almost 3 years
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Hunt: Showdown
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262s | so |
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501s | hey |
510s | [Music] |
534s | hey everyone hey chad hope you guys are |
537s | all doing good today we are here with a |
539s | developer live stream talking about the |
541s | upcoming update 1.9 and as always our |
544s | favorite guest rick is here our senior |
547s | community manager hey eric long time no |
549s | see |
550s | hey yes it's been a while it's been a |
551s | while but uh yeah i thought i'd show up |
553s | for a little bit today and go through a |
555s | couple of things with everybody hope |
556s | everyone is having a fantastic day |
558s | exactly and i've seen a lot of people |
560s | ask about dennis dennis is also coming |
563s | today as well as tom and the staff and |
565s | two so we will have multiple people from |
567s | our team for different uh segments of |
569s | the stream but first we want to look at |
572s | a bit of the community side with rick so |
575s | we have quite a few topics to talk about |
577s | today and yeah let's dive into it |
580s | the very first topic is uh a personal |
582s | favorite uh |
583s | which is about our recent merch stuff |
586s | and i asked people to send me pictures |
588s | of them in our merch items especially |
591s | the cool text here shirt which was born |
593s | on this that stream and uh many people |
596s | did so so uh let's just go through that |
598s | very quickly |
599s | first of all surprising how this one |
601s | took off really but it's awesome that it |
603s | did |
604s | yeah it's like quite funny i think and |
605s | it's nice to see like uh things from the |
608s | stream turning into memes uh or us |
610s | turning into memes too it's |
612s | it's kind of surreal but funny yeah |
614s | yeah cool yeah but first of all we |
616s | wanted to shout out peanut tv and felish |
619s | as they were uh giving us a small idea |
622s | to have a design like this so uh thank |
624s | you guys i hope you already received our |
626s | little gift in the mail but i thought |
628s | it's on the way uh as comfort by our |
630s | merch team so you should have it soon |
632s | and let's look at some other awesome uh |
635s | hunt players cranky sk looking good in |
638s | the text here t-shirt |
640s | uh then we have woodrow jenkins |
641s | underscore also awesome |
644s | awesome |
645s | shirt uh the figgy pudding as well |
649s | very cool |
650s | see they see this took off this was this |
653s | is actually a very very popular shirt it |
655s | is |
656s | so strange but really like seriously |
658s | it's awesome that you guys latched onto |
659s | this and and went on with it and yes |
661s | woodrow it is you |
663s | so keep going there ben yeah i promised |
665s | i would show you guys a stream and i |
666s | always think road did everyone that |
668s | didn't have the tax t-shirt but another |
670s | handshake so this is actually i think |
672s | rick's idea the hunt given ticket sure |
675s | yes that was my idea that we created for |
677s | the third anniversary uh |
679s | last year but uh yeah i was very happy |
681s | well granted the credit goes to the |
682s | community for actually coming up with it |
684s | i just kind of pulled and went hey we |
686s | should put that on the t-shirt seeing as |
687s | though everybody says it so |
689s | yeah that was the t-shirt that came from |
692s | yeah so an obvious kitterra |
694s | who made the very first hand cosplay |
695s | that we've seen and also partner check |
698s | her out |
699s | awesome streamer |
701s | plessy or or 55 uh |
705s | again it's the same shirt in a different |
706s | variation yeah |
709s | then we have uh |
710s | helmut also known as |
712s | wrthfl who was actually on our gamescom |
715s | meetup years ago and he is featuring the |
717s | awesome christmas themed or holiday team |
720s | spider t-shirt |
722s | or sweater then we have urban bravo with |
725s | another really cool design |
729s | chris sunny uh the hunt give up and take |
731s | it away eric uh your shirt is very |
733s | popular |
734s | apparently it was at least last year |
736s | anyway |
738s | and then ziggler's mostly |
740s | the funny tag with this was that he went |
742s | running with this and it did not help uh |
744s | to his adrenaline at all so yeah but you |
747s | know thanks for still uh sharing it with |
749s | us uh zigsman so a very good shirt for |
751s | working out we have to say uh and my |
754s | plan is uh if you guys keep sending us |
756s | t-shirts to rick i i'll throw you into |
758s | the back to your turret to myself or any |
760s | other cm's we'll collect them and i want |
762s | to make a big uh like mosaic at the end |
764s | of the year which would be super cool to |
766s | feature you guys in a real official art |
769s | like that so just keep sending them to |
771s | us |
773s | so yeah like i mean the the merch it's |
776s | great it's awesome seeing you guys |
777s | sporting it and everything like that |
778s | like benson said you know we want a lot |
780s | more ideas so please make sure to send |
782s | them our way and uh just as well a huge |
784s | shout out to our graphic designers for |
785s | creating all of these awesome shirts for |
787s | us |
788s | yeah and uh just so you guys know we |
790s | have almost one design of shirt coming |
792s | out every week now so just keep checking |
794s | that amazon store and uh if you see |
796s | anything cool might as well get it i i'm |
799s | also getting a bunch because uh there's |
801s | some really cool design like this |
802s | emulator one i really love actually so |
805s | yeah |
807s | but that's it about the little merge |
808s | plug just because i promised to you guys |
811s | uh but let's dive into uh update 1.9 and |
815s | uh |
816s | yeah let's update everyone on the bugs |
819s | and uh what happened recently in that |
821s | regard |
822s | yeah so um we know that there have been |
825s | uh quite a lot of precision bugs over |
827s | the last while um we've been listening |
829s | to your guys feedback and we |
832s | really kind of took it upon ourselves |
833s | with update 1.9 to make sure that we did |
836s | as much as we could um and went above |
838s | and beyond in terms of the amount of bug |
840s | fixes we understand that we needed a |
842s | little bit of a take a step back and |
844s | have a bit of a health check on the game |
845s | kind of make sure that we were in a |
847s | really really good place um so one of |
849s | the first avenues that we took was this |
851s | was the bug fixes and in this update and |
854s | through the patch notes you will see |
855s | that we have an extensive list of bug |
858s | fixes it's actually probably one of our |
860s | longest links list of buffixes in quite |
862s | a while so we're hoping that this should |
865s | be a good step in the right direction |
868s | towards improving |
869s | a lot of different aspects of the game |
871s | so that's the first thing anyway um |
874s | next though we want to kind of talk on |
875s | one that has existed in the last couple |
878s | of weeks um the map book as i'm sure |
880s | everybody is familiar with now |
882s | so |
883s | we we've communicated on this we we gave |
886s | as many as much detail as we could |
888s | throughout that the course of the last |
889s | week on this topic um and we tried to |
891s | explain that |
893s | you know we looked through a lot of |
894s | different avenues when it came to trying |
896s | to resolve this um bug as quickly as |
898s | possible unfortunately it wasn't an easy |
900s | one um we had a number of different |
902s | options we looked at the possibility of |
904s | like partially removing it or fully |
907s | removing it um we looked at uh trying to |
910s | you know trying to see if we could |
912s | actually fix the bug itself that was |
914s | created with the last update |
916s | um but uh ultimately it turned out that |
919s | our best course of action was to roll |
921s | back the bug fix that actually caught |
924s | the reason for this is that if we had |
925s | gone down the route of a partial um |
927s | removal which um it would have it would |
930s | have involved a small bit of downtime |
932s | but it actually wouldn't have fully |
934s | removed it from the game it would have |
935s | been possible to access the weapon |
937s | through things like quick play through |
940s | the recruiter hunters through |
942s | legendaries and through the spawns in |
944s | game so we felt that while it could |
946s | potentially stop at least one aspect of |
948s | it |
949s | it wasn't going to solve the bigger |
951s | problem it wasn't going to cause uh much |
954s | of a difference because of the other |
956s | avenues that were available |
958s | the full removal involved did a lot of |
962s | removal of the gun from everywhere in |
964s | the kit so it would have been a very |
966s | meticulous time consuming to get it from |
968s | like every aspect and we also weren't |
971s | really 100 certain on the |
973s | impacts that that could have on a number |
975s | of different systems it's not something |
977s | that we've had to do before so we were a |
979s | bit unsure if that would be the test |
981s | force of action |
983s | so ultimately after going through all of |
985s | this for a couple of days we did decide |
986s | to revert the bug fix um that caused it |
989s | and it was related to the fix for single |
991s | shot uh rifles that you couldn't reload |
994s | them after you tried to switch ammo |
997s | while vaulting or quickly switching the |
999s | weapons |
1000s | um but |
1002s | some news the main news on all of this |
1004s | is that with update 1.9 |
1006s | the bugs that ended up coming from this |
1008s | and causing this problem they're all |
1010s | going to be resolved so um our qa guys |
1013s | were talking to us today about it and |
1015s | advised that the one the single shot |
1017s | reload issue is going to be resolved |
1020s | um and it's not going to cause the lamp |
1022s | bug to come back again um and there are |
1024s | some other aspects some of the little |
1026s | bugs that we're tied into as well that |
1027s | should still be fixed with update 1.9 |
1030s | so that's a little update well when i |
1032s | say little but that's a little update we |
1033s | wanted to give on that um we do |
1035s | appreciate your patience with us during |
1036s | that we know it was incredibly |
1037s | frustrating um and you know any |
1041s | situation like this we're always going |
1042s | to learn from it to see exactly how we |
1043s | can do better the next time |
1045s | exactly and uh just because you |
1047s | mentioned that we have another bug fix |
1049s | or a lot of other bug fixes in this |
1050s | update we wanted to highlight one very |
1053s | very important one which will |
1055s | be a |
1056s | small change to movement and rick will |
1058s | explain us how will that exactly work |
1060s | and trust me this will have a huge |
1062s | impact |
1063s | so we we call this player movement |
1065s | changes but essentially what this |
1067s | relates to are the decent issues that |
1069s | many of you have reported and talked |
1071s | about over |
1074s | the last while |
1075s | so essentially we've made two |
1078s | improvements that we're hoping are going |
1080s | to make a big difference to desync one |
1083s | is a local improvement and the other is |
1085s | a remote improvement now to extend these |
1087s | a local improvement refers to the |
1089s | improvements relating to your hunter on |
1090s | the client so what we've done is we've |
1092s | improved the error correction in the |
1094s | game which should allow for faster and |
1096s | fairer feedback in those instances where |
1098s | desync is going to really occur the |
1101s | overall aim is going to be to reduce the |
1103s | instances of abrupt and unexpected |
1105s | teleports |
1106s | but it's important to note that bad |
1108s | connectivity latency other network |
1110s | interrupts they may still cause things |
1113s | like this so it's important to keep in |
1114s | mind it is not going to remove every |
1117s | aspect of it if there is a network issue |
1119s | somewhere it could |
1120s | still happen but the overall aim with |
1123s | this is that from your perspective it |
1124s | will feel much faster much fairer with |
1126s | your actions and it will take into |
1128s | account what you're doing a bit more uh |
1130s | a bit more frequently |
1132s | with the remote uh improvements then |
1133s | these refer to every other hunter in the |
1136s | match um so these the improvements then |
1139s | will be aimed at kind of ensuring the |
1140s | server's entity position is more |
1142s | accurate so the server registers exactly |
1144s | where the other hunters are in a more |
1146s | accurate fashion |
1147s | so with this it should adjust for |
1149s | discrepancies and just overall improve |
1152s | the interactions that you have with |
1154s | enemy hunters and it specifically this |
1156s | will be effective in instances where |
1157s | hunters can't be revived or looted and |
1160s | these instances were happening because |
1162s | of the the body registering in a |
1164s | different position on the client when |
1165s | compared to the server so we should see |
1167s | that a lot of difference uh in that |
1169s | things will be a bit more in line and |
1171s | you should encounter these issues a hell |
1172s | of a lot less |
1174s | so we know this has been a big topic |
1175s | within the community and especially over |
1176s | the last couple of months we have been |
1178s | listening to you on it so we did |
1179s | actually we did try to do something for |
1181s | this |
1182s | your feedback is going to be vital on |
1184s | this though um so please make sure that |
1187s | you uh get on the one it's once is on |
1189s | test server get on test server and try |
1190s | it out and make sure that we get in uh |
1193s | decent feedback to make sure that you |
1195s | know this works the way it's supposed to |
1197s | so um you know our tests have shown that |
1199s | there's improvements but |
1201s | really what it comes down to is you guys |
1202s | stressing the hell out of it to make |
1203s | sure |
1205s | that we've done the best we can and if |
1207s | need be do more if possible yeah just to |
1210s | stop |
1211s | you there for a minute some people like |
1213s | you have some crackling in the mic maybe |
1215s | if you can just reset if you have nvidia |
1216s | voice or something uh yeah we can hear |
1219s | you but it's like sometimes cuts out for |
1221s | a second |
1222s | uh and uh meanwhile uh |
1225s | as i see people talking youtube chat we |
1227s | do actually see you guys and we will |
1229s | definitely have a dedicated q a section |
1231s | at the very end of the stream as always |
1233s | where we will uh answer your questions |
1236s | from facebook youtube or twitch as well |
1239s | so uh please try to keep the bigger |
1241s | questions until then but if you have a |
1243s | question about the topic we are talking |
1245s | about we can always uh try to catch your |
1248s | question and answer that right there |
1252s | yeah and uh |
1255s | yeah uh |
1256s | if we can test if it's working yeah |
1259s | yeah it says my mic is working any |
1260s | better now i've reduced it a bit so |
1263s | so far it sounds good uh i'll let you |
1265s | know if |
1267s | maybe just don't talk too loud or |
1269s | something it was like maybe like peeking |
1271s | or something and uh with that said let's |
1273s | uh |
1274s | go into the new features uh we have it |
1277s | we'll still talk about it with rick and |
1279s | uh there's multiple of this as well so |
1281s | let's look at the new summons we are |
1283s | adding with uh 1.9 |
1287s | yeah so um we've obviously the quest |
1289s | system came in with uh 1.8 and you know |
1292s | we've decided that we we mentioned that |
1294s | this was just a starting point and with |
1295s | every update where we're going to be |
1296s | adding more and new summons to it |
1298s | including um summons from that have been |
1300s | suggested by the community so we've been |
1302s | gathering all of those you guys have |
