over 2 years
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Hunt: Showdown
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1s | [Music] |
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6s | um |
30s | um |
47s | [Music] |
54s | um |
78s | hmm |
90s | um |
115s | [Music] |
186s | [Music] |
191s | so |
202s | [Music] |
207s | um |
227s | hmm |
247s | [Music] |
255s | um |
279s | this |
283s | um |
307s | [Music] |
311s | um |
315s | [Music] |
387s | [Music] |
402s | [Music] |
407s | um |
423s | um |
448s | [Music] |
456s | [Music] |
478s | you |
491s | hmm |
508s | [Music] |
516s | [Music] |
587s | [Music] |
616s | ah |
627s | darkness |
635s | darkness |
638s | [Music] |
645s | [Music] |
654s | darkness |
676s | [Music] |
683s | two |
684s | [Music] |
693s | see |
695s | [Music] |
706s | oh |
726s | the same |
729s | [Music] |
740s | in |
748s | darkness |
752s | [Music] |
762s | okay |
764s | [Music] |
782s | hey everyone and welcome to yet another |
785s | developer update live stream this is |
787s | going to be slightly different than the |
788s | previous one and i'm here with the |
791s | lovely rick our senior community manager |
793s | hey rick how are you hey everybody i'm |
796s | doing pretty good thanks it's good to be |
797s | here today |
799s | we have a yeah like you said something a |
801s | little bit different uh a nice stream |
803s | for you today but uh it's not going to |
805s | follow the usual pattern that we do |
808s | yes |
809s | so basically it's our community team |
811s | here so representing our community team |
813s | obviously we have more members and |
815s | obviously devs are helping us as well |
818s | but we'll be the main people today |
820s | talking you through all the cool stuff |
822s | coming to hunt and uh since you guys all |
824s | seen this cool new trailer uh we have |
826s | been teasing you on social media for a |
828s | few weeks now or days uh this is called |
831s | the beauty of hunt and it's just an |
832s | awesome little trailer showing off |
835s | the beauty of hunt so let us know what |
837s | do you find beautiful and fun in the |
839s | comments below and uh yeah i hope you |
842s | liked it and the song as well it was |
843s | really cool i think rick couldn't hear |
845s | it uh because |
846s | i know it's fine i unmuted so because i |
849s | wanted i've seen it already of course |
850s | but i want to watch it along with |
852s | everybody else and yeah still is blown |
854s | away you know huge shout out to our |
856s | creative service team for um for |
858s | creating that again i mean their work's |
860s | just been phenomenal over the last few |
862s | years as i'm sure everyone will agree |
864s | um so |
866s | huge shout out to you guys and yeah |
867s | we'll have it up a bit later on today as |
869s | well |
870s | that you can i'll have a look at it |
871s | again and listen to that song on repeat |
874s | yeah why wouldn't you |
875s | exactly so make sure to check back like |
877s | on our socials like after the stream and |
879s | uh you'll be able to see it again in a |
881s | glorious 4k so no uh no lower quality |
885s | except if you're on twitter because then |
887s | it's lower but on youtube and facebook |
889s | you can watch it in full resolution but |
891s | exactly we shouldn't take more time off |
894s | talking and uh uh we should get down |
896s | into it |
897s | exactly so uh yeah as i mentioned in the |
900s | beginning today we will have a developer |
902s | update stream and uh this will be |
904s | slightly different because we're gonna |
907s | look slightly into the future uh on the |
910s | near future and what's coming to hunt |
912s | and uh yeah |
914s | yeah so normally like with the dead |
916s | streams we normally have them very patch |
918s | focused um you know we kind of go into |
920s | in depth on specific details of every |
922s | page that we release and we're kind of |
924s | thinking maybe something to do a little |
925s | bit uh do something a little bit |
927s | different this year um and we want to |
929s | try and |
930s | do dev streams are a bit more focused on |
932s | the actual development process with hunt |
934s | and what's actually coming uh for the |
936s | rest of this year so this is going to be |
938s | the first in a series of these streams |
940s | right at this point in time we're just |
941s | guys we're just going to give you guys |
943s | an overview of what's going to be coming |
944s | like over the next six months just some |
946s | highlights not not |
948s | every little thing but just a couple of |
950s | things that you guys can kind of look |
951s | forward to |
952s | um and then as we get closer to these uh |
956s | these new uh things coming out we'll |
958s | have other developer live streams that |
960s | will go in depth with the departments |
962s | that actually created them so we like i |
964s | said we want to do a bit more of a focus |
966s | on the development aspect of things keep |
969s | you guys a little bit more and be a lot |
970s | more transparent with what's going on |
972s | and |
973s | so this time around like we said we're |
974s | just going to go into updates as to |
976s | what's what you guys can expect um so |
978s | it's just us for today um so all the |
981s | devs can relax dennis can take it easy |
983s | for the evening and for somebody who |
984s | said dennis for one somebody wants |
986s | dennis proof of life he is alive he's |
988s | just very very busy so um but yeah so |
991s | yeah with that i guess we can kind of |
993s | get onto it and kind of get it yeah the |
995s | last thing uh i wanted to add to what |
997s | rick said is uh as you guys know we |
999s | already promised that we'll have a blog |
1000s | and video released uh on this topic |
1003s | basically which will happen it's already |
1005s | in the works it will come actually very |
1007s | soon but we also wanted to do a stream |
1009s | to talk to you guys even earlier than |
1011s | that because i know you guys have been |
1013s | waiting for that so |
1014s | here we go and uh yes uh |
1017s | i just wanted to outline what we gonna |
1019s | be talking about today |
1021s | uh the topics at least so obviously |
1023s | update 1.08 right now on the test |
1026s | servers we'll go through the highlights |
1028s | of the update |
1029s | uh then we'll have a very important |
1031s | topic uh related to the service side |
1033s | work of funds that we've been working on |
1036s | uh an upcoming event we will briefly |
1040s | mention we cannot give out all the |
1041s | details just yet but |
1043s | yeah just to talk to you guys about it a |
1045s | bit uh the early plans for our q2 of |
1048s | this year |
1049s | and also with that the mid-term |
1052s | highlights so uh mid end of q2 as well |
1056s | as early q3 a bit so you guys will get |
1059s | an info on a lot of things this stream |
1060s | these are just highlights as rick |
1062s | mentioned not like every single thing we |
1064s | are releasing but we wanted to keep you |
1066s | guys in the loop more and let you know |
1067s | what is coming to the game |
1069s | yeah we're still working on the more |
1071s | detailed plans of what's going to be |
1072s | coming from update to update but we at |
1074s | least wanted to give you guys a little |
1076s | bit of insight as to what is actually |
1077s | coming up ahead for the next few months |
1080s | so |
1081s | i think the first thing |
1082s | is update 1.8 so pence you mentioned |
1086s | it's already on the test server |
1088s | so |
1089s | everybody |
1090s | get on the test server we really this |
1092s | test is very very important to us for a |
1094s | couple of reasons okay so first off as |
1096s | you can see you know we're doing a bit |
1097s | of focus on the service improvements so |
1100s | um this is coming down to like client |
1103s | side and server side fixes |
1105s | we |
1106s | you know we basically just we we |
1108s | understand that there's a lot going on |
1110s | um there's people who've been having |
1112s | problems since update 1.7 so |
1114s | we're basically the next couple of |
1116s | months we're going to be laying the |
1118s | groundwork for the future |
1119s | so |
1120s | with this update at one point in |
1122s | particular we've added two things from |
1124s | both uh well i won't say two things but |
1126s | with a couple of things both from the |
1127s | server side and the client side that is |
1129s | hopefully going to help uh improve |
1132s | uh performance for some of you yeah and |
1135s | uh yeah just just wanted to say that |
1137s | we'll go into detail on both of those in |
1140s | a bit but uh first we just wanted to |
1142s | highlight that that this patch uh |
1144s | obviously we still have a lot of cool |
1146s | stuff in it but it is more focused on |
1148s | the service side as well compared to the |
1150s | usual one point |
1152s | for 1.5 1.6 updates so yeah |
1156s | yeah |
1156s | yeah normally our big updates the the |
1159s | one point whatever they normally come |
1161s | our very content driven updates and this |
1163s | time around we really felt that we |
1165s | needed to put a focus on the actual |
1167s | service side of things so that's why |
1169s | you'll notice um |
1170s | it you notice that most of this is |
1173s | just about the around the server and |
1175s | client-side |
1176s | improvements |
1177s | yeah and then in a few slides we'll come |
1179s | back to these in more detail but uh |
1181s | first we wanted to show you all the |
1182s | other stuff in the update because this |
1184s | is a bigger topic so we will uh |
1187s | have some separate slides for both the |
1188s | service side and the client side uh |
1190s | changes as well |
1191s | so |
1193s | it's a big topic i think |
1195s | yes so |
1197s | one big big point of and and it was |
1200s | something i saw pop-up a lot on the chat |
1202s | while you guys were waiting for us to |
1204s | join |
1205s | cane changes |
1207s | so |
1208s | you guys have been asking for this for |
1210s | quite a while and believe me when i say |
1213s | we have heard your feedback okay um we |
1216s | we understood |
1218s | you know we we this is the i think the |
1220s | second change we actually made overall |
1222s | to kane because |
1223s | based on the feedback that you guys have |
1225s | given us |
1226s | and we do understand that kane was able |
1229s | to hide a little bit too well so |
1233s | we are bringing some changes with 1.8 |
1235s | and the changes to kane are |
1237s | currently |
1238s | on the test server so if you want to go |
1241s | and see and give us feedback and make |
1243s | sure that it actually is |
1245s | working um the way we want it to now |
1248s | make sure you go into the test server um |
1251s | but on top of this we're also going to |
1252s | be keeping in mind |
1254s | what's happened with kane when we're |
1255s | going forward with our our new skins um |
1259s | and on top of that as well we're also |
1261s | looking at uh some of the previous skins |
1263s | to see if there is anything that we can |
1265s | do in the same regard if there are any |
1266s | that have |
1267s | anything similar and we'll get to the |
1269s | pictures in a second um and yeah so |
1273s | that's the main point we guys we very |
1275s | much we have listened to your feedback |
1276s | so thank you very much for being vocal |
1278s | about things like this this is this |
1280s | helps us a lot the more we hear from you |
1283s | the better we can act on stuff so we |
1286s | have |
1286s | sorry it has taken so long but |
1289s | these things do take a little bit of |
1290s | time um but yeah again make sure to go |
1293s | on the test servers it is there now so |
1296s | please please go on download it unfor it |
1299s | is a full download keep that in mind but |
1302s | it's very important that you guys test |
1303s | it out first yeah and since everyone has |
1305s | been asking for pictures of course we |
1307s | have some pictures for you so |
1309s | let's just take a look so this will be |
1311s | the before the changes came that you are |
1313s | all familiar with so if you can even see |
1316s | him on the screen |
1317s | but yeah and then |
1321s | and then here is the new one uh as you |
1324s | guys can see it's uh |
1325s | it's quite a bit of change to him |
1327s | actually so uh |
1329s | it's more of a skin colored skin less |
1331s | dirt so less blending into the |
1332s | environment also the white parts are a |
1335s | bit more highlighted so i i think |
1337s | overall you guys will be pretty happy |
1339s | with it but as rick mentioned please |
1340s | also test it out on the test server and |
1342s | if you have any more feedback let us |
1343s | know how you feel about it |
1345s | yes definitely it's uh and we have a |
1348s | guest with us here um so yeah definitely |
1351s | it's look it's really really important |
1352s | to us that we get your feedback on this |
1354s | so by all means make sure um the main |
1356s | thing from the art design side of it was |
1359s | that we wanted to ensure that kane |
1360s | didn't blend in with the environment as |
1362s | well but obviously still not take too |
1364s | much from the aesthetic that he has so |
1367s | like pencil mentioned you can see the |
1368s | skin tone is kind of adjusted it's a lot |
1370s | more skin like uh less dirt um so yeah |
1374s | we think it's we think it's a really |
1376s | good step our team are happy with the |
1378s | you know so um |
1380s | get in there check it out let us know |
1383s | yeah and i actually have an example in |
1385s | game as well because obviously the time |
1387s | of days matter a lot and how the light |
1389s | uh reflects on the hunters so uh here |
1392s | you can see it in i think it's the |
1393s | natural time of day uh where oh he has a |
1397s | creepy face but uh yeah so on the left |
1399s | side you can see how it is uh in 1.8 |
1402s | after the changes and how it was before |
1404s | so yeah again you can see way more skin |
1407s | the white parts are more highlighted uh |
1409s | and he's just more visible overall so i |
1412s | i think me personally i'm very happy |
1413s | with the changes but yeah let us know |
1416s | how you guys feel as well |
1418s | again it's it the best thing to do is go |
1420s | and actually check it out you test it |
1421s | out with your friends uh or you know |
1424s | even against enemies um up on the test |
1426s | server you should be able to be able to |
1428s | access it so that is the best way for us |
1430s | to know if this is different so um yes |
1434s | please please jump on the test server |
1437s | download it now while you're watching us |
1439s | and uh actually this is not the only |
1441s | change related characters we have in |
1443s | this update uh i think we mentioned |
1446s | late last year on just on social media |
