over 2 years ago - Hunt: Showdown - Direct link

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0s yeah i think we have a bunch of gameplay
2s changes
3s uh we have to talk about so let's just
6s dive into it i think and uh starting
8s with the changes to the team details uh
10s screen after the games
12s i must say like i'm really amazed uh
14s just like i mean this being mostly a
16s service update has been like discussed
18s in the past right like um getting
20s stability back and getting performed
21s seven we still had a chance to put quite
23s a lot of gameplay stuff and i'm really
24s happy about all the level changes that
25s tom was presenting for level designers
27s and hopefully we can add a couple more
29s now in this part
30s yeah and there's some very exciting
32s stuff in there i can
33s absolutely absolutely i mean this is
35s mostly again also like thematically what
37s you can expect today is thematically
38s close to like the
40s the service nature of things so expect
42s lots of balancing lots of like
43s improvements uh rather than completing
45s new features
46s but that's what we announced before so
48s let's first talk about the team details
51s changes so just to recap the team
52s details that's the screen that you can
54s access at the end of a match to kind of
56s see what team consolations have been in
59s that last match of years like what's the
61s mmr ratings or was it a fair match or
63s not of the information that you can kind
65s of like take from that screen
67s but so far
68s we've only ever seen the information
70s next to each of the players that was
72s listed there in relation to yourself so
74s you couldn't really understand like how
76s this guy might have interacted for
77s example with one of your partners and
79s that's what we're adding to the screen
81s now to give you a better full picture or
83s closer to a full picture of what was
85s happening during the rounds in order to
86s make draw conclusions and kind of
88s replayed around a little bit in your
89s head and see like okay what is this guy
91s i had problems with or was this that guy
94s that killed me
95s so you can kind of like see the yeah the
97s missing pieces
99s and the yeah so uh
101s this also introduced some new uh color
104s for this so people can understand
106s exactly what you said so how it relates
108s to your partner how it relates to you
110s and everything is color coded now and
112s actually then is prepared a really
113s really cool scenario which we will go
116s through in a second
117s really cool i mean yeah it's like a very
119s specific gameplay scenario and then
121s after uh game detail screen and we will
123s be able to explain everything on that so
125s thank you for preparing that dennis as
127s well
128s we thought that maybe it's just better
130s to quickly run through an actual example
131s um um so
133s uh we'll have a look at it in a second
135s then part of that will also be that we
137s now have timestamps uh on the different
139s actions so you can kind of like better
140s remember okay what's this at minute 13
142s was it many minutes um
144s 45 like you will know from that um by
148s looking at the timestamps which will
149s appear if you just hover over each of
151s these items it will be really cool like
153s you can kind of recap the whole game in
154s your head that way and see what happened
156s when exactly but let's look at our uh
160s sorry uh i forgot the very important
162s icon
163s yeah the last one is we also added one
165s uh so we had one already for bounty
167s possession in there like so you could
169s see which player had a bounty uh in the
172s position but he didn't know whether to
173s actually made it out or not uh that's a
175s difference we've now added as well so
176s you can see who actually took the bounty
178s out in case you were still in the match
179s when that happened obviously because
180s everything in that list is only to the
182s point you leave the session yourself but
184s it can help you differentiate a little
186s bit who was a team that extracted who
187s was the team that maybe had the bounty
189s but then lost it along the way
191s sounds awesome so yeah let's look at our
193s scenario
195s our example that you
197s so created with me on this one for a bit
199s uh obviously so we have an example here
202s this is like a contract with two bosses
204s uh in that contract you've had uh one
206s duel players a and b a solo player c and
209s another solo player d
211s now what happened
212s so
213s a and b the duo they killed the bosses
216s and took the bounty so they run around
217s with four bounty tokens
219s now b of that team is being snapped by d
222s but gets revived without further
223s interaction so like
225s long range shot maybe um guys being
227s revived they move away the other guy the
230s sniper b cannot follow them no further
232s interactions between the two teams
234s however on the way out c also ambushes a
237s and b
238s kills them and takes two of the tokens
240s keep in mind with two bosses four tokens
242s as a solo he can only bring two tok like
244s tokens out of the mission so obviously
246s he takes what he can get leaving some
247s behind then c leaves the mission uh um
251s basically taking the bounty home without
253s encountering d so it's a very very basic
256s a very very um straightforward scenario
258s and let's have a look at what this would
260s look like afterwards in the team details
261s and the question is what happened to x
265s and how many apples he had yeah
269s so yeah this will become much clearer
272s but i think it's important to run
273s through this because you guys will need
274s some context as the screen usually is
277s only really readable to you based on
279s your own session experience so i have to
280s kind of build a little bit of a fake