1304s | been great at giving us suggestions um |
1306s | we've been using the hashtag |
1307s | suggestedquest on our social media |
1309s | channels |
1310s | we've been collecting a lot of data a |
1312s | lot of feedback and suggestions uh on |
1314s | every aspect of it |
1316s | so we've |
1317s | you know we've taken on everything on |
1318s | board and we've just put in a bunch more |
1321s | quests and we'll be doing more as we |
1323s | continue |
1324s | um |
1325s | and then we've also added into the |
1326s | legendary summons there will be the |
1328s | option of that bloodbound hunters |
1330s | so it won't be all tied down to dlc |
1332s | members um and this was something that |
1335s | had been suggested as well by the |
1337s | community that you know it needs to be |
1338s | have a bit more variety into it so we've |
1340s | at least done this as you know club |
1343s | hunters with the fact that you can earn |
1344s | as you play it may be easier and you may |
1346s | actually have a few of them lying around |
1348s | already also just to mention it's also |
1349s | bloodborne weapons so there may be a |
1351s | quest where you have to kill people with |
1353s | a certain weapon and uh similar but for |
1355s | bloodborne the niger's dlcs |
1359s | yep and then just to quickly touch on |
1362s | how we're further developing the quest |
1363s | system um we have this new thing that's |
1366s | going to be coming out in the near |
1367s | future called questlines |
1369s | um now we don't have too much to share |
1370s | it right now we'll probably do a lot |
1372s | more uh leading up to when it actually |
1374s | comes out but this is basically just to |
1377s | um basically give a lot more uh of |
1379s | things to do a lot more rewarding |
1381s | options ways of for us to add more |
1383s | content um and to just yeah like like |
1386s | with the original summon system to |
1388s | further expand on it um and just make it |
1391s | something that's a hell of a lot more |
1393s | engaging uh for your everyday play |
1395s | sessions than previously has been |
1397s | so keep an eye out we'll we'll have a |
1399s | lot more information to come on that |
1400s | coming soon but we just wanted to touch |
1402s | on it that you know the quest system is |
1403s | not just it there is far more to it it's |
1406s | going to be quite a fun addition so i'm |
1407s | also looking forward to that but we'll |
1409s | talk about that later |
1411s | and |
1412s | uh |
1413s | let's just take a look |
1415s | at a small change that we made to the |
1418s | in-game map screen or however you want |
1420s | to call it where you can see your |
1421s | summons so as you can see on the left |
1424s | side where the cast requests ask you to |
1426s | kill people with a certain weapon |
1429s | those will be hidden so you won't be |
1431s | able to track that in game just because |
1433s | it gave people instant feedback on their |
1436s | kills so you could instantly tell if you |
1437s | managed to kill a player or not so you |
1439s | will not be able to track these quests |
1441s | in the game but you will be able to see |
1443s | them after the game |
1445s | obviously like tracking people is a huge |
1447s | part of hunt and |
1449s | we don't want to give it away with a |
1450s | feature like that so that's another |
1452s | change to the quest system |
1456s | and uh let's update the community on |
1458s | some other topics uh we have in store so |
1461s | we'll have a clear |
1462s | strategy and update |
1466s | um |
1467s | okay a new t-shirt coming |
1471s | yeah um so yeah so before like there's |
1474s | one other thing we're going to talk |
1475s | about um but before we do i just want to |
1477s | have a quick fly over uh at the topic of |
1479s | the well the topics of uh future content |
1482s | and monetization because we know this |
1483s | has been something that uh many of you |
1485s | have been discussing for a while |
1487s | so uh in terms of the monetization blog |
1490s | first off um the blog actually is going |
1492s | to be coming out very very soon although |
1494s | it's no longer a blog uh we decided to |
1497s | opt for a video format due to the fact |
1499s | that there was so much information to |
1501s | unpack in it and we just didn't really |
1503s | feel that a text version was going to do |
1505s | it format do it justice so um the video |
1508s | is currently it was recorded at the end |
1509s | of last week and is currently going |
1510s | through the editing process so we should |
1512s | be able to post it later this week |
1514s | now um in terms of |
1516s | you know |
1518s | monetization with content and how things |
1520s | have been for the last couple of updates |
1521s | so well one thing we want to highlight |
1524s | is that we've been trying to put a bit |
1525s | more focus on some of the important |
1527s | aspects that we feel need a lot of |
1528s | attention so the first is the server |
1530s | side which is performance service |
1532s | stability bug fixes you know everything |
1534s | like that |
1535s | um |
1536s | we've noticed that since around 1.7 a |
1538s | lot of these things have kind of |
1540s | uh performance in particular has dropped |
1542s | for many of you so we've been trying to |
1543s | put a lot more focus into that and |
1545s | that's something that is going to come |
1546s | with update 1.9 which we'll actually |
1548s | discuss um a little bit later with uh |
1551s | stefan i believe |
1552s | yeah all right |
1554s | the other aspect then has been around |
1555s | retention so giving players a little bit |
1557s | more to do during their planes and play |
1559s | sessions more opportunities to earn |
1560s | rewards |
1561s | just you know everything like that that |
1563s | keeps people wanting to come back for |
1565s | more more often and we felt that these |
1568s | have been kind of the vital areas to |
1569s | focus on because you know we want to |
1571s | ensure hunt continues and grows and |
1573s | contin grows and continues to grow for a |
1575s | very long time to come |
1577s | um and we don't want to be just solely |
1580s | relying on our events to pull in big |
1582s | numbers for a small period of time and |
1584s | then it go back to normal we'd like for |
1586s | those things to |
1587s | improve substantially and we know that |
1589s | we must bring content to do that |
1591s | as well |
1592s | but |
1593s | on top of that one of the things we've |
1594s | been trying to focus on is the actual |
1596s | long-term sustainability of hunt and |
1598s | that's where the monetization stuff |
1599s | comes in |
1600s | and we know that monetization is a bit |
1602s | of a touchy subject not many people like |
1604s | uh to talk about it you know and we have |
1606s | gotten a lot of feedback that people |
1608s | don't really like what we're doing but |
1610s | there is a reason for it um we'll we'll |
1612s | get into that a little bit more uh with |
1614s | the actual monetization video itself |
1616s | that will be coming out later this week |
1618s | but we wanted to let you know that we |
1619s | have actually been working on content as |
1620s | well but in the example of like bosses |
1622s | and new maps stuff like this can |
1624s | actually take anywhere from six to 12 |
1626s | months to actually complete and that |
1628s | really depends on the level of |
1629s | complexity with it so we want to make |
1631s | sure the content we produce is top |
1633s | quality so that it keeps players engaged |
1635s | keeps them coming back for more and |
1637s | we'll take our time with this and get it |
1639s | right rather than rushing it out so |
1641s | that's why we've been because we've been |
1643s | working with a lot of the stuff along |
1644s | the side we've put more focus on to the |
1646s | performance service and everything that |
1648s | aspect of it so that we can sustain hunt |
1651s | for a long time to come |
1653s | so |
1654s | like i said monetization video will go |
1656s | into a lot more detail but like we've |
1657s | mentioned before on stream that the |
1658s | bloodborne economy is not really in a |
1660s | stable place at the moment and this |
1662s | unsustainable sustainability is going to |
1664s | have larger implications on future |
1665s | development of hunt so |
1668s | this is why we're introducing systems |
1670s | around monetization but with the focus |
1672s | of player choice meaning that none of |
1675s | these things are forced you do not have |
1677s | by any of them they're just in you know |
1680s | there if you had something that you |
1681s | would actually like to do and support us |
1683s | further you know and that's where the |
1685s | next feature comes to play as well which |
1688s | is the black market |
1691s | exactly so now you guys can see the |
1693s | slide because until now they could only |
1694s | see you |
1695s | so |
1697s | so the black market uh let's talk about |
1699s | that uh let's see what that will bring |
1701s | to the table yeah we'll briefly go |
1703s | through it and then move on to the |
1705s | performance and you know all the other |
1706s | gameplay stuff as well because we have a |
1708s | lot of a lot of good stuff coming up for |
1709s | you in the stream so |
1711s | uh as we mentioned the |
1712s | the black market is a new way to |
1714s | purchase discounted legendary blood bond |
1716s | content |
1720s | and also to mention with this any of the |
1722s | highlighted store items that go out with |
1724s | what pay 1.9 will also be available |
1726s | through the black market so they will |
1728s | also have a discounted rate uh applied |
1730s | to them i believe the rate is 20 we'll |
1732s | go into that uh in a little bit correct |
1735s | and uh i already seen like a bunch of |
1736s | people asking today and previously as |
1738s | well it's uh not replacing the or the |
1741s | old store at all it's a completely new |
1742s | tab in the game so it will be a |
1744s | completely new feature and not the |
1747s | rework of the old store |
1750s | so |
1751s | when it comes in with 1.9 there'll be |
1753s | three vendors available and they'll each |
1756s | have their own theme they'll have |
1757s | specific web types and weapon sets and |
1759s | everything like that so just try to you |
1762s | know mix it up with the lore a little |
1763s | bit |
1764s | each gender will have a limited stock so |
1766s | keep that in mind it's not something you |
1767s | can buy over and over again |
1770s | um all items will be visible so there's |
1773s | no nothing hidden you will get to see |
1774s | exactly what's available through the |
1776s | whole lot of it as you progress through |
1778s | but the items will be unlocked in a |
1780s | random order so when it's introduced |
1782s | they will be there you will see them |
1784s | you will be given the first option once |
1786s | you purchase that screen will flash over |
1789s | and it will open up to a new random one |
1790s | within the 10 visible that are available |
1793s | to you and just so you guys see how it |
1795s | looks actually let's take a look at a |
1797s | few examples uh because vendors doesn't |
1800s | mean anything until you can see it so as |
1802s | you can see on the left side of this |
1803s | image we have three different uh vendors |
1806s | in this case uh with different deals and |
1809s | on the right side you can see |
1811s | the items this one vendor is |
1814s | uh selling to you on a low with a lower |
1816s | price basically uh and |
1819s | as rick mentioned you can see all items |
1822s | uh in the bundle on the right side but |
1824s | they will come in a random order for you |
1828s | and uh yeah we correctly said everything |
1831s | will be with a 20 discount |
1833s | obviously this these bundles can have uh |
1836s | skins or |
1837s | blood bond legendaries that you already |
1838s | own in that case you will still get a 20 |
1841s | discount but in its 100 dollar price so |
1843s | you will be able to buy one instance of |
1845s | that weapon or hunter for 20 |
1849s | off yeah |
1851s | so and then as well if you're if as you |
1853s | see there's another button called |
1855s | another offer um and that means like if |
1857s | you're not happy with the offer that's |
1858s | there you have three opportunities to be |
1860s | able to reroll for it and it will |
1861s | basically switch to a new item within |
1863s | the 10 that are available |
1865s | yeah and just so you can see it a bit |
1867s | better we also have a video basically |
1868s | showcasing uh |
1870s | with the example of the |
1872s | back la deals which is uh |
1874s | one of these bundles so you can see that |
1877s | the player purchased the ultimate and |
1879s | then it shows them another scheme but |
1882s | they don't want that so they skip to the |
1884s | next one |
1887s | and yeah |
1890s | and it actually reveals some of the |
1892s | upcoming skins as well but we will uh |
1894s | show you that later in the stream |
1896s | obviously |
1898s | uh but this is actually a cool way to |
1901s | get the new uh new skins coming out with |
1903s | already like a discounted price and not |
1905s | full price so |
1908s | that is basically the feature uh and uh |
1911s | one other thing that you could see on |
1912s | the last image we showed |
1914s | if you purchase everything in the bundle |
1916s | then you won't be able to rebuy any of |
1919s | that obviously because you already have |
1920s | the legendaries and you can't keep |
1922s | repurchasing them from hunt dollars |
1924s | this is only |
1926s | until you basically get all 10 items in |
1928s | the given part |
1931s | and then with regular updates the items |
1933s | that they contain will be updated |
1938s | so yeah i think that's a that's pretty |
1939s | much it for |
1942s | for this uh aspect of it anyway um and |
1945s | we have a lot of other stuff |
1947s | to discuss so |
1949s | i am going to drop out and i'm going to |
1951s | pass it over to the wonderful level |
1953s | designer tom who i'm sure all of you |
1955s | have missed yeah um he's got lots of |
1958s | lovely lovely level design changes talk |
1960s | about um and then uh yeah again dennis |
1963s | and stefan will be here a little bit |
1965s | later so |
1967s | yeah thank you rick for talking us |
1968s | through all these changes and uh it was |
1970s | nice having you as always |
1972s | always good to be on the streams and |
1973s | great to see everybody i hope you all |
1975s | have a fantastic day and we'll talk to |
1976s | you again bye bye |
1982s | and yeah just drop out of the call if |
1983s | you can |
1986s | whoa then it's flashed up for there for |
1988s | a second that was still a secret so uh |
1990s | hey tom how are you doing |
1992s | obviously our senior level designer tom |
1994s | is here a lot of you know it from |
1996s | in-game or from streams already uh hope |
1999s | you |
1999s | been enjoying the |
2001s | previous part of the stream and now it's |
2003s | uh let's talk about all the awesome |
2005s | level design changes that we have in |
2006s | store for you |
2009s | right i mean |
2010s | i think the first one we're gonna talk |
2012s | about is uh so yeah |
2014s | we've had this user in twitch chatter |
2016s | some earlier mapu people said open the |
2019s | mine like all caps so uh |
2022s | i've seen that quite a lot actually so |
2025s | yeah i've had i've had to just you know |
2027s | while you were talking about all this |
2029s | other stuff you know the merch and [ __ ] |
2032s | i just went and like did it real quick |
2034s | um oh thank you i mean there you go |
2036s | while rick was talking i actually |
2038s | managed to put it in the presentation as |
2039s | well so uh let's talk about the minds a |
2042s | bit nice yeah nice |
2044s | right so basically we've opened up the |
2047s | mine underneath kingsnake um |
2049s | it's uh connecting this um construction |
2052s | side side building |
2055s | with the main boss pit underneath and uh |
2058s | one big entrance the one that's been all |
2060s | boarded up right towards um |
2063s | towards like the inner yacht the |
2064s | downstairs yacht |
2066s | um there's a |
2067s | i mean we could |
2069s | hop straight to the pictures there's |
2071s | some staircase in there to get into the |
2072s | boss pit a ladder an elevator lots of |
2075s | ways to get into the boss pit and out of |
