over 2 years ago - Hunt: Showdown - Direct link

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0s yeah so um we know that there have been
4s uh quite a lot of persistent bugs over
6s the last while um we've been listening
7s to your guys feedback and we
10s really kind of took it upon ourselves
12s with update 1.9 to make sure that we did
14s as much as we could um and went above
16s and beyond in terms of the amount of bug
18s fixes we understand that we needed a
21s little bit of a take a step back and
22s have a bit of a health check on the game
24s kind of make sure that we were in a
25s really really good place um so one of
28s the first avenues that we took with this
29s was the bug fixes and in this update and
32s through the patch notes you will see
33s that we have an extensive list of bug
36s fixes it's actually probably one of our
38s longest links list of buffexes in quite
40s a while so we're hoping that this should
44s be a good step in the right direction
46s towards improving um a lot of different
48s aspects of the game so that's the first
50s thing anyway um
52s next though we want to kind of talk on
54s one that has existed in the last couple
56s of weeks um the macbook as i'm sure
58s everybody is familiar with now
61s so
62s we we've communicated on this we gave as
64s many as much detail as we could
66s throughout the course of the last week
68s on this topic um and we tried to explain
70s that
71s you know we looked through a lot of
73s different avenues when it came to trying
74s to resolve this um bug as quickly as
76s possible unfortunately it wasn't an easy
78s one um we had a number of different
80s options we looked at the possibility of
83s like partially removing it or fully
85s removing it um we looked at uh trying to
88s you know uh trying to see if we could
90s actually fix the bug itself that was
92s created with the last update
94s um but uh ultimately it turned out that
97s our best course of action was to roll
99s back the bug fix that actually caused
102s the reason for this is that if we had
104s gone down the route of a partial um
106s removal which um it would have it would
108s have involved a small bit of downtime
110s but it actually wouldn't have fully
112s removed it from the game it would have
114s been possible to access the weapon
115s through things like quick play through
118s the recruiter hunters through
120s legendaries and through the spawns in
122s game so we've that while it could
125s potentially stop at least one aspect of
127s it
127s it wasn't going to solve the bigger
130s problem it wasn't going to cause uh much
132s of a difference because of the other
134s avenues that were available
136s the full removal involved did a lot of
140s removal of the gun from everywhere in
142s the kit so it would have been a very
144s meticulous time consuming to get it from
147s like every aspect and we also weren't
149s really 100 certain on the
151s impacts that could have on a number of
153s different systems it's not something
155s that we've had to do before so we were a
157s bit unsure if that would be the best
160s force of action
161s so ultimately after going through all of
163s this for a couple of days we did decide
165s to revert the bug fix that caused it and
167s it was related to the fix for single
169s shot uh rifles that you couldn't reload
172s them after you tried to switch uh ammo
175s while vaulting or quickly switching the
177s weapons um but
180s some news the main news on all of this
182s is that with update 1.9 the bugs that
185s ended up coming from this and causing
187s this problem they're all going to be
189s resolved so um our qa guys were talking
192s to us today about it and advised that
194s the one the single shot
196s reload issue is going to be resolved um
198s and it's not going to cause the lamp bug
200s to come back again um and there are some
202s other aspects some of the little bugs
204s that we're tied into as well that should
205s still be fixed with update 1.9
208s so that's a little update well when i
210s say little but that's a little update we
211s wanted to give on that um we do
213s appreciate your patience with us during
214s that we know it was incredibly
216s frustrating um and you know any
219s situation like this we're always going
220s to learn from it to see exactly how we
222s can do better the next time
223s exactly and uh just because you
225s mentioned that we have another bug fix
227s or a lot of other bug fixes in this
228s update we wanted to highlight one very
231s very important one which will uh be a
235s small change to movement and rick will
236s explain us how will that exactly work
238s and trust me this will have a huge
240s impact
242s so we we call this player movement
244s changes but essentially what this
245s relates to are the decent issues that
248s many of you have reported and talked
250s about over
252s the last while
253s so essentially we've made two
256s improvements that we're hoping are going
258s to make a big difference to desync one
261s is a local improvement and the other is
263s a remote improvement now to extend these
265s local improvement refers to the
267s improvements relating to your hunter on
268s the client so what we've done is we've
271s improved the error correction in the
272s game which should allow for faster and
274s fairer feedback in those instances where
277s desync is going to regularly occur the
280s overall aim is going to be to reduce the
281s instances of abrupt and unexpected
283s teleports
284s but it's important to note that bad
286s connectivity latency other network
289s interrupts they may still cause things
291s like this so it's important to keep in
292s mind it is not going to remove every
295s aspect of it if there is a network issue
297s somewhere it could
298s still happen but the overall aim with
301s this is that from your perspective it
303s will feel much faster much fairer with
304s your actions and it will take into
306s account what you're doing a bit more uh
308s a bit more frequently
310s with the remote uh improvements then
312s these are referred to every other hunter
314s in the match um so these the
316s improvements then will be aimed at kind
318s of ensuring the server's entity position
320s is more accurate so the server registers
322s exactly where the other hunters are in a
323s more accurate fashion
325s so with this it should adjust for uh
328s discrepancies and just overall improve
330s the interactions that you have with
332s enemy hunters and it specifically this
334s will be effective in instances where
336s hunters can't be revived or looted and
338s these instances were happening because
340s of the the body registering in a
342s different position on the client when
344s compared to the server so we should see
345s that a lot of difference in that things
347s will be a bit more inline and you should
349s encounter these issues a hell of a lot
351s less
352s so we know this has been a big topic
353s within the community and especially for
355s the last couple of months we have been
356s listening to you on it so we did
357s actually we did try to do something for
359s this
360s your feedback is going to be vital on
362s this though um so please make sure that
365s you uh get on that one it's once it's on
367s test server get on test server and try
369s it out and make sure that we get in uh
371s decent feedback to make sure that you
373s know this works the way it's supposed to
375s so um you know our tests have shown that
377s there's improvements but
379s really what it comes down to is you guys
380s stressing the hell out of it to make
382s sure that
384s we've done the best we can and if need
386s be do more if possible