almost 2 years ago - Hunt: Showdown - Direct link

Transcript (by Youtube)


2s welcome back Hunters to our Deep dive
5s video regarding Devil's moon and the
6s gameplay changes around it please make
8s sure to follow us on social media to
10s keep up to date with all the changes and
12s subscribe to our YouTube channel to see
14s future videos like this one and today
16s I'm joined with the one and only Dennis
18s to talk us through all the gameplay
21s changes in Devil's Moon so Dennis how
23s about we dive into it and talk about the
25s gameplay changes this time around but
26s before that could you recap how players
28s can earn event points in the cinema
29s absolutely so the objective for the
31s players very similar to previous events
33s so you have different ways of getting
35s your event points which is the main
36s source what you need right and you can
38s do that by either exploring the world
40s finding different sources of those you
43s can also just do the objective like
44s killing the boss or you can also do PVP
47s so those three pillars players are quite
49s familiar with that's the same as in
51s previous events so are there any
52s additional ways to earn event points
54s yeah so we have reworked the summon
56s system for this event and it's now
58s called the challenges and they give you
59s like another way to earn Stars which
61s leads to even endpoints as well we talk
63s more about that in the progression deep
65s dive with Anton but we mentioned in
66s previous videos that there's a
68s completely new thing called pledge marks
70s could you tell us about what those are
71s and what they do it's the currency which
73s drives lots of the gameplay mechanics
75s we're trying out with this event and
77s basically players can earn these pledge
79s marks every Mission there's three ways
81s to earn them so you can earn three
82s pledge marks every time you play one of
84s the contracts the first time is if you
86s reach 35 event points the second one is
89s if you loot your first Hunter and the
91s third one is if you banish your first
93s boss so between those different
94s activities the player can get up to
96s three points in every round which they
99s can then spend and use as we discussed
101s in a second so are these uh for the
103s individual players or is it shared with
104s the hotel so similar to to what we did
106s in previous events this was all shared
107s so if one of the players in the team is
109s doing this then obviously everybody in
111s in the group gets one Mark so what can
114s players do with these pledge marks and
116s how many can they carry in a mission so
117s every Hunter can carry up to four of
120s those patch marks on them what they can
121s do do with it is that they can seek out
123s special Supply points that we have
125s during the event where they will find
127s pledge boxes and these are associated
129s with one of the three packs we have and
132s by pledging to these respective pacts
134s they then unlock a specific trade for
137s their Hunter they can use for gameplay
139s so we have three packs total we have the
141s lunar packs we have the ground pack and
144s we have the infernal pack and each of
145s them have their own set of traits unique
147s to the theme and and the fiction behind
150s each of them and you mentioned that
152s players can carry four of these clutch
154s marks but earlier we said that they can
156s only collect three in a mission so could
158s you tell us about that yeah so the idea
159s is is that you can deepen your pledge
161s and that means if a player goes to one
165s of those pledge boxes at a supply point
167s to pledge they can first get the first
168s trade by their initial pledge but if
170s they have four marks on them so the
172s maximum amount they can deepen their
174s pledge to also get the second rate and
175s that means there's kind of a bit of a
177s replay value you're gonna go and take
179s your Hunter into multiple missions when
180s I keep him alive so you can maximize and
182s get both of those trades and really play
184s to the advantage of the trades so you
186s touched on the three different pacts
188s already but let's dive into them
190s separately a bit and talk about the
191s trades they come with so how about we
193s start with the lunar pack first yeah so
195s the lunar pack is associated to Kevin
197s the false Saint you might know him from
200s the law of the previous events that pact
202s is all about
203s restoration healing from the gameplay
205s perspective or what their trades are
207s doing so they have two trades the first
208s one is real is Relentless what
210s Relentless is doing is basically if you
213s have a mark on you when you carry that
215s straight and you get doubt you don't
217s lose a health Chunk on that death
220s basically so that is a very powerful
221s change the Contour is basically that the
224s marks that you carry on your Hunter a
226s matter of one two three or four they're
228s all wiped at that point so you need to
230s then afterwards get new ones in order to
232s get the benefits so it's a very limited
234s power but it's very very powerful for
236s players if they want to basically stay
238s in the fight because they still have all
240s of their health when they get picked up
