s | serpent moon and tell you a bit about |
67s | our highlights for the event uh as you |
69s | know the serpent moon is coming and |
71s | probably it will be our biggest and |
73s | longest event so far yeah and the event |
75s | will also feature brand new mechanics |
77s | and systematic changes as well to |
79s | progression and we will also have a |
81s | developer live stream later today so |
83s | make sure to tune in to that for more |
84s | information and to ask all your |
86s | questions but without further ado let's |
88s | dive into certain moves but before we |
90s | dive into all the changes let's talk |
92s | about how these events are made could |
94s | you tell us about them basically it's a |
95s | quite you know long and interesting |
97s | process between many different |
99s | departments so uh like let's say we have |
102s | a game design we have live design we |
104s | have narrative we have artist coders and |
106s | you know like every people who are |
108s | involved in the development so uh like |
110s | how it usually works is that you know we |
112s | came up with a like specific concept |
114s | about the event and well as you can see |
117s | recently we had this uh like moon theme |
120s | you know like it started with the |
122s | previous event so basically the |
124s | narrative came up like with the concept |
126s | and then we developed that further with |
130s | the |
130s | live design and game design to you know |
132s | basically cover all the parts uh |
134s | regarding this event community has been |
136s | asking for new gameplay changes during |
138s | events so could you tell us why we |
139s | haven't changed anything so far and what |
142s | we can expect from serpent moon |
144s | the thing is that developing the whole |
146s | event uh it might seem as a you know |
149s | like very easy thing to do but in fact |
151s | it's required a lot of people you know |
153s | like just to sit together and work |
155s | together so it's a in fact it's a very |
157s | massive process you know sometimes we |
158s | just have you know like other priorities |
161s | or maybe like another other features to |
164s | develop so it's all about the team |
166s | bandwidth and stuff |
168s | but we |
169s | always considered our events as a you |
171s | know like as a some kind of a playground |
173s | or something where we can you know |
175s | experiment and try something out so you |
177s | could see that you know like uh from the |
179s | live design perspective maybe with the |
181s | past events now we are like finally at |
183s | this point when where we can uh you know |
185s | try and experiment maybe more with the |
187s | gameplay changes as well as uh on with |
190s | uh live design changes i'm really happy |
193s | to hear that and i'm sure the community |
195s | will appreciate as well but then could |
197s | you tell us about the new gameplay |
198s | changes in this event a lot of our |
200s | players are already familiar with the |
202s | concept that we had in a previous event |
204s | when you basically where you basically |
206s | had to you know collect stuff and to |
208s | destroy this object so with this event i |
211s | wouldn't say that it's completely |
213s | different from that but we added one |
215s | very interesting feature in there that |
218s | hopefully will change the gameplay |
220s | perception and you know like the way how |
222s | people do play the game instead of this |
225s | like standard objects that you know |
227s | people are used to destroy we will have |
230s | a snake dance |
232s | so it's like uh snake baskets or |
234s | something with the snakes inside players |
237s | will have to |
238s | communicate or interact maybe with these |
241s | snakes and |
243s | they have to approach them very |
245s | carefully you know like just not to |
246s | scare them because if you approach them |
249s | really fast they work you know somewhat |
251s | similar to horses or maybe crows so you |
254s | need to do it you know like very very |
256s | sneaky in a sneaky way so this snake |
259s | basket sounds really cool and very |
261s | interactive for the players but could |
262s | you also tell us how you actually earn |
264s | points in this event as i mentioned with |
266s | this snake or snake baskets |
269s | basically you need to approach them and |
270s | you know interact them with like very |
272s | carefully because they actually can bite |
275s | you and |
276s | you can get poisoned if you carefully |
278s | approach them and interact with them you |
281s | can get event points as usual but uh |
283s | this uh like poisonous effect it's not |
285s | like the only gameplay thing that we |
288s | have |
288s | so uh together with the event points you |
291s | also can get uh snake tokens snake |
294s | tokens uh okay that sounds completely |
296s | new uh what can you do with the tokens |
298s | that you get so with this snake tokens |
300s | uh basically you cannot just extract |
303s | from the mission with them because in |
305s | this case you will just like lose them |
307s | to get event points out of the sneak |
309s | tokens you need to deliver them to the |
311s | altars |
312s | and sacrifice the snakes on this altar |
315s | these altars they are placed |
318s | very close to the |
320s | boss compounds boss layers by doing this |
323s | we are trying to influence the core |
326s | gameplay a little bit everything is |
328s | designed in a way to kind of |
330s | navigate people through the level |
332s | towards the final goal and basically the |
334s | final goal for the game is to kill the |
337s | boss get the bounty and extract from the |
339s | mission by collecting the snakes |
341s | basically our players will |
343s | have to go towards the boss layer and |
346s | potentially |
348s | you know fight meet other people it will |
350s | be very fun to see how it changes the |
352s | whole flow of the game and how it |
353s | creates more encounters close to the |
356s | boss compounds but what about pvp so how |
359s | can players earn points by |
361s | interacting with each other for example |
363s | if |
364s | you are killed |
366s | and uh another hunter tried to loot you |
369s | he will get not only event points but |
371s | also all the snakes that |
374s | you collected before by doing this we |
376s | also try to you know spice up a little |
378s | bit this interaction between players |
380s | yeah this definitely encourages more pvp |
382s | in general to get all the tokens you can |
384s | get yes yes that's true but uh yeah |
386s | again it's like not the only two salt |
389s | snake baskets and uh enemy hunters they |
392s | are not the only |
393s | sources for event points as usual we |
396s | will have our classic clues |
398s | and for killing bosses for example you |
401s | also will get event points and snakes as |
404s | well all the gameplay changes sound |
406s | really fun and i also can't wait to try |
407s | them out myself but for more detailed |
409s | insight please tune in to our devstream |
411s | later when we'll explain everything and |
413s | show examples of each of these mechanics |
416s | anton just mentioned but that's not the |
418s | only things we changed with this event |
419s | we also overhauled the whole progression |
422s | so could you tell a bit about that and |
423s | how that works this time so yeah that's |
426s | true the gameplay is like not the only |
428s | thing that we changed so |
430s | for the first time ever in hunt we are |
433s | introducing the battle pass system |
436s | and |
436s | yeah this thing is kind of new for us we |
438s | never tried that but uh |
441s | well that's also kind of experiment for |
444s | us and yeah we will see how it works but |
447s | basically so to explain a little bit how |
450s | it works |
451s | uh we will have two different |
453s | progressions one is free another one is |
455s | gilded path everyone can get all the |
458s | rewards from the free progression for |
460s | free just by playing the game so they |
463s | collect event points they progress |
465s | so at any point like within your |
468s | progression for example you are at level |
471s | 10 in the progression |
472s | you can just purchase the gilded path |
475s | access |
476s | and with this gilded path uh axis uh you |
480s | can unlock everything uh that you |
483s | already get from like previous levels so |
487s | if you are on the level 10 you can get |
489s | everything from level 1 to level ten |
491s | basically |
492s | that's how it works the gilded path |
495s | battle pass system sounds very |
496s | interesting and very excited to hear |
498s | your feedback as well as we mentioned |
500s | this is our biggest and longest event so |
502s | far so players will have actually 60 |
504s | days to complete the progression so |
507s | you'll have a bunch of time during the |
508s | summer to finish this event and i also |
511s | heard that there's a lot of rewards this |
513s | time could you tell us about that well |
515s | event will be you know quite long and |
518s | it's actually our first take so where |
520s | maybe we're trying to go towards you |
522s | know season system or something like |
523s | that it's a little spoiler but |
527s | uh yeah so uh yes for this event uh well |
531s | first of all we will have two brand new |
533s | weapons |
534s | uh the sparx pistol and the romero 77 |
539s | alamo uh we will have more than |
543s | 1 000 blood bones in this progression |
545s | also we will have |
547s | nine uh new legendary items like weapons |
551s | and uh tools and consumables so a lot of |
555s | new stuff to play i think i think we |
557s | never had that many you know for the |
558s | event |
559s | and we will have the first evolving |
562s | hunter it has |
564s | four different stages you just like play |
567s | the game normally you progress through |
569s | the event to unlock these stages and |
571s | every stage of this hunter looks you |
573s | know |
573s | more and more badass it actually you |
575s | know corresponds a little bit with the |
577s | story itself because uh we also have a |
581s | big story for this event and well i know |
585s | that we |
586s | had the story in a previous event so |
589s | this story is kind of you know |
591s | follow the same uh |
593s | the same idea and uh yeah probably will |
597s | know more about you know like characters |
599s | that you already know and maybe about |
600s | the mr cherry himself i can already |
602s | think that the new hunter will be called |
604s | viper and they are super cool so it's |
607s | going to be a lot of fun to play with |
608s | them and try them out in the bayou and |
611s | yeah the story is going to continue the |
612s | story of the previous event traitor moon |
615s | and the serpent moon will be here we'll |
618s | have actually a lot of videos to show |
619s | you guys explaining the story as well so |
622s | please check that out and also get in |
625s | the game read the lore because we have a |
627s | lot of great stories to tell getting |
628s | home so now we have learned all about |
630s | the gameplay changes the progression |
632s | changes in the serpent moon but hunt |
635s | always has some sort of booster |
636s | mechanics added to its events so could |
639s | you tell us about how this will work in |
640s | serpent moon |
642s | yeah so uh for this event uh i mean |
644s | everyone who played our previous event |
645s | the trader moon uh there is like not |
648s | that many changes in terms of you know |
650s | boosters and stuff so we will have our |
652s | standard classic cherries contract |
655s | and we will have four |
658s | hunters for legendary hunters to boost |
661s | your event points even more two of them |
664s | will be dlc hunters the first one would |
666s | be the witch hunter from the they came |
669s | from salem dlc |
671s | and another one would be the president |
674s | from depression night dlc which will be |
676s | released together with the event but we |
679s | also will have two bloodborne hunters |
681s | and |
682s | these two bloodborne hunters would be |
684s | the nightseer who was i think one of the |
688s | first our uh bloodborne content right |
690s | yeah if i'm not wrong i think uh he was |
692s | released with the one point oh sure |
694s | yeah and uh the second one would be hail |
697s | mary so with uh these hunters you will |
700s | get some extra points what else uh we |
703s | will have signee trait uh also like some |
706s | of our players are already familiar with |
708s | that it's just a special event trait |
711s | which will be available only during the |
713s | event and it will also |
715s | boost your event points and |
718s | will increase the dark side range a |
720s | little bit so you will |
722s | find uh you know the event objects a bit |
725s | easier |
727s | and uh beside that we will have three |
730s | more uh event uh |
733s | not really event unique but uh |
736s | three traits that we usually have in |
738s | game but they will be boosted for the |
740s | event so these traits would be the |
743s | serpent rate |
745s | and it will help you to sacrifice your |
748s | snakes to the altars you know from the |
750s | distance |
751s | the other one would be the poison sense |
755s | which will help you to track enemy |
758s | hunters |
759s | poisoned enemy hunters from bigger |
761s | distance and the last one would be the |
764s | beast phase and the beast face will help |
766s | you to approach the snake dances you |
768s | know much faster and you know maybe with |
772s | a less chance uh of like |
775s | being uh poisoned i'm kind of seeing a |
777s | theme here all these traits are |
778s | connected to the poison thing so yeah |
780s | that is definitely very fitting for |
782s | serpent moon so we heard all about the |
784s | serpent moon event now how the |
786s | progression works about all the gameplay |
788s | changes all the cool rewards is there |
790s | anything else you would like to add |
792s | uh actually yes so uh some of our |
795s | players they're already familiar with |
796s | this like overspill system basically |
799s | when you complete the event and you get |
801s | all the rewards from the event you could |
803s | still play to you know get a bit more |
806s | event points and get some home dollars |
808s | in return |
809s | so for this event we decided to make |
811s | this thing a little bit more challenging |
813s | and maybe competitive |
815s | so |
816s | we introduced this uh cherries hunter |
819s | thing basically it works as a |
822s | leaderboard and you need to earn event |
824s | points to you know like get higher so |
827s | basically there are like different uh |
829s | tops for players like top one top five |
832s | top 25 to 50 top 75 depending on like |
836s | how many event points you have |
838s | you can be in a you know different top |
840s | so uh we're using this system to |
843s | basically give some extra rewards for |
845s | players and uh it's you know like |
847s | in-game currency like uh hund dollars |
849s | and uh a little bit of blood bones as |
851s | well but we deliberately didn't add any |
855s | uh you know unique extra content there |
858s | because we still want to keep this |
860s | leaderboard as you know like just the |
862s | optional thing for these people who |
864s | maybe you know like want to challenge |
866s | themselves and yeah challenge other |
868s | people and uh yeah to |
871s | you know be in this leaderboard and yeah |
873s | that sounds great it's an actual layer |
875s | of challenge for some people that are |
877s | interested in after completing the event |
879s | of course |
880s | but with that being said we came to the |
882s | end of this video thank you anton for |
884s | joining me and explaining everything |
885s | about evan and make sure to leave your |
887s | questions in the comments below and all |
889s | your feedback as well we'll have the |
891s | dutch stream coming up very soon and we |
892s | will try to answer as many questions as |
894s | possible we will also have a more |
896s | in-depth insight for all the gameplay |
898s | changes and mechanics as well and you |
900s | can take a closer look at the rewards |
901s | too and we will have a q a section at |
904s | the very end too where we can go into |
906s | details about your questions as well |
908s | again thank you anton thank you bands |
910s | thank you everyone and see you in the |
912s | biome |
913s | not yet |
914s | okay |
917s | hey everyone hey chad and welcome to our |
920s | event developer live stream today i'm |