1449s | that we are in the process of reworking |
1452s | a lot of old legendary hunters in the |
1454s | first person camera view so what you see |
1457s | when you're playing as them and with |
1459s | this update they are here |
1461s | so uh the older legendaries will be |
1463s | consistent with all the newer ones since |
1466s | then and |
1467s | it's it's 13 hunters in total revered uh |
1470s | with this update |
1472s | so uh rick uh here's the list for you |
1475s | yeah okay so basically we'll just just |
1478s | explain a little bit what we've done |
1479s | here is the |
1480s | we wanted to all of the newer hunters |
1482s | and anything in the last year so they |
1484s | had very specific first-person views so |
1487s | when you're holding the weapon they have |
1488s | very specific things their arms sleeves |
1490s | and everything like that they they fit |
1492s | the characters so this is something that |
1494s | um we have fixed on the 13 that are |
1497s | mentioned here so bone doctor blackhole |
1499s | lerona's hair mountain man marshall |
1500s | ripper knight acolyte knight seer |
1502s | researcher ronan reverend red shirt |
1504s | sheriff harden and the rat |
1505s | can't believe i got a lot without making |
1507s | a mistake um |
1509s | yeah so we have |
1512s | finished these off so now |
1514s | they these hunters previously had some |
1517s | different tier three uh arms and hands |
1520s | and everything like that so |
1522s | um yeah we just again |
1524s | it's more of a like i said it's a |
1526s | consistency pass with the art team the |
1527s | animations and everything like that so |
1529s | this is something that we're bringing in |
1531s | and i think |
1532s | we have a couple of |
1534s | uh things to show yeah we have two |
1536s | examples because we didn't want to |
1537s | reveal all |
1538s | but also just as a small note that also |
1541s | some of these hunters like the hands and |
1543s | stuff have been slightly revoked in |
1544s | third person as well but those are more |
1546s | minor changes so you may see that like |
1549s | that tattoo is different or something |
1550s | like that on a few hunters but uh the |
1552s | biggest difference in first person when |
1554s | you are playing as them and they as rick |
1556s | mentioned let's see |
1558s | uh |
1558s | an example with black coat |
1560s | so |
1561s | the first image how he was before this |
1564s | update or is right now on live |
1566s | uh as you can see his hand is basically |
1568s | just a tier three hunter hand |
1571s | and uh and you can see his code yeah i |
1574s | mean all the hunters are cool but you |
1576s | can't see his coat and uh |
1578s | you wouldn't know that it's uh the black |
1580s | coat |
1580s | but now |
1583s | there he is |
1584s | so updated his tattoos you can see the |
1587s | the ring and the more tattoos on the |
1589s | fingers and the sleeve as well so now |
1591s | you can actually tell it's the black |
1593s | hole |
1594s | exactly i think it's very cool and uh it |
1596s | will give more immersion with playing as |
1598s | the legendary hunter as well |
1600s | for all the roleplaying people out there |
1602s | so |
1603s | yes very cool |
1607s | researcher yeah |
1609s | so again this is the old |
1611s | one and |
1614s | i think we've all seen those arms on |
1616s | somebody else before anyway so |
1619s | and a new one so you can see his watch |
1621s | uh his shirt and everything so |
1625s | yeah it's definitely a lot more fitting |
1627s | to what you actually see you know um |
1630s | so you know like again i do shout outs |
1633s | in this you know shout out to the art |
1634s | guys animation guys for getting all this |
1637s | um sorted on the older hunters you know |
1640s | it's something that's popped up from |
1641s | time to time it but |
1644s | just it makes things look that little |
1646s | bit better you know |
1647s | so |
1649s | huge shout out to those guys so yeah but |
1651s | guys if you see the rest of them they're |
1653s | all on test server i'm going to be |
1654s | saying that a lot this stream just to |
1657s | warn you on heads up so should get a b |
1659s | get a command for you know test yes it's |
1662s | on the test server right now so |
1664s | but yeah so it's a really nice touch um |
1666s | and like we said 13 more um so yeah |
1669s | that's 30 total yeah so 13 and 12. yes |
1672s | not 13 more apparently i can't count |
1675s | so yeah just check them all out i think |
1677s | it's a lot of fun and |
1678s | it's actually a cool change overall so |
1681s | yeah let us know how you like these but |
1683s | i i can't imagine uh anyone saying they |
1686s | don't like these changes so i'm really |
1688s | happy to see them weird yeah yeah |
1691s | now let's see another thing that uh is |
1694s | basically finalizing a whole |
1697s | content pack in the game which is the |
1699s | new tier 2 lobby animations |
1702s | yep so we previously have added the |
1705s | legendary then some of the tier 1 and |
1707s | tier 3 lobby animations and our eye team |
1710s | and the guys have been working on it for |
1712s | quite a while on the animation team so |
1714s | we decided to |
1715s | finish it off so we've added some new |
1718s | animations for the tier 2 hunters so now |
1719s | it basically just finishes off the whole |
1721s | set completely so |
1723s | the the whole point of this is like we |
1725s | wanted to have the home screen just be a |
1728s | little bit more |
1729s | active uh a little bit less static that |
1731s | you're just looking at a page that |
1733s | nothing happens on and we wanted to just |
1734s | spruce it up and give it a bit something |
1736s | interesting you know um so that's what |
1740s | the animations were for as whole and |
1742s | yeah we just wanted to finish it off so |
1744s | we've added some new ones you can go and |
1745s | check him out on the test server |
1748s | um um and now it means that uh every |
1751s | hunter in the uh roster now has one of |
1754s | these animations so we hope you like |
1756s | them |
1757s | exactly and uh we actually have a small |
1759s | video to show some of it off uh the |
1761s | video will show the progression uh with |
1762s | same weapons from tier one to tier three |
1765s | and at the end obviously the signature |
1766s | moves for all not all like some of the |
1769s | legendary hunters because it's just a |
1770s | cool little video but yeah uh let's take |
1772s | a look together |
1784s | [Music] |
1788s | um |
1796s | um |
1807s | [Music] |
1810s | so |
1817s | [Music] |
1831s | oh |
1837s | yeah that was it so |
1839s | as you guys could see there's a cool |
1840s | little progression between tier one and |
1842s | tier three uh with all the weapons in |
1844s | game so uh check them out it's really |
1846s | cool to see how like the better hunters |
1849s | also like do cooler moves with the |
1851s | weapons i think so it's a lot of fun |
1853s | yeah it's really awesome |
1855s | but yeah so just look we know it's a |
1857s | little thing um we know that some people |
1859s | probably aren't so bothered what we |
1861s | think they're pretty cool we think it |
1863s | does a lot for the lobby screen and the |
1864s | roster screen so yeah there they are |
1867s | yeah and uh again let's just shout out |
1869s | that animation team because they did a |
1871s | great work on this so uh absolutely |
1874s | awesome |
1875s | so yeah well next uh the next topic |
1878s | anyway so as uh anyone who has actually |
1881s | checked out the test server go play test |
1883s | server um |
1885s | uh or you know maybe you've had a quick |
1887s | look at the patch notes you may have |
1889s | noticed a couple of new additions so |
1893s | yeah |
1894s | so there are two new weapons and two new |
1897s | variants coming |
1899s | and we have |
1901s | them currently available on the servers |
1904s | now who |
1905s | thought such a shocker that i said that |
1907s | you know i thought i was going to think |
1908s | that |
1909s | so the thing with these weapons we want |
1911s | to kind of be very very clear on they |
1913s | are not coming to |
1916s | live with 1.8 so yes they are part of |
1919s | the test aspect of 1.8 but you are not |
1922s | going to see them come with the release |
1924s | of 1.8 we have other plans for the west |
1929s | we're not going to go into details on it |
1931s | just yet |
1933s | um but |
1935s | we do need to test them |
1937s | before they are introduced and that is |
1939s | why we've put them on the test server uh |
1941s | at right now |
1943s | we need to make sure that we get as many |
1945s | people on a test and testing out these |
1947s | weapons so that we can get the required |
1949s | data we need to be able to ensure that |
1951s | we can balance these effectively before |
1953s | they come to |
1955s | um the live servers |
1956s | and as i said |
1958s | they won't be available with 1.8 on live |
1962s | so if you want to try them out now best |
1964s | place to do it is on the test |
1967s | yeah it's a lot of suspense around these |
1969s | i didn't even mention the names of them |
1971s | on the slide because uh go there and |
1973s | check it out for yourself it's exciting |
1975s | and they will still come pretty soon but |
1978s | not with one point |
1979s | but not with 1.8 and yeah we are i'm not |
1982s | going to lie we are purposely not |
1983s | putting the names here because we want |
1985s | you to go and find out for yourself it's |
1987s | not |
1988s | it's a clever ploy to try and get you to |
1989s | play the test server but in general no |
1992s | we do like we said we do actually need |
1993s | as many tests as we can on this time |
1995s | around just we need that input we need |
1998s | that feedback we need that data so |
2000s | please |
2001s | server yeah so test uh make sure to test |
2004s | the weapons out and let us know how you |
2005s | like them uh we really need all the |
2007s | feedback regarding these because |
2009s | obviously it's it's a big addition to |
2011s | the game and we have to know how you |
2013s | guys like it |
2014s | i may have inadvertently started a |
2016s | drinking game with the whole every time |
2018s | i say test server someone takes a shot |
2020s | because if someone has done so far |
2021s | they're probably dead |
2023s | yeah |
2024s | yeah i've done that in like 20 minutes |
2025s | yeah |
2026s | yeah |
2028s | okay so okay so let's move on |
2030s | we'll have before we move on we'll have |
2032s | a more in-depth dive into |
2034s | those |
2035s | uh new weapons and new variants uh in |
2038s | another dev stream so keep an eye out |
2039s | for that um but |
2041s | um test server yeah that's sure |
2044s | yeah uh that's two more shots so uh |
2047s | with 1.8 we do have a lot of level |
2050s | changes uh we uh collected a few bigger |
2053s | ones for you guys uh from four different |
2056s | compounds and uh unfortunately uh we did |
2059s | want to have a level uh designer on |
2061s | stream but they got you know |
2063s | unfortunately this week so |
2065s | shout out to tom yeah apparently sick |
2067s | everyone wish tom get well you miss you |
2069s | dude |
2070s | i'm sorry you couldn't be on |
2073s | talk us through the |
2075s | the awesomeness that your team has done |
2076s | um we will try and do our best to to |
2079s | showcase it as best as we can um |
2082s | obviously we're definitely not going to |
2083s | be able to do as good a job as the level |
2084s | designers to tell us um but again get |
2087s | well tom |
2088s | um and |
2089s | please don't hate us |
2091s | so |
2092s | yeah but we do have cool pictures to |
2094s | show you guys and the the changes are |
2096s | very nice so uh i i don't think there |
2098s | will be a program so let's start off |
2100s | with the reeves quarry which is uh the |
2102s | first area that uh had a smaller art |
2105s | pass overall uh we added some more |
2108s | details to uh the whole area on the |
2111s | rocks and the |
2112s | around them uh we also removed some |
2114s | trees |
2115s | and create a better line of sights yeah |
2118s | so this is the old one |
2120s | yeah i just wanted to uh sum it up so |
2123s | yeah so this is how it was on live and |
2125s | uh |
2127s | yeah as i mentioned for in this example |
2129s | we remove some trees uh |
2132s | and uh yeah it creates a better line of |
2135s | sight in that area with the little rocky |
2138s | part in the middle |
2141s | nice nice freaking kids a bit a bit more |
2144s | line of sight |
2146s | yeah there's the second example which is |
2148s | also a similar change |
2152s | so uh there's like this uh huge block of |
2155s | trees and the big rock in the middle now |
2157s | it has been slightly replaced with like |
2158s | a smaller |
2160s | yeah and and what we got from level is |
2162s | that we the rule of these streams is the |
2164s | trees |
2165s | the removal of these trees is to give a |
2167s | better line of sight towards the boss |
2169s | building itself |
2170s | so |
2172s | yeah this is for anyone that is |
2174s | interested in the reasoning behind it so |
2176s | um |
2176s | you know go in check it out let us know |
2178s | what you think |
2180s | yeah it will probably give some options |
2182s | for other play styles then you're used |
2184s | to on uh the cell |
2186s | so just let us know how you like it as |
2188s | well yeah so this is uh |
2190s | the main road like the old version |
2193s | towards the uh supply |
2195s | wagon and this is the new one so the big |
2197s | change is on the right side of the image |
2200s | yeah |
2201s | which is |
2202s | taking out a big chunk of the trees and |
2204s | kind of relying a little bit more on on |
2206s | the rocks |
2207s | and that so it looks it's pretty clean |
2210s | i have to say |
2212s | yeah |
2213s | and there also has been like smaller art |
2215s | passes so if you guys look at the logs |
2217s | on the floor and the smaller ss they |
2219s | have been updated in some cases as well |
2222s | and and obviously it's it's hard for |
2223s | images still images to do it justice you |
2226s | know so |
2227s | um it's it's definitely something you |
2228s | guys want to go in and actually try out |
2230s | for yourselves |
2232s | [Music] |
2234s | yeah so there's another example at the |
2236s | little uh river |
2238s | or behind the river i think this is like |
2240s | the same rock that we looked at before |
2242s | but like from a back angle |
2245s | so this way you can see the whole size |
2248s | side of it |
2254s | i think this will make a nice difference |
2256s | to to the area so you know |
2258s | but everyone can go and check it out for |
2260s | themselves and see what they think |
2263s | yeah uh |
2264s | the second uh area that got the bigger |
2266s | changes is the lower the south so we are |
2268s | still on the cell |
