over 2 years
ago -
Hunt: Showdown
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0s | yeah i think we have a bunch of gameplay |
---|---|
2s | changes |
3s | uh we have to talk about so let's just |
6s | dive into it i think and uh starting |
8s | with the changes to the team details uh |
10s | screen after the games |
12s | i must say like i'm really amazed uh |
14s | just like i mean this being mostly a |
16s | service update has been like discussed |
18s | in the past right like um getting |
20s | stability back and getting performed |
21s | seven we still had a chance to put quite |
23s | a lot of gameplay stuff and i'm really |
24s | happy about all the level changes that |
25s | tom was presenting for level designers |
27s | and hopefully we can add a couple more |
29s | now in this part |
30s | yeah and there's some very exciting |
32s | stuff in there i can |
33s | absolutely absolutely i mean this is |
35s | mostly again also like thematically what |
37s | you can expect today is thematically |
38s | close to like the |
40s | the service nature of things so expect |
42s | lots of balancing lots of like |
43s | improvements uh rather than completing |
45s | new features |
46s | but that's what we announced before so |
48s | let's first talk about the team details |
51s | changes so just to recap the team |
52s | details that's the screen that you can |
54s | access at the end of a match to kind of |
56s | see what team consolations have been in |
59s | that last match of years like what's the |
61s | mmr ratings or was it a fair match or |
63s | not of the information that you can kind |
65s | of like take from that screen |
67s | but so far |
68s | we've only ever seen the information |
70s | next to each of the players that was |
72s | listed there in relation to yourself so |
74s | you couldn't really understand like how |
76s | this guy might have interacted for |
77s | example with one of your partners and |
79s | that's what we're adding to the screen |
81s | now to give you a better full picture or |
83s | closer to a full picture of what was |
85s | happening during the rounds in order to |
86s | make draw conclusions and kind of |
88s | replayed around a little bit in your |
89s | head and see like okay what is this guy |
91s | i had problems with or was this that guy |
94s | that killed me |
95s | so you can kind of like see the yeah the |
97s | missing pieces |
99s | and the yeah so uh |
101s | this also introduced some new uh color |
104s | for this so people can understand |
106s | exactly what you said so how it relates |
108s | to your partner how it relates to you |
110s | and everything is color coded now and |
112s | actually then is prepared a really |
113s | really cool scenario which we will go |
116s | through in a second |
117s | really cool i mean yeah it's like a very |
119s | specific gameplay scenario and then |
121s | after uh game detail screen and we will |
123s | be able to explain everything on that so |
125s | thank you for preparing that dennis as |
127s | well |
128s | we thought that maybe it's just better |
130s | to quickly run through an actual example |
131s | um um so |
133s | uh we'll have a look at it in a second |
135s | then part of that will also be that we |
137s | now have timestamps uh on the different |
139s | actions so you can kind of like better |
140s | remember okay what's this at minute 13 |
142s | was it many minutes um |
144s | 45 like you will know from that um by |
148s | looking at the timestamps which will |
149s | appear if you just hover over each of |
151s | these items it will be really cool like |
153s | you can kind of recap the whole game in |
154s | your head that way and see what happened |
156s | when exactly but let's look at our uh |
160s | sorry uh i forgot the very important |
162s | icon |
163s | yeah the last one is we also added one |
165s | uh so we had one already for bounty |
167s | possession in there like so you could |
169s | see which player had a bounty uh in the |
172s | position but he didn't know whether to |
173s | actually made it out or not uh that's a |
175s | difference we've now added as well so |
176s | you can see who actually took the bounty |
178s | out in case you were still in the match |
179s | when that happened obviously because |
180s | everything in that list is only to the |
182s | point you leave the session yourself but |
184s | it can help you differentiate a little |
186s | bit who was a team that extracted who |
187s | was the team that maybe had the bounty |
189s | but then lost it along the way |
191s | sounds awesome so yeah let's look at our |
193s | scenario |
195s | our example that you |
197s | so created with me on this one for a bit |
199s | uh obviously so we have an example here |
202s | this is like a contract with two bosses |
204s | uh in that contract you've had uh one |
206s | duel players a and b a solo player c and |
209s | another solo player d |
211s | now what happened |
212s | so |
213s | a and b the duo they killed the bosses |
216s | and took the bounty so they run around |
217s | with four bounty tokens |
219s | now b of that team is being snapped by d |
222s | but gets revived without further |
223s | interaction so like |
225s | long range shot maybe um guys being |
227s | revived they move away the other guy the |
230s | sniper b cannot follow them no further |
232s | interactions between the two teams |
234s | however on the way out c also ambushes a |
237s | and b |
238s | kills them and takes two of the tokens |
240s | keep in mind with two bosses four tokens |
242s | as a solo he can only bring two tok like |
244s | tokens out of the mission so obviously |
246s | he takes what he can get leaving some |
247s | behind then c leaves the mission uh um |
251s | basically taking the bounty home without |
253s | encountering d so it's a very very basic |
256s | a very very um straightforward scenario |
258s | and let's have a look at what this would |
260s | look like afterwards in the team details |
261s | and the question is what happened to x |
265s | and how many apples he had yeah |
269s | so yeah this will become much clearer |
272s | but i think it's important to run |
273s | through this because you guys will need |
274s | some context as the screen usually is |
277s | only really readable to you based on |
279s | your own session experience so i have to |
280s | kind of build a little bit of a fake |
