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  • Hunt Third Anniversary - Game launched into Steam Early Access on February 22nd of 2018
    • Lots of giveaways and events going on on social media and Discord to celebrate
    • Anniversary bundle available on Steam with special discounts
    • Anniversary merchandise available on the Crytek Merch Store
  • New Weapons
    • Winfield M1876 Centennial
      • Large slot, medium ammo, lever action rifle
      • Can use Iron Repeater and Levering traits
      • High muzzle velocity and large magazine
      • Less ammo and punch compared to other medium rifles
      • Costs $338 (Hunt Dollars)
    • Winfield 1887 Terminus
      • Large slot, lever action shotgun
      • Can use Iron Repeater and Levering
      • 7 Shell capacity and good rate of fire
      • Similar range to Specter, slower rate of fire than Crown & King
      • Costs $309 (Hunt Dollars)
    • Winfield 1887 Terminus Handcannon
      • Medium slot, shorter grip and barrel
      • Can use Iron Repeater and Levering
      • Increased Recoil
      • 1 less ammo capacity than full version
      • Has a sweet spinning animation occasionally during reload
      • Costs $289 (Hunt Dollars)
  • New Legendary Content

Calamity Jane - Winfield Centennial - 400 Blood Bonds

Last Estate - Winfield 1887 Terminus - 300 Blood Bonds

  • Custom Ammunition
    • Note from the devs:
      • “With this update, we are introducing several new ammunition types that are available for nearly all the weapons in Hunt. These Custom ammo types are designed as a side-grade rather than an upgrade, offering a lot more variety as well as allowing players to tailor their loadouts even more to their playstyle. No custom ammo type is meant to replace the default ammunition. While some may appear to have advantages, there are also downsides that must be considered. For example, some ammo will have higher penetration values, but these come at the cost of reduced muzzle velocity and damage. Others will deal fire damage as well as instantly blow-up explosive barrels but will have a visible tracer and no wall penetration.“
    • Most weapons now have custom ammo options, but not all. For example, the Dolch does not have any custom ammo options.
    • New ammo supply boxes
      • Special ammo boxes are replaced by these
      • Weapons that previously used special ammo boxes will use these now as well as custom ammo users
      • 1 box guaranteed at Supply Points
      • Will also be quite common around the big Watchtowers (1-2 boxes)
      • Other weapons such as the Nitro Express Rifle, Crossbows and the Dolch C-96 compete for these resupply options with weapons using Custom Ammo, reducing overall availability of special ammo for all players. Best to hold on to some rounds, just to be safe.

uwu

  • Custom Ammunition (continued)
    • Lemat can bring both custom bullets and custom shotgun shells
    • Single shot weapons such as Crossbows or the Sparks LRR have 2 custom ammo slots
      • You can swap ammo type with the “X” (default) key. Same as with the existing LeMat swap or toggling held lanterns. Swapping with the Crossbow is pretty fast.
    • Different ammo is unlocked through the Book of Weapons system
      • These are spaced between existing weapon variant unlocks. This means that progressing to the last variant of a weapon is slightly longer now due to higher xp requirements from these extra unlocks.
      • Ammo will have to be unlocked per individual weapon.

The death screen will show what ammo the enemy killed you with

  • Custom Ammunition (continued)
    • Not available in Quickplay, only in Bounty Hunt
    • Compact Ammo Prices
      • Incendiary: $50
      • Poison: $35
      • Dumdum: $60
      • Full Metal Jacket: $60
      • High Velocity: $90
    • Medium Ammo Prices
      • Incendiary: $60
      • Poison: $45
      • Dumdum: $90
      • Full metal Jacket: $75
      • Explosive: $90
    • Long Ammo Prices
      • Incendiary: $70
      • Poison: $60
      • Full Metal Jacket: $85
      • Explosive: $90
      • Spitzer: $220
    • Shotgun Ammo Prices
      • Dragonbreath: $50
      • Slug: $150
      • Penny Shot: $25
      • Flechette: $45
      • Starshell: $10
    • Special Ammo Prices
      • Dumdum: $150
      • Explosive: $200
      • Chaos: $10
      • Choke: $20
      • Explosive (Bolt): $70
      • Shotbolt: $80
      • Poison (Bolt): $25
  • Custom Bullets
    • Dumdum Ammo
      • This modified bullet expands and shatters on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected (who often suffer from gruesome wounds already and are less concerned about blood loss)
      • Bleeding can be stacked as with other bleeding effects
      • Bloodless will limit this to a small bleeding effect making it very effective defense
    • Full Metal Jacket Ammo
      • A hardened casing increases this bullet's penetration power, though additional weight reduces muzzle speed.
      • Slightly reduces damage dealt
    • High Velocity Ammo
      • A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity but increases recoil slightly. Great for ranged combat. When used on weapons with a silencer, the gunfire will be audible at slightly longer distances.
      • Essentially boosts muzzle velocity about 1 typical ammo type that we are familiar with, for example using this on a Compact weapon makes the bullet velocity similar to a Medium weapon
    • Poison Ammo
      • This bullet shatters on impact, releasing a toxic agent fatal in high doses. But the cost is reduced stopping power and penetration.
      • Devs describe it as a PvE round as it is very effective at killing most monsters silently and instantly.
      • Compact ammo poisons less than better rounds such as Long ammo
      • Cannot explode barrels and does not pierce immolators skin
    • Incendiary Ammo
      • This bullet contains a small phosphorus charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away.
      • Stacks fire debuff like other fire effects in the game
      • Takes 2 hits on a player to light them on fire similar to when the fire weapon grunts are hitting a player
      • Cannot burn dead hunter bodies
      • Can instantly explode barrels in 1 shot