923s | here with dennis hey dennis how are you |
924s | today hi nice to be here |
927s | and anton uh how are you anton |
930s | hello i'm good thanks it was nice seeing |
932s | you in a video so as you guys see uh we |
935s | just released this video on all the |
937s | social media platforms as well as |
938s | youtube so make sure to re-watch it |
940s | because it highlights a lot of uh the |
942s | changes in the event but today we are |
945s | here to dive a bit more into it and |
947s | break it down for you guys a bit more so |
949s | we will talk about how the event works |
951s | how you get points |
953s | look at all the legendaries look at all |
954s | the new weapons uh dennis will love that |
956s | part and |
958s | yeah exactly and uh also look at uh take |
961s | a look at the lure as well |
963s | so yeah let's just start guys and uh |
966s | let's let's see what we have today in |
967s | store for you |
971s | so uh |
973s | actually we have to go back a bit |
975s | because i didn't roll back the |
976s | presentation so it's little spoilers but |
978s | yeah let's start with the introduction |
980s | first of all so obviously as i mentioned |
983s | the highlight video is available |
984s | everywhere please watch it because uh it |
986s | explains a lot |
988s | and uh we also mentioned in there that |
990s | this is our actual biggest event uh both |
993s | in time and length and both in content |
996s | in my opinion a lot of rewards and a lot |
998s | of new stuff to do |
1000s | so |
1001s | it's gonna be a very cool and uh very |
1003s | long so you will have time during the |
1005s | summer to experience it and unlock |
1007s | everything in the progression and uh |
1010s | sorry for the voice crack and the the |
1012s | duration is exactly from tomorrow 4 p.m |
1015s | cest so that's 2 p.m utc |
1018s | until the 26th of september 9 p.m |
1022s | so yeah i think it's exactly 60 days |
1025s | right anton |
1026s | if i'm not yes 61 to be precise oh 61 so |
1030s | there's even an extra day yeah yeah yeah |
1033s | we'd like decided to take you know one |
1035s | more day uh to yeah so people can finish |
1038s | that you know playing on a sunday |
1040s | yeah so yeah it will be it will be uh |
1042s | over on monday if i'm not mistaken |
1045s | that's awesome so yeah you still have |
1047s | the last sunday to finish those uh last |
1049s | points and as i said it's gonna be a |
1051s | long event so it's going to be fun to |
1053s | see how it plays out and i know all the |
1056s | console players out there always ask for |
1058s | this but yes the event is coming to all |
1060s | platforms on the same day so tomorrow |
1062s | you will be able to play it on your |
1064s | playstation xbox or pc at the same time |
1069s | and yeah that's the very very uh big |
1072s | picture overview of the event uh |
1074s | but |
1075s | let's talk about how we came to this |
1077s | event so anton |
1080s | uh yeah sure so uh i mean it was like |
1083s | requested long time ago and we basically |
1085s | also you know realized that yeah we need |
1087s | to change something for this event and |
1090s | if you watch that video which was like |
1092s | you know before uh the stream i uh yeah |
1095s | actually mentioned that uh |
1098s | well we had some um you know like uh |
1101s | sometimes limitations or something you |
1103s | know like uh bandwidth and stuff but uh |
1105s | we or we always like considered our |
1107s | events as a like a playground for us so |
1110s | we could try uh you know new mechanics |
1112s | and other stuff and i mean from time to |
1114s | time you could see this like uh small |
1116s | experiments here and there |
1118s | uh yeah basically because these events |
1120s | they are time limited so uh yeah we are |
1124s | somewhat you know free to try new things |
1126s | out |
1127s | so for this event we prepared uh some |
1131s | new gameplay changes and not on the |
1134s | gameplay changes actually yeah there are |
1136s | quite a lot of changes for this event so |
1139s | yeah like almost everything has changed |
1141s | i feel like it's uh crazy i cannot wait |
1143s | to play it uh but yeah let's look at |
1145s | those changes done starting with the |
1147s | rules for the events so how people can |
1149s | actually earn the event points |
1152s | i mean first spoilers we still have |
1154s | event points |
1155s | so not everything has changed um so what |
1157s | we're doing with this event is um |
1159s | basically still a similar thing of what |
1161s | we've done in the previous event so due |
1163s | to certain activities |
1165s | in order to get your event points |
1167s | however what we do differently this time |
1168s | around is that we have um a bit more |
1171s | activities you have to do in order to |
1172s | really get them |
1174s | so the way this works is basically that |
1176s | we have um something for exploration we |
1178s | have a snake dance we'll talk about them |
1180s | in a second a bit more detail um |
1182s | we still have the objective that you can |
1184s | play like so if you run through it like |
1185s | do your clues do your bosses extract |
1187s | like you get certainly pinpoints for |
1189s | those activities as normal and then it's |
1191s | obviously the third pillar the pvp part |
1192s | as well where uh if you engage with |
1194s | other players you can you can um yeah |
1197s | get your points from that however um and |
1199s | that's where the snakes come in |
1201s | uh we also have alters in the game now |
1203s | at the altars is where you have to |
1205s | deliver the snakes so around the snake |
1207s | there's a new mechanic where they don't |
1209s | translate directly into event points you |
1210s | still get a few if you find them however |
1213s | by carrying these snakes around with you |
1215s | so they're like basically almost like an |
1216s | inventory item they're part of your |
1217s | hunter for the moment |
1219s | you can bring them to an altar that is |
1222s | located in the map and those will |
1225s | usually be around where the boss layers |
1226s | are so it still is kind of in the path |
1228s | for the player |
1229s | and if you successfully sacrifice them |
1232s | at the altars that's when you get |
1233s | additional points for them however first |
1236s | you need to get there and other people |
1238s | might kill you or you might kill other |
1239s | people and then they can take the snakes |
1242s | that you've been carrying from you or |
1243s | you take it from them |
1245s | and that means there is like another |
1246s | competitive element in this whole thing |
1248s | where you want to really make sure that |
1250s | at one point you go there but maybe you |
1251s | don't want to be the first at that area |
1253s | maybe you want to go last if you want to |
1254s | wait it out so there's all sorts of |
1256s | different strategies on how you can go |
1257s | about uh being tactical and making sure |
1260s | you kind of bank your your your snakes |
1262s | um |
1263s | at the right time and don't get so don't |
1265s | become like a victim um and get loaded |
1267s | and do small |
1268s | exactly and i feel like change i feel |
1270s | like all these points in this event like |
1272s | starting from the snake dance |
1274s | to like the objectives to pvp everything |
1277s | plays really nicely together with the |
1279s | point collection as well so it's like a |
1281s | really good mix of pvp and by still |
1283s | playing the core loop of the game so |
1286s | i think it's gonna be very very fun to |
1287s | see how that actually plays out in the |
1288s | bayou and how players change their play |
1290s | styles as well |
1292s | uh but yeah let's take a look at the |
1294s | snake dance and the altars a bit more so |
1297s | uh could you tell us about how the snake |
1298s | dance work yeah so the snake dance is |
1301s | basically our new pumpkins our new other |
1303s | event objects that you can find so you |
1305s | find them through exploration they'll be |
1306s | they're already scattered around the |
1307s | world and the compounds |
1310s | once you find them |
1311s | you would think you can just go there |
1313s | and just just get some snakes right but |
1315s | no |
1316s | there's actually the snakes in there and |
1318s | the snakes don't like being tampered |
1319s | with so you have to be careful how you |
1321s | approach them basically the snakes you |
1323s | want to collect them you want to harvest |
1324s | them you know grab them without actually |
1326s | getting bitten and as such there's a |
1328s | small little mechanic in there we can |
1329s | see i think in the video already where |
1332s | if you are not careful as you approach |
1334s | them you might actually get attacked by |
1336s | them they poison you because a bit of |
1338s | leading damage then that meathead next |
1340s | to you gets angry one leads to the other |
1342s | all of a sudden you're dead in a mud |
1343s | like you don't want that so being a bit |
1345s | careful about it sneaking around a |
1346s | little bit uh snaking clothes |
1349s | is something that we definitely would |
1350s | like to do here um and advise you guys |
1353s | to do as well however it's a collection |
1355s | mechanics or sort of like |
1357s | we talk about like how many snakes you |
1359s | get the points a little bit further down |
1360s | the line and something that anton can |
1362s | explain but in general you do get some |
1364s | event points from them and you also do |
1365s | get some of the snakes |
1367s | as you can see here |
1368s | and |
1369s | if you then have these snakes in |
1370s | inventory that you have to choose like |
1372s | do i want to get more snakes or do i |
1374s | actually maybe want to go towards the |
1376s | altar and make sure that i cash in on |
1377s | the snakes and turn them into the |
1379s | remaining event points so it's always a |
1381s | bit of a strategic thing there are the |
1383s | tactical options for you like when is |
1384s | the right moment to go forward when you |
1387s | want to explore more what do you think |
1389s | maybe that you can take some more snakes |
1390s | from killing other players and just |
1391s | looting them maybe they had some as well |
1393s | and what happens if you just destroy uh |
1395s | the snake dance do you still get the |
1397s | points uh |
1398s | you get you get you get just a few |
1400s | points when you destroy them but you |
1402s | don't get the snakes because snakes are |
1404s | gone then |
1405s | um so it's something to keep an eye out |
1407s | for um like if the if the the snakes are |
1409s | like situated in a position where you |
1411s | really don't feel like you're gonna go |
1412s | there like it's to expose whatever |
1413s | that's an option just just make sure |
1414s | that maybe other science weapon or |
1416s | something |
1417s | easy points but uh it's always more |
1419s | favorable to get close |
1421s | and actually grab the snakes because you |
1423s | can turn them into cache with the altars |
1425s | and that's the second thing you already |
1427s | see it on the right side there the image |
1428s | so the altruist there's i think around |
1430s | like two of them in in each boss layer |
1433s | and um they are very close like to the |
1435s | boss layers actually in the compound as |
1437s | a whole and uh |
1439s | you have to choose whether you want to |
1441s | risk going there maybe you're you're |
1442s | with the boss already then maybe just |
1444s | quickly just jump out the arena quickly |
1446s | do your thing just dispense them uh or |
1448s | maybe you just like while the others are |
1450s | firing the boss but you just want to |
1451s | quickly use that time where they're |
1452s | distracted to actually go and and secure |
1454s | your own snakes that you brought along |
1456s | so this there's this tactical element |
1457s | where you have to make the choice when |
1459s | is the right time do you want to set it |
1460s | out do you want to just sneak in there |
1462s | rush in there um it's totally up to you |
1465s | and the moment you're gonna bang them |
1466s | your entire team obviously gets the |
1467s | points from them |
1469s | this is awesome by the way everyone is |
1470s | just saying snake dance because dance |
1473s | sounds like dance so we have snake dance |
1478s | and it's like that we as we noticed |
1480s | before like it's a perfect mix between |
1482s | benz and dennis |
1484s | very true like uh that's almost how |
1487s | german people pronounce my name and his |
1488s | newer name is in there too so |
1490s | it's the perfect mechanic and |
1492s | yeah meanwhile we are playing more |
1493s | videos where you guys can see how the |
1495s | sacrificing the snake works and maybe a |
1497s | little a spoiler for some weapons and |
1500s | hunters as well |
1505s | yeah so so basically the economy change |
1507s | that we're doing now that affects the |
1509s | gameplay is like you have these snakes |
1511s | you collect them they're part of the |
1512s | inventory you can lose them if you get |
1514s | killed and looted so you want to secure |
1516s | them you want to safely put them to the |
1517s | altar sacrifice them in order to convert |
1520s | them into your points it's a nutshell |
1521s | where the change happens and while this |
1523s | might sound like a small thing actually |
1525s | what we've seen in play testing the |
1526s | effect is quite interesting like it has |
1528s | very different different techniques |
1529s | coming up things of how people normally |
1531s | play the game they might play a bit |
1532s | differently some people are a bit more |
1533s | careful some people rush a bit more in |
1535s | so |
1536s | we think it's like a healthy little |
1538s | changer breaks up the the gameplay quite |
1539s | a bit and uh yeah freshening things up a |
1541s | little bit |
1543s | yeah i think it's gonna be actually as i |
1544s | said really awesome to see how like |
1546s | different players uh play differently uh |
1549s | with these changes in mind because again |
1550s | it's two months so everyone will have |
1552s | like a lot of time to develop their own |
1554s | play style around the event as well uh |
1556s | and uh yeah so anton let's take a look |
1559s | at how the points are actually earned |
1561s | and what you get for each action |
1563s | yep uh thank you dennis and yeah here's |
1566s | like a little bit of like more boring |
1567s | stuff uh but uh yeah so uh basically we |
1571s | have uh some certain actions that you |
1574s | need to do to |
1575s | get these event points and uh basically |
1577s | as you can see for destroying snake |
1579s | dance uh you will get only two event |
1581s | points but if you loot them you will get |
1583s | four event points plus three snakes |
1586s | uh so we will skip the next part for a |
1589s | second uh then we have like uh clues and |
1592s | rifts which will give you eight points |
1594s | for killing boss you will get ten event |
1596s | points plus eight snakes |
1599s | for lutein hunter corpse |
1601s | you will get 12 event points plus all |
1604s | snakes from the corpse |
1606s | and if you extract with at least one |
1609s | bounty you will get 20 event points so |
1612s | uh |
1613s | banishing snakes on the altar will |
1616s | transform uh |
1618s | or like exchange your uh snakes into |
1621s | event points so for each snake that you |
1624s | have in your inventory you will get two |
1626s | event points uh the most important thing |
1629s | here is that uh |
1632s | event points they are |
1634s | like shared between the team so for |
1637s | example if uh someone from your team |
1640s | kills the boss |
1642s | everyone will get 10 event points |
1645s | but snakes will be granted only to this |
1647s | person who actually killed the boss so |
1651s | in order to you know get this 16 points |
1654s | for the whole team you will need to |
1657s | i don't know like try to support him and |
1659s | maybe like uh |
1661s | yeah like push him a little bit to go |
1664s | and find this uh altar outside the |
1666s | compound |
1668s | yeah |
1669s | the good thing is that like the moment |
1670s | you catch them in everybody still gets |
1672s | the event points right from the |
1673s | conversion so it's not like that the |
1675s | snakes will be exclusive just to play |
1677s | holding him it's just there's a lot of |
1678s | responsibility on that player to deliver |
1680s | them for the team to an altar |
1682s | yep also for uh like looting hunters uh |