242s again so the second trait is if you
244s deepen your pledge and you get to that
245s one as well is indomitable and
247s indomitable is basically a layer on top
250s of of the first one so they work very
251s nicely in combination what indomitable
253s is doing is it regenerates your health
255s across chunks think of it as a variant
257s of a regeneration shot that is permanent
260s as long as you have four marks the
262s moment you are losing the marks because
264s for example the first trade has drained
266s them that power also shuts down so you
269s need to kind of be on top of your game
270s you need to keep your marks high up in
271s order to benefit from this and as a
273s regeneration shot you have to think of
275s it like that where the Regeneration shot
276s starts the region at instantly however
279s it does so at a lower speed here you
282s have to wait the normal time for
283s regeneration to kick in but it does also
285s the normal speed of a generation so it's
287s a variant basically it gives you
288s different gameplay it makes it very
289s powerful as long as you keep your marks
291s let's talk about the other side of
293s things The Infernal pack The Inferno
294s pack is aligned with Mr cherry and has
297s Mary ochenko as their Champion so it's
299s all about destruction it's basically for
301s following the footsteps of what Mr
303s Cherry has been up to in in the bayu for
305s quite a while now they have two trades
307s as well and the first one is called fire
308s eater what fire eater does is basically
311s not to unlike what you see on the lunar
313s side but bit more focused around fire
314s which is whenever you burn down a health
317s chunk you actually get it back for one
319s Mark you also get your health restored
321s fully from whatever marks you have left
323s you can do this multiple times because
325s it's one Mark only not all the marks
327s being like like cleared and wiped all
329s the time however it's a bit more
330s situational obviously since it's around
332s fire but also the player can always have
333s things to fire himself so whenever he
335s might need some help maybe
336s ritualistically burning off his health
338s chunk is one valid option of making use
341s of this feature there's also one thing
343s which is really interesting when you get
344s downed and set on fire obviously you
347s burn for a much longer time because you
348s can use your marks to kind of like be
350s there which gives your partners a chance
351s to kind of like do something help you
353s out yeah that sounds great especially
355s around this event and all the fire could
357s you tell us about the other trade that
359s you can acquire by deepening your pledge
361s to the infernal pack yes so if you if
363s you have acquired four marks and you
365s deepen your pledge at the supply Point
366s what you will get is then a new trade
368s called um flame touched and what flame
370s touch does is it basically prevents you
372s from Catching Fire so you still get
374s charcoaling damage so your health chunk
376s still kind of starts burning down a
378s little bit but you never really catch on
379s fire so that means for quite some time
381s you can actually be in and around fire
383s and be very safe and then together with
385s The Inferno that opens up a couple of
387s New Paths on how you can kind of use
388s this environment and be really creative
391s therefore new gameplay tactics there's a
393s third pack which is on the natural side
394s of things the grounded pack could you
396s tell us about that yeah so the ground
397s pack as you said already like it's kind
398s of a neutral pack right so it's for
400s those Hunters who aren't really
402s committed to either side and it's also
404s one which attracts lone wolves and more
406s solitary players quite a bit as you can
407s see they have two very interesting ones
410s um so the first one for the first pledge
411s is called death cheat and what death
414s cheat does is basically it allows you to
416s keep your Hunter on death now this
418s sounds very powerful at first but it
420s comes at a price so so every time you
423s have to do this you will lose all of
425s your marks just on the lunar side first
427s you need to get like your marks again
429s before you can do it another time so
430s there's always a bit of a preparation
431s around it but also if you are then
434s coming back into the main menu with your
436s Hunter still being there obviously you
438s are very short on health like you might
439s have lost a couple of Health chunks for
441s example on all of your gear is out and
443s gone yeah I think it sounds really fair
444s and also very good for players that like
446s to keep the same hunters and progress
448s with them even if they happen to die
450s this time around but you can also deepen
452s your uh pledge in the ground effect as
455s well and what is the trait you get that
456s and it's really cool the the second
458s trade like when you deepen The Pledge
459s with four marks is called Shadow now
462s Shadow is very different from the FJ
464s unlike the other packs They Don't Really
465s build upon one another so it's like two
467s different things in this case what
468s shadow does is it actually makes you be