Incendiary Ammunition

  • Custom Bullets (continued)
    • Spitzer Ammo
      • Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.
      • Only for “modern” long ammo rifles such as the Lebel or Mosin Nagant
      • Makes a distinct cracking sound as the bullets fly by
      • Has a brighter muzzle flash
    • Explosive Ammo
      • This bullet contains a small charge that bursts on impact, scattering shrapnel over an area--the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage, but a well-aimed shot can tear apart your enemies.
      • Reduces the amount of ammo you can carry
      • AoE damage cannot one hit kill
      • Very effective at breaking doors and window shutters
  • Custom Shotgun Shells
    • Flechette Ammo
      • This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces but can saturate an area and cause bleeding damage.
      • Extends shotgun range by 50%
    • Penny Shot
      • Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance.
      • Way less individual pellets but the individual pellets deal increased damage
      • (Crytek plz let me resupply this at a cash register)
    • Slug Ammo
      • Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot.
    • Less accurate hipfiring than rifles
      • Longer damage retention over distance but not longer range headshots
    • Starshell Ammo
      • A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.
      • Very similar to flare pistol, having the same damage, same range and same light
    • Dragonbreath Ammo
      • This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.
      • Less damage, but has a strong burn charcoal effect
      • Cannot burn dead hunter bodies

Dragonbreath Ammunition

  • Custom Crossbow Bolts
    • Crossbows no longer have separate variants such as how there was a separate Explosive/Shotbolt. They just choose ammo instead.
    • Being able to swap between custom and regular bolts makes crossbows much more versatile.
    • Poison Bolt Ammo
      • This compact bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.
      • Leaves a small poison field that lasts 90 seconds
      • Can kill crows silently
    • Explosive Bolt Ammo
      • A highly volatile and explosive bolt.
      • Same as existing Explosive Crossbow
    • Shotbolt Ammo
      • Modified, multi-purpose bolts tipped with shotgun shells that detonate on impact.
      • Same as existing Shotbolt Crossbow
    • Chaos Bolt Ammo
      • A compact bolt that emulates the sound of a gunfight just like a Chaos Bomb.
      • Shorter range
      • Lasts half the duration of a normal Chaos Bomb
      • Deals similar damage as a Chaos Bomb if it hits a player which is basically nothing
    • Choke Bolt ammo
      • A Choke Bomb in the form of a compact crossbow bolt. Shorter lifespan and smaller range. Can be used offensively or defensively.
      • Effectively kills immolators as with the normal Choke Bomb
      • Gas cloud lasts 90 seconds
  • Map Changes
    • During foggy and night maps, there is now a chance the generators will already be running when the mission starts.

Brickworks has a new hole upstairs facing towards the train tracks

Brinery has a small box on the first roof to help reach the top roof

Metal gate added to Chapel graveyard stairs boss entrance

New building added to the graveyard where the small shed used to be which has a ladder and entrance into the underground area

Goddard ladder added to reach roof of one of the side buildings

Lawson Station has a new roof access ladder of the smaller building

Salter’s Pork north side ladder entrance to roof added outside the compound wall

  • Decoy and Chaos Bomb Buffs
    • Significantly reduced the impact noise tied to the Decoys (standard and blankfire) increasing their viability in close combat encounters.
    • Increased the throwing distance of Decoys to improve their usefulness in providing distractions.
    • Significantly reduced the audible distance for the chaos bomb fuse. This change increases the chances of confusing other players during close to medium distance encounters.
  • Hand crossbow are now a small slot weapon, previously a medium slot.
    • With this change to the hand crossbow as well as the addition of the new tactical ammo types such as the choke, chaos, and poison, we want to encourage its use as a more versatile tool in the players Arsenal.
    • Cannot be dual wielded.
  • Improvements made to the chaining of duster melee attacks to feel more responsive.
  • Slightly increased Stamina cost for normal Knife attacks (normal is slash that can cut wire, heavy is stab)
  • Concertina Improvements
    • Significantly improved the hit registration of wires making it more consistent when shooting through the concertina wire mesh.
      • This means it will no longer be possible to use the mesh as a reliable shield. They will still provide cover, however there is a much higher risk of getting hit.
      • This also means it will no longer be possible to block choke bombs with the wire meshes ensuring that you cannot set a down Hunter on fire and then throw a concertina bomb on top to prevent them from being extinguished
    • Individual wires on the concertina can now be destroyed from hits with long, FMJ and Nitro bullets
    • Wires can no longer be destroyed with blunt or stab attacks (dusters, fists, Hammers, but stocks, bayonets). You now need to cut the wire.
    • Slashing Attacks vary in effectiveness when it comes to cutting the concertina wire.
      • Heavy Knives destroy several wires with a single attack.
      • Wood Axe, Machete, Shovel (normal attacks), Talon variants and the Romero 77 Hatchet can destroy substantial amounts of wire with a single melee attack, allowing players to clear a concertina in no time.
      • Slash attacks from the standard Knife as well as from Throwing Knives and the Pax Claw now need multiple attacks to break a single piece of wire.
    • Concertina wire still breaks piece by piece as normal if the player becomes entangled in it.
  • Crank door changes
    • After cranking the door all the way open it will stay open until you hit or activate the crank to close it