1685s | for example if i had uh let's say uh 12 |
1689s | snakes uh on me and i was like killed |
1692s | uh then the person who is going like to |
1695s | loot me he will get these 12 snakes but |
1697s | if i kill him back i can get these |
1700s | snakes back so |
1702s | yeah i i think it will you know like |
1704s | bring us to some bring us some you know |
1706s | like very interesting pvp situations you |
1709s | know like uh |
1711s | people trying to get revenge and their |
1713s | snakes back so the retaliation yeah yeah |
1716s | yeah |
1717s | rattle nation |
1720s | hidden in there somewhere |
1722s | oh god uh yeah i prepared with dennis |
1725s | for the stream and i already heard |
1727s | probably a thousand snake puns today |
1731s | uh but yeah we've seen some questions in |
1734s | the chat for example someone asked what |
1736s | happens if you let's say loot a snake |
1738s | basket and then destroy it do you get |
1740s | extra points or it's just the first four |
1743s | no no no you won't get uh event points |
1746s | uh |
1747s | so it's like one interaction per then |
1751s | yeah so if you already alluded it you |
1753s | cannot get event points uh from |
1756s | by destroying it |
1758s | or like vice versa if you already |
1760s | destroyed it you cannot loot it anymore |
1762s | yeah that's also interesting um but you |
1764s | can kind of like go in there um get the |
1766s | snakes out leave the thing intact but if |
1769s | it's very exposed maybe there's an |
1770s | opportunity right there when the other |
1771s | team tries to see it and goes for it |
1773s | right so they will not be able to get |
1775s | anything from it but kind of leave it |
1776s | behind like with the pumpkins they |
1777s | always got destroyed in the process |
1779s | right now we have some some things left |
1780s | over |
1781s | uh and yeah so people are also asking is |
1784s | it like one interaction per team uh just |
1786s | the first player getting it and then |
1788s | again the points are shared within the |
1790s | team and the snakes for that person or |
1792s | can they still interact with it later |
1796s | uh it's uh just like one interaction so |
1798s | if if it like already was looted then |
1801s | you cannot uh yeah get more snakes out |
1803s | of it |
1805s | awesome and someone asking where the |
1806s | authors are as denis and anthem both |
1808s | mentioned they are close to the boss |
1810s | layers so uh that's why it will create a |
1813s | lot of like interesting pvp situations |
1816s | as well as the players are going to the |
1818s | altar and it's next to the boss let's |
1819s | say so yeah yeah it is this is something |
1822s | we try that intentionally like so we |
1824s | wanted to break things up a little bit |
1825s | from the gameplay side but we also want |
1826s | to be a bit conservative when it comes |
1828s | to how much it changes the normal flow |
1829s | in the mission so placing them for this |
1832s | event um close to the boss layers or |
1834s | like they were on the boss compound we |
1836s | felt like at least it gives players all |
1837s | the same path playing the objective but |
1840s | it's something we call we'll monitor |
1841s | we'll watch a little bit how you guys |
1842s | interact with all of that and then that |
1844s | might lead to some conclusions for maybe |
1846s | future events as well |
1848s | uh we have to like up sorry uh go ahead |
1851s | no i just uh |
1853s | yeah no just wanted to clarify because |
1854s | uh so by a boss compound we mean the |
1857s | compound where the boss spawned and |
1859s | that's just like every boss compound |
1861s | right |
1863s | uh yeah so if we have like one boss |
1865s | there will be two altars if we have uh |
1868s | two bosses we will have like four altars |
1871s | exactly so it is the compound the boss |
1873s | actually spawned in in the game uh so |
1875s | yes yeah and they go sorry for |
1877s | interrupting you anton |
1879s | uh there was like uh there were two |
1882s | questions that i would like to answer so |
1884s | uh |
1885s | quickly |
1886s | uh we don't have alters in a quick play |
1889s | uh instead of alters basically every |
1892s | time like when you become a wellspring |
1894s | all your connected snakes are |
1895s | transformed into event points and uh if |
1898s | you stay uh you know like be in |
1900s | wellspring and uh then you will get |
1904s | somehow more snakes |
1906s | then they will be transformed to event |
1908s | points uh after uh you basically like |
1911s | finish the mission when you become a |
1913s | sole survivor yeah yeah like two |
1914s | milestones basically first time being |
1916s | the wellspring and then actually winning |
1918s | the round afterwards and each of these |
1919s | points this is where you whatever you |
1921s | have on to you on holding on to this |
1923s | will be converted |
1925s | and yeah another very important question |
1927s | uh if you extract with the snakes uh do |
1931s | they give any points or they must be |
1933s | banished so they must be banished |
1935s | because if you just keep them and |
1937s | extract you will lose them so you won't |
1940s | get any event points uh yeah if you have |
1942s | some snake tokens yeah after the |
1944s | extraction no it's an extraction |
1947s | oh my god yeah as there is an extraction |
1950s | and uh yeah if you have more questions |
1951s | about the points please uh keep it to |
1953s | the end we will also have a q a section |
1956s | obviously so we will try to answer as |
1958s | much as we can but for now let's just |
1960s | move on and see what's next which is the |
1963s | trade changes that are introduced with |
1965s | this event |
1967s | yeah so that we also have a couple of |
1968s | traits which are surprisingly like snake |
1972s | themed uh that have an impact |
1975s | on how you interact with the snakes or |
1977s | what you can do with it so basically we |
1979s | have i think it's like three traits that |
1980s | we have changed for the duration of the |
1982s | event so they basically have like an |
1983s | additional effect the first one poison |
1985s | sense um it's a very easy one for us so |
1988s | we just basically said you know what |
1989s | just just extend range so for the |
1991s | duration of the event poison sense value |
1994s | uh you'll have actually a much further |
1996s | range |
1997s | 150 meters that's even more than you |
1999s | have dark side range |
2000s | in order to see poison players in dark |
2003s | side so 50 is the normal one and for the |
2005s | event it's going to be extended so |
2007s | obviously this is also interesting for |
2008s | us just to see hey how are people using |
2010s | maybe poison stents so maybe in the |
2013s | future we might see some some changes to |
2015s | the trade in general but for the event |
2017s | this is how it's been boosted |
2019s | this is gonna be super cool uh in 1.9 in |
2022s | general i think and also with the extra |
2024s | snakes biting people and others being |
2026s | able to see so i think this is going to |
2028s | be like really cool to use finally |
2030s | yep it's ari's favorite trait uh from |
2033s | the community managers he always uses it |
2035s | and have been using it before this |
2037s | update too so it's gonna be fun him and |
2039s | the other four people really enjoy using |
2041s | it |
2041s | so that's why it makes sense to kind of |
2043s | give it a bit of a boost and we try it |
2044s | with the event now as well maybe it's |
2046s | too much well let's see but for the |
2048s | event uh that's what anton was saying |
2049s | right events a little bit of a testing |
2051s | ground for us for gameplay site as well |
2053s | so that's why we want to try things out |
2054s | with that |
2055s | and hey it's it's snake themed so that's |
2057s | a good thing definitely yeah |
2059s | and what's the next one dennis so the |
2061s | next one is beast face not directly |
2062s | snake themed but still around like |
2064s | animals in the world so beast phase uh |
2067s | in its extension basically allows you to |
2069s | approach the snake dance |
2071s | without fear of being bitten so much |
2074s | maybe to give some context to that um so |
2077s | depending on how you move towards the |
2079s | snake dance you will startle them |
2081s | basically and so if you just walk up to |
2083s | them they might come out they hiss they |
2085s | make noise right so they might reveal |
2087s | your position to other players |
2089s | and if you if you get too close uh |
2091s | before you do the interaction like you |
2093s | you might get bitten and then you have |
2094s | all the consequences of that um if you |
2096s | were to for example just crouch and |
2098s | approach them carefully you probably can |
2100s | unless you get really really close have |
2101s | a chance to just like steal the snakes |
2103s | and just get them out before they notice |
2105s | what's going on now with beast phase |
2107s | obviously there it's more forgiving |
2109s | because you can actually just like walk |
2112s | closer to it without the fear of the |
2113s | snakes escalating but you still have to |
2115s | be careful because again it propagates |
2118s | across half a compound or so like so if |
2119s | these things rattle if they make noises |
2121s | if they hiss |
2122s | that's uh when other players might still |
2124s | notice that you're around so just treat |
2126s | them a little bit as a small horse maybe |
2129s | in terms of like you don't want them |
2130s | necessarily to make a sound but |
2131s | obviously their range is a little bit |
2132s | shorter than that yeah i think that's |
2134s | actually a really good point like uh the |
2136s | snake does also change like uh how |
2138s | people react to sounds because it's |
2139s | another soundtrap in the game almost so |
2142s | that's so beastface actually uh gets |
2144s | better with that as well so i think |
2146s | that's interesting but we still have one |
2148s | trade that has been changed for the |
2149s | event yes and then we have serpent again |
2152s | um snake themed um so with serpent you |
2156s | actually have one thing you can do you |
2158s | can sacrifice the snakes you're carrying |
2159s | from a distance so you can can use it as |
2161s | a reverse mechanic normally normally use |
2163s | urban to grab stuff now you can actually |
2165s | use them to deliver stuff |
2167s | so if you're close to one of those |
2169s | altars you have a chance to kind of like |
2170s | dispose of your snakes more safely |
2173s | without necessarily risking exposure i |
2175s | mean we kind of built the altars in a |
2176s | way |
2177s | that they're big they're massive they |
2178s | they provide shelter right you can |
2180s | interact 360 around them so |
2183s | it's not that easy to camp |
2185s | but obviously it's a fear and it's a |
2187s | focal point so people will get creative |
2189s | to do something with that put traps next |
2191s | to them uh see if they can get like an |
2193s | angle of to shooting at someone if they |
2195s | know someone is coming close but with |
2197s | serpents at least there is a chance to |
2198s | also dispose of them rather safely |
2201s | yeah and obviously meanwhile you can see |
2204s | it on the video as well |
2206s | you can obviously do it two walls and |
2208s | everything like you would do with the |
2209s | bounty with serpent all the clues as |
2211s | well |
2215s | yeah the snakes themselves um uh they |
2218s | make some noise but the altars are |
2219s | actually rather rather silent |
2221s | so um they make a bit of noise if you |
2223s | like within like five or ten meters |
2225s | maybe but like it's not like with the |
2226s | with the snake dance that you can |
2228s | escalate and and alert half compound uh |
2231s | with the sound so it is rather safe to |
2233s | dispose of the snakes it's just a bit |
2235s | atmospheric that's why there's a bit of |
2236s | sound as the fires go up as you burn |
2238s | them |
2239s | actually i've seen an interesting |
2240s | question about the how bullets penetrate |
2242s | altars or what happens if you like shoot |
2244s | one |
2245s | do they block bullets or how does that |
2247s | exactly work |
2252s | can you say again sorry sorry so |
2254s | what happens if someone shoots an altar |
2256s | or does it like block bullets or |
2258s | does it break |
2259s | it's it's it's a solid it's a solid |
2261s | piece like it um basically the shots |
2263s | don't really go through just treat it as |
2264s | a big piece of break or stone |
2266s | that makes sense but it won't break like |
2268s | the baskets basically no no no you can't |
2270s | destroy the elders i think that would be |
2271s | frustrating it's basically how cool i i |
2273s | just killed the boss see some dynamite |
2275s | let's just blow up the chimneys there |
2276s | well well i got mine disposed before and |
2278s | everybody else basically now |
2280s | uh sits on a bunch of snakes uh we don't |
2282s | want that so no they will be permanent |
2285s | it's also perfectly fine you know what |
2286s | like just wait for the other guys to |
2287s | leave and then just dispose your snakes |
2289s | there just hope that no one else has the |
2290s | same idea |
2291s | yeah that makes sense so guys you cannot |
2293s | kill people to it or you cannot destroy |
2295s | it so they are |
2297s | you can actually use this let's cover |
2299s | them a bit maybe but yeah that's one of |
2301s | the reasons why we kind of designed them |
2302s | to be kind of like these bigger uh oven |
2305s | uh type of like barbecues |
2307s | um just because they they provide some |
2309s | shelter because of that snake pizza |
2310s | maker basically yeah |
2314s | all right so |
2316s | let's take a look at a few pictures |
2318s | obviously you guys seen them in videos |
2320s | but here it how it looks in the |
2322s | environment |
2323s | both the dance and the altars as well |
2326s | and then we actually have like a really |
2327s | cool 3d prop video here for you too |
2331s | very pretty |
2332s | it's even it's even quite nice because |
2333s | like they're very prominent like so if |
2335s | you're if you're still looking for a |
2337s | boss like you don't know where the boss |
2338s | yet is |
2339s | like looking through your scope or or if |
2341s | you're close enough i mean just like |
2343s | spotting one of those inside the |
2344s | compound is a pretty good signal uh like |
2347s | pretty good sign for you that the boss |
2348s | will be in that compound as well so you |
2350s | can actually kind of use them a little |
2352s | bit to kind of tell and confirm boss |
2354s | positions if you know where to look |
2356s | that's awesome yeah uh so many like uh |
2359s | the whole game basically changes in so |
2361s | many aspects from these so |
2363s | it's gonna be super fun to see |
2364s | snake snakes are fun like |
2366s | you always want i think kind of like get |
2368s | close kind of pet them etc and then they |
2369s | think everything is fine and you just |
2370s | move that like half a centimeter close |
2372s | enough and then they actually bite you |
2374s | and you're poisoned yeah |
2376s | yeah like it's at the beginning and then |
2377s | that meat head out of a sudden gets |
2378s | interested in you and |
2380s | then you can't heal and then you just |
2382s | end up dying |
2384s | i wouldn't be the first time yeah |
2387s | but then again we also like i mean as a |
2389s | being a poison mechanic maybe we do have |
2391s | we do have mithridates we do have uh the |
2393s | antidote shots obviously there's |
2394s | counters to the whole thing as well |
2396s | that's why we also are pretty relaxed |
2398s | when it comes to x works some of the |
2399s | poison sense buff with 150 meters just |
2401s | because there are there are ways that |
2402s | makes us less reliable as a mechanic as |
2405s | people can actually actively counter it |
2407s | yeah that's uh cool and i already know |
2409s | that there's gonna be a really pretty |
2411s | antidote shot later on to show so |
2414s | maybe until the shots are the answer to |
2416s | help out uh but that's all about the |
2419s | points and how you get them so that's |
2421s | about let's talk about how we progress |
2423s | through the event uh how the progression |
2425s | changes this time obviously uh anton and |
2428s | i talked about it in the video uh pretty |
2431s | extensively so let's just uh talk a bit |
2433s | about it and recap it how it will work |