2077s | it yeah here's a previous version and |
2080s | obviously those that were uh |
2082s | lucky enough to see these on social |
2084s | media you could already get a peek but |
2086s | yeah this is the close version of the |
2088s | mine uh as tom mentioned and |
2091s | suddenly it's all open |
2093s | it's really cool |
2095s | and uh |
2097s | yeah so how can people access the uh the |
2099s | main building from here exactly |
2102s | so you can see a bit here on the left |
2104s | top corner there's this staircase going |
2105s | up so this one leads into the boss pits |
2107s | i don't know |
2109s | if you have it in your head right now |
2110s | it's just it has this bottom part |
2112s | where it's also been kind of blocked off |
2114s | i also know that some people |
2116s | have already found ways to get in there |
2119s | even on life already and see like uh |
2122s | work in progress broken stuff but now |
2124s | it's all nice and pretty and dressed up |
2127s | you can see here again the staircase |
2128s | right behind the cameras basically where |
2130s | new elevators this elevator takes you |
2132s | all the way up top i think |
2134s | does it take you to the no it takes to |
2136s | the first floor |
2138s | to where the crank gate is but yeah |
2139s | there's there's a bunch of ways now to |
2140s | get in there basically get in and out |
2143s | and this is my favorite one it looks so |
2144s | cool we tried |
2146s | yeah we tried to keep it simple like we |
2148s | didn't want to make a huge obviously we |
2150s | didn't want to make a huge mazie mind |
2152s | complex you know with dark corners where |
2155s | you know people would sit |
2157s | but it's more of it i mean obviously |
2160s | it's a mine it needed the mine shaft it |
2162s | needed the underground area needed the |
2164s | cave we we couldn't make it for the |
2165s | initial release |
2167s | um because of performance reasons back |
2169s | in the day but it's always been |
2170s | bothering us on our list to to add it |
2173s | and yeah here it is i guess |
2175s | yeah it's awesome and uh obviously uh |
2177s | whenever the update is on test servers |
2179s | you guys can all try it out and please |
2181s | leave us our feed leave us feedback |
2183s | regarding this as well as it's a whole |
2185s | new area to access |
2186s | but |
2188s | this is obviously not the only change |
2190s | actually it is a small part of the level |
2193s | design changes we have in store for you |
2195s | and uh our awesome level design team |
2198s | actually made changes on all three maps |
2200s | but let's start off with a steel water |
2202s | by you |
2204s | and uh |
2205s | these are just the compounds that were |
2207s | changed but we're gonna look at them one |
2209s | by one yeah |
2211s | so yeah i'm just gonna give you a small |
2213s | like from the pictures to get a little |
2214s | overview i'm just going to tell you the |
2216s | most significant change about it i guess |
2219s | and if you'd want to just go through the |
2221s | pictures |
2222s | yeah alice farm as we all know and love |
2224s | or hate i don't know how you guys feel |
2226s | about it now there's this window on the |
2228s | barn because it's always been people |
2230s | like trying to peek the gaps and cracks |
2232s | there and it's always been this weird |
2235s | fight or there's this little hole on the |
2237s | left where where people would usually |
2239s | fight through from this little shack |
2241s | that is like left of the camera right |
2242s | now this little barn |
2244s | and we wanted a cleaner way to fight |
2247s | then basically added this window you can |
2249s | also see this little roof right there is |
2252s | new uh underneath the window |
2254s | and this connects basically the two side |
2257s | roofs of the building now and if you |
2259s | want to skip to the or if you want to go |
2261s | to the next picture you can see here |
2263s | that in the silo there's now a ladder |
2266s | that takes you up to this |
2268s | side of the roof so this is now |
2270s | accessible hasn't been accessible before |
2272s | i believe |
2273s | and you can basically go into the corn |
2275s | silo climb up there on the roof switch |
2277s | to the other side of the building if you |
2279s | wanted to it just gives you more options |
2281s | and |
2282s | yeah just more options to play around |
2284s | this building it's awesome and yeah just |
2286s | to note that i always show the before a |
2288s | first and then the after so it makes |
2290s | sense and i'll go back and forth so a |
2292s | chat can exactly see the changes but |
2294s | yeah that's definitely so |
2296s | i can also see that we basically made it |
2298s | so that this uh roof is not as um it's |
2301s | not looking like a swiss cheese as much |
2303s | anymore as it did before so you know |
2304s | where people are |
2306s | you know where people look out of |
2307s | because where there's still a hole in |
2309s | the roof with these um planks |
2311s | you can still have people be there and |
2313s | look out into the forest and into the |
2316s | yacht but it's now much more focused and |
2318s | you know |
2320s | you know where people can be basically |
2323s | there's some awesome changes for alice |
2324s | farm and that let's look at livestock |
2326s | what change there |
2329s | right one compound over this little hole |
2332s | um it's been |
2336s | it's |
2336s | well we made it basically we added a |
2338s | ramp to it right it's always been this |
2340s | there's there's these situations where |
2342s | you have to drop in there and you |
2345s | you're kind of |
2347s | trapped because the only way to get out |
2349s | is to either vault or to use a ladder i |
2352s | don't think anybody ever used that |
2353s | little letter there uh to be honest |
2357s | uh yeah you can see it on the before |
2358s | image also the little vault on the fence |
2361s | above the hole |
2363s | is now like a full height fence so you |
2366s | don't get shot while you're in this |
2368s | inner yacht randomly anymore you can |
2370s | still climb over it there's some hay |
2371s | balance behind it you'll see on the next |
2373s | picture there's some hay bands behind it |
2374s | where you can still |
2376s | bolt out and get into the hole when if |
2378s | you want to escape or if you want to go |
2379s | on the ground |
2381s | um the underground has changed a bit as |
2383s | well i believe just real quick because |
2385s | the crank gate that was right at the |
2387s | boss pit didn't really sit right with us |
2389s | and we were thinking um to |
2391s | give a better way there to get into the |
2393s | compound get more use out of this |
2395s | underground connection basically because |
2397s | it felt very |
2398s | underused so we're hoping by changing |
2402s | doing some slight changes here and there |
2403s | to give it a bit more |
2405s | viability |
2407s | yeah i just wanted to say that it was |
2408s | always like a little trap where you uh |
2410s | like uh vaulted over the fence and just |
2412s | fell into the hole and sometimes there |
2413s | was some ai in there and then |
2415s | it was not always the best part to be in |
2417s | especially when you're running from |
2418s | teams in the open fields there so |
2421s | yeah you get like chased out of the |
2423s | compound and and you drop in there and |
2425s | now well you gotta i mean your only |
2427s | choice is to hide in the tunnels but |
2429s | then like yeah i don't know yeah it was |
2431s | kind of a death threat situation yeah |
2433s | yeah |
2434s | smoother just smoother movement in this |
2436s | area |
2437s | and then from another angle |
2441s | yeah you can see here as well like the |
2443s | we've also |
2444s | changed a bit the covers around it so |
2446s | like this tree trunk you know it's a bit |
2448s | more acting as proper cover now it's |
2451s | just very slight subtle changes here |
2453s | this little crouch hole in the fence |
2455s | like right in the center of the image |
2456s | there |
2457s | just giving you a bit more |
2459s | just |
2460s | details tiny details that we did here |
2462s | that uh might help in it's very |
2465s | situational changes |
2467s | and uh then let's move into the |
2469s | crematorium side of |
2471s | the map again |
2474s | and uh this is some awesome changes here |
2476s | actually |
2477s | yeah again pitching the this time we're |
2481s | looking a bit uh not only but we're also |
2483s | looking a bit at the upper area of |
2485s | pitching and trying to give it a bit |
2487s | more structure because it did feel very |
2489s | like |
2491s | unsafe to a certain degree like you |
2494s | didn't really want to be up there you |
2496s | you could get shot from from a lot of |
2497s | different places so we're just trying to |
2499s | add more structure make it a bit clearer |
2501s | you know you have this this corridor |
2503s | behind this wall they're more |
2505s | more clearly separated now and things |
2507s | like that there's also just some |
2509s | structural |
2510s | changes the bigger one is this one and |
2513s | this screenshot it doesn't really |
2515s | tell you a lot i guess |
2516s | there's a door |
2518s | there's a door |
2520s | crazy crazy |
2523s | but that's a nice door right |
2526s | yeah nice store that's very nice now |
2528s | actually on the next screenshot you'll |
2529s | see where it leads um |
2531s | so this is when you come from the forest |
2534s | from healing towards pitching there's a |
2536s | new entrance now |
2538s | where you don't have to go into the |
2540s | compound first to get to the ramp or get |
2542s | to the staircase or the elevator or |
2543s | whatever goes out through the water but |
2545s | you actually have |
2547s | an entrance here |
2548s | that is a is a bit more convenient i |
2551s | guess if you come from the forest but |
2552s | also for the defenders or people coming |
2554s | out of the compound |
2556s | gives you a little bit of a ramp to |
2558s | to peak maybe into the forest right and |
2561s | where people usually sit and wait so you |
2563s | have a bit of |
2565s | just another option there to |
2567s | make your way out yeah i think it's |
2569s | great like people also love the changes |
2571s | of the chapel with the new entrances so |
2573s | i think these are always like changing |
2575s | up the game a bit it's |
2577s | more options is always better |
2580s | yeah |
2580s | and uh yeah we have some other angles |
2584s | right yeah so you see kind of where it |
2585s | is so also since there was this before |
2589s | there was these like individual walls |
2591s | there could get a bit messy sometimes |
2594s | where you're not exactly sure where the |
2595s | person is but now you have just this big |
2597s | block that you can play around |
2600s | uh makes it a bit more readable |
2604s | but yeah again details just you know |
2606s | looking at the compound see what we can |
2608s | improve on |
2609s | um yeah there's always like smaller |
2611s | changes to noticeable like the three |
2613s | location chains and stuff like that |
2615s | yeah it overall feels more natural and i |
2617s | think nicer as |
2619s | well uh but yeah let's go over to |
2622s | portugal then |
2624s | uh portraiture easy stairs |
2627s | stairs more stairs yeah |
2630s | and some more trees in the background |
2631s | they both moved a bit but that stair is |
2633s | also great because it's something the |
2635s | trees in the back i think that's just |
2637s | something went wrong with the |
2638s | screenshots they've been there i don't |
2640s | know how that happened um but yeah it's |
2642s | basically it's stairs because yeah if |
2644s | you go to the next one i think the next |
2646s | one is also stairs |
2649s | yeah give you more options to get up |
2651s | there because it can sometimes be a bit |
2653s | frustrating when you're down there when |
2655s | you when you were pushed out of the |
2657s | compound you had to drop down like |
2658s | finding your way back in you have to |
2660s | take if you want to be somewhat safe |
2662s | about it you got to take |
2663s | huge ass detours to |
2665s | to get back up top and fight your way |
2667s | back in so it's just a few more spots |
2670s | for you to basically be able to do that |
2672s | also the one on the screenshot before |
2675s | if you |
2676s | it just gives you another option to push |
2678s | this scupper lake uh boss building like |
2680s | this one towards skopje lake so you can |
2682s | if you're on the huts coming from alice |
2684s | and you're at these huts at the entrance |
2685s | of puerto rico it gives you the option |
2686s | now to like |
2688s | maybe you headshot somebody or you kill |
2690s | somebody you damage somebody in the boss |
2691s | pits now i can just drop down and push |
2693s | over there real quick and get up pretty |
2695s | fast and really take advantage of that |
2697s | kill that you maybe made |
2699s | uh instead of having to go all the way |
2700s | around and now when you get to the boss |
2702s | pit they already rest and it's back to |
2704s | square one so this one |
2706s | uh |
2707s | this one is more where you have to make |
2709s | such long detours to get back up and |
2712s | use ladders |
2713s | even you know so it's kind of hard to |
2715s | get back up that's what this one is for |
2718s | oh yeah stairs a lot of stairs but we |
2720s | also add ladders by the way later on |
2723s | so here's another uh |
2725s | really visible change actually with the |
2727s | new bridge |
2728s | yeah |
2729s | um this has always been this weird |
2732s | situation there where |
2734s | in the before screenshot you have this |
2736s | boat hanging back there but the boat |
2739s | actually just takes you to a ladder to |
2741s | get to the second floor of the bus but |
2742s | if you do want to get to this boss pit |
2744s | you actually have to drop down use a |
2746s | letter do some trick jumps or go all the |
2748s | way around and now it's just |
2750s | connected better i think we thought it |
2752s | made sense to |
2755s | to give it that connection and make it a |
2756s | bit easier to push it and sometimes it's |
2758s | just hard to get to the uh the boss room |
2761s | anyway so |
2762s | yeah it's it's nice |
2765s | you can never really like if you don't |
2767s | have these connections you also can't |
2768s | really take advantage of a good shot you |
2772s | get maybe on the defending team right so |
2774s | defending teams inside you land a |
2775s | headshot but it doesn't do anything if |
2777s | you can't really follow up on it |
2779s | so now |
2780s | you know you might be able to |
2782s | to do that where your teammates are |
2784s | maybe a bit closer ready to the compound |
2786s | you're still a bit further back you |
2788s | managed to get a head shot on one of |
2789s | them your teammates can push in or you |
2791s | can push them together however you just |
2793s | you're faster there |
2795s | yeah that's also that will help out a |
2797s | lot it fights |
2799s | and uh |
2800s | we still have some changes still water |
2802s | ban |
2805s | yeah this these screenshots aren't |
2806s | really telling uh |
2808s | i mean uh |
2809s | in the back if you if you do the test |
2811s | servers |
2812s | yeah yeah in the middle of the picture |
2813s | in the back there's a new uh way down if |
2816s | i'm not mistaken |
2818s | yes so where this little roof is in the |
2820s | center there's basically a new staircase |
2823s | that goes down and where this little |
2825s | where the um the cage the falling cage |
2828s | door is there used to be a letter that |
2831s | took you down in there so the letter is |
2832s | gone |
2833s | the room in there now is a |
2836s | guaranteed resupply room like where you |
2838s | can always expect some ammo crates |
2841s | and the entrance into the boss pits is |
2843s | now staircase uh that you can access |
2845s | from here and the reason for that was |
2847s | that a lot of times when you come from |
2850s | the northern part of the map and you |
2851s | come into stillwater |
2853s | you you're faced with a situation where |
2855s | one team is down in the boss pit one |
2857s | team is where the white house is in the |
2859s | back there or in this barn or mainly |