2270s | and |
2271s | here the main focus was also like an |
2273s | overall art pass |
2275s | and also |
2277s | working on the train tracks uh to uh |
2280s | let's just me read what they said to |
2282s | make them fit visually better |
2285s | and this is like a continuous work that |
2287s | they are still working in and this is |
2288s | still in progress so this will also |
2290s | change in the future uh on the picture |
2293s | what you see now is how currently it is |
2295s | uh |
2296s | obviously at the train part when you're |
2298s | entering lower the saw |
2300s | and uh |
2301s | here you can more uh see uh some changes |
2304s | on the art style like how the grass has |
2306s | been changed uh the rock of obviously |
2308s | the big mountains are not big but like |
2310s | the rocky side uh has been removed as |
2313s | well and uh |
2316s | other smaller changes like the location |
2318s | of the lamp |
2320s | and |
2321s | there's actually a little bit of a |
2323s | rework to touch up overall you know |
2327s | exactly and uh so this is also basically |
2329s | the same area but from a further angle |
2333s | when you are entering from the reverse |
2334s | side |
2338s | here you can |
2339s | see the changes again so a bit more |
2342s | aside from the sas station overall |
2345s | uh |
2346s | and the |
2347s | last site from the train side actually |
2349s | so it has been changed up a bit |
2352s | yeah it just feels a bit cleaner really |
2354s | kind of the best way to describe it i |
2355s | just did it yeah |
2356s | the area up a lot more |
2359s | then the uh third image from this uh |
2361s | obviously this again the train station |
2363s | but from |
2364s | uh behind the train station i i suppose |
2367s | so |
2369s | uh you can see that it it has been |
2371s | changed a lot as well actually like the |
2374s | there like there's a new uh |
2376s | car |
2377s | yeah exactly a new cart and also like a |
2379s | little fence on the side |
2382s | so |
2383s | uh and it just looks nicer in my opinion |
2386s | to be honest like |
2387s | so yeah |
2388s | but i said the level design guys would |
2390s | definitely be able to do these fireball |
2391s | justice that we can but we just wanted |
2393s | to make sure that we gave you guys a |
2394s | little look at it for you know in case |
2396s | you did it it sparks your interest in |
2398s | going to the test server trying it out |
2400s | you know |
2402s | yeah so these were the main highlights |
2404s | for the sal but we have changes on the |
2406s | other maps too uh |
2408s | first of all cyprus huts before we go on |
2411s | though actually pence if you don't mind |
2413s | sorry somebody mentioned something and i |
2415s | just want to touch on it before we go |
2417s | any further and i think if i'm correct |
2420s | uh somebody mentioned something about um |
2424s | the spawn point at moses and the frame |
2427s | if i'm correct that we did something |
2429s | with that spawn point bear with me for a |
2431s | second |
2432s | uh yes so we with the spawn point at |
2435s | moses we've actually made some |
2436s | improvements to it so it's not been |
2438s | removed entirely but we have made the |
2441s | spawn now closer to the rocks so that |
2443s | the moment you start you actually have |
2445s | initial cover from the get-go um so just |
2449s | for somebody who asked me about the |
2450s | spawn point moses that is just |
2453s | uh that is the answer for you we have |
2454s | updated that with um the uh with updates |
2458s | so yes |
2460s | yes cyprus not cyprus sorry that's my |
2462s | but uh we do have internal either we |
2464s | have internal names for some compounds |
2466s | and they are usually very similar to |
2468s | their reliefs but |
2470s | they first so if you were listening to |
2471s | cypress hill and that's what you were |
2472s | doing that's where you wrote it yeah |
2474s | it's totally it's totally not our |
2476s | internal name for cyprus yeah |
2479s | uh but again so this compound actually |
2481s | seen a lot of changes in my opinion yeah |
2484s | so it's it's it's kind of in the in the |
2485s | notes it's kind of classed as a little |
2487s | bit of a rework um in the sense of what |
2489s | we've done with it i mean honestly out |
2492s | of all of the changes this one is |
2493s | probably the very most obvious that you |
2495s | will notice so |
2497s | yeah so uh |
2498s | yeah again just to uh phrase what level |
2501s | design passed on to us uh oh again an |
2504s | overall artwork uh reverse slightly on |
2506s | the whole compound and uh there was a |
2509s | big focus on uh creating more cover in |
2511s | the water area uh maybe it can go uh |
2515s | alongside the changes like you've seen |
2517s | at uh scupper lake obviously not to that |
2519s | extent but let's just look at it so |
2523s | wow |
2524s | yeah that is |
2527s | no word other word other than wow |
2530s | that is a |
2531s | big change um so i mean as you can see |
2534s | like a complete wall of cover |
2537s | and the wall is quite high as well |
2539s | so |
2540s | um definitely like i mean some |
2542s | significant changes and very well |
2544s | thought out ones i feel from the the |
2547s | level of the team |
2548s | um yeah and then uh we can i think we |
2551s | can enjoy the next one yeah just this |
2553s | one uh the platform where you enter is |
2555s | also wider than it used to be |
2557s | and uh yeah and there's rick also |
2559s | already mentioned the there has been the |
2562s | the fans added on the south uh |
2565s | side south and west side of the compound |
2567s | as well |
2569s | and yeah let's just take an uh look from |
2571s | different angles as well |
2572s | so obviously this is the back side very |
2574s | uh where the meter usually works around |
2576s | yeah where the |
2579s | [Music] |
2581s | a lot more cover |
2583s | um so the carriage instead of the the |
2586s | links of wood the cage has been moved |
2588s | further up |
2590s | um directly beneath that uh that ladder |
2593s | um and yeah just in general just |
2595s | providing a lot a lot more cleaner and |
2598s | better sight lines with the cover that's |
2600s | there you know |
2602s | yeah the door cage has been moved uh |
2604s | forward slightly and yeah the arc pass |
2606s | is actually very visible here that like |
2608s | uh some of the assets are like better |
2611s | looking |
2612s | yeah for sure |
2614s | yeah uh we also have a third angle so |
2617s | you guys can see the water area so |
2622s | yeah |
2623s | so again another |
2625s | another change see the far off wall |
2628s | again so provide an extra cover |
2630s | a little entry point in there from there |
2632s | as well um i mean |
2634s | that's you know it's a good point of |
2636s | entry but it's also one you have to kind |
2638s | of be very careful of i feel you know |
2639s | that's a |
2641s | very good place to get |
2642s | one tapped as soon as you walk into it |
2645s | but yeah it's overall some like really |
2647s | amazing changes bringing receding back |
2649s | to water a little bit as well in certain |
2650s | areas just so that it's not just all |
2652s | over |
2654s | so yeah i mean yeah the sniper tower is |
2656s | right in the back and you basically have |
2657s | no cover from it when you walk through |
2659s | the water part so now you have like a |
2661s | whole wall and like other like logs and |
2664s | such |
2665s | where you can actually hide and you |
2667s | don't necessarily have to die instantly |
2668s | out there so yeah |
2671s | that water is no longer like a death |
2673s | sentence if somebody's in that tower |
2675s | you know so |
2676s | that's really cool |
2678s | really really cool work from the the |
2679s | design team i'm going to keep saying |
2681s | that repeatedly as we go through these |
2682s | images there's a few more but these guys |
2684s | are yeah they've done a great job |
2687s | i really think you can see kind of the |
2688s | changes that have come with this update |
2690s | and with some of the previous updates is |
2692s | how the guys are evolving their their |
2694s | style over time and how great it looks |
2696s | um so kudos to you guys |
2699s | yeah so these are just the images of |
2701s | from the crematorium side when you're |
2702s | coming from crematorium so the back of |
2704s | the compound i would say |
2706s | uh |
2707s | and here you also have a bit more cover |
2710s | basically with the card |
2712s | and some smaller changes as well |
2715s | so at least when you get inside you |
2717s | would want like |
2719s | i think a problem with uh how it was |
2721s | before is when you were outside this |
2722s | fence you basically had no cover from |
2724s | the second floor of the compound but but |
2727s | now you can actually break the line of |
2729s | sight here as well |
2731s | yeah it looks great just an extra bit of |
2733s | cover |
2734s | it'll help a lot |
2736s | yeah and uh |
2738s | the last uh compound that got a lot of |
2741s | changes actually like rick said he |
2743s | thinks um |
2745s | cyprus was the biggest but |
2747s | actually yeah now that i realized that |
2748s | you showed me this earlier and i'm like |
2750s | hang on no maybe actually this this is |
2752s | pretty huge also but before we go on |
2754s | though just to say this is not the uh |
2756s | these are not the only changes there are |
2758s | quite a lot across all of the maps and |
2760s | that's something as well that was |
2761s | actually coming with this update it's |
2763s | it's just a bit of a clean up on a lot |
2764s | of the the the compounds and everything |
2766s | across all maps so you'll notice |
2769s | these are not the only changes there are |
2771s | some extra ones we just kind of thought |
2772s | these were the coolest the biggest ones |
2774s | that would be you notice would be |
2776s | noticed and you know some of you are not |
2778s | going to jump into the test server right |
2779s | away but maybe showing you off the cool |
2781s | stuff might entice you to get it to the |
2782s | test server a little bit you never know |
2785s | and yeah i mean you'll definitely notice |
2787s | the changes here i think so |
2789s | big time big time this is brilliant when |
2792s | you showed me earlier i was like jaw |
2793s | hitting floor kind of this is insane but |
2796s | uh it's really really cool really really |
2798s | cool |
2799s | yeah so uh |
2800s | you're seeing one of the entrances into |
2802s | the compound underground |
2804s | and uh well it changed a bit |
2808s | it's just a smidge |
2809s | just a smidge |
2812s | so yeah yeah |
2817s | the term a picture says a thousand words |
2819s | comes to mind you know i mean it's it's |
2822s | a pretty pretty pretty significant |
2824s | change here you know |
2825s | um |
2827s | yeah i'm just going back and forth |
2829s | before after because it's kind of |
2830s | mind-blowing uh |
2833s | yeah so it is |
2835s | really really awesome so |
2837s | so yeah basically for this compound a |
2838s | lot of the entrances have been revert |
2840s | and actually there is a new entrance as |
2842s | well which we'll show in a second and uh |
2845s | because we actually had a lot of |
2847s | requests from the community uh |
2849s | for the entrances for this compound |
2851s | because i think this was one of the |
2853s | hardest to |
2854s | properly like ambush to get it to get |
2856s | into the underground section and to get |
2858s | into you know a fight where you weren't |
2860s | going to be ambushed very quickly it was |
2862s | tough so we wanted to open up just a |
2865s | little bit more so that there's a bit |
2867s | more accessibility both from a defense |
2869s | and an offensive point of view you know |
2873s | yeah exactly and so this is another |
2876s | entrance you can see and |
2878s | yeah |
2879s | yeah i mean |
2881s | and |
2883s | the light shaft is really listening to |
2884s | this |
2886s | just opens it up a lot more |
2889s | like significantly so yeah |
2893s | i mean it's going to be chapel is going |
2894s | to be a very very interesting compound |
2896s | to be running around now |
2898s | um people that are familiar with it if |
2900s | you know it if you've been playing for |
2901s | thousands of hours like some of our |
2903s | streamers and partners you're going to |
2904s | know this like the back of your hand and |
2906s | this this changes things up a bit you |
2909s | know so enjoy and you know just just to |
2912s | advertise the test server a bit more go |
2914s | go to the test server try out the new |
2916s | compounds and then you have an advantage |
2917s | over all those people that didn't test |
2919s | it out so |
2920s | yeah and |
2922s | i mean while you're there you might as |
2923s | well just let us know how you feel about |
2925s | it you know so |
2927s | yeah no i mean no there's nothing about |
2929s | positive feedback only if there's |
2931s | negative feedback by all means give it |
2932s | uh by all means we we won't all any all |
2935s | feedback the only thing we ask is it's |
2937s | constructive and something we work with |
2939s | that's it any positive negative doesn't |
2942s | matter |
2943s | yeah i mean while i'm showing another |
2945s | entrance yes again |
2947s | similar huge change |
2949s | i think you are able to see the ladder |
2951s | where you can climb them from uh a |
2954s | building outside lighter at the back |
2956s | there yeah |
2958s | and yeah just way more open and better |
2960s | sites overall |
2962s | for anyone just showing up this is uh |
2964s | the chapel of madonna noir uh compound |
2969s | yeah so i mean this looks a lot a lot |
2972s | cleaner i feel a lot nicer the way it's |
2974s | laid out the the bricks and everything |
2977s | it's just just in general it just it |
2979s | looks |
2980s | way way better you know |
2983s | yeah so i believe like uh a few updates |
2985s | ago i can't remember which update was it |
2987s | was exactly we have added the building |
2989s | where you can enter the compound again |
2991s | with the leather yes and uh yeah i think |
2993s | that area is what you see right now |
2999s | uh and then these are just the internal |
3001s | area there's the smaller changes here |
3003s | but still very noticeable |
3005s | so uh this is how it looks on live |
3007s | currently and this is test |
3010s | exactly so the biggest change we don't |
3012s | notice is the wall on the right side of |
3014s | the image which was like an open little |
3017s | doorway and now that is closed down |
3022s | then uh again like another internal part |
3025s | of the compound |
3026s | this is a bigger change so the wall has |
3028s | been reduced |
3029s | yeah this opens this place up so much um |
3033s | you know i mean i always found this |
3034s | really kind of the walls be you know |