2435s | this time |
2437s | uh yeah let's just uh very quickly recap |
2440s | what we had in the video so uh basically |
2442s | we are introducing the gilded path it's |
2445s | a |
2446s | battle pass system |
2448s | uh works pretty much the same as in |
2451s | every other game so there is a free and |
2453s | premium progression you just earn event |
2456s | points and basically you can complete |
2458s | the free progression |
2459s | uh yeah |
2461s | just just like that so um |
2465s | if you want to unlock the gilded path uh |
2467s | basically uh |
2469s | it will cost you uh 1500 uh blood bonds |
2473s | and uh |
2475s | at that point like for example if you |
2477s | are on a level 10 let's say uh if you |
2480s | already like uh got all the rewards from |
2482s | the free progression if you purchase |
2484s | this uh gilded path access at that |
2487s | moment you will get all the rewards uh |
2489s | for these ten levels automatically |
2492s | correct and uh let's uh just take a look |
2494s | at the images where we can explain it a |
2496s | bit better uh how the progression |
2498s | actually looks uh |
2500s | yep uh so uh |
2502s | uh go ahead no no no |
2505s | you're better at |
2507s | it so yeah as you can see uh like um on |
2511s | the bottom part of the screen uh |
2514s | we can see like the |
2515s | all the rewards that are available uh |
2518s | these ones that are behind this gilded |
2521s | path they have this like skeleton key |
2524s | sign and basically you can see that on |
2527s | the level first |
2529s | there are four different rewards so once |
2532s | you |
2533s | get 400 |
2535s | event points you will unlock uh |
2538s | basically all of these rewards |
2540s | uh |
2541s | yeah so uh here we have uh actually two |
2545s | options for the gilded path uh the |
2547s | standard one |
2548s | for uh 1500 uh blood bonds and uh |
2554s | similar one but with the additional |
2556s | event points for |
2558s | uh |
2561s | 2750 if i'm not mistaken |
2564s | yeah uh |
2565s | yeah that's that that's about right yes |
2568s | yes and then uh here's the second page |
2571s | of the progression with the sparks |
2572s | pistol actually |
2574s | yep |
2575s | uh yeah you can see that there are some |
2577s | weapon instances so you can unlock these |
2580s | weapons uh from the |
2582s | pre-progression |
2584s | but |
2584s | for |
2586s | you know |
2586s | for for the gilded path we also have uh |
2590s | some of this weapon |
2591s | weapons available as uh instances uh |
2595s | before the actual unlock so you will |
2597s | have a chance to try them out |
2599s | before unlocking them that's good and |
2601s | yeah these are just some other images |
2603s | showing like some other rewards we |
2604s | didn't want to spoil everything because |
2607s | uh there's some really cool rewards in |
2609s | there obviously we will be showing you |
2610s | the skins but for example we didn't want |
2612s | to reveal everything about the new |
2614s | hunter because they are really cool |
2617s | uh |
2618s | but |
2619s | i can see that there's some bloodborne |
2621s | rewards as well anton so how does that |
2623s | first yes uh we will have uh more than |
2626s | uh 1000 uh blood bonds in both |
2629s | progressions |
2630s | so yeah consider that as a |
2633s | okay so players can basically uh get a |
2635s | lot of platforms yeah yeah yeah also |
2637s | like yeah just by playing |
2639s | and yeah unlocking them from both uh |
2642s | paths |
2643s | awesome uh and uh yeah here uh our |
2646s | awesome graphic designer actually |
2648s | created an image for everyone to see so |
2650s | screenshot now if you want where you can |
2652s | very clearly see your free progression |
2655s | and the gilded path as well |
2658s | so uh |
2660s | yeah so that's yeah i mean sorry no no |
2663s | no i just wanted to say that uh uh you |
2665s | can see that uh there's like new weapon |
2667s | unlocks which we will talk about in a |
2669s | second a bunch of legendary item unlocks |
2672s | and also four legendary |
2674s | hunters which is our first uh evolving |
2677s | hunter and the blood bones in both the |
2679s | free and the the gilded path progression |
2682s | too |
2684s | yep |
2685s | so let's jump to the most interesting |
2687s | part i guess |
2688s | people are already asking how many |
2690s | levels uh do we have so we have 19 |
2693s | levels in total |
2695s | and |
2696s | 24 700 event points |
2699s | so uh basically as we already mentioned |
2703s | uh you will start with a like the first |
2705s | level 400 event points and then with |
2708s | every level uh the required uh number of |
2712s | even points will be increased by 100 so |
2715s | basically it's 400 for the first 500 for |
2718s | the second to 600 for the third one and |
2720s | so on |
2722s | 61 days guys |
2723s | yeah 61 days and also uh i feel like |
2726s | there's more ways to collect points now |
2728s | and uh |
2729s | especially with like the altars as well |
2731s | so extractions been added and yeah |
2735s | there's just so many ways now to loot |
2736s | from other hunters to |
2739s | 61 days yeah |
2741s | it really doesn't feel very grindy like |
2743s | because it comes very natural as part of |
2745s | the gameplay yeah we also are like uh |
2748s | you know looking at the data all the |
2750s | time and well because we're introducing |
2752s | so many like new mechanics uh we just |
2754s | yeah constantly you know look at the |
2756s | data and uh you know just to check if |
2759s | everything is all right so to keep it |
2761s | fair |
2764s | yeah and uh so obviously we talked about |
2766s | points how much people need uh let's |
2769s | talk about uh briefly about the boosters |
2771s | how uh we can do it this time i know we |
2773s | also mentioned it in the video but let's |
2775s | just recap it as well |
2777s | yeah let's just quickly go through so |
2778s | even trade uh signee uh you already |
2781s | heard about that i mean those who played |
2783s | our previous event uh 10 upgrade points |
2786s | and yeah basically it will uh give you a |
2789s | 10 event boost and three meters bonus |
2793s | for the dark side vision so you can use |
2796s | dark side to |
2797s | spot uh altars and uh snake dance |
2800s | uh so yeah this trait will help you |
2803s | doing that also this time we have four |
2805s | legendary hunters |
2807s | and uh basically two of them will be |
2810s | bloodbound hunters the knightseer and |
2813s | hail mary |
2815s | and also to dlc hunters the witch hunter |
2819s | which was like released a few months ago |
2821s | if i'm not mistaken and the president uh |
2824s | that's the new dlc which will be |
2826s | released together with the event |
2828s | exactly actually the dlc released a few |
2830s | hours ago so uh |
2833s | yeah check it out on the steam store or |
2835s | uh on consoles as well it's out there so |
2838s | you can already get the new hunter and |
2840s | all the cool weapons in there but we |
2841s | will show that you later as |
2843s | well and yup and uh yeah as well uh mr |
2847s | cherry contracts uh we will have them as |
2850s | well so four different contracts for two |
2853s | hours 24 hours three days and seven days |
2857s | awesome uh and then the last thing we |
2860s | also touched on in the video is chairs |
2862s | hunters what what is that exactly |
2865s | so uh i mentioned that we will have 19 |
2868s | levels but it's uh well |
2871s | not actually true we will have another |
2873s | level after you reach level 19 |
2875s | uh you will unlock the |
2877s | endless level basically so uh some of |
2881s | our players are familiar with this |
2883s | overspill mechanic that we had in the |
2885s | past so basically when you complete your |
2887s | uh |
2888s | progression yeah uh |
2891s | you could like keep earning event points |
2894s | and after that when the event is over |
2896s | they |
2897s | uh they was like uh |
2899s | exchanged for hunt dollars |
2901s | so uh this time yeah we decided to make |
2904s | it a little bit more interesting maybe a |
2906s | little bit more challenging as well so |
2908s | uh you have a chance to compete with |
2910s | other players and uh from this event |
2914s | leaderboard you will be able to earn up |
2916s | to |
2917s | uh ten thousand five hundred hund |
2919s | dollars and uh four hundred blood bonds |
2922s | so as i mentioned in a video we |
2923s | deliberately didn't put like any unique |
2926s | legendary content is in there because i |
2929s | mean we understand that yeah there are |
2931s | like a lot of you know players who are |
2933s | like very good at this game and probably |
2935s | will you know |
2937s | grind all the way to yeah get to the top |
2940s | uh so yeah because of this we try to |
2943s | make it optional and put |
2945s | well somewhat decent reward but uh not |
2948s | that important so |
2949s | yeah yeah it's basically just some extra |
2951s | fun for those that finish the event and |
2953s | want to like still play and compete |
2955s | against each other a bit and maybe get |
2957s | some cool rewards in the end for like |
2958s | handlers and bloodborne |
2960s | so it's completely optional but i think |
2963s | it's like a fun little extra on top of |
2964s | the event |
2966s | uh and uh yeah we also have a bundle in |
2969s | the store so what is that this time we |
2972s | had some for the previous events as well |
2974s | but what is it this time |
2976s | uh this time uh |
2978s | i mean as as always |
2981s | we will have some uh event points so 3 |
2985s | 000 event point pack |
2986s | uh cherries express contract for three |
2989s | days and legendary alert trip mine |
2993s | uh so uh basically uh yeah loyalty bonus |
2998s | as well uh we had this system like in |
3000s | our previous event so |
3002s | uh the loyalty bonus means that if you |
3005s | purchase uh legendary alert trip mine |
3008s | and uh |
3009s | complete the event plus purchase the |
3012s | prussian dlc uh you basically will get |
3016s | uh like a 1 000 bloodborne cashback for |
3019s | this legendary treatment that's cool |
3021s | yeah let's take a look at the treatment |
3022s | then |
3023s | because i i know it's actually a |
3026s | different looking than the regular trip |
3028s | mine so it's called miners song |
3031s | this is how it looks from the outside |
3034s | which is already cool |
3035s | but |
3036s | i think dennis especially likes this one |
3040s | here it's in the game |
3044s | yeah so it's gonna be green guys uh |
3047s | really cool |
3048s | yeah so similar to what we did with like |
3050s | the the |
3051s | fusey stuff you said from the past it's |
3053s | a bit of a color change just a small |
3054s | thing but uh makes it feel a bit special |
3056s | because i mean i like the look of it |
3058s | itself like like as well as rusty kind |
3060s | of like metal like it looks like it has |
3062s | been exposed to quite a bit of water and |
3063s | stuff so i think it's actually pretty |
3064s | interesting i like it a lot |
3066s | same screen and if you guys watch the uh |
3069s | event trailer gameplay trailer it's |
3071s | actually shown in there as well uh |
3073s | someone walking through it and it's |
3074s | exploding so uh check that out as well |
3076s | if you want to see it in action but |
3078s | obviously tomorrow you can actually try |
3079s | it in game two |
3082s | definitely want to see videos where |
3083s | people bring all that little legendary |
3085s | uh like tools consumables and stuff like |
3086s | with different colors and just like make |
3088s | a nice firework i think that would be |
3089s | nice yeah definitely yeah |
3094s | and yeah the that we went through all |
3096s | the progression and uh the points again |
3099s | if you have any questions we will have |
3100s | anton beck at the end for a q a segment |
3103s | to answer those |
3104s | but for now thank you anton for uh |
3106s | talking to us and uh |
3108s | we'll get paul in here to talk about uh |
3111s | or drive us through the new weapons that |
3113s | are coming in the event so yep talk to |
3115s | you in a few minutes sometimes yeah |
3117s | see you see you |
3120s | and uh paul uh the ronin uh also known |
3123s | as ronin hey paul how are you today i |
3126s | hope you're on the call |
3128s | hey everybody yeah yeah perfect |
3131s | perfect |
3132s | yeah so let's talk about those new |
3135s | weapons and uh |
3136s | yeah so uh obviously uh they will unlock |
3140s | uh for now exclusively during the event |
3142s | with the progression of the event |
3145s | but as opposed to previously there won't |
3147s | be an early access period or anything |
3149s | like that when the event is over it will |
3151s | come to the regular progression of the |
3153s | game we heard your feedback regarding |
3155s | this and uh |
3156s | it won't be an early spirit for this |
3159s | two new weapons anymore |
3163s | and uh without further ado let's take a |
3165s | look at the sparks pistol |
3168s | yeah you have totally not seen that |
3169s | before no so |
3172s | this is like one one of two additional |
3175s | weapons that we're adding with the event |
3177s | both of them being variants not unique |
3180s | weapons so i'll talk about that in a |
3181s | second |
3182s | um but yeah maybe paul just walk us |
3184s | through the place |
3185s | yeah so this is the first new weapon |
3188s | obviously it's the sparks pistol you |
3190s | might have seen it before |
3191s | and yeah it's a new long ammo pistol um |
3194s | small slot that will go alongside the |
3197s | uppercut as an option |
3199s | um it's uh |
3201s | the way it works is it's a |
3202s | normal sparks llr cut down to be a small |
3205s | hanger that you can hold with one hand |
3208s | um it has the same high stopping power |
3210s | as the bass drum um as the uh |
3213s | sorry |
3214s | it deals 149 damage |
3216s | um and it |
3218s | also only has one bullet at a time like |
3220s | the regular rifle does um |
3223s | and the damage is only up to 20 meters |
3225s | but we've got some we got some graphs to |
3227s | show like last time in the last |
3230s | stream that we showed |
3231s | and since it's a small shot it can also |
3234s | be dual wielded which you'll see in a |
3235s | video in a sec |
3237s | so this is basically like a proper |
3239s | pocket rifle now |
3242s | um so so what what we wanted to do with |
3244s | this is like what's why we also we kind |
3246s | of opted for keeping the 149 damage even |
3249s | though that is a bit inconsistent |
3250s | because other weapons with shortened |
3252s | barrels they also drop some of the |
3253s | damage like the obverse for example we |
3255s | want to ensure that like that that the |
3257s | thing that kind of feels |
3259s | sparky |
3260s | um is uh actually retained which is like |
3263s | that you only have this one hit point |
3265s | left it only happens up to a very very |
3267s | short range right so the 20 meters we |
3269s | mentioned there then obviously like |
3270s | pistol drop-off is usually pretty brutal |
3273s | and you've seen it already with the with |
3275s | the uppercut changes and just generally |
3276s | like how that performs so it's not going |
3278s | to be like a sniper pistol or massive |
3281s | long distances but it definitely has |
3283s | that feeling of hitting someone with the |
3285s | sparks in in like shorter mid ranges |
3287s | which i think is very powerful |
3289s | yep and what we didn't actually read out |
3291s | is that it will cost hundred fifty five |
3293s | hundred dollars uh in the game |
3296s | uh yeah so actually it becomes more |
3297s | expensive if you saw it off right |
3300s | true true i mean it uh the price of the |
3303s | labor right like just |
3305s | cutting it off and making it nice |
3307s | don't don't want to bend that barrel |
3310s | and |
3310s | let's just take a look at how it looks |
3312s | uh |
3313s | how it looks yeah and then we will also |
3316s | look up a lot of gameplay clips where |
3318s | the guys can tell us what we're looking |
3320s | at |
3322s | but yeah it's a pretty gun uh i really |
3324s | like the very end |
3326s | and it's just a very short spark |
3329s | which is my favorite rifle in the game |
3331s | so |
3332s | we we were actually considering whether |
3334s | it should be based on martini henry or |
3336s | something else like there's a couple of |
3338s | examples out of handguns that are kind |
3340s | of like based from from longer rifles |
3343s | and yet though we opted for for it being |