470s ignored by most of the basic monsters in
472s the swamps it doesn't affect the bosses
474s but it does affect everything else you
476s kind of moving around runs hellhounds
478s Etc but they will still hear you around
480s they still react to the noise you make
481s cake and it stirs them up so you can't
483s really hide amongst them so easily but
486s they will not attack you directly maybe
487s see even refuge in amongst amongst those
489s hellhounds when they're being chased as
491s the hounds would then attack the other
492s ones while they make a run for it so it
494s opens up a couple of new techniques you
496s can only get this benefit if you
497s continuously keep up your four pledge
499s marks all the time on the hunter could
501s you tell us as a developer why did you
503s guys decide to add these changes and why
506s it's good to do this during events so
507s what we've seen a lot from from
509s interacting with the community is also
511s like that you guys want more gameplay
512s changes you want to to experiment more
515s have different angles different
516s different types of gameplay so for us
518s like using events like this is a great
519s opportunity because we can actually try
521s experiment on a short amount of time
522s limited time just try things out see
525s what see what Stakes what people like
526s what I don't like and what we do with
528s this as well is that we couldn't see
529s okay how you guys are reacting to these
531s different changes are some of them over
532s the top are some of them actually really
534s what you wanted all the time then we're
536s going to consider it like developing
537s them a little bit further also after the
538s event so it's going to be like an
540s interaction for us also with the
542s community using the events as a
543s framework for us to experiment with your
545s mechanics new ideas and if they like
548s them we stick with them if they don't
550s like them they will go away thank you
552s for all the development Insight behind
554s the trades and on that note there's
556s actually like usually with other events
558s previously like serpent Moon and traiter
559s moon we have some older traits that
561s change during the event some conditional
563s changes and I know there are some for
565s this event as well so could you tell us
567s about those now yeah so we picked like
568s three additional trades and one per
571s packed basically these are existing
573s trades and they get a conditional effect
574s on top of that we have picked for
576s example for the lunar pact we have
579s picked resilience so that if you have a
581s hunter that is pledged to the lunar pact
582s and you're also have resilience what it
585s does now is it doesn't just like revive
587s you with 100 hit points it actually
589s revives you with full hit points like
591s depending on how many chunks you have
592s left then we have a self skin for the
594s infernal pact so if you are have an
597s infernal Hunter and you also have soft
598s skin on you in addition to its normal if
601s fact what it does is basically it's even
603s faster in kind of regenerating from from
606s the charcoaling damaged fire damage that
608s the hunter can suffer so it even more
610s supports this whole gameplay in and
612s around fire players or viewers watched
614s our trailer there was a third trait uh
617s Necromancer which also changed in a big
619s way in Devil's Boon so what is that
621s about so this is actually one of our
623s bigger experiments this event and it's
625s kind of a bit like hidden there but this
627s is something which we're looking very
628s much forward to to seeing like the
629s reaction from the community and how
631s people help you play this what happens
632s is that Necromancer is giving getting a
636s condition for the grounded pact so as I
640s mentioned before this is all about like
641s also like Sloan wolves and being
642s solitary and the condition is only
644s affecting solo players so what it means
647s is that if you have the Necromancer
648s trade which normally a solo wouldn't
650s need to pick because it's for your
651s teammates during this event it actually
653s gives you a chance to self-revive
655s yourself now that sounds very strong at
657s first and maybe it is this is something
659s we're looking for to get some feedback
661s from you guys guys it allows you to from
663s the dev screen with a short time like
665s delay to kind of like self-revive
667s yourself and then get back into the game
669s however you still lost your health Chunk
671s from being down you might still be low
672s health so all the normal rules for
674s revive might apply but it might give you
676s a chance to actually get back at the
677s guys that just killed you so we have one
679s more trade which is signee so that's
681s back for this event as well and
682s obviously gives you a boost on on the
684s event progression that's not all and
686s it's your favorite topic I know let's
688s talk about guns because with Devil's
691s Moon we have a bunch of new weapons and
692s weapon variants so tell us about those
694s the most prominent one is the
696s Springfield 92 crack rifle it's like a
698s new long ammo rifle kind of sits a
699s little bit between like the mozin and
701s the LaBelle it's a different type of