2862s | like where the white house is because |
2863s | the white house controls a lot of these |
2864s | entrances you have an entrance right by |
2866s | the house |
2867s | you have the letter in the barn next to |
2869s | it you have another ramp and you can see |
2872s | you cannot see almost all the entrances |
2874s | from this one spot so it's very |
2876s | it's a very key position to control this |
2878s | compound and when you then come in from |
2879s | the north |
2881s | even if you do want to just go down and |
2883s | face the team that is holding the bounty |
2885s | you have to face the other team first to |
2887s | get there so now this one allows you to |
2889s | just |
2889s | ignore the other team go down get the |
2891s | bounty which is what i like what i |
2893s | prefer i just i i go down i get the |
2896s | bounty from that team and then i fight |
2897s | the team upstairs so |
2899s | it's just it's just a bit cleaner this |
2901s | way it's what we felt like some chat has |
2904s | been asking you like what do you have |
2905s | against letters uh why is it just stairs |
2908s | now |
2910s | but no like i i think this is really |
2912s | cool but ladders are a bit dangerous |
2914s | sometimes you're a bit dangerous and as |
2916s | such i have no problem with letters i |
2917s | know um i know some people have been |
2919s | asking me to make a compound just built |
2921s | from letters nothing else |
2926s | made a big request area sounds fun |
2929s | letter land um |
2931s | yeah i do prefer stairs though i'm sorry |
2934s | stairs are you can put traps on stairs |
2936s | so |
2937s | they have a use |
2939s | uh but yeah that's it for uh the first |
2942s | map so stillwater bayou |
2944s | and we have some changes to the other |
2945s | maps as well so let's take a short look |
2948s | at blossom delta with lumber and salters |
2950s | pork |
2951s | so |
2952s | let's look at lumber first |
2954s | yeah lumber is a small one salted pork |
2956s | is a big one but lumber you know this |
2958s | little drop down you can barely see it |
2960s | here it's where the letter now is but in |
2962s | the before it's |
2963s | you barely even see it but this was |
2965s | actually a one-way drop to get out of |
2967s | the boss bit into this little area |
2968s | underneath |
2970s | uh i personally used it when i was down |
2972s | there to throw nades up there because |
2974s | nobody ever expects them um |
2976s | what you can still do but people maybe |
2978s | are more aware of it now and you have |
2980s | this letter now just |
2982s | as |
2983s | um how you say you know since we're |
2986s | removing letters everywhere and putting |
2988s | stairs you know you have to balance it a |
2990s | bit later somewhere else yeah |
2992s | so there you go talking of letters |
2994s | here's another one |
2996s | yeah that's not that's the same much as |
2998s | from the other angle yeah |
3000s | so this is this is what it looks like |
3002s | down there now so you have the slider |
3003s | with a bit of cover behind it so again |
3005s | you don't get shot from from |
3007s | the water side while you climb up |
3009s | and you can use that now to have a |
3012s | sneaky way into the boss pit without |
3014s | having to go outside and get to the |
3016s | ramps and such because |
3017s | it's easy to get down into this room but |
3019s | then it's super hard to get to into the |
3021s | actual boss pit you have to take long |
3023s | detours |
3024s | and this one could be your shortcut |
3026s | basically unless you take the elevator |
3028s | but |
3029s | it could be a death trap as well like |
3030s | it's a pretty risky approach uh once i |
3033s | tried to sand down a sticky bomb in the |
3036s | elevator but i also got stuck in the |
3038s | elevator so i went down with it |
3041s | nice yeah |
3042s | just fun fact okay uh let's look at |
3044s | salter's pork and which uh we have some |
3047s | bigger changes actually some really big |
3049s | changes |
3050s | yeah |
3052s | wow |
3055s | we all know and love the situation three |
3057s | teams in the corner at soldiers middle |
3060s | team |
3061s | i mean we've already reworked this area |
3063s | once |
3064s | it used to be super open and then we we |
3066s | drew in this fence there we gave a bit |
3068s | more cover options left and right and |
3071s | made it a bit more bearable for the |
3072s | middle team but now |
3074s | we've added this tunnel which takes into |
3076s | the side building basically and what it |
3078s | what it allows you to do now is say you |
3080s | if you don't want to take part in the |
3081s | spawn fight and you can just take the |
3083s | spawn fight into the compound you could |
3085s | just without even |
3088s | showing yourself on the road for these |
3090s | other two teams you can just run |
3091s | straight through the tunnel into the |
3093s | side building and then you're in a |
3094s | really um advantageous position i'd say |
3097s | for this bone fight because you're |
3098s | already in the compound you've got all |
3100s | the resupplies there |
3102s | you know uh you got the cover the |
3103s | building |
3105s | so |
3105s | that's that's what is also for escaping |
3108s | maybe if you manage to get your way into |
3110s | this into the side building you can use |
3112s | the tunnel as |
3115s | a little way to not having to cross the |
3117s | road but it's more for the spawn fight |
3119s | situation it's not really |
3121s | uh |
3122s | super useful i guess for escaping but |
3124s | for this spawn situation it's really |
3126s | good if you just want to |
3128s | slide in real quick you know |
3130s | get into that side building and then not |
3132s | having to worry about north and south |
3134s | teams |
3135s | i feel like also just from a thematic |
3137s | aspect it's like really cool like uh |
3139s | with the mines open it's like kind of a |
3141s | theme of having tunnels now and new |
3143s | entrances so that's really cool yeah |
3147s | yeah well that's an awesome change and |
3149s | uh yeah so let's talk about the dassault |
3152s | as last obviously we already showed you |
3154s | kingston mine in the beginning so the |
3156s | mines are open so we won't show that |
3158s | once again but let's take a look at fort |
3160s | bolden |
3163s | yeah |
3164s | so we've done some changes here that are |
3167s | mainly thematically just this old bridge |
3171s | it didn't really |
3173s | fit the fort so this one |
3176s | this one is a lot more in line with the |
3179s | whole aesthetic of fort bolden right |
3182s | it's um it still offers plenty of |
3184s | options cover you can you even have some |
3187s | letters on the side of this i don't know |
3189s | if you'll be able to see him on the |
3190s | screenshots but |
3192s | for all your letter lovers uh you can |
3195s | see it on this one actually yeah |
3197s | oh yeah okay oh yeah you can right there |
3199s | yeah so |
3200s | basically |
3202s | um changing the theme up a bit and just |
3204s | this entire area has been cleaned up a |
3206s | bit uh it was kind of unpolished before |
3209s | and it's now better pathing better |
3210s | leading |
3211s | and thematically just more fitting and |
3214s | it all really ties into this |
3217s | civil war kind of ford |
3219s | wooden ford theme also here this bridge |
3222s | was really it felt really |
3225s | i felt too open so we're trying not to |
3228s | overdo it but to add some cover give you |
3231s | some options when you go over the bridge |
3232s | you know you have some you get shot you |
3234s | have some stuff to cover be take cover |
3236s | behind heel up drop down |
3239s | uh approach maybe from the forest but |
3240s | it's just it doesn't it's not this super |
3242s | open suicide route that you avoid to |
3244s | begin with anymore |
3247s | and then we have some on the |
3249s | surrounding area too |
3251s | right here when you come from the spawn |
3253s | there was always this little |
3255s | water thing there that you could just |
3256s | completely avoid or jump over and now |
3258s | it's just it's just visually more |
3260s | appealing |
3262s | better leading and basically a cleanup |
3265s | on the vegetation and |
3268s | all the surroundings there |
3270s | yeah it looks very aesthetically |
3271s | pleasing i gotta admit really cool |
3274s | and obviously there's some smaller |
3276s | changes around the same area as well but |
3278s | please test it out on the test servers |
3280s | and look around what other things have |
3282s | been changed |
3283s | but uh |
3285s | not we didn't just change some compounds |
3287s | but we actually made some improvements |
3289s | uh to the spawn points |
3292s | so we have added multiple new spawn |
3295s | points in the sal |
3296s | they will be available now and we will |
3298s | show that you in a second on some |
3300s | pictures |
3301s | and uh maybe you want to explain what |
3304s | this exactly means uh what what was the |
3306s | systematic change we did |
3309s | so we have a minimum distance between |
3311s | spawn points where teams are allowed to |
3314s | spawn now uh basically what this means |
3317s | is it's primarily for the spawns on the |
3319s | cell where oftentimes especially in the |
3322s | west there was a lot of very |
3325s | clutch spawns with |
3327s | three or four teams basically right next |
3329s | to each other shoulder to shoulder and |
3331s | it caused a lot of frustration |
3333s | especially since the area is genuinely a |
3336s | bit more open |
3337s | you can see here a bit the spawns that |
3339s | we have on the cell this is from hunt |
3340s | map |
3342s | and a little bit the distances |
3344s | and you can see |
3345s | the situation on the west already and |
3348s | with this new system basically if you |
3350s | want to switch the next slides it's only |
3352s | every other spawn can be active with |
3354s | this scenario right now so |
3357s | you can see um |
3359s | that the ones in king snake mine you |
3362s | they they are still active it's not that |
3364s | it's always every other but if they |
3367s | can't have a minimum distance between |
3370s | them then the one spawn cancels the next |
3372s | one out |
3373s | basically that's what it is |
3375s | um so |
3377s | in this west western dissolve situation |
3380s | this is some constellations what it |
3382s | could look like right only these bonds |
3384s | could be active together at a time so |
3386s | you don't get these massive big |
3389s | spawn fights anymore you still get |
3392s | uh actually this change just real quick |
3394s | as a note uh to not cause any confusion |
3397s | here it does not affect |
3399s | um what was the official names |
3402s | still what's up bayou and uh |
3405s | yeah right it doesn't affect any spawns |
3408s | there you still get your triple spawn |
3410s | and salters you still get your triple |
3411s | spawn and devant the distance is set to |
3414s | a value where it does not affect these |
3416s | two maps it's only really specifically |
3419s | set to combat the issue we have on the |
3421s | cell on the west and east you can also |
3424s | see in the east a lot of spawns being |
3425s | really close to each other |
3427s | so we |
3428s | like we like spawn fights don't don't |
3430s | get me wrong i like spawn fights |
3433s | but they have to be fair |
3434s | um |
3436s | and they have to follow a certain rule |
3438s | set and this is basically our |
3440s | next step in um |
3442s | assuring that rused |
3444s | and then what this system also allowed |
3447s | us is that you can see on this slide |
3449s | so i just drew in some colors in there |
3451s | real quick is uh heritage pork only |
3454s | really had one spawn for it and now we |
3456s | could actually add two more so the green |
3458s | ones are three new spawns that we added |
3460s | there |
3461s | the blue one is just the one from the |
3463s | corner up there that i moved a bit |
3464s | closer and the red ones basically are |
3467s | removed so |
3469s | we were able to add three in response |
3470s | there one is specifically more for pearl |
3473s | and two for them for heritage pork and |
3476s | they're now with this new system |
3479s | basically the new system makes it that |
3481s | these spawns are not problematic because |
3483s | otherwise they would be way too close if |
3485s | they wouldn't cancel each other out out |
3486s | there would be way too close and this is |
3488s | only a first |
3489s | set |
3490s | of spawn points that we introduced with |
3492s | this new system that we have |
3494s | um |
3495s | we're looking at uh also the other maps |
3498s | and also other spawn points on this map |
3501s | but also on the old maps we're looking |
3503s | at new locations that this new system |
3505s | now would allow us to put spawn points |
3507s | in and um yeah this is something |
3510s | we are currently looking at for the next |
3513s | bigger update yeah and before we look at |
3515s | the three new spawn points uh some |
3517s | people said like oh but they love spawn |
3519s | fights we also love spam fights even if |
3522s | it's like three teams but uh sometimes |
3524s | they were not fair like on the west side |
3525s | on some of the west side of the cell so |
3528s | we just want to make sure that they are |
3529s | fair uh that was the main goal with this |
3532s | change so uh right |
3534s | yeah so more already mentioned this but |
3536s | i still get them yeah you still get the |
3538s | blanched ones ellen and sonsfish |
3540s | although i hate this one actually |
3543s | they're still there they're not changed |
3545s | uh salted pork really good one devon |
3547s | really good one they still happen uh |
3549s | catfish still happens nothing nothing |
3552s | has been changed there it's really this |
3554s | change really only affects the west and |
3556s | east |
3557s | on the cell and a little bit of the |
3559s | spawn points in the south as well i |
3560s | believe but it's mainly for it only |
3562s | affects dissolve right now but it allows |
3564s | us to add more spawn points also to the |
3567s | other maps |
3568s | in locations where they would have been |
3570s | too close to others uh with the old |
3572s | system but with the new system and they |
3574s | canceling the next one over out |
3576s | basically we can put two spawns right |
3578s | next to each other and just have a |
3579s | little bit of a variation |
3581s | between them |
3583s | and the new system would never allow to |
3585s | be for both of them to be active at the |
3587s | same time so it would take either or |
3589s | this is really cool for us to |
3591s | to shake up the whole spawn point |
3593s | situation a little bit |
3594s | because it can make a difference even if |
3596s | it's just |
3597s | 10 meters this way and looking another |
3599s | direction it can already make you want |
3601s | to go |
3602s | to this compound rather than to that one |
3604s | that you'd always go to from that spawn |
3605s | position so uh right it allows us to do |
3608s | some cool stuff when you play a lot you |
3609s | get so used to some of the pawn points |
3611s | so it's i think it's really cool to see |
3612s | new ones and yeah let's take a look at |
3614s | the three new that we've added |
3617s | so this is one of these |
3619s | these are the heritage pork ones so this |
3621s | one is basically the one it's kind of |
3624s | already been there but it's been moved |
3625s | more towards heritage pork now you can |
3627s | still go if you go to the left from |
3629s | where this camera is looking right now |
3631s | you're in pearl plantation so you can |
3633s | still choose but i think there's more of |
3635s | an incentive to go to heritage park from |
3638s | here |
3639s | here's the other park |
3641s | it would be this this one could be |
3644s | active at the same time as the one as |
3646s | we've seen before so these two would so |
3648s | basically the one we've seen before |
3650s | would arrive at the watchtower roughly |
3653s | at the same time that this spawn point |
3654s | would arrive at this little barn so you |
3656s | get this nice spawn fight over the |
3659s | fields back there between the two |
3660s | buildings |
3661s | uh which which i thought would would be |
3664s | really interesting |
3665s | so again like this one taking you more |
