6 months
ago -
Hunt: Showdown
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Transcript (by Youtube)
0s | Hi, I'm David |
---|---|
1s | Fifield, the general manager for the Hunt franchise. |
4s | We're here to discuss our Fair Play Task Force, |
7s | what they've been up to, and what's in the works going forward. |
12s | Our Fair Play Task Force formed this past winter |
16s | after some new hires were brought up |
18s | to speed on the current lay of the land. |
20s | The first step they took |
21s | was upgrading Hunt from an older, basic form of Easy Anti-Cheat to |
26s | a more modern level of protection through Epic Online Services. |
29s | This upgrade also brought us the capacity |
32s | for more rapid updates going forward, |
34s | as new cheats are identified and need to be blocked. |
37s | This is by no means |
38s | a silver bullet solution, but rather |
40s | our first step in our plans to heighten protection |
42s | and have more agility to counter threats as we move forward. |
50s | Something else our task force has worked on |
52s | is investigating and disabling some local file manipulations. |
56s | The first manipulation removed was the ability to turn off |
59s | shadows to gain an unfair advantage over opponents. |
62s | The next exploit countered was the ability for players |
64s | to disable onscreen rendering of the Hunter's weapons or hands. |
68s | While this feature |
69s | was initially created to support content creators and fan videos, |
72s | it was too much of a liability |
74s | when used for unfair advantages during competitive play. |
78s | A related open topic currently under |
80s | scrutiny is the Nvidia Profile Inspector. |
83s | While we are actively evaluating if the impact is significant |
87s | enough to broadly label it an exploit, |
90s | we can say that the use of the profile inspector |
92s | is detectable and in obvious cases of abuse. |
95s | We are already taking action on those offenders. |
103s | We are revisiting the ping |
104s | limits and intend to make them more stringent, |
106s | both in terms of the servers you're allowed to launch into |
109s | and the servers you're allowed to cross over |
111s | to when matching with friends. |
113s | These new limits will have an upper boundary |
115s | that groups are not allowed to cross. |
117s | Our intention is to keep matches |
118s | as fair as possible while still allowing friends |
121s | to game together. |
122s | However, if you are on opposite |
124s | sides of the world, you may no longer be able to play |
126s | with specific friends after these upcoming changes. |
129s | When a date and new limits are established, |
131s | we will share them through our social channels. |
135s | This summer, we are increasing the number of available servers |
138s | in overloaded regions, as well as revising the back |
141s | end traffic patterns for cross-region players. |
144s | This is not going to result in a hard region |
147s | lock as some players call for, |
148s | but we do expect it to lower the frequency of facing opponents |
151s | in your local region who have high pings |
153s | and are playing from far-off connections. |
159s | First of all, |
160s | please use the in-game reporting tools. |
163s | They are reviewed daily, |
164s | and the information in those reports serves |
166s | as the foundation of regular actions |
168s | taken by the Customer Service and Fair Play Task Force members. |
171s | Many future initiatives will look at the database |
174s | of all reports across time as the backbone |
176s | for a healthier system going forward. |
178s | Please avoid reporting opponents |
180s | who simply outplayed you, |
181s | got a lucky shot, or executed a skillful play. |
184s | If you're unsure, spectate your opponent for clear evidence |
187s | of cheating before you report. |
190s | We understand this is a delicate topic, |
193s | but the most helpful reports |
194s | are the ones that state facts and not opinions. |
197s | Please pay yourself and our staff the respect of being as precise |
201s | and to the point as you can, |
202s | without devolving into toxic commentary. |
205s | A recent exploit to put certain characters |
207s | in your game ID to prevent reporting |
209s | has also been identified. |
211s | We're prioritizing this issue |
212s | and when ready, we will deploy a back-end |
214s | fix with no client update needed to remove |
217s | any such characters from existing IDs. |
219s | As well as prevent their future use beyond in-game reporting, |
223s | if you have a desire and the means to go above and beyond, |
225s | please do send your reports to customer support. |
228s | Videos are, of course, |
229s | the best form of proof |
231s | to offer, along with succinct details of the mission. |
234s | If you report through customer service |
236s | and include your own game ID, the exact time, the time |
239s | zone, and the server region in which the incident occurred, |
242s | we can pull all the relevant data |
243s | regardless of hidden statistics or player name and affiliations. |
251s | We know that for many of you, |
252s | the system feels like a black box you never hear back from. |
256s | For this reason, an automated system |
258s | is in development to report certain actions |
260s | back to you related to in-game reporting, |
263s | such as suspensions or bans put into effect on offending accounts |
267s | if the report was considered legitimate and acted on. |
270s | Apart from the automated system, |
272s | we will also resume publicly publishing ban wave reports |
275s | with statistics like we've done in the past. |
280s | We are well |
280s | aware of the controversies around players |
282s | being allowed to hide their profile data. |
284s | While their platform ID |
286s | may not always be available to you as players, the in-game |
288s | reporting system from the team detail screen does not require you |
292s | to know the platform ID to make a report. |
296s | There is still a gap with the in-game reporting system, |
298s | where you can't report a player that you're merely spectating. |
302s | Some interaction is required. |
303s | We're investigating closing that gap, but |
305s | do not have an immediate solution to announce yet. |
309s | Additionally, the previous client-side |
312s | attributes file was removed after some legal complications |
315s | with EU GDPR player data and consent for that data to be |
320s | published is an evolving topic, and it won't always be immediately |
323s | clear what the motives are for complaints. |
325s | Regulations concerning personal data are a hot legal topic, |
329s | so ultimately the file has been removed from client-side |
332s | access and will not be returning. |
335s | In closing, we know the discussions around |
337s | these topics are highly contentious |
339s | and evoke strong feelings of right versus wrong, |
342s | and the silence from our side has been mistaken for indifference. |
346s | With that in mind, we will make Fair Play |
347s | an ongoing topic for announcements and updates, |
350s | coming back quarterly with news and plans around the issues, |
353s | as well as the results |
354s | we are navigating with the Fair Play Task Force. |