282s session with your hands so we can talk
284s about it now in this particular case
285s what you see is this is the perspective
287s from player b
288s um
289s so his teammate player a you will now
291s have a marked in in the color blue so
294s kind of like to know that this is your
295s teammate this is also relevant because
297s on the right hand side you see how icons
300s with a blue background are now basically
302s or from the perspective of your teammate
304s so what happened in this particular
305s scenario here is is that
308s player b
309s got killed by player d
312s so that was the sniper in the beginning
313s he was then picked up probably like a
316s red scar revive of some sort he might
317s have died to ai before we don't know
319s that from the screen
320s and then later on
322s he was also downed and then killed by
326s player c who then took the bounty it
328s seems because he extracted with two
330s bounty tokens players see that this so
332s again you now have a better
334s understanding that like this guy here
336s actually downed your partner he killed
339s you there might have been some revives
341s going on there and he then took the
343s bounty and left so just gives you a bit
345s more detail give a bit more context and
347s we're gonna look at this now from
348s different angles as well yeah but just
350s to
351s explained again the blue color is always
354s related to your partner and the white
355s exactly as always yeah exactly so so
358s player c has downed your partner and has
360s killed you
362s so
362s what else expired like transpired there
364s we don't know but that's the key
366s information now now we look at this from
367s the perspective of player c that's the
369s killer like the one that that ambushed
370s so he sees basically the the duo and he
374s sees that
376s he
377s killed one of the duo so this is a new
378s variant of the skull icon you see little
380s headshot icon little little bullet
382s impact on the top there so whenever it's
384s affected that player that you see
386s in the list then it is um with a little
389s skull it can be blue if it was a
391s teammate for example or it can be white
392s if it was you the same for the deaf one
394s you see right underneath that
396s and if it's a normal icon the one that
398s you're familiar with because you see it
399s when your partner is down or you see it
401s on the map that is when someone did
403s something to your partner so it's
405s important to differentiate between these
407s two but obviously the tooltips we will
408s see in a second they'll put context to
410s it so what we see here is that uh play a
413s guard down player b got killed
416s and both of these guys had two tokens at
418s one point but since there isn't a little
420s extraction icon to decide they
422s apparently didn't make it out of the
423s mission
424s and then with player d there was no
426s interaction
428s and now looking from player d's
429s perspective again
430s he also had some interaction with player
433s b like he sniped him from a distance he
435s didn't have any interaction with player
437s a and both of those had like bounty
439s tokens but again they didn't make it out
441s but player c the one he didn't have any
442s interaction with um actually took the
445s bounty and extracted with it but they
447s didn't meet at all so rather
450s straightforward just gives you a bit
451s more information and we'll see that with
452s the tooltips now and i think in the next
454s one what actually means so like if you
456s if you take a look now at player c's
458s line um the blue one here is that
461s uh basically this hunter downed your
463s teammate and then you see the timestamp
464s and when exactly it happened
466s and then with the next one
468s you can see actually multiple events
470s here and this is something which is a
471s little bit of a bug at the moment
473s because normally if there's multiple
474s events you would see little yellow icon
477s on the bottom right corner um of each of
479s those just to denote that there's more
480s things that that occur there in case
482s there's multiple actions that wasn't in
484s the in this example where we took the
485s screenshots from but still you see he
487s kind of downed you at one point and then
488s he killed you a little bit later so
490s probably that guy got killed during the
491s revive or right after uh since it was so
493s close to one another and then the last
495s one here is the bounty
496s point so he kind of took two bounty
498s tokens here
499s and then he extracted with a bound a
501s little bit later down the line so again
503s just gives you a bit more context of
504s what's going on adding now the
506s information of the teammate into this as
507s the primary thing but also giving you a
509s bit more context to what happens with
511s the bounty in terms of possession and
512s extraction yeah exactly and uh
515s i saw that some people think this was
516s confusing it's because we looked at from
518s three different teams perspective but
520s when you have the two tips and when you
522s get used to it it's quite
523s straightforward and uh you get much more
526s information out of the game actually
527s than before so i think it's a great
529s change yeah so it was important to just
531s run through this example now because
532s people want to probably rewind a little
534s bit afterwards and just like take notice
535s and and dissect it but this will be so
537s clear the moment you will be on the
539s tester and actually try it out
540s yourselves it just adds more information
542s to the rules that you already have it
543s just refines a little bit more
545s and also please check on the the patch
548s notes then later on where you can see
550s this all written down a little bit more
551s in detail as well