3667s | towards there and then this one is the |
3669s | one i moved more towards per plantation |
3672s | a very pretty dedicated power plantation |
3674s | spawn nothing much to say there |
3677s | um yeah |
3679s | yeah awesome |
3680s | thank you tom uh |
3682s | so please everyone go to the test |
3684s | servers and check out all the |
3686s | new map changes and the new spawn point |
3688s | player around how you like them and let |
3690s | us know uh tom thank you for the awesome |
3692s | presentation and thank you for being on |
3694s | yeah |
3696s | and yeah see in the bayou |
3698s | hope you had fun as well |
3700s | okay guys bye-bye yeah bye bye thank you |
3705s | and |
3706s | we are here uh with the big trio now so |
3710s | uh dennis is back hey dennis how are you |
3712s | doing hello okay |
3715s | hope you are good uh everyone miss you |
3717s | in the chat |
3718s | i miss the chatter |
3720s | and uh uh i know that stefan has been on |
3723s | many crisis streams but i don't think he |
3725s | has been on a hunt form before uh he is |
3727s | a associate producer for hunt so hey |
3730s | stefan how are you doing today hello |
3732s | yeah i'm fine so |
3734s | it's really great now to connect with |
3735s | the community so thank you |
3738s | yeah awesome to have you on and uh |
3740s | to start with we will be talking about |
3742s | some technical features and it's gonna |
3745s | be stefan of guiding us through of uh |
3748s | three bigger one of these so let's just |
3751s | dive into these |
3752s | uh |
3753s | starting with the server stability |
3755s | improvements that we've added in 1.9 |
3758s | correct so first i want to mention um so |
3761s | we are listening to the feedback and we |
3763s | are aware of the |
3764s | server issues we are facing at the |
3766s | moment |
3767s | so we're really totally aware of this |
3769s | but you also need to understand what |
3771s | issues we are facing at the moment and |
3772s | that's the reason |
3774s | for this first light we want to go um |
3776s | through it please |
3778s | yeah so the first one is that we're |
3780s | challenging the challenges with a |
3781s | globally open game |
3783s | as you know |
3784s | from the beginning we had an open game |
3786s | that means someone from australia can |
3788s | connect to the server and us if |
3790s | everything is possible if you have a |
3791s | ping of one hundred thousand for example |
3793s | in theory right you can play wherever |
3795s | you want with all the friends you have |
3797s | or just alone and that is of course also |
3800s | also |
3801s | very challenging for us now because |
3803s | we're getting a higher player base we |
3805s | face now over 30 000 players |
3808s | sometimes at the same time |
3809s | and that means um yeah we need to make |
3812s | some little restrictions in this regards |
3814s | i tell you later why but um it's fair |
3816s | and you will understand what we are |
3818s | changing at the end |
3819s | okay the second point is because of the |
3822s | a lot of data going through one channel |
3824s | that means everyone is connecting to one |
3826s | server maybe the the latency is very |
3828s | high at the end from the player and then |
3830s | he's also downloading uploading data |
3833s | through that one channel that means that |
3835s | we'll be coming delays and now i |
3836s | mentioned with 30 000 people connecting |
3838s | to one channel and it's getting stacking |
3841s | to each other and at the end some people |
3843s | experience some likes maybe on the |
3844s | server and that is also one of the |
3847s | reasons |
3848s | yep globally high traffic |
3851s | it's known that many people are now um |
3853s | home office for example the globally |
3855s | high traffic is much higher compared to |
3857s | two years ago |
3859s | and we cannot break any physics right |
3861s | that means if someone's connecting from |
3863s | one continent to the other one the |
3865s | latency is high um |
3867s | yeah that we do not own an own pipeline |
3870s | of internet yes yes sorry just to |
3872s | interrupt you for a second any chance |
3874s | you could turn your own volume up |
3875s | because i actually maxed you out but uh |
3878s | i think you are audible but it maybe |
3880s | could be a bit louder for |
3882s | people maximum steph yeah i i you are |
3885s | 200 percent on my discord now so |
3887s | the more the better you know uh |
3889s | some people say it's fine |
3892s | over 9000 that's exactly the hand |
3894s | setting so |
3897s | okay is it better now |
3898s | i think so uh i'll monitor the check |
3900s | thank you yeah uh sans okay sounds good |
3903s | yep so um and because of all the reasons |
3906s | i have mentioned of course also our back |
3908s | end is overloaded so it's a domino |
3910s | effect of all these um |
3912s | things i have mentioned now in this |
3913s | presentation and we have also made |
3915s | improvements which i will also come in |
3917s | later on this point and on the last |
3919s | point ben's please we also have face |
3921s | malicious attacks um sadly um but there |
3924s | was also one of the reasons we need to |
3926s | take care in the past a few months and |
3929s | these are the issues we're facing at the |
3930s | moment but |
3932s | good news is we have solutions in place |
3934s | and you will um know them very quickly |
3937s | in that stream here |
3938s | yep so the goals are of course improving |
3940s | overall service ability i know it's very |
3943s | easy just to mention over improving |
3944s | server performance but we have made a |
3947s | lot of work in this regards |
3949s | and we we really looked with the team |
3951s | with the full network team also in the |
3953s | back end team together with the |
3954s | performance team together in all the |
3956s | areas which we could uh whichever we |
3958s | could improve into the game also in a |
3960s | lot of work with the qa together to |
3962s | profile everything so with one line you |
3964s | will see a little got a lot of good |
3966s | improvements regarding these two points |
3968s | yeah just to mention here uh since |
3971s | obviously we already talked about server |
3972s | related issues in the last updates we |
3974s | have already implemented some of these |
3976s | and we are adding more to this update |
3978s | and obviously in the future as well but |
3980s | it's an ongoing process and uh some |
3982s | things take a longer time so please bear |
3984s | with us we are working on this is a very |
3986s | high priority uh with big part of the |
3989s | team uh so the improvements are coming |
3991s | and yeah stefanos said this update also |
3993s | has some good improvements for you in |
3995s | store and yeah let's take a look at |
3997s | those |
4000s | yes so we have seen that |
4002s | multiple dedicated server crashes |
4005s | appeared in the past we have fixed |
4008s | many of them really many of them so i |
4010s | hope you should not face them anymore in |
4012s | the game of course then on the second |
4014s | point please lens |
4015s | yeah improvements made when dedicated |
4017s | server lose connection to server gateway |
4019s | so that was also one of the reasons |
4021s | which i mentioned before with the domino |
4022s | effect that if the if you're having a |
4024s | big delay um between server and you |
4027s | you're just getting a connection timer |
4029s | for example and you're kicked out of the |
4030s | game so we made a lot of improvements |
4032s | and also we increase the tolerance which |
4034s | you can see in the last point here now |
4036s | that you have a you can so the |
4038s | connection between you and the server |
4039s | could take longer a little bit so you'll |
4041s | still connect to the server |
4044s | exactly so you will disconnect likes |
4046s | basically uh |
4047s | if you experienced like many disconnects |
4049s | in the past it should be uh |
4051s | they're more tolerance on a server so |
4053s | you won't get disconnected that easily |
4055s | anymore |
4056s | correct |
4057s | but as i mentioned yes with the next |
4059s | points i will tell you how we will fight |
4061s | against it a little bit to improve also |
4063s | your experience of the hunt game |
4066s | yes so we have new we have now a new |
4068s | system in place for stability |
4070s | that means also if yeah if we're getting |
4072s | some capacity issues at peaks um that we |
4075s | have this system in place now which can |
4078s | um just intercept all the |
4080s | um capacity issues |
4082s | and we hope then with the next new peaks |
4085s | we should not run into any issues |
4086s | anymore it doesn't matter how much |
4087s | players will play hunt it should |
4090s | hopefully be then safe and we should not |
4091s | see any server downside then yeah some |
4094s | of people uh just to uh make them |
4096s | understand what it means when you had |
4098s | the message that servers are currently |
4099s | or occupied and searching for servers |
4102s | that issue should be very quickly solved |
4104s | now because we can scale up the servers |
4106s | very quickly and uh actually in 1.8.1 uh |
4110s | we created a test run of it in the asia |
4113s | region |
4114s | but now with 1.9 it is coming to us as |
4117s | well as europe |
4119s | correct so asia was our let's say test |
4122s | pilot but now with one line we have also |
4124s | added for us and europe and then we |
4126s | should um should be fine with that |
4130s | and uh obviously this is always a work |
4132s | in progress and uh more improvements are |
4134s | coming over time as i mentioned uh |
4136s | earlier as well |
4138s | yep |
4140s | okay |
4141s | reduction |
4142s | that's a big one i know a lot of people |
4144s | are excited for this one so uh let's |
4147s | talk about it |
4148s | yeah i've seen a lot of comments already |
4150s | about it so it's nice that we're getting |
4151s | lots of clarification out of it why are |
4153s | we changing it so please spend let's go |
4156s | let's see yep so we have reduced the |
4159s | time from 60 to 45 minutes and we will |
4161s | tell you now why in the next slides so |
4164s | only really less than one percent |
4167s | maybe every fifth hundred or thousands |
4169s | of game right is just longer than 40 |
4171s | minutes |
4172s | and |
4173s | because of the last point on here is |
4175s | light |
4176s | um it decreases server load if you |
4178s | reduce the time and enable also more |
4179s | sessions um for us of the servers and |
4182s | this |
4183s | again will increase the performance of |
4185s | servers and also reduce the |
4187s | load of hardware like cpu load or etc on |
4190s | the servers and because of this i mean |
4192s | we've seen the numbers here it's under |
4194s | one under one percent so we hope um the |
4197s | benefit is big by changing the the |
4199s | mission time and also the benefit is big |
4201s | for you because you should get a better |
4203s | server performance at the end and |
4205s | obviously we will monitor uh your |
4207s | feedback guys as well uh to see how you |
4209s | like this change but i know a lot of you |
4211s | are happy about it and uh we can make |
4214s | adjustments as needed but for now it is |
4216s | going to be 45 minutes |
4218s | correct |
4221s | and uh okay now let's talk about the big |
4223s | one that i know people have been waiting |
4226s | for a long time and asking for it |
4228s | constantly |
4229s | let's talk about the ping limits that we |
4232s | are adding and don't worry chad don't go |
4234s | crazy just now uh it's gonna be fine so |
4237s | let's take a look |
4238s | [Music] |
4240s | yep so first |
4242s | um as i mentioned we have a globally |
4244s | open game what you can do in other games |
4246s | for example um you can restrict areas |
4248s | you can only play in us you can only |
4250s | play and you can only play in asia |
4252s | you're not able to switch |
4254s | between these |
4256s | areas right but we would like to still |
4258s | give you the chance to play globally but |
4260s | there's some restriction now and that's |
4262s | also one of the reasons why we |
4264s | introduced the pick name feature so the |
4266s | first one is |
4267s | so the ping limit is at the moment and |
4269s | set to 225 milliseconds that is the |
4272s | first start |
4273s | so based on the statistic we have seen |
4275s | there is a good number |
4277s | and |
4278s | very important point is that you are |
4280s | still allowed to play with your friends |
4281s | it doesn't matter if you have any ping |
4283s | of thousand one hundred thousand of or |
4285s | five |
4285s | you can still play with your friends |
4287s | globally worldwide if you play alone you |
4290s | are affected of this rule most likely |
4291s | but if you want to play with friends you |
4293s | can play with them it doesn't matter it |
4295s | doesn't matter in which region yep and |
4297s | because as i mentioned because we're |
4299s | getting some kind of a control in ryan |
4300s | right now with this new feature |
4303s | we're reducing the server related |
4305s | latency a lot and this also then the |
4307s | benefit for you that the server will run |
4308s | much better |
4311s | yeah i just wanted to mention that |
4313s | obviously uh when we were working on |
4315s | this feature we kept you guys in mind i |
4317s | we know that all of you or a lot of you |
4319s | like playing with friends from all |
4321s | around the world so this was very |
4322s | important to us that that should be |
4324s | still possible and we basically targeted |
4326s | the uh those players that are trying to |
4329s | exploit the system to gain an advantage |
4331s | uh by abusing the ping so |
4334s | we focusing on those people that are |
4337s | using it exploitatively and at the same |
4339s | time trying to keep everyone happy so |
4341s | you can still play the game as you like |
4343s | in the normal way |
4345s | absolutely |
4347s | and uh yeah so this was just the |
4349s | highlight of this but let's dive into |
4351s | the actual rules that exactly and also |
4354s | how the exceptions work let's see |
4358s | correct so as i mentioned you the new |
4360s | maximum ping limit is 225 milliseconds |
4362s | so as i mentioned that's the start point |
4364s | okay we've seen we're getting the |
4365s | feedback we can change the number um any |
4368s | time but for now that's a starting point |
4370s | we think that um it will benefit the |
4373s | servers which will also benefit you |
4375s | and will also benefit your gameplay |
4377s | experience if you see some people who |
4379s | lagging around the map right |
4381s | um so it's a starting point maybe in the |
4384s | future we will improve it to a lower |
4386s | number but for now it's 225 milliseconds |
4389s | yep and then also |
4391s | reforcing |
4392s | as i mentioned if you're playing a loan |
4394s | let's say you have a ping of 250 |
4396s | you're from australia you want to play |
4398s | on the on the new server |
4400s | and you have a ping of 250 you are not |
4402s | allowed on the eu anymore so you can |
4406s | check the servers in the overview and |
4408s | you can only select the server which is |
4411s | under 225 milliseconds or the rule is |
4414s | the best server you can get even if you |
4417s | have ping of thousands on every server |
4419s | the server with the ping of let's say |
4421s | one thousand one and the other two |
4422s | thousand one thousand three you can |
4423s | still play on the server on one thousand |
4425s | one so you're not excluded off the game |
4427s | so only then defer |
4428s | the server with the best ping is |
4430s | possible for you |
4432s | yeah we will show some examples of these |
4434s | in a second in image form as well so you |
4436s | can actually see what happens in the |
4437s | game |
4438s | and we also made some changes to how the |
4440s | region selection is highlighted and how |
4442s | that works |
4445s | so uh there will be some different |
4447s | colors uh |
4448s | i can go through it as well uh so we |
4451s | will have the blue font available for |
4453s | all uh those regions with the golden |
4454s | background which are the best regions |
4457s | for you so optimal regions uh with the |
4459s | best being available then with an orange |
4461s | font and greyback baron these will be |