703s playing with a weapon it's similar to
705s what this the Slate shotgun was for the
706s shotguns like it's very lightweight
708s doesn't need many trades for you to be
709s operating it efficiently but it's also a
712s bit more on the lower end from the
713s damage side and kind of makes it up with
715s higher rate of fire and very easy
716s reloading it also has a very Punchy
718s sound so it sounds it sounds awesome yes
720s like as as usual top-notch audio so we
723s have like two uh bigger variants that
725s we're releasing as well so one of them
726s is the Le mat carbine so think of the
729s lamad revolver but as a elongated
731s version so a stock longer Barrel also
733s the shotgun barrel is elongated which
736s means it's more powerful and that's
737s quite useful because you can actually
739s use this similar to like a single shot
741s from a rival even as a long slot weapon
744s obviously um you kind of get like a
746s power of a shotgun together with a
748s compact ammo filled with a decent fire
751s rate and that is also the martini Henry
753s Ironside so the iron side is something
756s we've also seen quite a bit in in social
759s media it's been it's been something of a
761s fan favorite and we also got really
764s really excited when we first learned
765s about it it's basically a modification
767s to the martini Henry rifle that's
769s already in the game but with a side
770s mounted magazine that allows it to kind
772s of Rapid Fire several shots kind of kind
775s of feedback into it the rate of fire is
776s a lot faster and it means that you can
778s kind of Rapid Fire it's a really
779s powerful Martini Henry shots and since
781s you mentioned the bulky things there's
783s also one smaller variant FIFA that did
785s this updated yes yes yes exactly so and
789s we also for the first time introducing
791s custom ammo for the bomb plants we have
793s two versions that we're gonna release
795s with this one is a dragon breath so
797s think of it like like similar to what
798s the dragon breath does on the shotgun so
800s it's like even like a little shotgun
802s shell kind of mounted up there and you
803s cannot fire it off and gives you this
805s this burst of flame out and that's
807s really cool like if you want to just
808s like push into a room like just like
810s blaze it on fire first and push after it
812s gives you that flexibility with the bomb
813s plants at range and the other one is
815s called steel balls and what steel balls
817s do is basically um think of it like
818s penny shot but silent so it's like
821s little metal balls and it's all a spring
822s loaded mechanism right that doesn't make
824s much noise and you can kind of like
825s shoot it out it doesn't have Wall
827s penetration so like penny shot it's not
828s really effective through walls but still
830s like you can kind of soften up the enemy
832s or maybe just catch a one Hunter off
833s guard so we also have the Centennial
836s trauma variant and it's basically a
838s blunt Malay uh variant which similar to
840s like the the mozina Gand obress gives
842s you like a good Fighting Chance against
844s for example emulators so this follows
846s the same logic as Talons do for example
848s for imitating the ax in this case this
850s imitates the slash Hammer so if
852s nimulator comes your way one heavy
853s attack with this uh actually kills them
855s in one strike on top of that we also
857s have a couple additional custom ammo
859s variants for existing weapons so we have
861s two for the packs they get like a full
863s metal jacket and poison ammo and then we
865s have for the Springfield 66 we have also
868s poison ammunition as a new one that's
870s not all and you mentioned it a few times
872s before there's a new Wild Card condition
875s called The Inferno coming with this
877s event so what is that about as a wild
879s card condition is something that doesn't
880s happen all the time which is really
881s exciting and so something which will
883s periodically occur and reoccur as the
885s event goes on all of the maps there are
887s certain parts of the maps which are set
889s on fire and that means there's
890s completely different new ways for you to
892s move around the map there's also like
894s maybe familiar ways which are blocked
896s off you need to figure out Alternatives
897s what's really interesting about that
898s part is just like how players will
900s engage with it together with the pacts
902s and the powers they get during the event
903s I think we have a very interesting
905s combination so now that we talked about
906s The Inferno we came to the end of our
909s gameplay changes video so that is thank
911s you so much for joining me today thanks
912s for having me pleasure as always this is
914s the last time people see you this year
916s so we wish you all happy holidays and
918s happy New Year as well thank you
919s likewise please make sure to follow us
921s all on social media on all the channels
923s and subscribe to our YouTube channel to
925s keep updated with show them and we will
927s have one more deep dive video regarding
930s Devil's moon with Anton where we will
932s talk about the progression changes for
933s now guys see you in the bayou and have
936s fun during Devil's Moon bye