3036s | helpful to hide but um sometimes a |
3038s | little too helpful you know so we can |
3040s | see here it's clearly like opened it up |
3042s | in a big way um so it should i feel it's |
3045s | going to make for some very very |
3047s | interesting fights down there now |
3051s | yeah and this is basically the again |
3052s | same but as you can see it's more open |
3055s | as recognition |
3056s | and the art pass on it as well i mean |
3058s | you see the attention to detail at the |
3060s | bottom of the ramp there and everything |
3061s | as well it's just it's |
3063s | yeah just |
3064s | trying to polish it up making things a |
3066s | bit cleaner and everything so |
3070s | and uh yeah again this is the internals |
3072s | uh |
3074s | yeah a lot more detail actually not that |
3076s | you mentioned it like a lot more smaller |
3078s | rocks and |
3079s | little objects moved around but |
3081s | there is actually okay so sorry there's |
3083s | one more entrance that you can see from |
3084s | a different angle |
3086s | now you can just see how |
3088s | it changed like it is completely it |
3090s | changes the whole thing so |
3092s | it's gonna be i think a lot of people |
3093s | are gonna have a lot of fun trying to |
3095s | relearn this uh this compound |
3097s | yeah people asking which compound it is |
3100s | a chapel so chapel of madonna noir |
3102s | yeah |
3105s | and uh |
3106s | another |
3108s | entrance shot from the side there's a |
3111s | nice coffin there as well now and as i |
3114s | see there's like a little uh hole in the |
3116s | wall where you may be able to climb |
3117s | through |
3119s | maybe |
3120s | maybe do you know what we'll ask the |
3122s | community to go on to test and try and |
3123s | find out |
3126s | let us know if you can crawl through |
3128s | that |
3129s | that that hole |
3132s | oh so this is the inside entrance this i |
3135s | would call this a main entrance which is |
3136s | usually always trapped so the one inside |
3139s | the one inside the church itself um |
3142s | exactly the one that's always trapped |
3144s | with |
3144s | as many concertina traps as you can find |
3147s | and |
3148s | bear traps |
3149s | and as you can see |
3152s | there's a change in here yeah a little |
3154s | bit opened up there you know there seems |
3156s | to be a hole there as well so |
3159s | um again i guess you guys are gonna have |
3161s | to go on to the test server try and find |
3163s | out what's in there |
3165s | so |
3167s | and uh |
3168s | this is just an art style change for the |
3171s | uh two entrances that you can see so the |
3173s | little i don't even know what you would |
3175s | call them but uh mausoleums are built |
3178s | yeah |
3179s | so they are like larger now a bit uh |
3182s | have some vegetation on top and |
3184s | i think also look cooler to be honest |
3186s | look more like a grave to be honest yeah |
3188s | so |
3189s | uh well i mean that's what muslims are |
3191s | they are yeah so just fancy people grace |
3194s | so |
3195s | and uh i think this is maybe the biggest |
3198s | change here |
3199s | yep definitely there's definitely |
3201s | there's a new entrance there's |
3203s | there's a new thing |
3205s | there's something new |
3207s | yeah so that's basically a completely |
3209s | new entrance guys uh to the compound |
3212s | i mentioned it a bit earlier already but |
3215s | there you can see it so you'll be able |
3216s | to go down there |
3223s | even though even the wall changed like |
3225s | the textures on the wall yeah yeah yeah |
3227s | yeah like so this this is one of the |
3229s | things there's been a lot of lot a lot |
3230s | of what this update runs is like from |
3232s | the map side of things just brings an |
3233s | overall air pass i clean up everything |
3235s | you know um it's just |
3238s | yeah we just want to make stuff look |
3239s | better |
3241s | so |
3242s | yeah why not better no better time to do |
3244s | it than now |
3246s | okay yeah again test it out let us know |
3248s | and let's move on to this topic |
3251s | so yeah let's move on to this topic so |
3253s | the reason we're only going to be |
3254s | touching on this topic ever so slightly |
3256s | similar to uh some other things |
3259s | throughout this stream um we don't want |
3261s | to give away too much |
3263s | but the reason why the reason we're |
3264s | bringing this up is because uh when 1.8 |
3268s | goes to live |
3269s | you guys might notice the size of the |
3271s | update will probably be a little bit big |
3273s | and |
3274s | the main reason is is that because the |
3276s | the bulk of the actual event is going to |
3278s | be included in the update itself |
3281s | so keep that in mind that we wanted to |
3283s | give you just some brief highlights of |
3285s | what's coming as well as let you know |
3287s | that we have a new event coming at the |
3289s | end of this month |
3292s | so like the bulk of it is inside the |
3294s | update but obviously you can't see it so |
3296s | it won't be accessible and we have some |
3298s | things we have to touch up and |
3299s | everything like that but a lot of what a |
3301s | lot of it is ready so we have it |
3304s | snuck in there with this update but we |
3306s | will let you know so that there's no |
3308s | kind of confusion as to why why is this |
3310s | a big update |
3311s | this is one of the reasons on top of the |
3313s | map changes on top of everything else |
3314s | that's coming with it so |
3316s | and yeah so keep an eye on our socials |
3318s | we're going to start teasing it and and |
3319s | everything uh |
3321s | relatively soon |
3322s | um just |
3324s | best bet is follow up like subscribe do |
3326s | all of those things |
3328s | uh and uh yeah you'll be the first to |
3330s | see some of the stuff that's coming up |
3332s | and then as well in a couple of weeks we |
3334s | will have a dedicated advent stream um |
3337s | that i will be looking after as pensa is |
3339s | taking a well-deserved holiday um |
3342s | and so yeah we'll be back uh to talk |
3344s | through the event and probably go |
3346s | through a bit more of the lore side of |
3348s | things this time because we have some |
3350s | interesting things coming up on that |
3351s | aspect with this event and it's |
3353s | something i've already had a chance to |
3356s | read through some of that it's uh |
3358s | yeah |
3359s | very very nice so |
3361s | uh yeah keep an eye out guys we're gonna |
3362s | have a lot of more information on it uh |
3364s | very soon actually so |
3366s | very very soon so yeah |
3369s | so with that then wait just like because |
3371s | rick mentioned social media i want to |
3373s | talk to all the youtube viewers right |
3375s | now make sure to subscribe guys we can |
3377s | see that you're watching but not |
3378s | subscribe to our channel so and everyone |
3380s | in twitch as well subscribe to our |
3381s | youtube channel |
3384s | like follow make sure you stay up to |
3386s | date because |
3387s | not only are we going to be having more |
3389s | videos uh more blogs more dev streams |
3392s | you know we're going to be doing like a |
3394s | hell of a lot this year so make sure you |
3396s | follow us everywhere um you'll get all |
3398s | the latest information and there's going |
3401s | to be quite a lot of it |
3402s | that is for sure exactly and yeah now i |
3405s | feel like these youtubers like ring the |
3406s | bell ding ding subscribe follow |
3409s | upload the video for the algorithm thank |
3411s | you yeah i love the live and she |
3412s | understanded it a little bit but you |
3414s | know |
3415s | i'll leave you off because i want people |
3416s | to do it too so look i'll take the |
3418s | cringe for a few uh sometime |
3422s | i'm absolutely fine with that if you're |
3423s | okay with it so yeah thank you guys |
3426s | sorry for that introduction but i had to |
3428s | say it yeah so just before we continue |
3430s | right i just noticed right so our our |
3433s | our awesome |
3434s | uh north american community manager ahri |
3436s | has been uh making notes of some |
3438s | questions for us right and i'm just |
3440s | having a look at a couple of them and i |
3442s | see that there's some that there's one |
3444s | that i will answer right now just |
3446s | because i can and it's quick and it's |
3447s | easy but there's others we're actually |
3449s | going to address uh as we continue |
3451s | through the stream which will be uh |
3453s | hopefully quite nice for some of you so |
3455s | the first one to address is someone |
3457s | asked about the lebel clipping through |
3460s | the floor uh whenever you try to swap it |
3462s | um that is actually in the patch notes |
3465s | for 1.8 as a fix so um go and check it |
3468s | to let us know if it actually is fixed |
3470s | um it should be so we just need you guys |
3472s | to test it out and sure |
3474s | so just wanted to say that before we |
3477s | continue |
3478s | with the next stuff because we've got |
3480s | some more stuff to talk exactly we'll |
3482s | just quickly go through these ones |
3484s | which is there are some legendary |
3486s | content in this update uh so we are |
3488s | adding uh a legendary centennial we've |
3492s | been filled uh centennial with the |
3494s | like the scope called the old testament |
3497s | the |
3499s | sniper so |
3500s | yeah |
3503s | uh yeah old testament and it will cost |
3505s | uh 700 blood bones and uh here's the |
3508s | lore i won't free this right now unless |
3511s | rick wants to read it with the perfect |
3512s | iron because it kind of has that like |
3514s | that that gritty uh |
3518s | give it a try if you can see it on the |
3519s | screen yeah i can so in holy communion |
3522s | mary burgess had her first taste of |
3524s | blood in defense of her coven |
3527s | convent her second and in the bayou her |
3529s | third where she disgraced and |
3531s | excommunicated |
3533s | dedicated her righteous fury to stealing |
3535s | the unholy blood of the corrupted in |
3537s | hopes of fighting her way back to the |
3539s | light |
3541s | not perfect but you know son of goon |
3543s | yeah so |
3546s | yeah so awesome legendary for the |
3548s | centennial uh here's the one more image |
3550s | of it and uh we actually have just a |
3553s | quick little video as well to see how it |
3556s | looks |
3558s | [Music] |
3570s | in |
3574s | i'll let it go once more so you guys can |
3576s | see |
3577s | they're so pretty yeah |
3586s | [Music] |
3589s | yeah so that was the old testament uh a |
3592s | new song it is in the second album of uh |
3595s | the scene i mean it's called the senior |
3596s | songbook and the second album of port |
3598s | sulfur band but this version is not on |
3601s | the album but the song is called rabbit |
3603s | in the mind so it's the version of that |
3604s | basically |
3606s | so check that album out it's really cool |
3608s | by the way |
3609s | so let's go on to the next one |
3611s | so we do have a new quad derringer which |
3613s | is a tool |
3615s | uh called revelation for 400 blood bones |
3619s | and rick uh i'll give you donors again |
3624s | wait that's a different that will wield |
3626s | this oh i |
3630s | [Music] |
3632s | i think i exchanged the two of it |
3636s | okay wait don't uh |
3637s | follow the country that i got yeah |
3640s | okay now you |
3643s | this winfield m18 76 and tail sniper |
3647s | with the wrath of the old testament god |
3650s | uh and the bayou will be washed clean of |
3652s | sin and corruption with the blood |
3654s | spilled by your hand yes clearly this |
3656s | beautiful compound looking windfield |
3662s | well done well done uh the danger got a |
3665s | small buff someday |
3668s | no it wouldn't be it wouldn't be a hunt |
3670s | dead stream if we didn't have a mess up |
3672s | like this seriously you guys you know |
3674s | this is |
3676s | we should have expected this so |
3678s | i'm glad you noticed that imagine if you |
3680s | i mean sadly the name is if it didn't |
3682s | say win for centennial you wouldn't |
3683s | known |
3685s | maybe you never know but anyway either |
3688s | way it's the quad |
3689s | average of revelation so i was for 400 |
3691s | bloodbots so it's uh yeah |
3695s | yeah let's take a video |
3698s | [Music] |
3713s | once more again |
3730s | yeah such such a beautiful centennial |
3732s | sniper you know |
3735s | it's awesome but anyway um i think |
3738s | there's do we have something else i |
3739s | believe |
3740s | yes |
3742s | hail mary uh new legendary hunter uh for |
3745s | blood |
3746s | for 900 blood bones |
3748s | yes so this is the mary burgess that we |
3750s | that there's there's the there's the |
3751s | thing i already read that one |
3753s | so yeah anyway i don't think this is |
3756s | it again but as you know as you can see |
3758s | hail mary uh mary burgess joins the uh |
3762s | recruits for the legendary hunters in |
3764s | the bayou so |
3766s | she's a badass |
3768s | badass none |
3770s | here's a very detailed image of her as |
3772s | well so you guys can see it well |
3774s | yeah |
3776s | lawless sister who knows you know uh |
3779s | did you read the lore i guess |
3781s | yeah i mean there's some there's some |
3783s | some lore there so |
3785s | definitely go and check it out |
3787s | on the server |
3789s | yeah and uh |
3790s | one one more thing to mention guys that |
3792s | uh we will have a bundle for all these |
3795s | legendaries that are coming with update |
3797s | 1.8 uh so you'll be able to get the |
3800s | hunter and uh |
3802s | two centimeters okay no i'm just joking |
3804s | there's something in a sniper and |
3805s | they're injured for uh |
3808s | 20 percent less so 1600 blood pump in |
3810s | total |
3811s | so check that out when you guys are in |
3814s | the store if you want it obviously |
3816s | and when it hits live |
3818s | yeah i mean i i'm not sure how it works |
3820s | on the test server but |
3822s | yeah you don't have to check that out |
3827s | but mainly this is important for when it |
3829s | hits life just so you guys know |
3833s | yeah and uh yeah so in the beginning |
3836s | before we go into 1.8 i mentioned that |
3838s | we have a lot of back-end work in the |
3840s | update as well as well in the future and |
3843s | now we will talk about those separately |
3845s | so yes |
3847s | so yes so um |
3849s | look as everyone knows uh since 1.7 |
3852s | we've kind of had some issues with |
3854s | performance um we've we've been |
3855s | listening to you guys about it and we've |
3857s | been doing what we can to investigate it |
3859s | uh so with 1.8 the when we said at the |
3862s | start we wanted to focus on it being a |
3864s | service update this is what we mean |
3867s | so |
3867s | we know performance is paramount uh you |
3871s | you know you need to you need good |
