KDR:
Assists count as kills: (Kills + Assists) / Deaths
Opting out option:
* Hides KDA, personal stats, etc. in lobby and death.
* When opted out, you cannot see other stats and no-one can see yours.
* You will not be listed on the leaderboards and cannot access them yourself.
Penalty for leaving random partner:
* Frustrating situation for everybody
* Abandoning one random partner after the other in lobby is penalized
* Future: Mentor system and further matchmaking adjustments
Leaving first time: 15 second penalty for random searching
Second time: 30 seconds
Third and subsequent times: 1 minute
Japanese Localization Added
News feed:
* Shown on the main menu where the "Coming Soon" picture is on live.
* Will show the latest news
-- Scalable Special Damage Effects
* Affects burning, bleed and poison
* All special damage has three levels: Light, Medium and Intense, where Medium is closest to live's variant.
* Should be easier for new players and less frustrating.
* More options for balancing damage-dealers in-game.
* Future: Customizable ammo types
* In the Store, you can see the special damage levels in the info side (Ex: Knife slash is medium)
Bleeding levels:
Light: Small damage and quick stop time (1 second?)
Medium: Close to current on live (2 seconds?)
Intense: Strong damage with long stop time (4 seconds?)
Taking more randing damage increases bleed. A grunt with knife and hounds cause one bleeding level per hit.
- Trait change:
* Bloodless: You will only suffer from light bleeding intensity.
- Weapon change:
* Shotguns no longer cause bleeding at all.
* Future: Shotguns may have a ammo type that bleeds
Burning levels
Light: Minor burning
Medium: Close to live
Intense: Faster burn rate
* Standing in fire will cause more higher levels of burning the longer you stand in it.
* Grunts with torches deal one burning level per hit.
* Any burning will escalate in level unless put out.
* Downed players burn the same speed as on live.
* Stepping on fire won't cause you to instantly burst into flames anymore, but you will take a certain burn damage instantly.
Consumable change:
* Hellfire bombs don't deal 100 health damage, but an instant 25 burn damage, meaning you permanently lose a small bar instantly if you have one at the end of your health bar.
Trait change:
* Salveskin: Reduces fire damage and burn speed by 25%, even when downed.
Poison levels:
Light: Short duration and minor screen effect
Medium: Close to current live
Intense: Long duration and high screen effect
Trait change:
* Mithradist: You can only get light poisoning (Around 3 seconds only), cost up from 2 to 5
Consumable change:
* Antidote shot: Price up to $55
* Weak price up to $25
* Weak duration now 30 min instead of 6
New Tool: Poison trip mine
* Does not create a cloud of poison (No lingering effect), but sprays poison on trigger.
* Comes in packs of 2
Core gameplay loop changes:
- Mechanics to prevent deadlocks and reduce camping.
+ New trait: Serpent.
* Allows players to pick up clues, rifts and abandoned bounty from a small bit of distance.
* Used by looking at the items through dark sight and waiting until the bar fills.
* Cannot be used to steal already carried bounty, but you can take it off a dead Hunter.
* Takes around 5 seconds.
* Makes regular dark sight noise.
* Works through walls and obstacles.
New mechanic: Regain Darksight boost from corpses
* Refills one second per corpse.
* Works by looting corpses.
* Darksight Boost is still capped at 5 seconds max held.
* Won't refill from burned corpses or any other corpses you cannot loot from.
* Multiple players from the same team can get multiple seconds so long as they can loot the corpse.
* Vulture will help.
Equipment changes:
* Romero Handcannon and hatched range increased to have about 1 more meter.
* Romero Hatched heavy melee damage increased.
* All Talon variants heavy melee damage increased.
* Obrez Mace melee damage increased slightly.
* Choke bombs cancel poison clouds, choke cloud duration increased from 1 min to 2 min
Audio changes:
* AI Footsteps based on their levels of agitation (Aggro level)
* Sunset time of day now uses daylight instead of nighttime ambience.
Legendaries:
Character: Felis: 700 blood bonds
Streamer skins: (All for blood bonds)
* "Tooth and Claw," Martini-Henry IC1 Riposte
* "Black Mamba," Nitro Express
--- Will add images for these once the stream is over ---
* Uppercut, missed the name.
Contest skins runner-ups:
* "Gator," Caldwell Rival
* "Death's Breath," Winfield Talon
Roadmap was updated
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