Original Post — Direct link

So I wanted to make a thread about the silly difference between the Nagant Officer Carbine and Pistol version, and how IMO the Officer Pistol is straight up a better weapon - despite being a 1 slot sidearm

Context:

Below are two clips of me shooting both guns at roughly max firerate:

> Shooting the Officer Pistol at max firerate

> Shooting the Officer Carbine at max firerate

After the compact ammo buff in patch 1.3 last year, the Nagant Officer Carbine was a really strong pick. It was extremely cheap (80 bucks), trait independent and pretty much performed like a Dolch Precision. As a result, it was a decently popular pick that you could just slap it on any new hunter and be good to go.

It was definitely on the strong side (and kind of annoying to play against, to be honest), so what Crytek did back in december last year in update 1.4.8 was the following:

Update 1.4.8: https://store.steampowered.com/news/app/594650/view/2904223191322966623

Officer Carbine
>    Slightly Increased the recoil of the Nagant Officer Carbine

Pre-patch, the Officer Carbine and Officer Pistol had pretty similair recoil profiles. Ever since this patch 1.4.8, the Officer Carbine has substantially more recoil over the Pistol variant.

What's worse is that the recoil increase that it got is incredibly "floaty"; it takes a very long time for the recoil to settle back after a shot. It makes the gun not only bad at spam firing, but it's also really bad at follow-up shots at medium range - any compact winfield is way better suited for that. (Also, I can imagine playing this gun on console, where it must be pretty much unusable)

This is not even taking into account the additional recoil & sway changes that were added as a systemic change in update 1.6.0 (the DeSalle patch), where firing semi-automatic weapons now adds additional sway the more you keep spamfiring it

Comparing some stats - pistol vs carbine

Officer Pistol variant:

> Effective range of 72m

> 91 damage, and therefore able to kill in 2 hits to the upperchest out to ~31m

> is a sidearm (and therefore sways like a pistol)

Officer Carbine variant:

> Effective range of 91m

> 104 damage, and therefore able to kill in 2 hits to the upperchest out to ~31m

> The carbine can also kill with 2 lower body shots thanks to its higher damage, but only under ~24m

> is a primary weapon with a stock (and therefore sways like a rifle)

The Officer Carbine definitely has some benefits over the Officer Pistol, but as you can see above it's not a massive gap in performance. But this is not taking in the massive recoil difference into account, and we're comparing a 1 slot weapon vs a 3 slot weapon. You can take a long ammo rifle with the Officer Pistol.

Overall, these changes have result is that there's almost no point to playing the Officer Carbine, and therefore barely anyone plays it. With the systemic change to semi-automatic recoil in 1.6.0, I think the Officer Carbine's recoil should be changed back to be the same as the Officer Pistol version.

TLDR Officer Carbine is trash, buff it

External link →
almost 3 years ago - /u/NylesBlack - Direct link

This has been a balancing thing decision as mentioned in some of the comments here already.

To throw some numbers around without going more into details:

The usage of the weapon is still ranked in the lower midfield and is similar to weapons like the Winfield M1873 Swift, Lebel 1886 Marksman and Vetterli 71 Bayonet. It's used twice as often as the Specter 1882 Bayonet and four times as often as the Mosin-Nagant M1891 Avtomat, but only half as often as the Lebel 1886 and Vetterli 71 Deadeye.

almost 3 years ago - /u/NylesBlack - Direct link

Originally posted by Zoiby

Hey Dennis, thanks for the feedback. Quick question regarding the dolch. Have you considered making the dolch medium slot and dolch precision large slot? I feel this would balance it to some degree. I know its a contentious subject but it still feels strong imo.

The Dolch seems to be in a good spot since the last changes so we don't see the need to adjust this further at the moment. Such a change would also create quite a bit of knock-on work, like how to handle and visualize dual-wielding in this case, which we would rather like to avoid having to sort out.

almost 3 years ago - /u/NylesBlack - Direct link

Originally posted by Tiesieman

I forgot to ask: is this ranking across the entire playerbase? (Ie. PC + Console, all ELO brackets etc.)

(and I know you said without going into detail, but I gotta try anyway ;)

Yes that is across the board, so only really useful to get an overall feel for usage in relation to other weapons, but not for a detailed look at specific subgroups like veteran vs new player or low skilled vs high skilled MMR brackets.