3872s | performance to be able to click heads |
3874s | that's really what it comes down to so |
3876s | we get it um so we've been digging into |
3878s | a couple of things um so in this |
3880s | instance we're going to talk about the |
3882s | server performance side of things |
3884s | so um the first thing we've done so |
3887s | there's three main things on the server |
3889s | side so we've improved the way |
3891s | the server side interacts with the |
3894s | physicalized entities in the world so |
3896s | when we say physicalize entities we mean |
3898s | like the ai the doors to change the |
3900s | interactable objects |
3901s | so |
3902s | essentially we've made sure that the |
3904s | cost of these of processing these on the |
3906s | server has been reduced |
3908s | and we're hoping then that that is going |
3910s | to take a bit more of a difference in |
3912s | terms of the server performance side of |
3913s | things |
3915s | from there then is all as well we also |
3917s | looked into the idle ai |
3920s | improvements so we noticed that the ai |
3923s | were um |
3925s | the the idle ai were actually causing |
3927s | spikes in performance on the server |
3929s | so what we've done is that |
3931s | basically they were using far more |
3933s | resources than we needed them to or |
3935s | should have so we've made some |
3936s | improvements to reduce that cost overall |
3938s | so when they're idle |
3940s | so one thing to kind of take from that |
3942s | is if they are idle they may be ever so |
3944s | slightly slower in reacting |
3948s | exactly uh sorry to just like uh so the |
3951s | the legendary weapons are available on |
3953s | tesseract for everyone just i need to |
3955s | make sure yeah good to know |
3959s | yeah uh do you want to mention the third |
3960s | part of this yeah so one one last thing |
3963s | is is that we there's there was a |
3964s | component that was actually going unused |
3967s | um on on the server side of things this |
3969s | was tied into a system called schematic |
3972s | and basically we have removed this |
3974s | component the reason being is that |
3975s | having it there could have actually been |
3977s | impacting the performance so we've taken |
3980s | it out to see if it helps |
3982s | so yeah that is one of this is one of |
3984s | the bigger bigger reasons as to why uh |
3986s | we need people on the test server this |
3989s | time around with these we need to make |
3991s | sure that they work and they actually do |
3993s | make a difference um and it can be very |
3996s | difficult to tell if we don't have large |
3998s | numbers of people playing it once on the |
4000s | test servers so |
4002s | um |
4003s | yeah |
4004s | we'll continue with the with the rest of |
4005s | them but i will probably end up |
4007s | repeating that several times around |
4009s | because it is quite important for us |
4010s | like um we we really did want to make |
4012s | sure that we put a focus on this this |
4014s | update because of the problems that have |
4016s | been reported um |
4019s | so yeah the la so like i said the last |
4020s | thing was that component we removed and |
4022s | that's that's it from the server side so |
4023s | now this is not the only things we're |
4025s | going to be doing these are just the |
4027s | first steps |
4029s | so that's it uh |
4030s | that's it for this update but we're |
4032s | going to be doing much much more as each |
4034s | update progresses throughout the rest of |
4036s | the year yeah obviously performance is |
4038s | very important to us and like optimizing |
4040s | the game as much as we can so we'll |
4042s | continue working on all the performance |
4044s | updates uh pc and console as well to |
4047s | give you the best possible experience so |
4050s | that's it when it comes down to it we |
4052s | want to make sure you all have the best |
4053s | possible experience so |
4055s | this is |
4056s | one step to it in that direction |
4058s | hopefully the right step |
4061s | so the next side then was actually the |
4063s | client uh performance so you guys might |
4065s | actually remember before the new year we |
4068s | did a change in the way the game uh |
4072s | interacts with the steam api |
4074s | so we've done we've we've dug deeper |
4077s | into that and we noticed that it we |
4078s | still needed some more work on it so |
4081s | essentially what was happening was game |
4083s | was making several calls to or a lot of |
4085s | calls to some features in the same steam |
4087s | api every single frame and from systems |
4091s | this was actually pretty costly so some |
4094s | of you noticed when you had certain |
4096s | aspects of steam open or running um in |
4099s | the background it was decreasing |
4100s | performance overall for you so we're |
4103s | hoping that with this change we |
4105s | basically improved it so it's not doing |
4107s | that call every frame anymore so |
4109s | hopefully we're hoping that this should |
4111s | come with an increase in performance for |
4114s | uh many of you now we know this is not |
4117s | the silver bullet that's going to solve |
4119s | all the performance issues |
4121s | no we know this |
4123s | with that we are |
4125s | adding some more tools to the game to |
4128s | actually help us dig into these |
4130s | performance issues a little bit further |
4132s | so i think we have something yeah on |
4134s | that nice so |
4136s | clean-up |
4138s | yeah i thought so too i thought that was |
4140s | pretty nice so um so some of you some of |
4142s | the veterans uh you might remember a |
4144s | thing called the lightweight profiler |
4146s | and this was something that we had |
4149s | way back in the early days that we used |
4151s | to actually help with these specific |
4153s | performance related issues so what it is |
4155s | is that it um it's a beta branch that |
4158s | you |
4159s | enter into steam and you start playing |
4161s | from that and and |
4163s | you play on the live servers as normal |
4165s | well technically test at the moment um |
4167s | you play as normal um and what happens |
4169s | is that the game will record extra data |
4172s | about what's going on from a performance |
4173s | sense in the game log files and in |
4176s | another separate file that uh is there |
4179s | so the reason that we've done this is |
4181s | because this is far more user friendly |
4184s | as some of you know we had been asking |
4186s | for things known as mtr captures before |
4188s | the new year to try and help us |
4189s | investigate these issues as well |
4191s | and they were a little bit difficult to |
4193s | follow if you got around to it it was |
4196s | relatively simple once you kind of went |
4198s | through every step but initially once |
4200s | you looked at it it was quite a daunting |
4201s | experience and kind of |
4203s | not really the best thing to do if |
4206s | you're not |
4206s | overly technical so we wanted to bring a |
4209s | way that was far more friendly to you |
4211s | guys to be able to help us a little bit |
4213s | better um |
4215s | so yeah one thing you'll notice is that |
4217s | it's very simple to set up all of the |
4219s | details are like step by step are |
4221s | written out in the patch notes and like |
4223s | it's just activating a beta branch um on |
4226s | the |
4228s | in steam by pressing on the settings |
4230s | properties beta and like i said there's |
4232s | more information on steam in the patch |
4234s | notes and this will also come to the |
4236s | live servers we have it on test so by |
4238s | all means uh i like i got the guys to |
4240s | activate it so that we could test it on |
4242s | so if you are one of those people that |
4244s | are still encountering performance |
4245s | issues stutters |
4247s | anything really that you feel is |
4248s | performance related |
4250s | you can use this beta code you have to |
4252s | enter it in before you start playing |
4253s | those so make sure you do that the game |
4255s | log files don't give us anything unless |
4257s | you relaunch the game while this code is |
4260s | activated um and then yeah what with the |
4263s | files i have detailed exactly which |
4265s | files you need to get us and you just |
4267s | send them over to us and we'll pass them |
4268s | on to the devs and that will really |
4269s | really help us a lot with our |
4271s | investigations so |
4273s | profiler is on test and also will come |
4275s | to live when uh 1.8 goes to the live |
4279s | source |
4280s | yeah so to find the code for the beta |
4282s | branch i've seen some people asking just |
4284s | go to our uh patch notes on the steam |
4286s | test servers right now and there you'll |
4288s | be able to find the beta branch you just |
4290s | have to edit if you are facing |
4291s | performance issues to launch options and |
4293s | then it will automatically activate |
4295s | itself in your session so yeah once what |
4298s | happens is once you've entered the code |
4300s | like and you click play a little extra |
4302s | box will pop up and go do you want to |
4304s | play hunch showdown or play hunt |
4306s | showdown um beta branch or or |
4309s | lightweight profiler i think so click on |
4311s | the lightweight profiler and then |
4313s | play but one thing i will say |
4316s | don't leave it running for too long |
4318s | okay a game or two is perfect it will |
4321s | gather a bit of data for us that we can |
4323s | actually dig into it further but if you |
4325s | leave it running for a long extended |
4327s | period of time it can actually use up |
4329s | more resources on your pc and may |
4330s | actually cause performance issues on its |
4332s | own so make sure that when you're using |
4334s | it only do it for a game or two exit |
4337s | hunt turn it off um and go back to the |
4339s | normal version um and make sure then you |
4342s | send the files so you can either reach |
4343s | out to us on the community management |
4345s | team so myself or bensa or ahri or our |
4348s | brazilian community manager um uh |
4351s | leo chancellor our russian community |
4353s | manager yvonne um and any of us uh will |
4356s | be able to take them off your hands and |
4357s | pass them on to um the the devs for |
4360s | further investigation um so yeah that's |
4363s | that's |
4364s | more details can be found in the patch |
4366s | notes so |
4368s | yeah exactly and uh yeah as rick said uh |
4371s | this is not uh stopping here we're gonna |
4373s | work on performance in the future and uh |
4376s | we'll also release more blogs more |
4377s | videos as we go into your year regarding |
4380s | this so as we said please keep an eye |
4382s | out for those we want to communicate way |
4384s | more in those formats as well so |
4387s | you can see a lot more in the future |
4388s | regarding these in more detail |
4392s | and uh yeah so we kind of closed off |
4395s | what was in 1.8 and now we'll start |
4398s | talking about early q2 and just the |
4401s | heads up guys that it is not everything |
4402s | that's coming this is just highlights |
4404s | and obviously we are not able to tell |
4406s | you guys every detail and not show like |
4409s | images yet but at least we want to |
4411s | highlight what is the path ahead of us |
4416s | so a new quest system |
4418s | yes so this is something that is going |
4420s | to be coming like we said early q |
4422s | um we have a bunch of different things |
4424s | in the works and one of them is a new |
4426s | quest system so this is going to replace |
4428s | the daily weekly challenges that we |
4430s | currently have |
4431s | um |
4432s | some of you |
4433s | should know about them but some of you |
4435s | might not um which is kind of the point |
4438s | so we have uh we are we are currently in |
4441s | the process of working on a new system |
4444s | here it is going to be um |
4446s | basically our hope is it's going to be a |
4448s | far more engaging |
4450s | system for |
4451s | everyone giving more engaging elements |
4453s | of progression to hunt and just your |
4455s | daily play sessions |
4457s | so um we're the way we're going to |
4459s | design it it's going to have something |
4460s | for everyone you know which means that |
4462s | like we'll have there'll be like quests |
4463s | in it for beginners to come to grips |
4465s | with the core gameplay aimed for more |
4468s | experience and hardcore players and kind |
4469s | of everything in between really to be |
4471s | honest with you so um but the the aim |
4474s | with it there is like we're gonna add a |
4476s | system that gives you a little bit more |
4477s | freedom with the challenges that you |
4479s | actually undertake and want to focus on |
4482s | with the daily weekly challenges you |
4484s | kind of set something and you did it or |
4485s | you didn't kind of thing so this will |
4487s | kind of give you a little bit more |
4488s | freedom with it um and again we'll have |
4490s | further updates like we will also be |
4492s | expanding the system for in the future |
4494s | as well in tying it into other systems |
4496s | and it's going to give us a lot more |
4498s | freedom as well in terms of bringing new |
4500s | content outside of uh live events and |
4502s | stuff like that so |
4504s | keep an eye out for it we can't go into |
4505s | much we don't want anything to show on |
4507s | it right now it's you know still |
4508s | everything is all in the works um and |
4511s | yeah we we really really are looking |
4513s | forward to actually showing this off to |
4515s | you guys because we're we're excited |
4517s | about where this is going to bring us um |
4519s | and what what comes with in early q2 is |
4521s | going to be |
4522s | the the groundwork for the future of |
4524s | this system so we hope you like it yeah |
4526s | exactly and uh as rick said this will be |
4529s | far more engaging that how we have it |
4530s | currently because |
4532s | some of you don't even realize that |
4533s | there's challenges right now uh it's |
4535s | kind of hard to find them hard to know |
4537s | what you're even doing and sometimes you |
4538s | just receive a random reward from them |
4540s | so |
4540s | uh this will be way more fun and much |
4542s | better so uh i ca we can't wait to show |
4545s | you more about this uh very soon |
4548s | actually i mean that uh early youtube so |
4551s | we'll have to see exactly when but soon |
4553s | is a good word to use like early too so |
4555s | not like not like |
4557s | very far away yeah |
4559s | yeah |
4561s | and with that we have something even |
4563s | cooler maybe but like no |
4565s | level of coolness |
4567s | no we can't take away from that like the |
4570s | quest system is awesome it's going to be |
4572s | amazing but with quest system we're |
4574s | bringing something awesome to exactly |
4577s | it's so together |
4578s | yes |
4579s | it's something that's gonna they're |