282s | session with your hands so we can talk |
284s | about it now in this particular case |
285s | what you see is this is the perspective |
287s | from player b |
288s | um |
289s | so his teammate player a you will now |
291s | have a marked in in the color blue so |
294s | kind of like to know that this is your |
295s | teammate this is also relevant because |
297s | on the right hand side you see how icons |
300s | with a blue background are now basically |
302s | or from the perspective of your teammate |
304s | so what happened in this particular |
305s | scenario here is is that |
308s | player b |
309s | got killed by player d |
312s | so that was the sniper in the beginning |
313s | he was then picked up probably like a |
316s | red scar revive of some sort he might |
317s | have died to ai before we don't know |
319s | that from the screen |
320s | and then later on |
322s | he was also downed and then killed by |
326s | player c who then took the bounty it |
328s | seems because he extracted with two |
330s | bounty tokens players see that this so |
332s | again you now have a better |
334s | understanding that like this guy here |
336s | actually downed your partner he killed |
339s | you there might have been some revives |
341s | going on there and he then took the |
343s | bounty and left so just gives you a bit |
345s | more detail give a bit more context and |
347s | we're gonna look at this now from |
348s | different angles as well yeah but just |
350s | to |
351s | explained again the blue color is always |
354s | related to your partner and the white |
355s | exactly as always yeah exactly so so |
358s | player c has downed your partner and has |
360s | killed you |
362s | so |
362s | what else expired like transpired there |
364s | we don't know but that's the key |
366s | information now now we look at this from |
367s | the perspective of player c that's the |
369s | killer like the one that that ambushed |
370s | so he sees basically the the duo and he |
374s | sees that |
376s | he |
377s | killed one of the duo so this is a new |
378s | variant of the skull icon you see little |
380s | headshot icon little little bullet |
382s | impact on the top there so whenever it's |
384s | affected that player that you see |
386s | in the list then it is um with a little |
389s | skull it can be blue if it was a |
391s | teammate for example or it can be white |
392s | if it was you the same for the deaf one |
394s | you see right underneath that |
396s | and if it's a normal icon the one that |
398s | you're familiar with because you see it |
399s | when your partner is down or you see it |
401s | on the map that is when someone did |
403s | something to your partner so it's |
405s | important to differentiate between these |
407s | two but obviously the tooltips we will |
408s | see in a second they'll put context to |
410s | it so what we see here is that uh play a |
413s | guard down player b got killed |
416s | and both of these guys had two tokens at |
418s | one point but since there isn't a little |
420s | extraction icon to decide they |
422s | apparently didn't make it out of the |
423s | mission |
424s | and then with player d there was no |
426s | interaction |
428s | and now looking from player d's |
429s | perspective again |
430s | he also had some interaction with player |
433s | b like he sniped him from a distance he |
435s | didn't have any interaction with player |
437s | a and both of those had like bounty |
439s | tokens but again they didn't make it out |
441s | but player c the one he didn't have any |
442s | interaction with um actually took the |
445s | bounty and extracted with it but they |
447s | didn't meet at all so rather |
450s | straightforward just gives you a bit |
451s | more information and we'll see that with |
452s | the tooltips now and i think in the next |
454s | one what actually means so like if you |
456s | if you take a look now at player c's |
458s | line um the blue one here is that |
461s | uh basically this hunter downed your |
463s | teammate and then you see the timestamp |
464s | and when exactly it happened |
466s | and then with the next one |
468s | you can see actually multiple events |
470s | here and this is something which is a |
471s | little bit of a bug at the moment |
473s | because normally if there's multiple |
474s | events you would see little yellow icon |
477s | on the bottom right corner um of each of |
479s | those just to denote that there's more |
480s | things that that occur there in case |
482s | there's multiple actions that wasn't in |
484s | the in this example where we took the |
485s | screenshots from but still you see he |
487s | kind of downed you at one point and then |
488s | he killed you a little bit later so |
490s | probably that guy got killed during the |
491s | revive or right after uh since it was so |
493s | close to one another and then the last |
495s | one here is the bounty |
496s | point so he kind of took two bounty |
498s | tokens here |
499s | and then he extracted with a bound a |
501s | little bit later down the line so again |
503s | just gives you a bit more context of |
504s | what's going on adding now the |
506s | information of the teammate into this as |
507s | the primary thing but also giving you a |
509s | bit more context to what happens with |
511s | the bounty in terms of possession and |
512s | extraction yeah exactly and uh |
515s | i saw that some people think this was |
516s | confusing it's because we looked at from |
518s | three different teams perspective but |
520s | when you have the two tips and when you |
522s | get used to it it's quite |
523s | straightforward and uh you get much more |
526s | information out of the game actually |
527s | than before so i think it's a great |
529s | change yeah so it was important to just |
531s | run through this example now because |
532s | people want to probably rewind a little |
534s | bit afterwards and just like take notice |
535s | and and dissect it but this will be so |
537s | clear the moment you will be on the |
539s | tester and actually try it out |
540s | yourselves it just adds more information |
542s | to the rules that you already have it |
543s | just refines a little bit more |
545s | and also please check on the the patch |
548s | notes then later on where you can see |
550s | this all written down a little bit more |
551s | in detail as well |