3345s | a sparks just because like it's one of |
3346s | the first weapons we had in the game as |
3348s | well the sparks rifle that is it's also |
3350s | very iconic it's it's very much uh like |
3353s | something people associate with like |
3354s | skill play and we want to ensure that |
3357s | somehow like that feeling carries over |
3359s | to the pistol as well |
3361s | yeah and meanwhile we can obviously see |
3364s | it in game so maybe paul you can tell us |
3366s | what we're seeing |
3368s | yeah so i mean not too much different as |
3370s | you can tell from the the regular sparks |
3373s | apart from the crazy amount of uh recoil |
3376s | you can see |
3377s | maybe even more than the uppercut which |
3378s | already had a lot so |
3380s | uh it's definitely uh a fun weapon to |
3383s | use and it feels very nice to uh get |
3385s | that recoil and |
3386s | yeah |
3387s | yeah but we actually have a few more |
3389s | clips of it as well yeah |
3392s | you can also see it also has a |
3394s | similar speed almost the same speed as |
3397s | uh |
3398s | the regular sparks for reloading |
3401s | it the mechanics don't really change too |
3403s | much with this you still have to use two |
3404s | hands to reload it um like in like with |
3407s | the regular sparks so we didn't want to |
3409s | go too far with that and |
3410s | you know it's quite powerful pistol so |
3412s | one of the things we wanted to make sure |
3414s | we were we're looking at was the reload |
3416s | speed |
3417s | yeah and there's the dual building |
3422s | that gives you like proper like powered |
3423s | pistol vibes right there yeah yeah the |
3426s | saber and sparks pistol is uh can you |
3429s | hear that |
3430s | are |
3436s | yeah like the interesting part is that |
3438s | you can obviously still use two |
3439s | ammunition types with it right like swap |
3441s | around so you can actually make this a |
3443s | very flexible loadout then it's like in |
3446s | light of recent poison changes i think |
3448s | quite some tempting choices there truly |
3450s | and during the reload i love how uh the |
3452s | hunter puts down one of the guys they |
3454s | just release the other |
3457s | yeah we kind of wait for the |
3459s | lumet style reload here just because it |
3461s | was really cool |
3463s | looks very sweet |
3465s | and yeah guys you will be able to play |
3467s | it from tomorrow so uh |
3469s | we want to see all the scripts and the |
3471s | yeah go ahead sorry |
3473s | of course you can just uh interrupt the |
3475s | reload just like on the lamar you don't |
3477s | have to wait for the whole thing to |
3478s | happen so you can reload one at a time |
3480s | if you want |
3481s | which is an interesting point there |
3483s | uh and then in one of the video we've |
3485s | seen the the custom mo so does it work |
3487s | the same as for the regular sparks or is |
3489s | there any difference there |
3491s | they share the same |
3492s | yes the same obviously the the |
3495s | pistol ammo has the same drop off as the |
3498s | pistol uh so it doesn't have the same |
3501s | one as the the rifle so there's that uh |
3503s | an interesting point here would probably |
3505s | be that um since fmj is |
3507s | what is one of its main things is it |
3509s | increases effective range you can also |
3511s | get some |
3512s | sort of some extra range out of this for |
3514s | taking that ammo |
3515s | which is a nice nice thing |
3518s | it's interesting to see people like |
3519s | sniping snipers out of towers with this |
3520s | one at like 130 something meters or so i |
3523s | think |
3524s | yeah yeah exactly |
3525s | well i mean it's probably very |
3526s | satisfying to kill someone with this |
3528s | from such long range uh i think i think |
3531s | it's like a general thing right like |
3533s | with hand like especially a single shot |
3534s | weapons they're very satisfying if you |
3536s | pull off the shots and it's nice to |
3537s | finally have a pistol that kind of |
3538s | follows this as well that is not the |
3540s | hand crossbow |
3542s | definitely and uh yeah let's just take a |
3544s | look at the |
3545s | charge for this weapon how it differs |
3548s | from uh the uppercut and the first graph |
3550s | we have is the old versus new uppercut |
3552s | in 1.9 |
3554s | so that is maybe you want to |
3556s | i can quickly start but i'm gonna hand |
3558s | it over to paul because he's the master |
3560s | of stats |
3562s | so uh basically this is the graph you've |
3564s | already seen and we've done some changes |
3566s | to the upper cut with a one nine update |
3568s | like last time that we released and as |
3570s | you might have guessed some of that was |
3572s | in preparation of making room in the |
3575s | arsenal in the balance for the sparks |
3577s | pistol so we kind of changed the |
3580s | uppercut a little bit |
3581s | by making a little bit less effective in |
3583s | close range which was a general thing we |
3585s | wanted to do like so you can't to tap as |
3587s | far out as you could before so i write |
3589s | the two tab |
3590s | um so for example if someone had like |
3591s | 125 fit point loss that you you could in |
3594s | the previous one you could down them up |
3596s | to like 30 meters with the follow-up |
3598s | shot |
3599s | and with the changes that we introduced |
3601s | in 1.9 we'd reduce that range to |
3604s | 20 meters only so you can see like the |
3606s | beginning is very similar but it's like |
3607s | a subtle subtle small change that has |
3609s | this knock on effect and kind of like |
3610s | helped tame the uppercut a little bit in |
3613s | these closing counters on the other side |
3615s | however we kind of made it sure that it |
3617s | kind of retains the damage over a longer |
3619s | distance |
3620s | before then eventually at longer a |
3622s | really long distance is kind of like |
3623s | drops off to like yeah basically |
3625s | insignificant values |
3627s | now when we take a look at the |
3629s | uh |
3630s | the new graph so this is basically how |
3632s | we we positioned the sparks pistol and |
3635s | the new uppercut or nine uppercut you |
3638s | can kind of see that like this box |
3639s | pistol is obviously like superior in |
3641s | many ways has the same curve the same |
3643s | drop off because they're using the same |
3644s | long armor projectile but |
3647s | it allows |
3648s | still the sparks and the uppercut to |
3650s | have their own domain where the old |
3651s | uppercut was kind of a little bit in |
3653s | between those |
3654s | now we have a weapon that is like better |
3657s | in terms of damage and damage retention |
3659s | which is the um |
3660s | which is the the sparks pistol and one |
3662s | which is a little bit weaker because of |
3664s | the reduced uh like uh one like two tap |
3668s | uh range at close ranges so i think paul |
3671s | correct me if i'm wrong but i think the |
3672s | sparks pistol can still do like the |
3673s | follow up short thingy up to 40 meters |
3676s | for example so if the old uppercut was |
3677s | 30 the sparks pistol is at 40 and |
3680s | uppercut is at 20. so there's a bit of a |
3682s | difference between him now and obviously |
3685s | that all comes at the expense of maybe |
3686s | not having more than one shot to go |
3688s | through before you have to reload even |
3689s | though the uh sparks this list is |
3691s | stronger weapon of the two |
3693s | exactly |
3695s | yeah and i just wanted to say that we |
3696s | definitely didn't hint that something |
3698s | like this coming in the last that stream |
3701s | but uh yeah let's take a look at the |
3703s | headshot crafts as well |
3705s | or how i had damaged headshot damage |
3707s | graphs |
3709s | careful go ahead there exactly this is |
3711s | the 191 with the uppercut damage to the |
3714s | old versus the new |
3715s | and then the next one will be |
3718s | the sparks pistol |
3721s | yeah it's a similar uh change |
3724s | so here you can see that |
3726s | the new uppercut is around about 115 |
3729s | meters is the headshot range on the last |
3731s | one whereas on the sparks here it's |
3733s | around about 130 140 um around about |
3736s | that area that we wanted to push up to |
3739s | so it's does deals more damage across |
3742s | the board you know because it it's just |
3744s | that's what it is it's the sparks |
3746s | but it only has one shot and you have to |
3748s | reload each time which is the caveat |
3750s | when taking sparks pistol but that's |
3752s | that's the kind of thing that we really |
3754s | wanted to go with the spokesperson |
3755s | compared to the uppercut where the |
3757s | uppercut is you have multiple shots you |
3758s | can keep firing and uh yeah |
3762s | yeah especially uh interesting is also |
3764s | like what paul was mentioning before |
3767s | if you now use fmj you can actually push |
3769s | them further out right like you can make |
3770s | the make the sparks pistol do even more |
3773s | effective range uh hits at further |
3774s | distance i think you can like another |
3775s | was it 15 20 or so meters i guess um so |
3779s | it kind of really helps to kind of set |
3780s | it to a little bit apart yeah and oh |
3784s | that's especially on the sparks the 149 |
3786s | range gets bumped up by around 10 meters |
3788s | so |
3789s | that that torso damage will be bumped up |
3792s | by about 10 meters um |
3794s | there so that's a really nice thing that |
3796s | fmga can do for you obviously you get |
3798s | less ammo and you get you know |
3800s | from the from picking up |
3803s | the |
3804s | customer but yeah |
3805s | it's going to be interesting to see how |
3807s | many people will for example now be |
3809s | at this uh having this emotional |
3811s | conflict that whether they go with the |
3812s | uppercut or with the sparks pistol right |
3814s | um so i mean obviously that's kind of |
3816s | intentional we want you guys to suffer |
3818s | we want you guys to make a choice here |
3820s | um |
3821s | and uh like for us i think the |
3823s | interesting part will be to see how how |
3825s | people will react to these new weapon |
3827s | choices and their loadout creation so |
3830s | for example will you be bringing let's |
3832s | say |
3833s | um a sparks pistol with a shotgun right |
3836s | will that be your choice so do you |
3837s | actually still want to have the higher |
3838s | rate of fire like having more rounds |
3840s | ready with the uppercut for flexibility |
3842s | maybe it's going to be different for |
3843s | someone running a romero compared to |
3844s | someone running a rival or specter i |
3846s | don't know that's that's what we're |
3847s | interested in is kind of seeing how you |
3848s | guys will start utilizing them and come |
3850s | up with the best builds will you be just |
3852s | basically taking the sparks pistol duel |
3854s | just to get more ammunition for for the |
3856s | aftermath maybe but then again you only |
3857s | have two shots in the secondary right |
3859s | it's always coming with trade-offs so it |
3861s | would be very interesting to see and |
3862s | observe how you guys are using this |
3864s | feature |
3865s | yeah that is cool uh just uh some people |
3868s | are like oh is all headshots uh kill |
3870s | that's not true as you can see on the |
3872s | graph that 150 damage is that's the |
3875s | hunter's full health so that's when uh |
3877s | that's the effective range we call it so |
3879s | that's the range where one shot would |
3881s | kill a player so |
3883s | as paul already mentioned |
3885s | for the |
3886s | the uppercut it's around |
3888s | 110 meter or so and for the sparks uh |
3892s | pistol it's uh more like 130. |
3897s | there were like two questions i saw |
3899s | quickly when i just raised them already |
3901s | um so one was is the sparks pistol going |
3902s | to be a standalone pistol or uh is it |
3904s | going to be like a rifle unlock |
3907s | after the event it's going to be a rifle |
3909s | unlock so it will be just part of the |
3911s | sparks and then it's going to be like |
3913s | one variant of that similar to like the |
3916s | officer carbine as a rifle is still |
3918s | basically just a sub variant of the |
3920s | officer pistol |
3921s | um however during the event their own |
3923s | unique unlock in the progression and |
3925s | just unlock them by by having enough |
3927s | event points collected for that to be |
3929s | the case |
3930s | and then for the duration of the events |
3932s | you will always have them available |
3933s | regardless whether you prestige or not |
3935s | so it only returns to the regular um the |
3938s | regular unlock mechanic after the event |
3940s | is over |
3941s | and the second question was um |
3943s | how ambidextrous is working maybe paul |
3946s | can say something about that |
3947s | yeah so |
3948s | similar to uh the lamat um it it just in |
3952s | this case just increases the speed of |
3954s | the animation there's no special |
3955s | animation unfortunately for this one but |
3957s | uh it does still work for ambidextrous |
3959s | you do get a faster reload and it does |
3961s | go a little bit faster so |
3963s | yeah okay cool the s sparks pistol |
3967s | sounds great and uh |
3969s | let's go to uh the other weapon i'll |
3972s | look as well because we have multiple so |
3975s | let's talk about the romero alamo which |
3977s | also you guys probably never seen before |
3980s | so |
3984s | so yeah paul uh tell us about it yeah so |
3987s | this is a |
3988s | new romero variant |
3991s | this one comes in at 9800 so important |
3994s | for us for for me in particular i want |
3996s | the romero and all of its variants to |
3998s | stay as low as they can obviously if |
4000s | this is too low maybe we'll make some |
4002s | changes but uh the romero for me needs |
4005s | to be the the cheap option and the |
4008s | the uh i don't know when this device on |
4010s | on the side of here makes it seem like |
4012s | this should be the cheap option for when |
4013s | you want to go to a repeat repeating |
4015s | shotgun so uh this is a good price for |
4018s | me personally i wanted to keep it fairly |
4020s | low but um yeah so this is the uh |
4023s | i was fighting really hard with him |
4025s | about whether it's going to be 99 or 98 |
4027s | and he won in the end |
4031s | one extra hand yeah |
4033s | uh so the idea behind this one is it |
4036s | it's a |
4037s | it's a one barrel shotgun the romero |
4040s | with a device attached to it which |
4041s | includes an external magazine and a |
4043s | reloading device all into one |
4047s | this one has the same high stopping |
4049s | power oh okay sorry sorry so this one |
4053s | holds four plus one shells at a time um |
4056s | so five all together um so it's it's |
4059s | it's got quite a big magazine compared |
4060s | to you know obviously the original one |
4062s | which only had one so |
4063s | uh yeah and this one also has the same |
4065s | high stopping power as the bass romero |
4068s | um |
4068s | another important point for me here was |
4071s | when coming up with the design for this |
4072s | weapon was that i wanted the |
4074s | i didn't want the romero to lose its |
4076s | power because that's why people pick the |
4078s | romero it's cheap and it has power |
4081s | so for me it was really important for us |
4082s | to balance it with the same amount of |
4084s | power as the regular one which i think |
4086s | we did well let us know obviously of |
4088s | course um |
4091s | the drawback the main drawback for for |
4093s | this one is it has a slower reload time |
4095s | of course this thing is very it's almost |
4098s | steampunk and clunky so it's going to |
4101s | take a while for it to reload |
4103s | and then the other drawback is that it |
4106s | can only take one custom ammo |
4108s | in so it can no longer have two slots |
4111s | for you kind of committed right |
4113s | yes exactly |
4116s | yeah i mean that sounds cool but why |
4117s | don't we just take a look at it and uh |
4119s | see how it looks uh first of all on the |
4121s | table |
4123s | yeah i think everybody who has seen uh |
4125s | like certain pop culture rather than |
4127s | video clips on the internet might have |
4130s | come across in the past |
4131s | and uh this is uh yeah you you see stuff |
4134s | like that and you think yeah that's |
4135s | that's hunter |
4138s | what do you mean this is the first time |
4139s | i've ever seen |
4140s | [Laughter] |