4580s | gonna kind of come hand in hand and the |
4581s | quest system is gonna help us introduce |
4583s | the the new ai variations as well so |
4585s | yeah so we're coming along with it we |
4588s | have |
4588s | two new variations to the grunts |
4593s | and |
4594s | you know we just we like to mix it up a |
4595s | little bit we guys have seen some of the |
4597s | previous variations that we've done um |
4599s | with the the prison grunts and the |
4601s | doctor grunts and everything like that |
4602s | so we have another two coming up uh one |
4605s | a little bit more different than the |
4608s | others i i don't want to give too much |
4609s | away but both are going to be really |
4612s | cool additions um |
4614s | so |
4615s | we again we don't have photos to show |
4617s | you just yet we want to save that for a |
4618s | little bit for another devstream um and |
4621s | this is just kind of one of those things |
4623s | that we're looking to add a bit more |
4624s | variety into hunt overall in terms of |
4626s | the ai um and this is just one of the |
4628s | steps that we're taking so you know you |
4630s | can expect to potentially see a lot more |
4632s | coming in the future yeah it's so hard |
4634s | not to say anything about this but uh |
4636s | there'll be a lot of fun and yeah i i |
4638s | really really want to say it it's |
4640s | very very very very cool to know but no |
4643s | you guys are gonna have to wait so |
4646s | but you won't be disappointed so uh just |
4648s | keep an eye out for uh the new air |
4650s | variation as well |
4652s | yeah and uh |
4654s | oh another big one uh so |
4656s | we have to thank you guys for this one |
4658s | uh there was a bug in the game where the |
4662s | third person animations were misaligned |
4664s | when standing and crashing with |
4665s | different weapons with specific weapons |
4667s | actually uh you guys brought it to our |
4669s | attention and uh |
4671s | with the next update actually after 1.8 |
4674s | we are going to fix it |
4676s | yes so it is due to come in 1.8.1 and |
4679s | again we want to thank those who have |
4680s | created all the videos and everything |
4682s | like that and and like really brought it |
4684s | to our attention um there's some in |
4686s | particular ones uh i believe from huge |
4688s | um |
4689s | who did some and they were passed along |
4691s | to us by many members of the community |
4693s | so thank you very much first off for uh |
4697s | letting us know about this and yeah |
4699s | since we've got since we saw all of this |
4701s | we've been working on aligning uh all of |
4704s | the aligning it across all of the |
4706s | characters so and like pence's said |
4708s | coming with update 1.8.1 so we're really |
4711s | looking forward to it so thank you again |
4713s | again guys like you know uh we just want |
4716s | to say |
4717s | we say very often your feedback is |
4719s | valuable to us and you know it may not |
4721s | always seem that way but genuinely it is |
4724s | um your feedback is what helps us fix |
4727s | and solve problems like this your |
4728s | feedback is what helps us |
4731s | bring in the the the |
4733s | the clinton server performance fixes the |
4736s | map changes the new content |
4738s | and everything going forward so |
4739s | genuinely from everyone here thank you |
4741s | very much for all of the feedback that |
4743s | you give us and please please keep it |
4744s | coming by going on to the test server |
4747s | see how i did that again um but now this |
4749s | isn't on the test server right now this |
4750s | is going to be in a future update but uh |
4752s | we are working hard on it the app engine |
4754s | guys are are all over it um and yeah |
4756s | you'll you'll notice some some changes |
4758s | coming very very soon yeah i mean it is |
4760s | going to be a huge bug fix so |
4763s | yeah yeah |
4764s | big time big time a huge one |
4767s | and we so yeah we just want we just |
4769s | wanted to address that anyway um because |
4771s | we know it is something |
4773s | um that has been bothering a lot of you |
4774s | for for quite some time now so yeah |
4776s | there we have it |
4779s | yeah and these were the things we wanted |
4781s | to highlight for early q2 but uh we have |
4784s | a few more topics to talk about and |
4786s | highlight for uh mid and late q2 as well |
4790s | as early q3 of the year uh |
4793s | this is very important to highlight that |
4794s | these are just highlights so this is not |
4797s | everything that's coming these are just |
4799s | some things that we wanted to let you |
4801s | know about already and show you so not |
4804s | everything but uh some features and some |
4806s | cool stuff that we could mention already |
4809s | yeah we're we're we're |
4810s | we're working on refining the plan a lot |
4812s | more now um at the moment and it's just |
4815s | we there are certain things that we know |
4818s | are coming in the works on |
4820s | and you know generally on targets so we |
4823s | wanted to make sure that we could |
4824s | actually give you a little bit more |
4825s | information because we know |
4827s | one of the reasons for this actually is |
4829s | because obviously taking down our |
4830s | roadmap last year we want to start using |
4832s | these um |
4834s | devstreams and blogs and videos as a |
4837s | much better way of communicating our |
4839s | roadmap so this is this is not |
4841s | essentially a roadmap devstream but it |
4843s | is something that we want to start using |
4845s | and we feel it's probably going to be a |
4847s | little bit better because at least then |
4848s | we can talk about it with you guys um |
4850s | live and you know it's not just a static |
4852s | page that |
4854s | unfortunately wasn't really working for |
4856s | us and wasn't really working well for |
4857s | the community it was you know if we ever |
4859s | change something on that |
4860s | uh we ended up ended up causing backlash |
4863s | because you know for any different many |
4866s | different reasons and just having the |
4868s | static page wasn't doing this any favors |
4869s | so what this allows this opens us up and |
4872s | gives us a lot more freedom to be able |
4874s | to produce more content for you guys to |
4876s | let you know about what's coming um |
4878s | it's it |
4880s | it just opens up a bigger avenue of |
4882s | communication rather than just hey go |
4884s | look at that static page that |
4886s | potentially hasn't been updated in a |
4887s | couple of weeks or |
4889s | you know anything like that so this is |
4891s | going to be our new format for |
4894s | road map i'll do that term loosely |
4896s | because you know but for road map going |
4898s | forward um |
4900s | so yeah we hope you first we hope you |
4903s | like how we're doing this we hope you |
4904s | like this stream and the way we're we're |
4906s | taking the streams going forward please |
4908s | by all means leave your feedback um and |
4910s | give us your feedback on it because it |
4912s | is very important we want to make sure |
4913s | that these streams are good |
4915s | uh and valuable information for all of |
4917s | you |
4918s | because that is the purpose we want to |
4920s | talk to you and get more out there to |
4922s | you guys |
4923s | and yeah uh |
4925s | definitely expect more of these kind of |
4926s | streams in the future as well so we want |
4928s | to be |
4930s | talking to you guys about what is coming |
4932s | we also want to talk about the issues |
4933s | the hot topics in the community that's |
4935s | why we decided to have these more open |
4937s | streams as well as uh as we mentioned |
4940s | many times more videos where you can see |
4942s | all these topics uh maybe even the deep |
4945s | dives into the audio to the |
4947s | animations uh like topics from the dev |
4950s | site so you guys get a better idea how |
4952s | we work as a team uh how features in |
4955s | hunt work and uh |
4956s | how we are working on upcoming things as |
4958s | well so uh this is very important for us |
4961s | and |
4963s | i see someone mentioning something about |
4965s | the the left side peaking and it's |
4966s | something that we are looking at as well |
4968s | um i don't have any information to give |
4970s | on it at the moment but i do know that |
4971s | it has been uh talked about so um |
4974s | again no no actual details but at least |
4977s | wanted to make you guys aware of that we |
4978s | do know where you talk about it um and |
4980s | we are talking about it as well |
4982s | so but with that anyway i mean look we |
4985s | let's get on we will have some q a at |
4987s | the end i'm sure we can answer some of |
4988s | the questions that are that people have |
4990s | so but let's kind of give you guys a |
4991s | little bit of an idea of what's kind of |
4993s | kind of going to be coming towards kind |
4994s | of the end of summer ish that that time |
4997s | period |
4998s | yeah so let's uh take a look at a few |
5000s | highlights from those so uh one big |
5003s | topic is quality of life and ui |
5006s | improvements in the game |
5008s | yeah big time so |
5010s | feed her feedback feedback feedback and |
5013s | one big point of feedback we have from |
5015s | all of you is the ui um we know that |
5018s | there's a lot of things that you guys |
5019s | have suggested and would like to see in |
5021s | our ui so we have a couple of points |
5024s | that we're going to try and touch on um |
5026s | towards you know the late q2 early q3 so |
5030s | some of the main points that we want to |
5032s | look at so we want to look at the the |
5034s | the |
5035s | um |
5036s | the death screen and the team detail |
5038s | screen for one |
5039s | so |
5040s | one of the things that we've the |
5041s | feedback we've gotten is is that people |
5043s | want more information you after you've |
5045s | died you know we want to make sure that |
5047s | we still keep that element of mystery |
5049s | throughout your entire game |
5051s | but |
5052s | at the end of it you should have more |
5054s | information you should know what |
5056s | actually happened not just from the |
5058s | damage you dealt or anything like that |
5059s | but also the damage dealt to you well i |
5061s | mean sorry a lot of damage dealt with |
5062s | you but the damage you dealt and and |
5064s | other things that happened in or around |
5066s | the time of your death and the same with |
5068s | the team details so these are two things |
5070s | that we are currently uh working on the |
5072s | ui guys are look to see exactly what |
5075s | they can do and how best they can work |
5076s | it um |
5078s | so this is something we wanted to talk |
5080s | about we wanted like one thing we want |
5081s | to kind of try to make sure of is that |
5083s | we're adding a bit more fairness at |
5084s | least to after a match um and one of |
5087s | those things that provides that kind of |
5088s | element innocent allows you to work on |
5091s | your strategies and the way you play is |
5093s | to have more details so this is |
5095s | something that we we want to work on for |
5097s | you so it'll be improvements both to the |
5100s | death and team detail screen i'm not |
5102s | sure if it's going to be an entirely new |
5103s | one i don't believe so but it'll just be |
5104s | an improvement on the current one that's |
5106s | there |
5107s | yeah and other than these two bigger |
5109s | changes we are also planning changes to |
5111s | the equipment screen so obviously when |
5113s | you're equipping your hunters uh this |
5115s | should overall have a much better |
5117s | usability in the menus for you guys to |
5119s | understand how this works uh a lot of |
5122s | improvements to be made there so uh we |
5124s | are going to be changing this in the |
5126s | future as well and obviously as as i can |
5129s | see it in the chat the ui has been a big |
5131s | topic and uh we are working on it so |
5133s | this is one of our biggest focus uh for |
5136s | at least |
5138s | as the summer period yeah within the |
5139s | next six months yeah it's like like |
5141s | we've said the the whole point of kind |
5142s | of when while we're talking about this |
5144s | is a lot of the stuff coming up is about |
5146s | service and ui is is a part of that um |
5149s | so it's very important that we have a ui |
5151s | that everyone is is happy with and uses |
5154s | and can use very well so this will be |
5156s | the first steps that we take within the |
5158s | first you know six months of this year |
5161s | exactly and then there's actually a |
5163s | whole brand new feature this will be |
5166s | very vague about because we cannot share |
5168s | anything but uh i can already promise |
5170s | you that this is gonna be a big one and |
5172s | it's very cool |
5174s | you guys are gonna hate us for how fake |
5176s | we are seriously you're gonna hate us |
5179s | basically we have a brand new feature |
5181s | coming around cue started q3 uh not not |
5184s | no specific dates or anything like that |
5186s | yet but around that time |
5188s | uh this feature is going to bring a |
5190s | brand new element of team play |
5192s | and on top of that is going to double up |
5194s | as an anti-camping mechanic |
5199s | and that is that's all right |
5202s | so we're looking forward to your guesses |
5204s | in the chat in on reddit |
5207s | but very much can i say more |
5209s | no we cannot give anything more than |
5212s | that um when we get closer to the time |
5215s | we will have a dedicated stream to it as |
5218s | it is something that we will be wanting |
5219s | to show off um |
5221s | but yeah for now |
5223s | brand new feature coming |
5224s | new element of team play |
5226s | double sedan camping mechanic make of |
5229s | that what you will have fun |
5232s | yes sorry for not the same word but at |
5234s | least it keeps the suspense up to be you |
5236s | know yes yeah i mean we can't tell you |
5238s | everything you know we have to keep you |
5240s | guys wanting more so you know |
5242s | yeah we'll we'll let you guys know more |
5244s | closer to the time um but the next one |
5247s | is this is going |
5249s | to go nuts over this if i'm on so we'll |
5251s | give them a second to kind of uh moment |
5254s | of reading the title so i actually seen |
5257s | it on the chat already earlier asking |
5259s | about it so obviously this has been a |
5262s | hot topic for a long time in the whole |
5264s | community for uh months if not like year |
5268s | at this point uh asking about the ping |
5270s | limits the topic of |
5272s | ping abuse and the regional looking uh |
5275s | players so now we have a plan for this |
5279s | it's not like completely finalized in |
5280s | every aspect and we obviously can't tell |
5282s | you everything about it but we can share |