4463s | the regions where your |
4465s | ping is medium or not super optimal but |
4468s | still very playable so you can easily |
4470s | select those and then obviously red one |
4472s | that uh |
4473s | stefan already mentioned like you can |
4475s | see on the asia one up there it will be |
4477s | grayed out and you will be logged out of |
4479s | that region |
4482s | and and here is the screen so you can |
4484s | also see an image example |
4487s | uh and as you can see it even warns you |
4489s | that some of the regions are blocked out |
4491s | for you because your latency is too high |
4493s | so you have to select from very slower |
4495s | and in this example you can see that the |
4497s | two u.s servers are too high |
4500s | asia is in the middle and europe uh is |
4503s | where you can |
4504s | optimally play with the best experience |
4507s | correct and also if you click on the |
4509s | play button and you have a higher ping |
4511s | this screen will appear automatically |
4513s | and will tell you please change your |
4514s | region |
4516s | so don't worry you don't need to do |
4518s | something manually then even if you |
4520s | click on play you will get reminded |
4522s | please use the server with the best |
4524s | thing here |
4525s | but the exceptions exactly let's see uh |
4529s | like as we establish the base rule is a |
4531s | 225 ping |
4534s | but there are some exceptions which are |
4536s | the following |
4537s | correct i touched a little bit two |
4539s | slides before so the first one is |
4541s | the best person reading has higher thing |
4543s | that |
4544s | 22 uh 222 milliseconds blood player can |
4548s | still select the best ping region as i |
4549s | mentioned so don't worry you can play |
4551s | anytime yeah just to again uh uh tell |
4555s | people what it is if let's say you're |
4557s | playing from |
4558s | uh the antarctica and uh |
4560s | your ping is everywhere higher than 225 |
4563s | then technically you wouldn't be able to |
4565s | play anywhere but |
4567s | obviously we want to ensure that |
4568s | everyone can still play hunt so we will |
4571s | allow you to choose the server that has |
4572s | the lowest ping out of all the other |
4574s | servers and you can continue playing on |
4576s | that server |
4578s | and then let's look at the second uh |
4581s | exception |
4582s | yep so that is of course very important |
4584s | for you |
4585s | um invite from a brand to region where |
4587s | your ping it sees the threshold |
4589s | but you're still allowed to play it but |
4592s | you're getting warming uh warning pop-up |
4594s | that means |
4595s | yes you can play with your friend but it |
4597s | could affect the gameplay experience |
4599s | because of the high latency |
4601s | but that's the only pop-up he um just |
4603s | providing at the moment but you can play |
4605s | with your friends yeah so this was for |
4607s | duels when you get invited by one friend |
4609s | and obviously you are also able to play |
4611s | in teams as usual uh and in both of |
4614s | these cases actually the one that |
4616s | invites the others is the host lobby so |
4619s | the numbers uh the ping numbers will be |
4621s | calculated based on his location |
4625s | correct |
4626s | yeah as you already mentioned yes yeah |
4629s | and it's the same same thing and yeah |
4631s | let's just see at some screenshots which |
4633s | shows what happens |
4635s | so this is the |
4637s | first exception where your ping is uh |
4640s | higher in every region than the allowed |
4642s | one and as you can see you can still |
4644s | select the lowest one to play on |
4648s | and then |
4650s | here you can change uh see that uh when |
4653s | you get invited into a game the game |
4655s | will warn you that your region uh has |
4657s | changed and that uh you may uh it may |
4660s | impact your gameplay if your ping is too |
4661s | high |
4664s | and yeah i believe that's it for the |
4666s | region look uh |
4669s | if you guys have any questions regarding |
4671s | the uh uh any of the three topics so |
4673s | match timer regional log or the server |
4676s | uh fixes ask it now until stefan is here |
4679s | and uh after that we are going to move |
4682s | over with dennis to all the gameplay |
4684s | related changes |
4687s | gameplay just one thing i want to add |
4688s | like specifically about the ping limit |
4691s | discussion i mean obviously like the 225 |
4693s | that might sound very large in the |
4695s | beginning but i mean rest assured there |
4696s | has been some telemetry gathering in the |
4698s | background so we've kind of |
4700s | taken a more careful step here because |
4702s | we also don't want this to be too |
4703s | intrusive right away like so this is a |
4704s | starting point that we nudge it closer |
4706s | to other numbers from there so don't |
4708s | freak out yet this will be step by step |
4710s | getting closer but we also want to make |
4711s | sure that this is becoming too intrusive |
4713s | right away and locking people out which |
4714s | we don't want to lock out |
4716s | so |
4716s | let this feature get refined a little |
4719s | bit along the way and give us the |
4720s | feedback please yeah feedback is always |
4723s | very important especially to features |
4725s | like this that affect the community and |
4726s | how you interact with the game uh so |
4728s | that's why task server is also a very |
4730s | good place to test this out and let us |
4732s | know how you feel if it impacted you in |
4734s | any shape player form |
4736s | uh by the way stuff and there was a |
4737s | question uh which |
4739s | yeah a very specific case like what |
4741s | happens if you start a game on the |
4743s | region that you're fine with but like |
4745s | during the game your ping goes over 250 |
4747s | can you are you still uh able to finish |
4749s | that game or what happens then |
4751s | yes you're still able to finish the game |
4753s | there's not like a in-game check all the |
4755s | time that means if you |
4757s | starting to download something to abuse |
4759s | something yes it's not the case but um |
4764s | so there's no check in game |
4766s | all right thank you uh trying to look if |
4768s | there's any |
4770s | i just wanna wanna stress it out uh |
4773s | because i think it's important we might |
4774s | just be said it a couple times but i |
4776s | really want to make sure this hits home |
4777s | like |
4778s | it's important that we can always play |
4781s | at least in one server right so even if |
4783s | you're let's say you're you're a player |
4785s | from south africa right you want to play |
4787s | on a server |
4789s | you can still do that it will be still |
4791s | the same experience as before it's just |
4793s | that you might be limited in your choice |
4794s | of where left and right you might look |
4796s | for other servers but there will always |
4798s | be one region at least available to you |
4800s | and whether you play with someone it's |
4802s | always going to be the case that whoever |
4804s | is doing the invites is the one the |
4806s | calculation is based from so you can |
4808s | still play with your friends from across |
4809s | the atlantic that's perfectly fine you |
4811s | just then cannot just go there with your |
4814s | let's say european friends to play on |
4815s | maybe some us west server for example in |
4818s | case your ping is |
4820s | too high for the threshold |
4822s | yeah that's uh very important |
4824s | i also would like to add um to dennis |
4826s | point |
4827s | in our statistic we have seen with this |
4829s | kind of number at the moment you should |
4830s | not be |
4831s | afraid that you're not getting much |
4834s | players on one region right you should |
4836s | there's still enough player base in each |
4838s | region with that threshold number that |
4840s | means you should find the games very |
4841s | easily every time |
4844s | we will monitor and we will adjust from |
4846s | there obviously this being a thing that |
4848s | will go on to the live environment and |
4849s | once once it goes to the test server |
4851s | which obviously has bigger exposure also |
4854s | means you'll see data clearer there and |
4856s | then we will also adjust further from |
4857s | there like this this is something we're |
4859s | monitoring very closely rest assured |
4862s | yeah awesome uh someone asked if uh the |
4865s | handle or reward for the reused match |
4867s | time will that be affected by that or do |
4870s | you still get the same early |
4872s | extraction bonus uh but i believe it |
4875s | will be exactly the same so it won't be |
4877s | changed |
4880s | i'm not aware of any change there yeah |
4882s | uh but obviously uh |
4884s | we will have a detailed patch notes up |
4886s | as soon as the update hits test server |
4888s | so you will be able to read through all |
4890s | the changes in detail as well there |
4894s | and uh |
4896s | i think that it is for now uh from the |
4898s | technical feature site so thank you |
4901s | stefan for joining us i hope you had fun |
4903s | with your first hunt stream |
4907s | thanks everyone yeah thank you hope it |
4908s | wasn't too scary |
4910s | thanks stefan oh stefan is a veteran he |
4912s | is doing lots of crisis stuff that's |
4914s | true |
4915s | thank you again and have a great night |
4917s | stefan thank you you too bye bye bye bye |
4920s | bye |
4923s | yeah just uh drop out if you can so |
4927s | awesome and uh now i'm left here with |
4930s | dennis hey dennis it's been a while |
4932s | it's a good thing yeah i think no |
4934s | it's good it's always a good time you |
4936s | know |
4937s | but it's been been a while so |
4940s | yeah i think we have a bunch of gameplay |
4943s | changes uh we have to talk about so |
4946s | let's just dive into it i think and uh |
4948s | starting with the changes to the team |
4950s | details uh screen after the games |
4952s | i must say like i'm really amazed uh |
4955s | just like i mean this being mostly a |
4956s | service update has been like discussed |
4958s | in the past right like um getting |
4960s | stability back and getting performed |
4962s | seven we still had a chance to put quite |
4963s | a lot of gameplay stuff and i'm really |
4964s | happy about all the level changes that |
4966s | tom was presenting for level designers |
4968s | and hopefully we can add a couple more |
4969s | now in this part |
4971s | yeah and there's some very exciting |
4972s | stuff in there i can |
4973s | absolutely absolutely i mean this is |
4975s | mostly again also like thematically what |
4977s | you can expect today is thematically |
4979s | close to like the |
4980s | the service nature of things so expect |
4982s | lots of balancing lots of like |
4983s | improvements |
4984s | uh rather than completing new features |
4987s | but that's what we announced before so |
4989s | let's first talk about the team details |
4991s | changes so just to recap the team |
4993s | details that's the screen that you can |
4994s | access at the end of a match to kind of |
4997s | see what team consolations have been in |
4999s | that last match of yours like what's the |
5001s | mmr ratings or was it a fair match or |
5003s | not of the information that you can kind |
5005s | of like take from that screen |
5007s | but so far uh we've only ever seen the |
5010s | information next to each of the players |
5012s | this is there in relation to yourself so |
5015s | you couldn't really understand like how |
5016s | this guy might have interacted for |
5017s | example with one of your partners |
5019s | and that's what we're adding to the |
5021s | screen now to give you a better full |
5023s | picture or closer to a full picture of |
5024s | what was happening during the round in |
5026s | order to make draw conclusions and kind |
5028s | of replay it around a little bit in your |
5030s | head and see like okay what is this guy |
5032s | i had problems with or |
5033s | was this that guy that killed me |
5035s | so you can kind of like see the yeah the |
5038s | missing pieces |
5039s | and the yeah so uh |
5041s | this also introduced some new uh color |
5044s | for this so people can understand |
5046s | exactly what you said so how it relates |
5048s | to your partner how it relates to you |
5050s | and everything is color coded now and |
5052s | actually danny's prepared a really |
5054s | really cool scenario which we'll go |
5056s | through in a second |
5057s | really cool i mean yeah it's like a very |
5060s | specific gameplay scenario and then |
5061s | after uh game detail screen and we'll be |
5064s | able to explain everything on that so |
5065s | thank you for preparing that dennis as |
5067s | well yeah |
5068s | we thought that maybe it's just better |
5070s | to quickly run through an actual example |
5072s | um um so |
5074s | uh we'll have a look at it in a second |
5075s | then part of that will also be that we |
5077s | now have timestamps on the different |
5079s | actions so you can kind of like better |
5081s | remember okay was this at minute 13 was |
5083s | it many minutes um |
5084s | 45 like you will know from that um by |
5088s | looking at the timestamps which will |
5090s | appear if you just hover over each of |
5091s | these items it will be really cool like |
5093s | you can kind of recap the whole game in |
5095s | your head that way and see what happens |
5097s | when exactly but let's look at our uh |
5100s | sorry i forgot the very important icons |
5103s | yeah the last one is we also added one |
5106s | uh so we had one already for bounty |
5107s | possession in there like so you could |
5109s | see which player had a bounty in the |
5112s | position but he didn't know whether they |
5113s | actually made it out or not |
5115s | that's a difference we've now added as |
5116s | well so you can see who actually took |
5117s | the bounty out in case you were still in |
5119s | the match when that happened obviously |
5120s | because everything in that list is only |
5122s | to the point you leave the session |
5123s | yourself |
5124s | but it can help you differentiate a |
5126s | little bit who was a team that extracted |
5128s | who was a team that maybe had the bounty |
5129s | but then lost it along the way |
5132s | sounds awesome so yeah let's look at our |
5134s | scenario |
5135s | our example that you created exactly so |
5138s | so bear with me on this one for a bit uh |
5140s | obviously so we have an example here |
5142s | this is like a contract with two bosses |
5145s | in that contract you've had one duel |
5147s | players a and b a solo player c and |
5149s | another solo player d |
5151s | now what happened |
5153s | so um a and b the duo they killed the |
5156s | bosses and took the bounty so they won |
5157s | around with four bounty tokens |
5159s | now b of that team is being snapped by d |
5162s | but gets revived without further |
5164s | interaction so like |
5165s | long range shot maybe um guys being |
5167s | revived they move away the other guy the |
5170s | sniper b cannot follow them no further |
5172s | interactions between the two teams |
5174s | however on the way out c also ambushes a |
5177s | and b |
5178s | kills them and takes two of the tokens |
5180s | keep in mind with two bosses four tokens |
5182s | as a solo he can only bring two token |
5184s | like tokens out of the mission so |
5186s | obviously he takes what he can get |
5187s | leaving some behind then c leaves the |
5190s | mission uh um |
5192s | basically taking the bounty home without |
5193s | encountering d so it's a very very basic |
5196s | a very very um straightforward scenario |
5199s | and let's have a look and what this |
5200s | would look like afterwards in the team |
5201s | details and the question is is what |
5202s | happened to x |
5205s | and how many apples he had yeah |
5209s | so yeah this will become much clearer |
5212s | but i think it's important to run |
5213s | through this because you guys will need |
5215s | some context as the screen usually is |
5217s | only really readable to you based on |
5219s | your own session experience so i have to |
5221s | kind of build a little bit of a fake |
5222s | session with your hands so we can talk |
5224s | about it now in this particular case |
5226s | what you see is this is the perspective |
5227s | from player b |
5229s | um |