4143s | but yeah it looks super cool to be |
4145s | honest but very fitting for hunter i |
4147s | must say here |
4151s | you can have like the mechanism there |
4152s | sitting next to it separately well so |
4155s | it's |
4155s | it's really like a very very like a |
4157s | genius little device |
4159s | and yeah let's take a look at the |
4161s | gameplay clip spring |
4163s | yeah so as you can see it's still quite |
4166s | slow so there's no real comparison here |
4168s | between the spectre and the slate this |
4171s | is still much slower than the slate in |
4172s | the spectre uh it's just important to |
4174s | note um we didn't want this to become |
4177s | the you know the new repeating shotgun |
4179s | that outpasses everyone because it |
4181s | shouldn't be |
4182s | but here you can see some of the cool |
4183s | reloads and how this |
4185s | mechanism works which was very fun to |
4186s | work on has to admit let's try and try |
4189s | to catch the |
4191s | makeshiftiness if that's a word of the |
4193s | whole thing like being being kind of |
4194s | like just like slapped together hey we |
4196s | have this watch out shotgun how can we |
4197s | optimize it how can we make it better |
4199s | for the hunt and it just feels like it's |
4200s | something hunters would kind of come up |
4201s | with as they try to work with the tools |
4204s | of the time |
4205s | yeah and uh as you could see the reload |
4208s | it is quite slower than the normal |
4210s | romero which is actually quite quick |
4212s | so |
4214s | also some of you might be wondering why |
4216s | they only reload uh |
4218s | as many as they do you can see here they |
4220s | only put in three and then put in a |
4222s | fourth and they don't put in a fifth and |
4224s | that's because the tube on the long tube |
4226s | uh with the where the rounds go can only |
4229s | fit three in and once you put three in |
4231s | one has to be moved to the elevator |
4233s | before you can put in another one so |
4235s | uh that's why you have to put in another |
4237s | one at the end of the reload |
4239s | just something that how this machine |
4240s | this mechanism works that we wanted to |
4242s | make sure it is something that that i |
4244s | found always fascinating and like when |
4246s | we when we kind of researched into |
4247s | weapons for hunts uh like when we were |
4249s | on the drawing board for the game |
4251s | um like coming up with like weapon |
4253s | designs that were that were |
4254s | intentionally a bit clunky right like |
4255s | hey cool so what was the first pump |
4257s | action shotgun like that's kind of |
4258s | researched into the spectre like it was |
4261s | it was basically not as refined as a |
4263s | modern shotgun right like you didn't |
4264s | have a disconnect between like the slide |
4266s | and the readout mechanism or was |
4267s | something interwoven and connected |
4268s | needed to operate one that you might |
4270s | lose some rounds and just like if it |
4272s | feels awkward by handling it and like |
4274s | for me like the the alamo device here |
4276s | that's just like in the spirit of that |
4278s | same |
4279s | craftsmanship like just like people |
4281s | thought hey can we just make something |
4283s | close to make weapon shoot faster and |
4285s | they don't come up with a perfect |
4286s | mechanism but somehow it still works and |
4288s | like this this weapon captures this the |
4290s | spirit i think very well |
4293s | could you maybe explain like how the |
4295s | mechanism for the reload works because |
4296s | it looks like really complicated uh just |
4299s | so the gun uh there's yeah yeah |
4302s | yeah i think it's very |
4305s | a quick one because it is quite it's |
4307s | quite difficult without uh me being able |
4309s | to walk through step by step and frame |
4310s | by frame but the way it works is you |
4312s | have the long tube where you put the |
4314s | rounds in |
4315s | and then you have the i'm calling it the |
4317s | elevator here it's the thing that moves |
4320s | around from the tube to the chamber |
4323s | what you do is you put three in the |
4324s | longer tube and then one there's a |
4327s | spring in the long tube and a spring in |
4329s | the small tube one spring pushes the |
4331s | other one into the elevator then when |
4333s | you open it the elevator moves over |
4335s | because |
4336s | the ejecting round hits a little lever |
4339s | which makes it fly over then the |
4342s | elevator puts one into the chamber then |
4344s | you close it which also moves the |
4345s | elevator back and then one from the long |
4347s | tube moves into the small tube |
4350s | uh yeah |
4351s | wow |
4352s | i was following you completely there so |
4354s | you need a degree yeah i get it |
4357s | but yeah that's super cool uh i i can |
4360s | see that the chat loves it as well uh |
4363s | it's gonna be very very fun to play with |
4364s | it and |
4366s | yeah ari said that he can feel my |
4367s | headache from just listening to that i |
4369s | actually enjoyed it but uh i didn't |
4371s | understand half of it |
4373s | i mean when i first started this |
4374s | mechanism like i had to giggle |
4376s | i just had to giggle it was just like |
4379s | i shouldn't have asked |
4383s | but thank you for explaining i mean it |
4384s | was uh very interesting so uh |
4388s | and for all that mechanism for 98 |
4390s | hundreds that is a steal |
4392s | it should have been 99 denis i don't |
4394s | know |
4400s | the community feedback will be severe |
4401s | but let's see let's see how people think |
4403s | about it first uh and play with it but |
4405s | uh i mean changing prices is an easier |
4408s | thing for us to do if it's needed |
4413s | and yeah but with that i think we talked |
4416s | enough about the new weapons obviously |
4418s | you can still ask your questions and uh |
4420s | paul or dennis will answer is at the end |
4424s | but uh |
4425s | we also have a new time of day for the |
4428s | event specifically |
4430s | uh so let's just take a few pictures of |
4433s | that and let's look at it how it |
4435s | actually looks you guys already seen it |
4436s | in some of the trailers but i think it's |
4439s | really cool |
4440s | so so obviously it's a bit like night |
4443s | time of day but uh with a twist to it |
4445s | and i actually love it personally |
4450s | we just have a few pictures of a |
4451s | different component it's a bit brighter |
4453s | i feel like but it has this greenish |
4454s | yellowish tint to it so |
4457s | uh |
4458s | it's gonna be really fun and uh |
4460s | it's currently exclusive for the event |
4463s | uh if i'm not mistaken so uh it will be |
4466s | only available during the |
4468s | two months or 61 days to be exact of the |
4471s | event yeah it's a nice testing ground |
4473s | for us to kind of roll it out and |
4474s | obviously during that time it's going to |
4475s | replace the regular night that we have |
4478s | so |
4479s | this is the next 60 day or 61 days of |
4482s | night you'll experience whenever you |
4483s | experience night |
4486s | awesome i already love it can't wait |
4489s | in general i love night maps sometimes |
4492s | depending on my loadout but this one is |
4494s | even cooler so |
4497s | yeah |
4499s | but obviously you guys will experience |
4501s | it in person tomorrow uh so |
4504s | yeah we're just teasing |
4506s | we are really are uh |
4509s | but |
4510s | being said we came to the end of the |
4512s | gameplay a new weapons part |
4514s | uh so thank you dennis and paul and see |
4517s | you in a bit uh again for the q a |
4520s | and uh we have our awesome narrative |
4522s | team on hold uh watching all this talk |
4525s | about the gun mechanics when they just |
4527s | want to talk about the awesome story of |
4528s | the surf and moon so uh let's talk about |
4531s | the story and again thank you dennis |
4533s | paul awesome |
4535s | talk later yeah bye-bye |
4538s | and here we have uh brie and umut hey |
4541s | guys uh sorry for the long wait uh hope |
4544s | you guys enjoyed it though |
4546s | and yeah as always |
4548s | yeah yeah yeah and yeah let's talk about |
4551s | the story of the event and uh |
4554s | could you just talk about uh tell us |
4555s | about the lore and uh what happened with |
4557s | traitor's moon and what is happening now |
4561s | yeah so |
4562s | uh from our end we kind of wanted to do |
4565s | a whole year of one overarching story uh |
4569s | as i said last time we often troll the |
4572s | discord to hear what people have to say |
4574s | about it and a lot of people wanted |
4576s | something that was less disjointed so |
4578s | we're continuing with the appropriately |
4581s | named and epic kevin uh |
4584s | on his journey to defeat mr sherry |
4587s | yeah i mean it's uh even the last event |
4590s | was super cool so why don't we |
4592s | watch the awesome recap video the |
4594s | creative services team made for us so |
4597s | uh maybe you guys already seen it |
4599s | yesterday but yeah let's check it out |
4601s | together here the moon in all her glory |
4605s | was being corrupted |
4607s | while finch continued to be the face of |
4610s | the louisiana aha |
4612s | mr orwell sherry the aha administrator |
4616s | and finch's right hand |
4618s | continued to experiment with power |
4621s | night after night the administrator |
4624s | brought hunters to an abandoned house by |
4626s | the pond and the willow tree |
4628s | and night after night they burned and |
4632s | fell |
4633s | but the house was not abandoned |
4636s | and night after night the orphaned kevin |
4638s | linus looked on in horror as he watched |
4641s | mr sherry sacrifice hunters |
4644s | with wicked words and enormous wealth |
4647s | mr sherry lured the young orphan to join |
4650s | him |
4650s | but the unexpected happened |
4653s | in her desperation for salvation the |
4656s | moon chose the boy as her champion |
4658s | he agreed |
4660s | now kevin linus is on a mission to end |
4663s | the cruel work of the administrator |
4665s | but power is an unwieldy thing |
4668s | especially for one so young |
4671s | will kevin be able to survive the |
4673s | onslaught and save the moon |
4675s | or will mr sherry's methods prevail |
4682s | yeah so that was an awesome little |
4683s | trailer and uh obviously everyone |
4686s | recognizes the voice of rick or iceman |
4688s | who is also in the chat so uh that was |
4690s | great to hear but bri could you maybe uh |
4694s | recap it again for us but like uh me |
4696s | that |
4697s | uh |
4698s | you know it's like too difficult to |
4699s | understand two fancy words so just like |
4702s | a bit simplified so everyone can also |
4704s | understand what happened in traitors |
4705s | moon |
4707s | of course so yeah quick and dirty |
4708s | version is that mr sherry has been |
4710s | experimenting to make some changes |
4713s | around the bio |
4714s | unfortunately his prime real estate was |
4717s | behind kevin tell cell |
4720s | unfortunately kevin had to deal with a |
4722s | lot of people screaming and dying which |
4724s | of course would cause anyone concern |
4727s | so he decides to investigate for himself |
4730s | what he finds there is that |
4733s | uh mr sherry is using the moon for |
4736s | something more sinister than should be |
4738s | happening and could end up hurting the |
4740s | moon in general so |
4743s | uh kevin takes up the mantle and decides |
4745s | that he's going to defend the moon and |
4747s | kill mr sherry once and for all |
4750s | no that actually sounds really cool and |
4752s | obviously we will see what how it |
4754s | continues in uh this event as well |
4756s | uh and uh yeah so |
4759s | i know that uh you guys and obviously we |
4762s | tried to fit the lore to the event a bit |
4764s | more so how about that |
4766s | yeah so uh a thing that we really saw |
4770s | for feedback is that those who read the |
4772s | story |
4773s | during the traders moon didn't feel like |
4775s | it was connected so much so we really |
4777s | wanted to work together with live design |
4780s | and game design and everyone in between |
4782s | um in order to make something that |
4784s | really feels like |
4786s | every hunter who goes into the bio is |
4788s | actually helping as part of the story |
4791s | and are like kind of in it |
4793s | to i guess benefit mr sherry right now i |
4796s | won't say anymore but yeah no spoilers |
4799s | yeah but uh yeah it sounds really great |
4801s | and obviously uh for those that are |
4803s | interested in the traitor's moon story |
4805s | uh you can still find it online uh read |
4808s | it in many places but uh maybe we can |
4811s | hint that you will be able to |
4813s | maybe listen to it in the future as well |
4817s | just a tiny hint just a tiny hint too |
4819s | much yeah |
4821s | but uh let's talk a bit about this event |
4824s | then uh |
4825s | what what are new um |
4826s | what can people have uh exchanges in |
4829s | this event |
4830s | hello everyone so yeah thank you very |
4833s | much brie for that great recap and |
4835s | engaging storytelling once again that |
4837s | was really really fun to listen to you |
4840s | um so all of us you know in the |
4842s | narrative design team of course worked |
4844s | so hard for this event and you know my |
4846s | dear colleagues they came up with this |
4848s | beautiful story personally i think |
4851s | and of course we needed a better and |
4854s | more interactive |
4856s | per se ui page for that and our |
4859s | colleagues in the ui team kudos to them |
4862s | and just you know a big shout out to |
4863s | them |
4865s | our ui designers and ui artists came up |
4868s | with a great page |
4871s | and |
4872s | on this page of course as you move |
4875s | through the progression in the event |
4876s | progression |
4878s | you will unlock chapters and you will |
4880s | unlock |
4880s | unlock uh |
4882s | rewards etc but on this page |
4885s | specifically you can actually track your |
4886s | progress in the story so you can |
4889s | actually go back there when once you |
4891s | unlock a new chapter in the story and |
4892s | you can just you know read the new uh |
4895s | piece and then just keep progressing in |
4898s | the event |
4900s | and also we added one more thing uh to |
4903s | our stories uh which is the audio |
4906s | versions and when we're looking at the |
4908s | looking at the screenshot i will of |
4910s | course i can just you know point at the |
4913s | button that you need to click |
4915s | uh |
4918s | thank you very much |
4920s | so this is how it looks and i personally |
4922s | think it looks really really amazing and |
4925s | it's easier way easier to keep track of |
4927s | the progress that you make in the story |
4930s | and you can always go back and read or |
4932s | listen to these stories whenever you |
4934s | want |
4935s | and you can just easily access them here |
4938s | if you look at the bottom you can see |
4940s | the little arrows that you can just you |
4941s | know switch between chapters if there |
4943s | are more than one chapter |
4944s | on one uh |
4946s | not we say |
4948s | see here |
4949s | and also you can click the button at the |
4952s | bottom |
4952s | on the left side to listen to the audio |
4955s | recordings of the stories and of course |
4957s | uh i would like to thank |
4960s | christoph prak and dominic zinger for |
4962s | their help with this and also my |
4965s | colleagues for their great you know |
4967s | directing skills |
4970s | yeah and as you mentioned we have these |
4972s | awesome new audio versions of the story |
4974s | as well which we i think help a lot of |
4976s | people |
4977s | uh but we will also have a lot of cool |
4980s | videos uh during the event i don't think |
4982s | we should spoil anything really for that |
4984s | just yet but just keep an eye on all our |
4987s | social channels uh subscribe to our |
4989s | youtube especially and there's gonna be |
4992s | a lot to see in the next few months in |
4994s | that regard as well |
4996s | absolutely hopefully our players will |
4998s | enjoy |
4999s | everything yep and yeah just like just |
5002s | to go back to uh the whole event |
5004s | progression image video the details uh |
5006s | obviously uh so we can see that there's |
5009s | 15 chapters to unlock and uh if i'm not |
5011s | mistaken as people progress through the |
5013s | the event itself they slowly unlock the |
5015s | story as well as it unfolds |
5019s | so uh yeah it is going to be very cool |