5284s | a few parts of it already so yes |
5287s | so basically the the initial plan is to |
5290s | have some limitations for some people |
5292s | when playing out a region so we |
5295s | the main kind of focus with something |
5297s | like this is that we can ensure fairness |
5299s | in the matchups you know um and we have |
5302s | seen that you know excessive excessive |
5305s | pain can cause there to be some |
5307s | unfairness and this is something that we |
5309s | want to work on so |
5310s | uh |
5313s | it's also we have to be very careful as |
5315s | well because we have a lot of players |
5316s | all around the world and we want to make |
5318s | sure that all of our players can |
5320s | actually play |
5321s | so we with this system we are going to |
5324s | make sure that at least one region will |
5326s | be available |
5328s | to |
5328s | everybody |
5330s | um and and then as things go on as hunt |
5333s | grows and everything like that we're |
5335s | also you know we could potentially even |
5337s | be looking to add more regions if that's |
5339s | the case but you know the the community |
5341s | needs to grow uh much bigger for that to |
5343s | be the case but this is the thing |
5345s | we know people have been asking for so |
5347s | long |
5348s | and |
5349s | like yeah it's something that we're |
5350s | currently working on so |
5353s | we don't have any and any ins and outs |
5355s | because we are still working on the |
5357s | actual plan of how to implement |
5359s | something like this but we have been |
5361s | given the go ahead to say that this is |
5363s | something that is going to be coming and |
5365s | something that we are actively working |
5366s | on we want to make like we said we want |
5368s | to make sure we guys keep you informed |
5371s | we know when this gets brought up we |
5372s | don't say a whole lot because we have |
5374s | been discussing it so this is us being |
5376s | upfront with you guys about it we are |
5377s | going to be bringing in some sort of |
5379s | ping limit with the region lock yeah we |
5381s | at least wanted to make you all over |
5382s | that this is something that we are |
5383s | looking into uh heavily and we will have |
5386s | a bunch more updates in the future |
5388s | regarding this but uh yeah we are |
5390s | looking into uh and these are our plans |
5393s | uh we want to make sure that it's fair |
5396s | that's our that's our key message there |
5398s | we want to make it as fair as possible |
5400s | for everyone so |
5401s | yeah definitely |
5403s | so again when we get closer to the time |
5405s | um i mean this is going to be like you |
5407s | know q like q2 early q3 we'll have a lot |
5410s | more details about it we'll go into a |
5412s | far far more um detailed explanation of |
5414s | what's going to happen so |
5416s | yeah |
5417s | and there's the last closing point for |
5419s | uh the highlights of our features that |
5421s | are coming is our progression rework yep |
5425s | so we've had you know a lot of feedback |
5427s | uh about the progression systems and |
5429s | everything like that so we do have some |
5431s | planned changes to the progression |
5433s | systems in hunt |
5435s | so |
5436s | this will be everything really to be |
5438s | honest with you um and it's something |
5439s | that |
5440s | as well with the the quest system is |
5441s | another aspect of this it's adding |
5443s | another element of progression this also |
5445s | includes the prestige system |
5448s | so i already see people like oh |
5449s | prestigious well that make me proud yes |
5451s | it will indeed include the whole |
5453s | prestige system as well so it's going to |
5454s | be a bigger work of the overall |
5456s | progression in the game |
5458s | so um yeah |
5460s | you know there's a lot we can do and |
5462s | we're working on the plans for it now so |
5464s | we don't have again with other stuff we |
5466s | don't have specific details on it but |
5468s | again we know we we want to use these |
5471s | streams to cover the hot topics the |
5473s | people the things people are talking |
5474s | about regularly and this is something we |
5476s | have seen come up quite a bit so we want |
5478s | to let everybody know that this is |
5479s | something that is currently we're |
5481s | currently discussing internally and |
5482s | currently working on uh plans for going |
5485s | forward |
5486s | so |
5487s | more info to come later yeah uh sadly |
5489s | also as it like we are still heavily |
5492s | working on this uh we cannot share more |
5494s | at this moment but uh just keep an eye |
5496s | out and we'll communicate as soon as we |
5498s | can basically so |
5500s | make sure to keep in touch and uh with |
5503s | that i think we arrived to our q a |
5505s | section which is gonna be very important |
5507s | this time so we'll try to obviously |
5509s | answer as many questions as we can from |
5511s | you guys right now |
5513s | but uh also if we are not able to answer |
5516s | some questions we'll make sure to pass |
5518s | it to our other teams and to look into |
5520s | them so we will come up with answers for |
5522s | you guys so |
5523s | uh ask anything you want and we'll take |
5526s | notes uh try to answer as much as we can |
5528s | and also look into the questions that we |
5531s | cannot answer right now so |
5533s | here's your chance chat uh every |
5535s | platform type it now uh and |
5539s | while er while you're all typing the |
5540s | questions and we'll ask the mods and ari |
5543s | to gather as many as you can we'll go |
5545s | over a couple that ari has already um |
5548s | has already uh uh |
5552s | sorry questions ahri has already sent |
5554s | our way so uh so the first thing that |
5557s | aaron you said about was the road map so |
5559s | like we explained a few minutes ago this |
5561s | is something that we're going to be |
5562s | using these blogs and videos and dev |
5564s | streams this is going to be our roadmap |
5566s | going forward we want to be able to set |
5569s | a realistic expectation for all of you |
5571s | so we feel that this |
5572s | video formats blogs like this that are |
5575s | that are based on these videos are the |
5577s | best way to do it so um yeah that's |
5580s | that's really that i hope that addresses |
5582s | that so the the page that we used to |
5584s | have that is not coming back i will say |
5586s | it straight out the page that we had on |
5588s | the website for the road map is no |
5589s | longer coming back so everything is |
5591s | going to be relayed through our blogs |
5593s | our videos and our dev streams like this |
5596s | yeah uh so i've seen a question uh |
5598s | related to the cane changes asking about |
5600s | other skins like the hats man or |
5601s | reptilian being revered and |
5604s | i think rick mentioned earlier that we |
5606s | are looking into other skins as well |
5608s | that needs a touch-up uh we can just say |
5611s | which ones but |
5613s | be assured that |
5614s | overall we are trying to ensure that all |
5616s | the skins are fair so every skin where |
5619s | you may have complained about or they |
5621s | will look into and uh this is also |
5623s | through our out to our upcoming skins |
5625s | that are coming up so |
5627s | we have to try to keep it consistent and |
5629s | fair and obviously whenever if there's |
5631s | something that we thought would be okay |
5633s | and you guys uh give us feedback we can |
5636s | still always go back to them and change |
5637s | them after so just let us know always |
5640s | but yeah this is something we are |
5642s | already working on actually so |
5645s | yeah |
5646s | um and uh yeah just to kind of continue |
5649s | through uh the question someone asked is |
5651s | the extract moved at cyprus i don't |
5653s | believe the extracts has moved at cyprus |
5656s | i did i don't see it in the notes |
5659s | so um |
5661s | my understanding no |
5665s | no |
5666s | no it is not um |
5668s | we've done some other things uh like so |
5670s | some one of the next questions is |
5672s | actually about the changes that affect |
5673s | its trials we have updated the ai spawn |
5676s | points and trial for trials tied to |
5677s | cypress huts so um that is something |
5680s | that should help and i believe the same |
5681s | for |
5682s | potentially some of the other compounds |
5684s | as well so um just to kind of cover a |
5687s | couple of quick questions |
5689s | and that i had there yeah i see a lot of |
5691s | questions about the 2d replay so this is |
5693s | something that we still want to do |
5696s | but it will be uh later down the line |
5698s | obviously we'll let you know when we are |
5700s | closer to it but uh |
5702s | it's still something that is planned we |
5704s | still want to do it but uh |
5706s | it basically will be a bit later it's |
5709s | going to take some time yeah it's going |
5710s | to take some time um there's a lot of |
5712s | things that we would love to be able to |
5714s | just kind of snap our fingers and |
5716s | introduce and bring um you know we've |
5718s | we've talked about many things like that |
5720s | like custom servers and things like that |
5722s | over the years of things that we would |
5723s | just love to absolutely bring but the |
5725s | work involved is quite significant and |
5727s | and currently would end up taking um |
5730s | people away from other things that are |
5732s | what we would kind of consider are more |
5734s | important you know um but on the topic |
5736s | of that about people we actually do have |
5738s | quite a number of open positions in |
5740s | crytek at the moment so if there's any |
5742s | of you there i might as well throw it in |
5744s | i know i know uh the the bosses will |
5747s | appreciate it but if there's any |
5748s | developers or anyone that has an |
5749s | interest in game development or as |
5751s | experience in game development by all |
5753s | means head over to |
5755s | crytek.com careers and check out our |
5757s | open positions we uh not only for hunt |
5760s | but also for cryengine and for the |
5762s | crisis for working title um |
5765s | so by all means there we go there is the |
5767s | career site thank you ari very much |
5769s | really really appreciate it and oh sig |
5771s | has been raiding us |
5772s | in q a section so we'll have a bunch |
5774s | more people who can ask us questions |
5776s | um |
5777s | yeah i see that question about dlss |
5779s | support so yeah this question we |
5781s | answered a few times so yeah we are |
5783s | looking into what we can do with it as |
5786s | well as the amd variant of uh of that i |
5788s | i always forget the name of that feature |
5790s | so sorry for that but uh this is |
5792s | something we are looking into but uh it |
5795s | takes a lot of technical work and it's |
5798s | quite hard to implement to an already |
5799s | working game so uh again this will if it |
5803s | comes it will be something that will |
5804s | take some time for us to add |
5807s | fsr thank you |
5808s | yeah yeah |
5811s | cool so uh somebody else asked as well |
5813s | will mr shari be going away the answer |
5816s | to that is no |
5818s | mr shari uh has a bit of a story behind |
5821s | him um and that's something that we will |
5823s | be going into very soon uh we don't want |
5825s | to give too much away now |
5827s | um but uh yeah no mr terry is is is |
5830s | going to be here uh for a bit |
5832s | um so yeah |
5834s | it's going to be interesting so uh keep |
5836s | an eye on on what's going to be |
5837s | happening with him |
5839s | i think everyone is going to |
5841s | be pleasantly surprised |
5844s | with what's coming |
5845s | so |
5846s | i just want to quickly answer a question |
5847s | i've seen so uh some people are uh |
5850s | worried that they won't be able to play |
5851s | after we do original limitations but as |
5854s | we mentioned earlier we know that there |
5856s | are players in regions of the world |
5858s | where we do not have servers and we want |
5860s | to ensure that those people at least |
5862s | have one option to play it still so you |
5864s | won't be logged out of the game after |
5865s | the changes uh there will be always one |
5868s | server region available for you probably |
5870s | the closest to you anyway so you can |
5872s | always play |
5874s | yeah yeah we again we want to kind of |
5877s | make a uh |
5880s | we want to make a point of of fairness |
5882s | you know but also a point of that anyone |
5884s | can play you know they're that that will |
5886s | be our focus with this so we will never |
5887s | try to balance it as as carefully as |
5889s | possible and i mean it won't be one of |
5891s | those systems that we just put in and |
5892s | you know that's it tough you know we |
5894s | will continue to do uh other things |
5896s | about it um i just actually before we |
5899s | continue with any other of the questions |
5901s | that |
5902s | there's always the the couple of three |
5904s | topics that actually come up |
5905s | quite a lot and that's the hit reg |
5908s | desync and kill traits |
5910s | and we don't have any specific details |
5913s | to provide right now i have something i |
5915s | can say about them |
5917s | but nothing that is probably going to be |
5920s | overly substantial um for you but it's |
5922s | just to keep you keep you guys aware of |
5924s | the fact that it is still something we |
5927s | are looking into so um we in terms of |
5929s | hit reg we are still investigating we |
5932s | have a lot of data to go through in |
5933s | terms of what's going on on that side of |
5936s | things |
5938s | i can't really say much more other than |
5940s | that it's we're still going we're still |
5942s | going through a data analysis on uh |
5944s | what's going on um and we will try and |
5946s | give some updates on that in the very |
5947s | very near future |
5949s | um the same goes for dsync it's also |
5951s | something that we are looking into as |
5952s | well um and looking to see if there we |
5954s | have ways that we can try to uh reduce |
5957s | it um again working in progress |
5959s | currently being analyzed and finally |
5962s | with kill trades so i do have a tiny bit |
5964s | of news with kill trades um so there we |
5968s | know that people have been |
5969s | feeling that that window is a bit too |
5972s | big so we are looking at actually making |
5974s | some adjustments to the kill trade |
5975s | window um i don't have the specifics on |
5977s | how much of an adjustment we will be |
5979s | making but we will be uh reducing that |
5982s | window that's there so that it should |
5984s | hopefully improve the whole situation |
5986s | around kill trades still something work |
5988s | in progress that we were that we're |
5989s | looking at um but at least i wanted to |
5992s | at least give you guys some idea um on |