5229s | so his teammate player a you will now |
5231s | have a marked in in the color blue so |
5234s | kind of like to note that this is your |
5235s | teammate this is also relevant because |
5238s | on the right hand side you see how icons |
5240s | with a blue background are now basically |
5242s | or from the perspective of your teammate |
5244s | so what happened in this particular |
5246s | scenario here is is that |
5248s | player b |
5250s | got killed by player d so that was the |
5252s | sniper in the beginning he was then |
5254s | picked up probably like a red scar |
5256s | revive of some sort he might have died |
5258s | to ei before we don't know that from the |
5260s | screen |
5261s | and then later on |
5262s | he was also downed |
5264s | and then killed by player c who then |
5268s | took the bounty it seems because he |
5269s | extracted with two bounty tokens players |
5271s | see that is so again you now have a |
5274s | better understanding that like this guy |
5275s | here actually downed your partner he |
5279s | killed you there might have been some |
5280s | revives going on there and he then took |
5283s | the bounty and left so just gives you a |
5285s | bit more detail give a bit more context |
5287s | and we can look at this now from |
5288s | different angles as well yeah but just |
5290s | to |
5291s | explain again the blue color is always |
5294s | related to your partner and the white |
5296s | exactly as always yeah exactly so so |
5298s | player c has downed your partner and has |
5300s | killed you |
5302s | so |
5303s | what else expired like transpired there |
5305s | we don't know but that's the key |
5306s | information now now we look at this from |
5307s | the perspective of player c that's the |
5309s | killer like the one that that ambushed |
5310s | so |
5311s | he sees basically the the duel and he |
5315s | sees that um |
5316s | he killed one of the duo so this is a |
5318s | new variant of the skull icon you see |
5320s | little headshot icon little little |
5322s | bullet impact on the top there so |
5323s | whenever it's affected that player that |
5325s | that you see |
5327s | in the list then it is um with a little |
5329s | skull it can be blue if it was a |
5331s | teammate for example or it can be white |
5332s | if it was you the same for the death one |
5334s | you see right underneath that and if |
5337s | it's a normal icon the one that you're |
5338s | familiar with because you see it when |
5340s | your partner is down or you see it on |
5341s | the map that is when someone did |
5344s | something to your partner so it's |
5345s | important to differentiate between these |
5347s | two but obviously the tooltips we will |
5349s | see in a second they'll put context to |
5350s | it so what we see here is that uh play a |
5353s | got downed player b got killed |
5356s | um and both of these guys had two tokens |
5358s | at one point but since there isn't a |
5360s | little extraction icon to the side they |
5362s | apparently didn't make it out of the |
5363s | mission and then with player d there was |
5366s | no interaction |
5368s | and now looking from player d's |
5369s | perspective again |
5371s | he also had some interaction with player |
5373s | b like he sniped him from a distance he |
5375s | didn't have any interaction with player |
5377s | a and both of those had like bounty |
5379s | tokens but again they didn't make it out |
5381s | but player c the one he didn't have any |
5383s | interaction with um actually took the |
5385s | bounty and extracted with it but they |
5387s | didn't meet at all so rather |
5390s | straightforward just gives you a bit |
5391s | more information and we'll see that with |
5393s | the tooltips now and i think in the next |
5394s | one what actually means so like if you |
5397s | if you take a look now at player c's |
5399s | line um the blue one here is that uh |
5402s | basically this hunter downed your |
5403s | teammate and then you see the timestamp |
5405s | and when exactly it happened |
5406s | and then with the next one |
5409s | you can see actually multiple events |
5410s | here and this is something which is a |
5412s | little bit of a bug at the moment |
5413s | because normally if there's multiple |
5414s | events you would see little yellow icon |
5417s | on the bottom right corner |
5419s | of each of those just to denote that |
5420s | there's more things that that occur |
5422s | there in case there's multiple actions |
5423s | that wasn't in this example where we |
5425s | took the screenshots from but still you |
5426s | see he kind of downed you at one point |
5428s | and then he killed you a little bit |
5430s | later so probably that guy got killed |
5431s | during the revive or right after uh |
5433s | since it was so close to one another and |
5434s | then the last one here is the bounty uh |
5437s | point so he kind of took two bounty |
5438s | tokens here |
5439s | and then he extracted with a bound a |
5441s | little bit later down the line so again |
5443s | just gives you a bit more context of |
5444s | what's going on adding now the |
5446s | information of the teammate into this as |
5448s | the primary thing but also giving you a |
5450s | bit more context to what happens with |
5451s | the bounty in terms of possession and |
5453s | extraction yeah exactly and uh |
5455s | i saw that some people think this was |
5457s | confusing it's because we looked at from |
5459s | three different teams perspective but |
5461s | when you have the two tips and when you |
5462s | get used to it it's quite |
5464s | straightforward and uh you get much more |
5466s | information out of the game actually |
5467s | than before so i think it's a great |
5469s | change yeah so it was important to just |
5471s | run through this example now because |
5473s | people want to probably rewind a little |
5474s | bit afterwards and just like take notice |
5476s | and and dissect it but this will be so |
5478s | clear the moment you will be on the |
5479s | tester and actually try it out |
5480s | yourselves it just adds more information |
5482s | to the rules that you already have it |
5483s | just refines a little bit more |
5485s | and also please check on the the patchy |
5488s | notes then later on where you can see |
5490s | this all written down a little bit more |
5491s | in detail as well so that was the |
5493s | complicated part let's go to the easy |
5495s | stuff |
5496s | okay so uh let's get into weapon related |
5500s | stuff and uh starting with off with some |
5502s | audio improvements that were made in |
5504s | this update and uh this is uh mainly |
5507s | done to uh distance gunshot sounds |
5510s | suddenly we can't give you the exact |
5512s | distance but it's about a compound |
5514s | distance from you where you hear a shot |
5517s | and they will have a different sound |
5518s | effect for you to better understand what |
5521s | is really happening and their distance |
5523s | so better readability audio wise and in |
5526s | a second we also show you some examples |
5528s | of this |
5530s | so yeah as i mentioned this applies over |
5531s | long distance shot and you will be able |
5534s | to differentiate very well between shots |
5536s | that happened outside in an open area |
5539s | and between shots that happen inside a |
5541s | compound or underground and such there |
5543s | will be a very different audio to this |
5545s | and you will be able to tell the |
5547s | difference so |
5549s | uh yeah but before we get started with |
5551s | the videos um so there's this one thing |
5553s | that um |
5554s | you guys are probably very familiar with |
5556s | is that at a distance right now in life |
5558s | it's very hard to differentiate whether |
5560s | a shot was from indoors or outdoor so |
5562s | you really only get that difference now |
5564s | if you're very close by let's say i |
5565s | think within 200 meters but anything at |
5567s | a distance there was no no noticeable |
5569s | difference whatsoever so you couldn't |
5571s | really tell if like a shot came from the |
5572s | southeast if that was like maybe from an |
5574s | underground section or if there was like |
5576s | from |
5576s | from from from an indoor area so that is |
5579s | what changes primarily now that you can |
5580s | have a better chance of understanding |
5582s | where the shot originates from even at |
5584s | longer distances |
5586s | exactly and it's actually very very |
5587s | audible and we have two different |
5589s | examples for you |
5591s | so we will shush up a bit and uh let's |
5594s | watch uh the video |
5597s | so uh on the map you can see the |
5598s | distance between the four players |
5603s | this is how it stands in first person |
5605s | when you shoot |
5607s | obviously yeah |
5619s | just pause here for a second so in the |
5621s | first example you should uh could hear |
5623s | the two shots in the distance and they |
5625s | had this tail after the audio so there |
5627s | was a longer sound that that is very new |
5630s | and when it was inside you could hear |
5632s | that it's much much more muffled and |
5634s | let's just listen to it a bit more |
5643s | [Applause] |
5651s | [Applause] |
5674s | so yeah what you could hear here |
5676s | basically is really the tail right that |
5678s | gave it away um if it's if it's more |
5680s | more kind of muffled a little bit then |
5682s | usually it's an indoor sound if it has a |
5684s | long echoing tail then that's the |
5687s | outsole zone and before like what's |
5689s | currently on live this was only really a |
5690s | thing up to a certain range but not over |
5693s | long distances and now the new system |
5695s | allows for that level of granularity |
5696s | even at distance and that just makes the |
5698s | whole thing feel a lot nicer and |
5699s | actually gives you a chance to kind of |
5701s | like tell from that a little bit more |
5702s | where the shot might be originating from |
5705s | exactly and by the way dennis meanwhile |
5707s | i figured out why there's so many |
5708s | first-person shots i think it signals to |
5710s | the other player to shoot so they you |
5712s | know |
5713s | i'm pretty sure that's why but we have |
5715s | one more example to look at make sense |
5717s | yeah |
5718s | so uh yeah uh let's see |
5723s | i think it will be an uh uppercut and |
5726s | the sparks |
5727s | i think so |
5742s | so these were the shots outside and you |
5744s | can even see them moving inside on the |
5745s | screen if you have a very good eye |
5770s | and now it's gonna be the uppercut |
5799s | all right |
5800s | yeah so obviously if you listen to it or |
5802s | you can just go back and check it out |
5803s | again the changes are fairly obvious |
5805s | actually uh but you will also experience |
5808s | it in game when it will be much easier |
5810s | to tell |
5812s | if it's inside or outside and the |
5813s | distance of the shots |
5815s | listen for the tail |
5817s | and um if you don't hear it if it's a |
5819s | very short zone it's there's a high |
5820s | chance it was somehow indoors and that |
5822s | could have been in a boss arena it could |
5823s | have been in a small shack other |
5825s | buildings that generate this underground |
5827s | sections so um i think it can tell quite |
5830s | a bit in terms of where maybe the shot |
5831s | might actually originating from like are |
5833s | they fighting the boss well if it's an |
5834s | indoor zone there's a higher chance |
5836s | probably for that to be the case |
5837s | so it just gives you more information if |
5839s | you know how to listen to it exactly |
5841s | like a hunt is so audio-based everything |
5843s | makes a sound so it's just more info for |
5845s | you and i think it's just creates more |
5847s | immersion too in general it's like i i |
5849s | find it really cool all the little audio |
5851s | changes we've been adding lately |
5853s | with the horses as well in the distance |
5855s | so it's awesome uh but uh yeah that's |
5858s | about the audio weapon changes so that |
5860s | is i think now we getting to your |
5862s | favorite parts of the stream |
5865s | yeah so we talked a bit about about some |
5866s | of the weapons and how we how we're |
5868s | tuning them so let's start with the |
5869s | centennial um so centennial i personally |
5872s | use it a lot and uh i always get so much |
5874s | flack for it like this you should go why |
5875s | you use it you just you just use it to |
5877s | show us that people can actually use it |
5880s | fair enough but so um i was kind of |
5883s | happy with it but it was always a bit |
5885s | pressed for for its place there was |
5887s | always some pressure on the gun and we |
5888s | just want to make sure that it has a bit |
5890s | of an easier time you know compares to |
5892s | the rest so a couple things we did um |
5894s | the primary thing is that increasing the |
5896s | rate of fire across the board by 20 |
5898s | so this basically means that like uh |
5900s | shooting uh ads shooting from from the |
5902s | shoulders as well as uh the levering |
5905s | overall will be a little bit faster i |
5907s | mean the as you know leveling was always |
5908s | kind of bit on the on the slow side of |
5911s | it and it's still 20 of slow is still |
5913s | kind of slow but it is a little bit |
5915s | better so don't expect this thing to |
5917s | rapid fire like the like the winfield c |
5919s | or or any of the other like smaller |
5920s | caliber ones um but still it will it |
5923s | will be able to just fire just a little |
5925s | bit better a little bit faster and that |
5927s | should just make the whole thing feel a |
5928s | bit more like as you control of what's |
5930s | going on |
5932s | yeah and it's across the board so it inc |
5935s | includes all the aiming types so aiming |
5937s | down downside shoulder aim |
5939s | and also the traits that you can use so |
5941s | iron repeater or levering as well |
5944s | exactly and uh |
5946s | let's look at some example videos then |
5948s | how it was before and after uh starting |
5951s | with adia singing iron sight |
5954s | the old version first |
5978s | yes so that was the old one and let's |
5980s | look at the change with the increased |
5981s | rate of fire |
6000s | yeah so i think the change on that is |
6001s | quite obvious and uh it just feels |
6003s | better especially if you shoot that much |
6005s | like in the video |
6006s | that 20 really adds up |
6010s | uh but let's uh look at uh hipfire or |
6013s | shoulder aim |
6015s | uh and the old version |
6019s | that was |
6020s | yeah |
6022s | yeah you mix up the names there or |
6024s | something yeah |
6026s | because before i think it was also the |
6028s | repeater yeah um |
6030s | let me define the |
6032s | okay the correct one |
6034s | yeah so this is the hip fire i'm sorry |
6047s | so this is the oil hip fire again |
6053s | and here's the new one |
6059s | all right so here it's much more clearer |
6060s | now yeah so ignore the videos from |
6062s | before the context now shoulder aim so |
6064s | this is like a 20 faster now between |
6066s | this and the previous video i think |
6067s | that's like the best comparison there |
6069s | i mean again best thing is to just try |
6071s | this out let's let's not uh um hurt the |
6073s | people with more gunshot sounds uh it's |
6076s | quite a lot of ammunition in that weapon |
6077s | but i think they got the point let's |
6079s | move on to the next one |
6080s | i just wanted to show the levering |
6081s | example |
6085s | so this is the old one |
6089s | and uh |
6090s | here is the new one |
6096s | okay i think this is really cool yeah |
6098s | it's like like the 20 on top it really |
6099s | makes difference like it before it kind |
6101s | of felt like so why is it not doing |
6103s | anything now for like split second right |
6104s | before it continues it felt a bit |
6106s | robotic |
6107s | um and now it feels a bit smoother |
6109s | because of that obviously still same off |
6111s | of control issues as before and it's |
6113s | still not the i guess most reliable of |
6116s | leverings um i still prefer to when you |
6117s | see when it comes to that |
6119s | but it does have uh more of a it does |
6122s | give more of a fighting chance now |
6124s | all right so uh again make sure to like |
6126s | play around with the centennial on test |
6128s | servers and let us know how you feel |
