Original Post — Direct link

New hunter outfits

Hold Actions

Can freelook while reviving hunters and opening crank doors.

Have to hold to use health kits, looting dead players, pick up axes, sledgehammers and lanterns. Will not have to hold to pick up ammunition.

Cannot loot from burning or burned hunters, weapons can still be looted.

New Traits and Changes

Vulture: Can always loot hunters, even if they have already been looted. (good for a single hunter tailing after a pair)

Ghoul: Get 50hp after looting a corpse. Does not refill burnt health bars.

Adrenaline: When low on health (Strawberry jam on screen) constantly regenerate stamina.

Changes to pitcher: Throw range bonus halved, cost reduced by 2 perk points.

New Weapons and Changes

Lemat: Small slot 9/18 Compact ammo single action revolver. Fire mode switch is X to change from pistol to shotgun mode.

Reloads slightly more slowly than Caldwell/Nagant.

Shotgun less accurate than handcannons, reliable only to 3 meters.

Lebel: French Bolt action rifle uses a tubular magazine

10/5 fire rate is slower than Mosin, reloading takes longer than other weapons. Damage very slightly lower than Mosin.

Uses Bullet Grubber

Bomb Lance: Large slot melee weapon, can launch explosive harpoons.

Cleaves more widely than the Combat Axe. Low stamina usage. Long reach.

Harpoon explosive is delayed and reloads slowly. 1 shot meatheads and every other AI, 2 shots bosses.

Explosive does not deal splash damage on direct hits. Can 1 shot players but does not explode.

Bolt action changes: Can sprint while cycling bolt action rifles and move more quickly while reloading.

Crossbow bolts and bomblance bombs can be resupplied by special ammo boxes.

New Equipment and Changes

Alert Trip Mine: Tool. Explosive trip mine, deals no damage fires flare into air. Comes in packs of 3 Can be disabled and picked up similar to a bear trap, even if it is not yours (will not be added to inventory).

Concertina Trip Mine: Tool. Miniature concertina, width same as a common door, Concertina wire has been reworked.

Flash Bomb Tweaks: Now only get a hitmarker when blinding for maximum duration (still only 4 seconds)

Oil Lantern: Can now be turned off using Firemode switch, still will not stay on when put down.

Concertina Rework: Concertina slows and prevents movement through it. Now will fill space more dynamically.

Poison changes: Poison is no longer 20 seconds, now 10 seconds. Mithradatist drops poison down to 5 seconds. Now you cannot heal at all while poisoned (vit shots and health kits).

Antidote shot changes: Reduces damage from poison bugs from hives and completely eliminates damage from poison clouds, LASTS FOR THE ENTIRE MISSION.

Shotgun Changes

Base damage unchanged, Limbs take less damage than before. Damage at range past 10 meters is slightly reduced but longer ranges kept

Lawson Delta and Elevator Changes.

More cover around Fort Carmick. Trenches replace north border sandbanks.

Elevators now have levers which move them to the opposite side, still have to crank to move them to you.

Elevators now ding when departing and arriving.

Animal Sound trap Changes

Walking away from the birds and horses causes less aggro.

Boss Changes

Butcher now no longer stunned by damage, is instead enraged.

Release Date

Test server expected this week, will not have new boss yet.

Book of Monsters

First of a few lore books that will be available in game.

External link →
about 5 years ago - /u/NylesBlack - Direct link

Originally posted by Schwahn

Exactly.

It takes 4 seconds to loot now, and even if I loot money, I have to extract with it.

Burning them to secure a bit of safety is more worth it to me.

I loot for the chance to replenish a consumable so I can use it again in the mission. That’s something no money can buy. Burning preventing looting also means I can never get my (hell)fire bombs back I used to set them on fire in the first place.

about 5 years ago - /u/NylesBlack - Direct link

Originally posted by Nibblewerfer

Definitely, I cannot really think of a situation where using the flare gun as a flare gun makes it better than the perfect aiming arc you get with the fusee.

Fusees are great to create a wall of light at certain exposed doors when you are defending, like in the staircase at Crematorium. They have to push through that, giving me the first shot most of the time.