5021s | obviously we don't want to spoil |
5023s | anything in this stream because that |
5024s | would ruin the fun so |
5027s | you have to uh play and figure it out |
5029s | but |
5030s | we have a segment about all the |
5032s | legendaries coming up and we will maybe |
5034s | give you a few hints so how they are |
5035s | related to the story as well |
5037s | uh so yeah let's uh take a look at our |
5040s | new dlc uh first of all uh |
5043s | okay abri you have to pronounce this for |
5045s | me because |
5047s | it is depression |
5049s | the prescient knight the acid thank you |
5051s | i i always mess it up so |
5054s | it's very very nice to have you here |
5057s | and before we take a look at the |
5058s | legendaries we actually have the dlc |
5060s | trailer which will be available right |
5062s | after this stream as well uh but let's |
5065s | take a look for the first time |
5073s | [Music] |
5081s | [Music] |
5088s | so |
5092s | [Music] |
5099s | [Music] |
5107s | [Music] |
5117s | [Music] |
5124s | service is killing it every single time |
5127s | that trailer was so cool wasn't it |
5130s | i i know that it was already on steam |
5132s | yesterday so i actually seen that some |
5134s | people already reversed it and uploaded |
5136s | it to youtube so it actually works |
5137s | reverse as well super super cool and uh |
5141s | it is actually now available on all |
5143s | platforms already as of today so you can |
5145s | get it on the steam store uh you can get |
5148s | it on playstation as well as xbox and we |
5151s | also have a bundle deal on steam where |
5153s | you can grab depression |
5157s | for |
5158s | fashion actually russian thank you |
5160s | pressure night dlc bundled with they |
5163s | came from salem which are obviously both |
5165s | legendaries for the event |
5167s | and the base game so you can maybe get a |
5170s | good deal on those but yeah let's take a |
5172s | look at what is in the pack |
5176s | so first of all we have a scott field |
5179s | speedfire called blindside it looks |
5183s | really sick actually |
5185s | and maybe you guys have something to |
5187s | share about it |
5191s | i mean we can't reveal too much when it |
5194s | comes to anything around the prescient |
5196s | because |
5197s | she actually has |
5199s | quite an interesting role in the story |
5201s | but |
5202s | as you can see |
5203s | uh if you happen to know about some of |
5206s | our in-game factions you might get some |
5208s | hints as to |
5209s | where her origin story actually begins |
5212s | especially with these two scott fields |
5215s | sounds good i think that's perfectly |
5216s | fine and at least people will uh look |
5218s | out for it even more |
5220s | uh but we also have a forewarning uh |
5223s | which is a veteranly dead eye skin uh |
5226s | also following the same theme |
5228s | anything to add to this |
5231s | other than it looks cool i i think this |
5233s | is actually one of umu's favorite guns |
5235s | to play in game so |
5237s | yeah this and the silenced version |
5238s | definitely oh i know the silence one |
5241s | people been asking for for so long yeah |
5244s | absolutely this is gonna be one of my |
5246s | favorite weapons for sure |
5248s | the same i really like it too and |
5251s | yeah like battery silencer has been so |
5253s | silence early we call it has been so |
5254s | good so |
5255s | finally actually two skins coming to it |
5259s | so |
5261s | yeah and uh we also have the moon |
5263s | bleached which is a hand crossbow so the |
5266s | smaller crossbow variant |
5268s | uh again super cool uh |
5271s | this one's especially spoiler filled so |
5273s | i'm not gonna say anything |
5275s | okay no spoilers i'm sorry uh chat i |
5277s | know you would love to hear it but again |
5279s | find it out for yourself and maybe later |
5281s | they can uh we can talk about it again |
5283s | and uh obviously the hunter itself |
5287s | uh maybe the my favorite uh |
5291s | one of the my favorite new hunters at |
5292s | least she is like a mega beta so |
5296s | definitely top three for me yes super |
5298s | cool absolutely agreed yep |
5301s | so i i guess we will see her a lot in |
5303s | the bayou in the coming months as well |
5305s | again available today so you can already |
5308s | grab it uh but that's about the dlc and |
5311s | we are here for the event so uh let's |
5313s | talk about the legendary unlocks that |
5315s | you can get during the event uh and they |
5318s | are all in order of unlock so uh the |
5320s | first one is the snake all board which |
5322s | is the first antidote shot legendary |
5325s | antidote shot in the game |
5327s | it looks amazing seriously i personally |
5329s | love this one so much because i'm a huge |
5331s | fan of legendary tools and consumables |
5334s | for some reason i don't know why but |
5336s | i really like them but especially this |
5337s | one has a significant |
5339s | importance in the story and of and also |
5342s | the evolving hunter we briefly mentioned |
5345s | before |
5346s | and |
5347s | we highly recommend reading their story |
5350s | and just coming back here and then |
5352s | reading the stories of the |
5354s | weapons and tools they actually possess |
5357s | yeah that sounds great and uh obviously |
5360s | antidote shots sounds like something |
5362s | really useful for the event in general |
5364s | too with all the |
5365s | poison stuff and yeah it's just so |
5367s | beautiful isn't it like honestly |
5370s | dennis |
5371s | just mentioned a name meathead so i |
5373s | think you know this will be very very |
5375s | useful against them |
5377s | definitely actually in this poison metal |
5379s | right |
5380s | yeah yeah like uh the the poison sparks |
5383s | pistols uh |
5385s | this will be a great |
5387s | consumable to use against them too and |
5389s | then again uh very important for the |
5391s | lore so |
5392s | find out more later |
5394s | uh |
5395s | another picture just to look at it a bit |
5397s | closer again it also has like this |
5398s | little snake uh pattern over it i feel |
5401s | like so |
5402s | very just very |
5404s | in a nightmare and just you know moon |
5407s | light under the moonlight just you know |
5408s | shining it's just oh the gold yeah i |
5410s | can't wait i can't wait to win super |
5412s | cool yeah |
5413s | and again it's like one of the first uh |
5415s | or like the earlier unlocks so |
5418s | i guess everyone will just take this |
5420s | instrument |
5421s | but yeah super cool uh |
5424s | but let's move on to the second one |
5426s | which is a birthday called earth shine |
5431s | i think honestly this might be one of my |
5433s | favorites |
5435s | it's like uh it's like good nights the |
5437s | kind of like good night enemy players |
5438s | you know like |
5440s | yeah |
5442s | is there anything to share uh for this |
5444s | weapon or there's nothing we can |
5445s | actually say |
5447s | uh this one's a little bit safer to |
5449s | share uh for those who don't know uh we |
5452s | have the theme of the moon for |
5454s | the events for this year so we wanted to |
5456s | kind of stick to that and |
5459s | make sure that people knew that we're |
5460s | still exploring the heavens when it |
5462s | comes to |
5464s | everything around this cell uh again the |
5467s | team did amazing beautiful work on this |
5470s | and i'm so excited to get it because |
5471s | birthday is actually like one of the |
5473s | five guns i'm like kind of decent out |
5475s | when i play hun aka when um carries me |
5478s | in games |
5480s | so i'm i'm excited to put people to |
5482s | sleep with it so that they remember |
5485s | it must be very fun to watch a narrative |
5487s | team hunt session actually |
5489s | like are you guys just connecting all |
5491s | the dots everywhere |
5493s | yeah we'll go to certain places we'll be |
5495s | like |
5496s | we wrote that and we wrote that and also |
5498s | that it's great |
5499s | that sounds really fun maybe uh maybe |
5501s | one of you could join us for a gameplay |
5503s | stream soon and uh |
5504s | you could play some lore in there it |
5507s | would be very fun where where's umu |
5511s | to your right |
5513s | yeah okay the other right okay |
5519s | awesome uh and uh let's move on to uh |
5522s | cluber or uh if i gather |
5525s | perfect uh which is obviously for the |
5527s | new alamo variant of the romero |
5531s | and again very sneaky very cool |
5533s | yeah we're we're really going in and i |
5536s | believe that this has a little bit of a |
5539s | connection to our viper so again we |
5541s | can't say much |
5543s | i'm sorry we can i cannot just get them |
5545s | to say everything i'm sorry guys but uh |
5547s | at least you get to see the skin which |
5549s | is super cool so |
5550s | yeah |
5551s | and the snake theme over uh throughout |
5554s | the event is also great i i know a lot |
5556s | of you uh love the snakes and i've seen |
5558s | in comments everywhere that oh snake is |
5560s | your favorite animal and uh you're |
5562s | scared of snakes so it's gonna be |
5564s | awesome |
5567s | uh and next one is the snake shot which |
5569s | is for the new sparks pistol that we |
5572s | also just seen recently and again very |
5576s | cool very sneaky actually like a snake |
5577s | head |
5578s | on the gum |
5580s | especially the triggers i really like |
5582s | how they look this is yeah again like |
5585s | you said when i say um for one of our |
5587s | new weapons that we will that our |
5589s | players will be will unlock |
5592s | through the event progression and |
5594s | that one as well |
5596s | has an importance in the story so |
5599s | i'll try not to spoil anything |
5601s | but |
5602s | it's |
5603s | one of the weapons that the viper or |
5607s | evolving hunter carries |
5609s | wow |
5610s | that's that's already great to uh |
5613s | here i i saw that they carried it in the |
5616s | uh trailer as well so makes sense |
5619s | yes |
5620s | uh but yeah just in general beautiful i |
5623s | think uh awesome |
5626s | uh and the next one is antosha which i |
5628s | learned is anton's uh |
5630s | cute name version so hey antona i know |
5633s | you're watching too |
5635s | uh let's look at it uh also awesome like |
5638s | these little snake heads on the uh on |
5640s | the |
5642s | on the chain part and then the snakes |
5644s | firing out of the gun it's almost like |
5646s | shooting snakes out |
5648s | uh to give a little backstory because i |
5650s | i don't think we really |
5652s | were able to sneak this in too much but |
5655s | uh if you remember from the traders moon |
5657s | story that kevin got a gun at the end of |
5661s | it that's supposed to be very powerful |
5663s | and |
5663s | uh supposed to be protection and |
5666s | almost friendship to the end for him so |
5669s | we decided to |
5670s | slap it in this time around and that's |
5673s | how we got antosha okay so it's actually |
5675s | a lower weapon straight up uh from the |
5677s | previous event so |
5679s | yeah we we rick on some continuity in |
5681s | there just for fun |
5683s | that's great as we mentioned like we've |
5685s | been adding more elements of the lore |
5687s | into the game as well so this is just |
5689s | a proof of that as well |
5691s | but it's so pretty isn't it like again |
5692s | like in a night map and the moon will uh |
5694s | shine on it it looks so good |
5699s | a bit closer shot too |
5702s | uh and then we have this leader which is |
5704s | the winfield's fifth which i'm very |
5706s | happy about because i love my vim fields |
5708s | fifth with a high velocity ammo |
5710s | i know a lot of you can relate to that |
5712s | and uh yeah again the amazing snake team |
5715s | but obviously a different |
5717s | uh is there anything to hint about this |
5720s | one |
5721s | i'm personally very happy to have |
5722s | another winfield swift skin to be honest |
5725s | same same um yeah one of my favorite |
5727s | weapons um |
5728s | this is also tied to the story |
5731s | especially the viper |
5733s | and um their past |
5736s | which is pretty interesting |
5737s | um |
5738s | although they're |
5740s | an assassin |
5742s | they also carry weapons for certain |
5744s | reasons |
5745s | i think i've already said them said too |
5747s | much |
5748s | very mysterious uh sounds cool and yeah |
5751s | we also uh saw them carrying it in the |
5754s | trailer as well so |
5757s | very accurate especially the |
5760s | i don't know if you agree with me but |
5762s | there's this beautiful simplicity in |
5763s | this weapon that's what i really like |
5765s | it's just |
5766s | so great like what i really love is that |
5769s | like it's basically one snake throughout |
5771s | the whole weapon and it just starts at |
5773s | the end and finishes uh like at the |
5775s | other end and it's like absolutely so |
5777s | cool |
5781s | again one more picture from a different |
5783s | angle |
5785s | awesome and then you said you love |
5789s | nano weapons not weapon legendary is |
5791s | that consumable so we do have the red |
5793s | dog which is the first dynamite bundle |
5796s | uh |
5797s | legendary in the game |
5799s | yes this i i love this one to be honest |
5801s | um again one of our themes and correct |
5804s | me from wrong brie |
5806s | is |
5807s | mines and |
5809s | actually that we opened |
5811s | if i'm not mistaking with 1.9 |
5815s | correct yeah people already can go in |
5817s | there and just explore the place |
5819s | and again this item as well has a |
5822s | significance in the story |
5824s | and |
5825s | a big one actually |
5827s | so we are pretty happy with this |
5830s | yeah so king's take mine uh kingston |
5833s | mine just opened in 1.9 and we actually |
5835s | had a lot of lorry teasers about it as |
5837s | well which came with the help of bree |
5841s | so maybe if you read back maybe you can |
5843s | find some secrets in there as well |
5846s | it'll be exciting to see all the people |
5848s | who |
5850s | reenact a certain part of the story like |
5852s | this i i fully plan on killing oo moot |
5856s | dog |
5858s | just in game just in him yeah |
5868s | yeah no i never killed a team kid before |
5870s | with a dynamite bundle that never |
5871s | happened before um |
5873s | hey ari yeah |
5877s | are you where are you yeah in the chat |
5879s | somewhere |
5882s | uh |
5883s | but yeah so as the last uh |
5885s | lost weapon outlook is lucidus |
5888s | uh which is as i said another battery |
5890s | silencer so a lot of people will be |
5892s | happy with this one and it's also super |
5895s | pretty and cool |
5899s | yeah i'm i'm gonna spoil a little bit uh |
5901s | just because |
5903s | this weapon is connected to hail mary |
5905s | actually uh who is |
5908s | uh nikki our lead narrative designer's |
5911s | favorite hunter so far so |
5913s | i'm excited that now she gets a new fun |
5915s | accessory |
5917s | oh little hints to hear mary guys read |
5919s | the lore of hail mary as well maybe |
5922s | but yeah i think uh like a lot of people |
5924s | will be super happy with this one like |
5926s | the silencer at the end looks so cool |
5927s | too so |
5929s | so all those are battery silencer lovers |
5931s | now you get to suddenly uh so |
5934s | no more spamming please |
5937s | i am so happy |
5939s | same same very cool and uh |
5942s | yeah |
5943s | so |
5943s | viper uh the legendary hunter for the |
5946s | event could you guys tell us a bit about |
5948s | them |
5950s | yeah so for the viper |
5953s | as you have probably already |
5956s | guessed from everything we've been |
5957s | hinting they are an assassin who |
5960s | actually comes from the middle east uh a |
5964s | lot of people might know but they are |
5966s | actually contracted by the sinners if |
5969s | you happen to know that name |
5971s | uh cookie points for you for being deep |
5974s | in the lore um but yeah they're |
5976s | someone who was taught in the old ways |
5979s | of |
5980s | assassinatory and assassin's guild |
5983s | obviously experienced in poisons and |
5985s | venoms who has been specifically |
5988s | recruited by mr sherry to |
5991s | kind of |
5992s | figure some things out and take care of |
5994s | some things and tie up some loose ends |
5996s | for them so |
5997s | i'm not going to say much more but i |
5999s | hope that you guys all enjoy all the |
6001s | amazing work that everyone did on |
6004s | them as a hunter and also |
6007s | just so everyone's aware |
6009s | the snake around their neck |