Most of these now have a bigger window at head height to see through them very easily or throw stuff through

Some have no window at all to see or fight through

  • The animation for climbing the top or bottom of ladders is much faster now
  • Anti cheat improvements are one of the team’s main priorities
  • Performance and stutter fixes are available on a beta branch of Hunt that they are testing
  • Crossplay between consoles only will be possible
  • Trait Change
    • Ghoul trait cost lowered to 4 Upgrade Points (previously 7 points).
  • Trio Spawnpoints Change
    • Upon spawning as a trio, players will be arranged in a triangle formation instead of standing side-by-side, giving all players the chance to check out their team-mates before the match starts.
  • Changes to world loot
    • Hunting Towers
      • Added Special Ammo Box.
      • Added Sparks Sniper
      • Reduced chance of compact ammo Winfield variants
    • Added Winfield 1876 Centennial
    • Weapons
      • Replaced medium slot shotgun variants with their large slot counter parts.
      • Added Specter 1882
      • Added Nagant M1895 Silencer
      • Added Winfield 1887 Terminus
      • Added Winfield M1876 Centennial
    • Increased the number of loot envelopes that can potentially spawn.
  • Visual/UI Improvements
    • Ping times are now displayed for each region in the “Region Selection” window. (PC only)
    • Dark Sight Boost seconds gained from picking up bounty, looting hunters and investigating clues will now show up in the pick-up-ticker on the right side of the HUD.
    • The map screen will now indicate how many Hunt Dollars and Bloodbonds have been collected during your current mission.
    • More hints added to menu to help explain things to new players which can be toggled on with a help button at any time
    • General quality of life and visual improvements to the menus
    • Updated to include the custom ammo purchasing and equipping
    • Improvements made to the weapon detail quality in the 3D viewer. The smaller details should now appear in much higher quality.
    • Improved the Video Memory graphical options:
      • Added an option to select the Video Memory Target Usage.
      • The option has 3 values that can be picked: 70%, 80% or 90% (default 80%).
      • In case of stutterers, we would advise to attempt to reduce this option to 70% but please note this may lead to decreased quality.
    • Reworked the Video Memory usage indicator:
      • The full bar will display the amount of video memory physically available.
      • First bar shows the memory used by Hunt: Showdown.
      • Second bar shows the memory targeted by Hunt: Showdown which can still be used.
      • Third bar is the buffer between memory targeted by Hunt: Showdown and the overall budget.
      • Fourth bar is the video memory used by other systems on your machine (Discord, other software using video memory)
    • Some additional points to consider:
      • Reducing texture quality will reduce the video memory used by Hunt: Showdown.
      • Reducing the Render Resolution Scale will reduce the video memory used by Hunt: Showdown.
  • Notable Bug Fixes:
    • Jumping will no longer be silent when you traverse horizontally at the instant that you jump. This is to prevent exploits from occurring when attempting to quickly move around without making a sound, instead of just having the slight noise reduction as intended.
    • Fixed an issue where vaulting through a window with shutters would result in the shutters not opening as intended.
  • What is coming next?
    • New Map will release this year
    • New boss will be out very soon, more info in 28 days
    • Matchmaking improvements are being worked on
    • 2D mission replay is still being worked on, but no new info

Scrapbeak?...

Stream Link
Full Patch Notes

External link →
about 3 years ago - /u/NylesBlack - Direct link

Sorry you had to type so much! :)

Much appreciated! :)

about 3 years ago - /u/NylesBlack - Direct link

Originally posted by xDeathlike

Great update Dennis :)

Just one question: is the availability to switch ammo types on single shot weapons only a balance choice and/or a technical limitation? i.e. unloading and reloading a chain pistol would just not be reasonable in a combat situation or the animations for every weapon too much work. I think a lot of ammo will be very much meme for bullets (especially elemental damage bullets) and situational, combined with the need for special ammo.

Not sure if I would consider custom ammo on many weapons. For Single Shot it's awesome tho (had played a round of training with it yesterday). Really excited to play the test server later to maybe get my opinion changed :)

Btw: I really love the 1887 :)

It’s mainly a balance choice, but we would also need a lot more logic setup and animations to properly unload weapons with internal magazines to change types. Also, some weapons already make use of the X button to toggle weapon modes (like Aperture) and therefore would not allow for swapping ammo types.