5995s | where we stand on those topics as well |
5997s | yeah uh so especially from youtube i see |
6000s | a lot of questions regarding uh |
6003s | console upgrades to next gen or justin i |
6006s | have no idea what you call them anymore |
6010s | playstation 5 xbox series x and ass |
6012s | basically yes so playstation 5 and xbox |
6015s | series s and x are current gen and the |
6017s | other ones are less gen so um yes so |
6020s | actually on that console yes thank you |
6022s | for reminding me yes also console guys |
6024s | don't worry we haven't forgot about you |
6025s | okay we've got some love coming your way |
6027s | too um i don't have a huge amount of |
6030s | debates as well but i do know that we |
6031s | have been talking we know that a lot of |
6033s | you have been asking for a current gen |
6035s | um update and it is something that we |
6036s | are looking into i don't like i said i |
6039s | don't have the specifics but we're |
6040s | definitely definitely definitely looking |
6042s | into it and seeing exactly what it's |
6043s | going to take and what needs to be done |
6045s | to try and |
6047s | uh make it a thing |
6049s | on the last gen side of things so |
6051s | excited at the end of last year we do |
6054s | want to improve the |
6056s | uh performance on that in terms of the |
6058s | frame rate and the frame rate stability |
6060s | so one thing we're going to be looking |
6061s | at is trying to make sure that we get a |
6063s | consistent 30 fps across the board on |
6066s | the xbox |
6067s | one and the playstation 4. um |
6071s | so yeah that's that's the information we |
6073s | have we are definitely looking at it we |
6074s | also know that like there's some some |
6076s | some kind of quality of life things with |
6077s | bugs and stuff like that we're also |
6079s | looking into them |
6080s | myself and the moderators on our discord |
6082s | are currently working on gathering as |
6084s | many of these as we can from you guys so |
6086s | that we can try and get some stuff um |
6088s | sorted |
6089s | uh and as well um yeah we're we're just |
6092s | going to be looking at overall trying to |
6094s | make a better experience for everybody |
6096s | on on all platforms so console guys |
6098s | don't worry we haven't forgot you okay |
6100s | um we'll definitely have some stuff |
6102s | coming your way this year as well |
6104s | hopefully this year so keep an eye when |
6106s | we have more updates we'll definitely be |
6107s | able to tell you far far give you far |
6109s | more much more information |
6111s | someone has a very important question if |
6113s | anyone got the bad hand yet uh i would |
6115s | just say let the chat answer and if you |
6117s | got button just write a plus in the chat |
6119s | so uh whoever else did knows the answer |
6123s | but yeah we did see uh multiple players |
6126s | having bad hand already so it's possible |
6128s | yes yes it is possible to get bad hand |
6130s | one of our moderators got bad hand a |
6132s | couple of days ago so i do know it is |
6134s | possible i haven't gotten it yet um so |
6137s | yes you definitely definitely definitely |
6138s | definitely definitely can um uh i get it |
6143s | so |
6144s | yeah um |
6145s | yeah but you're just tying it to that |
6147s | question as well because i've seen us as |
6149s | well uh so mr cherry is not even going |
6152s | away from that part of the game you will |
6154s | still be able to offer to him it was not |
6156s | tied to an event guys it is like part of |
6158s | the game now so it won't go away and you |
6161s | will still be able to get the uh |
6163s | legendary hunter yeah yeah that dark |
6166s | tribute is not going anywhere if |
6168s | anything we'll probably just end up |
6170s | adding more to it over time |
6172s | um it's an awesome system that's |
6174s | something that we're we're we're seeing |
6176s | is has actually you know it's been |
6177s | helping um it's giving something of |
6180s | people something to work towards um and |
6182s | yeah it's definitely it's not going to |
6184s | go anywhere anytime soon so we're |
6185s | definitely going to be developing that |
6186s | along with you know quest system and |
6188s | everything we mentioned earlier on so |
6190s | um yeah |
6192s | so i'm gonna go over and have a look at |
6195s | some questions so uh people are asking |
6197s | when 1.8 is out so the current plan is |
6200s | for next week um |
6202s | we when we need to need to have it on |
6203s | test server for a little bit just so we |
6206s | can get the appropriate testing in but |
6208s | that is the current plan we'll let you |
6210s | guys know on uh the social channels so |
6213s | make sure you follow yeah obviously it |
6215s | always depends on how the quest uh |
6217s | testing goes if there's a lot of issues |
6218s | then it comes later a bit but uh if |
6220s | everything goes smooth and we are able |
6222s | to resolve the issues you find then it |
6224s | comes quicker so |
6226s | it's planned for next week but you know |
6227s | like we can never say an exact date on |
6229s | those yeah yeah things can change things |
6232s | can change so we we need to see how the |
6234s | test goes that's why it's very very |
6236s | important that you guys actually get on |
6237s | test and try it out and give us your |
6239s | feedback and make sure everything is |
6241s | working the way it's supposed to work |
6242s | very very important to us so please if |
6245s | you do get the chance we would really |
6246s | really appreciate it |
6248s | so |
6249s | um to move on to another question um |
6252s | trials coming back with the soul so the |
6254s | thing with trials is we because we have |
6256s | we feel that there are some things that |
6258s | are a bit more important at the moment |
6260s | like the things we have mentioned |
6261s | throughout the stream trials has been |
6263s | for decile has been put on the back for |
6265s | the type b um it is something that will |
6267s | come um it's just not something that you |
6270s | are going to see at least for sure |
6272s | within the next six months sorry uh for |
6274s | rubbing my eye there um so just so you |
6277s | guys are aware of that |
6280s | um |
6281s | we have plans for new ai in uh non-boss |
6284s | monster ai and and boss monster so yes |
6287s | we as we said we plans at least for |
6290s | for variations of the existing um ai i |
6294s | believe there's always some |
6296s | conversations going on about possible |
6297s | new ones but i don't have any details to |
6300s | share about a specific one that is going |
6302s | to be coming um anytime soon |
6305s | i can say that we have uh started the |
6309s | very early planning phase towards a |
6311s | possible new boss |
6313s | so |
6314s | uh don't get too excited it's a big word |
6317s | yeah |
6318s | yeah it's it's a it's it's |
6320s | early early early stages but it'll be |
6322s | something that we are looking at at the |
6324s | moment um as well |
6326s | so um yeah um |
6329s | and then i would say we can try and try |
6331s | to do a couple of more i see a lot of |
6333s | about linux support but i don't think we |
6335s | can answer that we've |
6337s | we've brought it up it is something i've |
6340s | seen within the steam community um and |
6342s | on reddit and |
6343s | in this streams as well so it is |
6344s | something that i have actually brought |
6346s | up to the team so um |
6348s | we we will have a look into it and see |
6350s | um we're not really 100 sure on what |
6353s | more we can say other than that but at |
6355s | least know that the feedback you guys |
6357s | have given us you guys we have been |
6359s | listening we have taken it on board we |
6360s | have passed it on so hopefully |
6363s | we can we can let you know |
6365s | in the future but for now no |
6371s | details we answered a lot of questions |
6374s | yeah but we have covered quite a lot and |
6376s | i want to i want to make sure that we |
6377s | actually have some for some future |
6379s | videos and dev streams and shorts on |
6381s | youtube and everything like that so um i |
6384s | see someone again so just a quick one |
6386s | hardcore mode still something that we |
6387s | have on the cards it's it possibly could |
6389s | be a bit while off as well but it is |
6391s | something that we still um have there as |
6394s | one of the things we would like to |
6395s | introduce um no details as of yet yeah i |
6398s | seen a bunch about in-game weapon |
6400s | inspection i can answer this as well so |
6402s | this is also some like a really cool |
6403s | feature that we would love in the game |
6405s | but obviously it's uh wouldn't be high |
6407s | up on the priority so if it comes it |
6409s | will come much later on because there's |
6411s | so many uh like more important things |
6414s | that we want to add uh and as we |
6415s | highlighted to you guys already there's |
6417s | a bunch of stuff already planned for |
6419s | this year so uh if something like that |
6421s | comes uh it uh don't expect it soon |
6424s | basically yeah yeah |
6427s | um so yeah so uh let's say hello to the |
6430s | little guest here poking ahead um |
6433s | so |
6434s | now now the dev stream is turned into a |
6436s | cat stream um but yeah so |
6440s | so yeah so that's that's i i would say |
6443s | we probably we have a bunch of questions |
6444s | that harry has been kind enough to to |
6446s | keep for us there um |
6448s | uh and we'll we'll make sure that keep |
6451s | it go back through the chat after um the |
6454s | stream but i think we can probably uh |
6456s | leave it at that with let's turn i think |
6458s | this turned out a little bit longer than |
6459s | we expected vince yeah exactly that's |
6461s | awesome i didn't think we was going to |
6462s | go this long but it's been great so |
6464s | thank you all for for everyone that's |
6466s | been uh sticking with us for the whole a |
6468s | lot uh we hope the |
6471s | hope the information that we have |
6472s | provided is is useful to you and uh lets |
6474s | you know about what's happening in the |
6476s | future yeah and uh a few things uh more |
6478s | that like obviously let us know how you |
6480s | like this format and the |
6482s | this sort of updates from us as well uh |
6485s | because obviously if you love it we'll |
6486s | do more in the future for sure a few |
6489s | other highlights obviously uh they came |
6491s | from salem dlc is out since the |
6494s | eighth i believe so make sure to check |
6496s | that out if you like witch hunters quite |
6499s | cool dlc uh available on all platforms |
6502s | so consoles pc as well uh really cool |
6505s | one and we also have a bunch of new |
6507s | merch in the merge store so check out |
6509s | our amazon store we have merged for |
6512s | the event |
6513s | the anniversary and |
6516s | all the time we have new stuff for |
6517s | ongoing things in the game so check that |
6520s | out uh especially the four years of hunt |
6522s | because that's like limited time uh it's |
6525s | it was our anniversary month he's still |
6526s | celebrating it holy crap |
6528s | so i can't believe we've been here for |
6530s | four years but it's crazy |
6533s | it's awesome it's awesome yeah we've got |
6535s | no |
6536s | it's been awesome but it's been it's |
6538s | been crazy you know and i'm actually on |
6539s | the note of four years we just want to |
6541s | thank you to everybody that has been |
6543s | with us uh throughout these four years |
6545s | we really really appreciate your support |
6547s | um we know it hasn't always been easy |
6549s | but we're super proud of the community |
6551s | we've grown and we're super proud of the |
6553s | game that what the game has grown into |
6555s | over this time and we just want to kind |
6557s | of reiterate that guys it's it's it's |
6559s | very important that you know that your |
6561s | feedback helps us shape how we develop |
6563s | the game so |
6564s | from everyone here thank you very much |
6566s | for everything you've done for us over |
6568s | the last few years uh and we hope you're |
6570s | gonna stay with us for a few more years |
6572s | we have lots more planned |
6574s | lots more we ain't going anywhere |
6576s | anytime soon i can assure you that so |
6579s | yeah that's it i think that's it for |
6581s | today so keep an eye out for uh on our |
6583s | channel uh go play test server test |
6585s | server playing is very important this |
6586s | week |
6587s | um very important this week and and to |
6590s | anyone who decided to turn me sayings |
6592s | test server into a drinking game i'm |
6594s | very very sorry for your they are not |
6595s | watching anymore rick i'm sorry |
6598s | they're already asleep probably and |
6600s | click this is for the guys later so yeah |
6603s | you know um very sorry for the hangover |
6605s | that this is going to cause but |
6607s | yeah the last last thing um check out |
6610s | the beauty of hunt that will be |
6612s | available right after the stream |
6613s | basically in a few minutes so uh check |
6616s | out the awesome trailer our creative |
6617s | services team made because hunt is |
6619s | beautiful so |
6620s | [Music] |
6621s | with that i think uh we can maybe show |
6624s | the video |
6624s | and uh video once more we might as well |
6627s | i might as well yeah so again rick thank |
6629s | you for joining it was a lot of fun |
6632s | talking about all the updates with you |
6633s | today yeah i was really happy to be able |
6635s | to share so much today it's been it's |
6637s | been really awesome so thank you for |
6638s | having me on with you and thank you as |
6640s | well for helping me out with explaining |
6642s | everything to to everybody so um yeah i |
6645s | think uh |
6646s | we you'll be definitely seeing a lot |
6648s | more of the two of us uh going forward |
6650s | anyway and like we said we have a event |
6652s | stream coming up and then and we'll have |
6654s | regular streams like this so make sure |
6656s | you keep all your guys coming if you |
6657s | want to give us feedback you can do so |
6659s | in all usual places and twitter and |
6660s | facebook and instagram and talking |
6662s | everywhere and of course the official |
6664s | crytek discord don't |
6670s | like subscribe |
6672s | follow for notifications |
6675s | thank you guys again uh we wish you all |
6677s | a great night watch the trailer once |
6678s | again with us and we are out so |
6681s | goodbye everyone |
6683s | later folks happy hunting |
6713s | darkness |
6717s | darkness |
6732s | [Music] |
6740s | darkness |
6744s | darkness |
6750s | me |
6762s | [Music] |
6777s | the foreign has |
6785s | [Music] |
6802s | foreign |
6812s | [Music] |
6818s | in the dark |
6826s | in |
6829s | [Music] |
6838s | [Music] |
6847s | darkness okay |
6850s | [Music] |
6864s | you |