6011s | is real and alive and their her name |
6014s | sorry is the lada so if you ever see the |
6017s | lada in game please wave |
6020s | yeah it sounds like super cool and uh |
6022s | obviously we only show two stages here |
6026s | and not the two coolest ones so i just |
6029s | play the game and |
6031s | find out how they look as well |
6033s | because they are super cool too |
6037s | and |
6038s | yeah with that i think we arrived to the |
6040s | end of this segment and to our q and a |
6043s | section so uh brie uh i know you'll be |
6046s | still there |
6048s | with your voice but sadly we could only |
6050s | fit four people in the q a stream so |
6052s | thank you so much for uh being here and |
6054s | talking to us and you to umut |
6056s | uh and thank you for talking about the |
6058s | awesome lore it's always super exciting |
6060s | and i love how we are adding more and |
6063s | more to the game and the events as well |
6066s | so but yeah uh let's uh let's let's move |
6069s | to our q a segment and the chat here's |
6072s | your time to ask all your questions |
6074s | so |
6079s | yeah chat questions uh welcome back uh |
6081s | dennis and anton too uh hello |
6086s | and uh again paulies and bria are still |
6088s | here as well but uh |
6090s | sorry uh i could only prepare for people |
6092s | my bad |
6094s | and yeah let me just open this chord as |
6097s | well if he received some questions in |
6098s | there |
6103s | uh |
6105s | someone asked how will the hunter stages |
6108s | work exactly |
6111s | uh yeah i think i can answer that so um |
6115s | basically the |
6118s | wiper skin |
6119s | will be selectable |
6122s | so if you unlock |
6124s | for example |
6125s | three versions |
6127s | then you will be able to choose between |
6131s | all of them |
6132s | after the event is over and during the |
6134s | event as well |
6137s | perfect so yeah every time when you earn |
6140s | uh |
6141s | enough even points to unlock the next |
6144s | stage |
6146s | you basically yeah just unlock the the |
6151s | another option for this for the skin |
6155s | sounds cool uh someone from the |
6156s | narrative theme uh or to the narrative |
6158s | team is it possible to listen and read |
6160s | the lore at the same time or can you |
6162s | only do one at a time |
6165s | as far as i know you can yes the text |
6167s | stays there and the |
6169s | recordings play in the background so you |
6171s | can do both at the same time |
6175s | awesome thank you and also a question to |
6177s | you guys again uh |
6179s | will there be a way to keep the story in |
6180s | the game after the event or after that |
6182s | they have to look like online or |
6185s | hello goes to free here so yeah we will |
6188s | have the |
6189s | events stories online a little bit after |
6192s | so please stay tuned |
6194s | thank you bri uh the ghost of brie |
6198s | thank you |
6201s | maybe to the weapon guys |
6204s | what is the effective distance of the |
6205s | new romero alamo |
6208s | it's the same as for the regular romero |
6210s | they are the same because it's the same |
6212s | barrel length |
6214s | yeah so it's about 15. |
6218s | thank you and uh does it also work with |
6221s | iron devastator or |
6223s | not |
6224s | that's great um |
6226s | no it is not a pump action weapon so to |
6228s | say |
6232s | uh cool uh |
6235s | if you guys also see a question feel |
6237s | free to uh chip in any time i |
6239s | it's also completely fine |
6241s | because i see that there's a lot it's |
6243s | just a bit hard to read sometimes |
6245s | uh yeah there was a question popped up |
6247s | already twice about the vulture trade |
6250s | and will welcher work with snake tokens |
6253s | on dead hunters well |
6255s | i mean vulture trade works uh exactly |
6258s | the same but the thing is that you can |
6260s | loot snakes from the dead hunters |
6264s | only once |
6265s | so you basically pick up all the snakes |
6267s | from the body so if you do that after |
6269s | someone already looted this hunter you |
6272s | won't get |
6273s | uh you won't get uh snakes i'm sorry |
6277s | you still |
6279s | might get event points if you looted |
6282s | this hunter for the first time |
6285s | we're following the principle first |
6286s | snake first come yep |
6290s | um so i see a lot of people asking about |
6292s | new boss as we mentioned many times |
6294s | before uh obviously this is something we |
6296s | always are working on but uh there's no |
6299s | new buzz with this event so uh you will |
6301s | have to learn about that later on uh |
6304s | when we are closer to it |
6308s | uh |
6311s | there's a question if the snakes are |
6312s | lost if you're burned out i mean you |
6314s | cannot load the burned out hunter |
6317s | well uh yeah you cannot loot uh burned |
6320s | out hunters so basically you |
6323s | yeah they are not |
6325s | gone though because the hunter still can |
6327s | be revived using the red red skull yeah |
6332s | yeah |
6332s | but you won't be able to get them so |
6334s | maybe just you won't be able to get them |
6336s | you can go easy with the burning if you |
6338s | want ensure that you get those snakes |
6342s | so yeah these snakes will stay with the |
6345s | body and yeah if hunter uh is revived |
6348s | then uh |
6349s | he'll be able |
6351s | she will be able to yep and please |
6353s | please don't don't construct anything of |
6354s | this that if you if you kind of like |
6356s | burn your teammates that they they they |
6358s | cannot like get their snakes stolen we |
6360s | don't want any of that please |
6364s | uh |
6365s | yeah so uh someone has about a time of |
6367s | day so will the night time will be |
6369s | changed to the new event time of day or |
6371s | is it separate |
6373s | for the duration of the event that's |
6374s | going to be the night time |
6377s | thank you awesome |
6380s | someone asked about how the custom memo |
6383s | works on the alamo or |
6385s | we already mentioned that you cannot |
6387s | switch it but |
6388s | uh yeah i mean you you can equip custom |
6390s | armor in it right like like with any |
6392s | other weapon so the custom ammo of the |
6394s | romero um family is available to be used |
6398s | however you can only equip one custom |
6400s | ammo type like we do for all of the |
6401s | other multi-shot weapons with a few |
6403s | exceptions uh like they put here um just |
6406s | because it would be quite of a hassle to |
6408s | kind of unload the whole uh like |
6410s | magazine then um |
6412s | for you to squeeze in the new rounds so |
6414s | that's why we have this rule like multi |
6416s | um shot weapons usually don't allow you |
6418s | to have more than one customer type |
6421s | perfect uh so someone asked about a |
6423s | battle pass uh to kill the path uh does |
6426s | it work uh retrospectively so if you are |
6430s | let's say you're level 10 already on the |
6432s | free path if you unlock it do you get |
6433s | everything |
6435s | uh yes so if you you can complete uh for |
6438s | example the whole free progression and |
6440s | purchase the battle pass right after and |
6443s | you will automatically unlock all the |
6445s | rewards from the premium progression as |
6446s | well so you can do that at any point and |
6450s | you will get all the rewards uh from the |
6452s | premium path i mean up to your level |
6456s | obviously |
6458s | sounds good uh some people has when the |
6460s | event starts so again it's tomorrow so |
6463s | that's uh again the 27th |
6466s | uh of july at 4 pm cest which is 2 pm |
6470s | utc and it will go on for 61 days |
6474s | and then on the 26th of september at the |
6478s | same time |
6481s | [Music] |
6484s | there's still a lot of questions uh |
6486s | maybe we answer a few more and then uh |
6488s | if you guys still have a lot of pressing |
6490s | questions we'll try to get back to you |
6491s | on social media as well and maybe if you |
6494s | have a lot lot we will make separate |
6496s | video addressing some of them |
6499s | uh |
6503s | someone asked about the extraction uh |
6505s | and the event points so what happens if |
6507s | you extract double bounties is there any |
6509s | difference between double bounties or |
6513s | nope uh so |
6515s | we want to you know keep it also |
6517s | available for uh |
6519s | solos so uh yeah you will get only 20 |
6522s | points no matter how many bounties you |
6525s | have so it's like either one or four for |
6527s | example you will only get 20 event |
6529s | points |
6531s | cool uh i've seen people asking about |
6532s | event caps point caps there is no point |
6535s | caps for our past few events anymore so |
6538s | there is no point caps of any sort |
6540s | technically you could finish it on the |
6541s | first day |
6543s | if you can |
6546s | uh |
6548s | those about asking about old legendary |
6550s | hunters coming back like billy story we |
6552s | already said billy is coming back this |
6554s | year so that you can expect and we |
6557s | haven't said anything about others so |
6559s | i cannot say anything just yet |
6564s | again event points are shared between |
6566s | your teammates except snakes but once |
6570s | the snakes are banished the points from |
6572s | them are also shared |
6576s | [Music] |
6582s | any of you still see some questions that |
6585s | would you would like to answer |
6587s | i'm looking it's so fast yeah it's very |
6589s | fast it's so past |
6592s | someone asked about my bike behind me |
6595s | it's it's fixed gear it's not a single |
6598s | speed i mean it's technically singles i |
6600s | thought it was part of the wallpaper |
6608s | there was a question whether like there |
6610s | was address that me whether uh i think |
6613s | this all the service will hold up i |
6615s | certainly hope so |
6617s | but i'm very confident well uh to add to |
6619s | that we did say that now we are able to |
6622s | scale our servers capacities for eu us |
6625s | as well as china so uh you know if |
6628s | there's a lot of players we can increase |
6630s | the caps now |
6632s | on the go |
6635s | uh |
6640s | okay see i seen something about uh |
6644s | if do you have to buy uh the gilded path |
6646s | vonsberry chapter or just once i think |
6649s | it's easy to answer that you only have |
6650s | to buy it once |
6659s | there was a question about the |
6661s | alamo and the ammo capacity |
6664s | so how that differs from the regular and |
6667s | so the base romero has like one round |
6669s | lower than 12 extra right in the alamo |
6671s | has four plus one |
6673s | uh since you can kind of like have four |
6674s | in the magazine like the attach magazine |
6676s | and one one in the chamber but you can |
6678s | have five extra rounds for that and then |
6680s | if you were to put slugs in as your |
6683s | customer type you have like four plus |
6684s | one and then three extra |
6688s | sounds good uh |
6690s | so i've seen questions about the |
6693s | the anti-camping mechanic and uh |
6696s | as we said that will come with the next |
6698s | a bigger update |
6700s | as planned currently but we just cannot |
6702s | share what it is |
6703s | and uh but it will be very fun so uh but |
6706s | it's obviously not in this event |
6712s | uh |
6714s | the current gen update on action update |
6716s | however you want to call it is also |
6717s | something we are working on |
6721s | uh vent fish drops uh |
6724s | we also said that there's gonna be fish |
6725s | drops this year but we haven't announced |
6727s | a date for them yet |
6731s | yeah actually uh some people as if |
6733s | there's gonna be a down time for this or |
6735s | they can just start playing right away |
6737s | at 4pm |
6739s | uh |
6740s | maybe dennis or uh anton |
6742s | it should be right away |
6744s | so no down time uh if we just turn into |
6747s | the event at four so |
6749s | that that's the information i have but |
6751s | that's how it was the last event so i |
6752s | don't think there's any need to deploy |
6754s | any like quick update before so it |
6756s | should be everything should be ready |
6759s | perfect perfect |
6761s | uh how many snake puns has dany's been |
6764s | making around the office |
6767s | too many |
6769s | i'm trying to snake them in once in a |
6770s | while oh no |
6777s | i shouldn't have asked her yeah |
6780s | it's all about writing the cages |
6785s | if you guys ever in a chat with dennis |
6786s | you will uh |
6788s | know how many puns he makes about snakes |
6790s | and everything else |
6794s | uh there there was a question about uh |
6796s | to gain additional experience for event |
6798s | points after the end of the event and |
6800s | yeah i mentioned that during the stream |
6802s | so uh we don't have this overflow uh |
6806s | feature like we had in the past but |
6808s | instead of this we have a cherries |
6810s | hunter system |
6811s | so uh it's uh yeah some kind of like uh |
6815s | leaderboard uh where you basically can |
6818s | still progress in the event to get some |
6820s | rewards after the event is over so it's |
6822s | like a little bit more challenging |
6824s | and competitive |
6828s | someone has been asking about night time |
6830s | and whether the chances will be a little |
6832s | bit higher for the event |
6834s | and i'm not a hundred percent sure but i |
6836s | do believe there is a slight increase in |
6838s | the chances |
6839s | um just so that you guys have a chance |
6841s | to also experience in that time |
6844s | that's actually really cool i'm happy |
6847s | anton maybe a question for you and not |
6849s | even related to the event but i seen |
6851s | for some reason many people asking how |
6853s | the black market resets or when does it |
6855s | change the offers maybe |
6858s | i cannot tell for now but we will follow |
6861s | up on this topic uh i hope soon |
6864s | awesome thank you i i was asked the same |
6866s | industry recently and i couldn't answer |
6868s | it yeah so like yeah oh this is a state |
6870s | secret we can't talk about it because i |
6872s | don't know |
6873s | yeah okay makes sense i mean that's just |
6876s | the honest answer done and uh yeah i |
6878s | just seen the most important question |
6879s | playable banter hunter run |
6882s | can we please |
6885s | after dennis hunter |
6887s | now please don't |
6888s | already i already have the redneck like |
6890s | it's modeled |
6896s | okay but uh if you guys don't see any |
6899s | other questions that we have to answer |
6901s | right now i think we answered a bunch so |
6904s | um this is just one one note from my set |
6906s | so um |
6907s | when the event goes live just like the |
6909s | last times uh one with additional |
6911s | features being released uh with that's |
6913s | like you'll see an updated patch note as |
6915s | well where some more information about |
6917s | like new weapons etc so if you want to |
6919s | see everything in written form just make |
6921s | sure that you can check out the patch |
6922s | notes again for one nine because they |
6924s | should now have these additional things |
6925s | being edited |
6927s | perfect thank you dennis |
6929s | anyone else |
6930s | with something that they seen and want |
6932s | to address |
6935s | okay silas so i i guess not so then uh |
6939s | thank you everyone uh bri paul denis |
6942s | anton umut uh thank you for joining |
6945s | today and talking to me it was a lot of |
6947s | fun |
6948s | uh and then see you all in the event as |
6950s | well youtube chat uh it's tomorrow don't |
6953s | forget uh and yeah have a great evening |
6955s | for now and i'll see you there tomorrow |
6958s | and thank you monsters |
6965s | bye bye |
6973s | [Music] |
6987s | try |
6988s | [Music] |
6998s | be still my dear don't |
7001s | don't cry |
7002s | for soon you will be at his side |
7011s | die cause the night is |
7014s | [Music] |
7023s | be still my dear don't cry don't cry for |
7027s | soon you will be |
7035s | [Music] |
7043s | death is |
7051s | [Music] |
7058s | in that one night ten thousand gone i |
7063s | walked with them we sang |
7066s | this song |
7068s | be still my dear don't cry |
7072s | for soon you will be at her side |
7079s | dark was his face shrouded |
7083s | in his hand he held |
7088s | he let it fly and took my hand said |
7093s | would i take him home |
7100s | my again |
7100s | don't cry don't cry for soon |
7104s | [Music] |
7138s | we think of death unholy end |
7143s | but i will take you home again |
7152s | [Music] |
7165s | lovely |
7167s | [Music] |