Original Post — Direct link

KDR:

Assists count as kills: (Kills + Assists) / Deaths

Opting out option:

* Hides KDA, personal stats, etc. in lobby and death.

* When opted out, you cannot see other stats and no-one can see yours.

* You will not be listed on the leaderboards and cannot access them yourself.

Penalty for leaving random partner:

* Frustrating situation for everybody

* Abandoning one random partner after the other in lobby is penalized

* Future: Mentor system and further matchmaking adjustments

Leaving first time: 15 second penalty for random searching

Second time: 30 seconds

Third and subsequent times: 1 minute

Japanese Localization Added

News feed:

* Shown on the main menu where the "Coming Soon" picture is on live.

* Will show the latest news

-- Scalable Special Damage Effects

* Affects burning, bleed and poison

* All special damage has three levels: Light, Medium and Intense, where Medium is closest to live's variant.

* Should be easier for new players and less frustrating.

* More options for balancing damage-dealers in-game.

* Future: Customizable ammo types

* In the Store, you can see the special damage levels in the info side (Ex: Knife slash is medium)

Bleeding levels:

Light: Small damage and quick stop time (1 second?)

Medium: Close to current on live (2 seconds?)

Intense: Strong damage with long stop time (4 seconds?)

Taking more randing damage increases bleed. A grunt with knife and hounds cause one bleeding level per hit.

- Trait change:

* Bloodless: You will only suffer from light bleeding intensity.

- Weapon change:

* Shotguns no longer cause bleeding at all.

* Future: Shotguns may have a ammo type that bleeds

Burning levels

Light: Minor burning

Medium: Close to live

Intense: Faster burn rate

* Standing in fire will cause more higher levels of burning the longer you stand in it.

* Grunts with torches deal one burning level per hit.

* Any burning will escalate in level unless put out.

* Downed players burn the same speed as on live.

* Stepping on fire won't cause you to instantly burst into flames anymore, but you will take a certain burn damage instantly.

Consumable change:

* Hellfire bombs don't deal 100 health damage, but an instant 25 burn damage, meaning you permanently lose a small bar instantly if you have one at the end of your health bar.

Trait change:

* Salveskin: Reduces fire damage and burn speed by 25%, even when downed.

Poison levels:

Light: Short duration and minor screen effect

Medium: Close to current live

Intense: Long duration and high screen effect

Trait change:

* Mithradist: You can only get light poisoning (Around 3 seconds only), cost up from 2 to 5

Consumable change:

* Antidote shot: Price up to $55

* Weak price up to $25

* Weak duration now 30 min instead of 6

New Tool: Poison trip mine

* Does not create a cloud of poison (No lingering effect), but sprays poison on trigger.

* Comes in packs of 2

Core gameplay loop changes:

- Mechanics to prevent deadlocks and reduce camping.

+ New trait: Serpent.

* Allows players to pick up clues, rifts and abandoned bounty from a small bit of distance.

* Used by looking at the items through dark sight and waiting until the bar fills.

* Cannot be used to steal already carried bounty, but you can take it off a dead Hunter.

* Takes around 5 seconds.

* Makes regular dark sight noise.

* Works through walls and obstacles.

New mechanic: Regain Darksight boost from corpses

* Refills one second per corpse.

* Works by looting corpses.

* Darksight Boost is still capped at 5 seconds max held.

* Won't refill from burned corpses or any other corpses you cannot loot from.

* Multiple players from the same team can get multiple seconds so long as they can loot the corpse.

* Vulture will help.

Equipment changes:

* Romero Handcannon and hatched range increased to have about 1 more meter.

* Romero Hatched heavy melee damage increased.

* All Talon variants heavy melee damage increased.

* Obrez Mace melee damage increased slightly.

* Choke bombs cancel poison clouds, choke cloud duration increased from 1 min to 2 min

Audio changes:

* AI Footsteps based on their levels of agitation (Aggro level)

* Sunset time of day now uses daylight instead of nighttime ambience.

Legendaries:

Character: Felis: 700 blood bonds

https://imgur.com/IopKIN3

Streamer skins: (All for blood bonds)

* "Tooth and Claw," Martini-Henry IC1 Riposte

https://imgur.com/JioWl25

* "Black Mamba," Nitro Express

https://imgur.com/ZLpxVJO

--- Will add images for these once the stream is over ---

* Uppercut, missed the name.

https://imgur.com/QlEspRf

Contest skins runner-ups:

* "Gator," Caldwell Rival

https://imgur.com/eWb3tH8

* "Death's Breath," Winfield Talon

https://imgur.com/0iVsby4

Roadmap was updated

External link →
over 4 years ago - /u/NylesBlack - Direct link

Originally posted by Cramedberry

They f**ked ADS in hunter mode, and the vocabulary in the patch notes makes it seem like they AREN'T going to fix it before goes to live server; this is actually unacceptable and creates a disparity between Hunter and Gunslinger.

*getting downvoted because there is ACTUALLY an issue with the game, class act y'all are.

This will be fixed before live, don't worry.... :)

over 4 years ago - /u/NylesBlack - Direct link

Originally posted by alexsmusic

This is a very good point. I don't really understand the practicalities of it but it seems silly to have crossplay without the ability to invite friends cross platform.

It's mostly about increasing the user base by combining two platforms together. This means faster and fairer matchmaking, more players in matches and more random team-mates.

Many games take this step to ensure there is a healthy population.

over 4 years ago - /u/NylesBlack - Direct link

Originally posted by Kaptain_Konrad

Still waiting for a base Springfield and officer carbine skin.

Soon. ;)

over 4 years ago - /u/NylesBlack - Direct link

Originally posted by FrontlinerDelta

Hi Dennis, do you know if the crosshair bug with resolutions higher than 1080 has a fix incoming?

I know that people are working on a fix for that at the moment, but cannot say when it will be ready exactly.