6129s | with all the changes regarding it rate |
6132s | of fire uh yeah so i seen people asking |
6134s | about this rof as daddy's mentioned it's |
6136s | rate of fire and after the videos it |
6138s | should be quite obvious as well |
6141s | but uh let's move on to the terminus |
6144s | changes dennis let's see what's there |
6146s | yeah so same treatment there but |
6148s | differently |
6150s | um so with the terminus we've been |
6151s | focusing primarily on the reload rather |
6154s | than the shooting because um the reload |
6156s | was actually what made the whole thing |
6157s | feel very slow hard to control it was |
6159s | like taking ages to put like a new shell |
6161s | in even with a cycling mechanism not |
6163s | being the most modern right like it has |
6165s | its flaws like it still felt like it |
6167s | could be just like speeding up a little |
6169s | bit because it's like a live and death |
6170s | thing here and now by increasing the |
6172s | reload speed by 20 which makes the whole |
6174s | thing a little bit better to to kind of |
6177s | top up and it doesn't feel like you're |
6178s | losing so much time between shots and |
6180s | actually gives you a bit of chance to |
6181s | respond and we also at the same time did |
6183s | a little bit of a smoothing pass across |
6185s | the firing animations and and the |
6187s | timings there and that resulted in |
6189s | roughly five percent of a fire rate |
6190s | increase as well |
6192s | uh exactly and uh we have some all the |
6194s | new examples for this as well uh so |
6198s | let's look at uh some of the old version |
6201s | and this will show a bunch of stuff |
6202s | actually |
6205s | so this is the fire |
6215s | and then the reload obviously this is |
6218s | currently on live |
6219s | yeah the old one slow one takes you ages |
6222s | it was always so slow that's why i |
6225s | it was not my favorite i shot again to |
6227s | use actually |
6230s | so like it gets it eventually but you're |
6232s | probably dead two times over already |
6234s | exactly |
6236s | and this is the 80s |
6243s | and let's see how it's uh changed in 1.9 |
6247s | so |
6248s | hit fire |
6253s | so you can see like this very very minor |
6255s | increase in the rate of fire so it's |
6257s | just a little bit more of a cleanup but |
6260s | here this is where the magic starts so |
6262s | this is where you actually reload this |
6263s | thing and actually have a chance it |
6264s | still takes a long time obviously to put |
6266s | the rounds in just like with any weapon |
6267s | we reload one around after the other but |
6269s | overall feels so much smoother like he |
6270s | feels like the air weapon is actually |
6271s | doing what you want |
6273s | and that helps quite a lot |
6276s | exactly i think in general it just feels |
6278s | a bit smoother and |
6280s | not |
6281s | that super mega clunky when you reload |
6286s | and let's look at the examples with the |
6289s | levering as well for this weapon |
6291s | so the old version alive like as in live |
6296s | as you can see here like it uh kind of |
6299s | fired slow but felt fire steady it was |
6301s | more about aiming which was the issue |
6303s | like getting the target back on back on |
6304s | on your sides |
6306s | and there isn't too much of a change |
6308s | here against like the five percent |
6309s | change roughly that translates into it |
6313s | and uh obviously the last |
6315s | uh trade that affects it is the iron |
6318s | repeater |
6320s | i can also show here |
6326s | this is the old version again |
6333s | and here is the new on 1.9 |
6341s | it just slightly little change feels a |
6344s | bit snappier right like just a little |
6345s | bit i think you can actually tell like |
6347s | uh |
6348s | i know it's just around five percent |
6350s | change but you can still feel it a bit |
6352s | smoother in general so i really like it |
6356s | yeah so like between the the the um |
6358s | centennial and the terminus i mean both |
6360s | weapons uh that i really enjoy playing |
6362s | but like they have always had a bit of a |
6364s | like they were always like like one step |
6366s | below some of their competitors and that |
6368s | hopefully just evens the playing field a |
6370s | little bit |
6371s | brings them back up more as as well as |
6372s | choices for some people |
6374s | awesome and but that's not all the |
6376s | balance changes we have and we have a |
6379s | very big one actually i guess in terms |
6382s | of excitement |
6384s | which is |
6385s | a change to the long ammo pistol balance |
6391s | yeah so |
6392s | for what we will talk about now it will |
6394s | only affect the uppercut |
6396s | for the moment |
6397s | for now yes |
6399s | that might mean there might be other |
6400s | things up in uh |
6403s | coming out eventually or soon or maybe a |
6405s | bit later we don't know we'll talk about |
6407s | it more in the future but this is in |
6409s | preparation of that but obviously also |
6411s | will affect the uppercut |
6413s | we think for the better |
6417s | exactly so this is this is basically i |
6419s | mean just show the next one already as |
6420s | well we're going to talk about them |
6421s | together so this is going to be shifting |
6423s | side side shifting the weapon slightly |
6426s | about reducing the damage at close range |
6428s | just a notch just a little bit while |
6430s | retaining actually a bit more damage |
6431s | than it does right now um um yeah over |
6434s | distance so the idea behind this is is |
6436s | that um we would like the uppercut to no |
6439s | longer down someone at |
6442s | hit points at the same range it does at |
6444s | the moment it will still be able to do |
6445s | it just like 10 meters less than it can |
6447s | do right now so right now this is i |
6449s | think 30 meters it can do that and it |
6451s | will be around 20 meters now so just a |
6453s | small reduction in in its base damage in |
6456s | order to achieve that a goal so it is |
6458s | below 125. |
6459s | on the other hand however it retains a |
6461s | lot more of the damage over distance |
6463s | which means you can actually kill people |
6464s | on their last 50 even further out than |
6467s | before and it has some knock-on effects |
6468s | also obviously for the headshot range so |
6471s | effective range in order to snipe people |
6472s | at distance so let's have a look at that |
6475s | in the graphs |
6477s | um so this is that i think people will |
6479s | be kind of split whether they called as |
6481s | a buff or nerf we don't think it's |
6483s | either we think it's it's a side change |
6485s | that kind of shifts the weapon just a |
6486s | little bit so if you take a look at the |
6488s | old one the orange one you see it's |
6490s | starting point is just a little bit |
6491s | higher than that and that meant that you |
6492s | could get to 126 damage |
6495s | like at 30 meters and uh with the with a |
6498s | changed version it's going to be around |
6500s | 20 meters so that's where like a bit of |
6502s | a nerf is happening in the short range |
6504s | then again over distance you can see the |
6505s | long ammo actually retains that damage a |
6508s | little bit further out so you see it's |
6510s | staying over 50 damage for quite some |
6512s | time |
6513s | before dropping down and then eventually |
6514s | obviously whether it's 19 or 12 at that |
6516s | long distance doesn't matter that much |
6518s | but there is a knock on effect if you go |
6520s | to the next one |
6521s | which is the headshot range is that |
6523s | because of the way the curve is adjusted |
6525s | and obviously headshot damage is being |
6527s | higher and it has an effect on the |
6528s | effective range effective range is |
6530s | basically the stat that tells you at |
6532s | which range can you do a headshot like |
6533s | one that kill 150 head points dead and |
6536s | you can see right now is that you are |
6537s | gaining quite a few meters with that's |
6539s | 215 so that's basically the weapon |
6541s | becomes more of a pocket rifle further |
6543s | even because it actually extends the |
6545s | range of the weapon quite quite a bit |
6547s | but it is becoming a bit less flexible |
6550s | less of an all-rounder up close where |
6552s | maybe some of the other pistols will be |
6553s | better choice for you you have to make |
6555s | that your choice yourself obviously |
6557s | because you can't just easily kill that |
6559s | dude that you downed earlier maybe just |
6561s | down one more time just with a body shot |
6563s | um because it might do now less than 125 |
6565s | damage rather than being reliably above |
6568s | before again this is only for this very |
6570s | short distance of 20 meters we're |
6572s | talking about uh so so within that |
6574s | everything is fine as before only after |
6576s | that um |
6578s | will it not be enough anymore to to down |
6580s | the guy that has lost already a small |
6582s | chunk yeah and again just to mention it |
6584s | slightly it is basically to give place |
6586s | maybe for something that will come |
6590s | maybe one point |
6592s | so so the preparation of this you can |
6594s | already see like it's it's about like |
6596s | moving the uppercut into a specific |
6599s | direction moving it into what it should |
6601s | what it shouldn't do etc and yes as |
6603s | pence was saying like this is in |
6605s | preparation for something that's that we |
6606s | can talk about more in one of the next |
6608s | streams i guess exactly yeah awesome and |
6611s | uh again just test it out on that server |
6613s | and let us know how you feel about this |
6615s | change as well |
6617s | uh and i've seen people already |
6618s | mentioning are asking for this in chat |
6621s | but uh let's see what happens to the |
6624s | slugs so the slug balance pass |
6627s | yes slacks big big an important topic so |
6630s | first thing we're doing for slugs is we |
6632s | reduce the effective range for medium |
6633s | barrel length variants now what does |
6635s | that mean |
6636s | um primarily like for the shotguns when |
6639s | you shoot shot for example um there is a |
6641s | clear distinction between the different |
6643s | barrel lengths of shotguns we have in |
6644s | the game so like the sawn offs being |
6646s | being uh like short barrels then we have |
6649s | the the rival the the slate as well as |
6651s | the um |
6653s | the sp specter with the bionet being |
6655s | medium barrel length and then we have |
6656s | the romero the full length spectre as |
6659s | well as the auto five being long barrel |
6661s | and that has an effect on the choke it |
6662s | has an effect on how the weapon spreads |
6664s | when you fire shot however it did not |
6667s | really have so much of a difference uh |
6669s | when it comes to slacks and that's |
6670s | something we're changing now be so until |
6672s | now |
6673s | slugs have only been separated between |
6675s | the sawn offs and the others which means |
6677s | in practice the slugs are fired from |
6680s | let's say a specter with a bayonet and |
6682s | the specter without a buying it has been |
6684s | pretty much the same there was no clear |
6686s | distinction between that the only |
6687s | difference was that obviously the |
6688s | bayonet gave you a stronger sway for |
6690s | aiming which actually mattered for slugs |
6692s | but the actual projectile was identical |
6695s | now by introducing this difference is |
6697s | that we can now bring a bit more balance |
6699s | into the weapons that we think on the |
6701s | slack range they kind of need that the |
6703s | most so primarily the slate and the |
6705s | rival |
6706s | and obviously has a knock-on effect for |
6708s | the inspector buying it as well for |
6709s | consistency now those will have um just |
6713s | slightly less damage |
6716s | that means less one-hit kill damage um |
6719s | at a distance so you will have just chop |
6721s | off like a meter two or three depending |
6724s | on the weapon compared to their |
6725s | full-sized versions so that means they |
6727s | kind of sit like two-thirds i would say |
6729s | roughly from the saw knobs towards the |
6731s | the full-sized ones when they should |
6732s | definitely be a noticeable difference |
6734s | for how slugs will then operate with |
6736s | these weapons |
6738s | um we also adjusted the damage |
6740s | multipliers to require more precision to |
6741s | hit the upper torso now that means |
6743s | basically that you can't score so easily |
6745s | anymore a kill by hitting the lower |
6747s | torso |
6748s | um so you will have to be a bit more |
6750s | precise you will have to hit the upper |
6751s | torso keep in mind that if an arm is |
6753s | blocking it still counts as torso hit |
6755s | right system we have for a couple years |
6756s | now |
6757s | but the lower torso hit zone alone is |
6760s | meant to no longer do this at the same |
6762s | range so obviously if you're close |
6764s | enough fair enough but at a distance at |
6766s | one point you will have to hit the upper |
6767s | torso in order to to get the reliable |
6769s | one and kill so precision matters a |
6771s | little bit more for them it's less easy |
6773s | to just like like hip shoot and then |
6774s | hope for any torso hit to do the job |
6777s | you now need to be a bit more precise |
6780s | i see a lot of happy people in the chat |
6781s | for you so yeah |
6783s | i like i like people we do like them |
6786s | and the last thing is actually a |
6788s | reduction in the spare ammo count as |
6790s | well where we drop down the extra |
6791s | ammunition for when you carry slugs by |
6794s | 30 to 40 percent so that means depending |
6797s | on the weapon it's rounded up um you |
6798s | might lose like two or three extra |
6800s | shells of slugs uh compared to what you |
6803s | have on life so in combination we feel |
6806s | that this will be quite a nice balancing |
6808s | approach of getting those lacks a bit |
6809s | under control they're still powerful |
6811s | they're meant to be powerful it's |
6812s | basically like a caliber 50 or more like |
6814s | like musket shot coming down your range |
6817s | it's it's quite a big thing |
6819s | um and it's powerful and it's meant to |
6820s | kill if you were to build realistic |
6823s | slacks you basically wouldn't see |
6824s | different two rifles i guess in the game |
6826s | at the distances that you fight with |
6828s | except for precision maybe being being |
6829s | different |
6830s | um but uh since it's a game and we want |
6833s | to make sure that shotguns and rifles |
6834s | each have their own place and the slacks |
6836s | kind of kind of cannibalize in kind of |
6838s | like in in both camps a little bit |
6841s | this approach of how we establish slacks |
6843s | in hunts uh something we still want to |
6844s | hold on to but there was some balancing |
6846s | needed in order to make sure this whole |
6847s | thing is just |
6849s | better distributed and fairly |
6850s | distributed and overall more |
6852s | consistently applied |
6854s | so yeah tell us what you think about |
6855s | that one again on the test server then |
6858s | once once once it goes there |
6860s | it's easy for us to do further |
6862s | adjustments but first we want to see how |
6863s | this one goes and then if there's if |
6865s | there's any feedback from your side that |
6867s | we should move in one or the other |
6868s | direction with it so this one time we |
6870s | ask everyone to play with us live |
6872s | and uh yeah just see the changes let us |
6874s | know how you feel and uh obviously we |
6876s | always read your feedback on all |
6877s | platforms uh and we can make changes |
6880s | according to how you feel about it as |
6881s | well but uh i i think and |
6884s | i think a lot of people can agree with |
6886s | it that this is a good direction for |
6887s | sure and it has its own place now a bit |
6889s | better |
6891s | yeah give it a try |
6894s | yep and let's look at the poison changes |
6897s | uh that we're adding |
6899s | i like that this is the only slide in |
6900s | the presentation with a with a like a |
6902s | green header we have to go for the style |
6904s | then |
6908s | um so for poison it's it's basically a |
6911s | similar changes we've been doing to |
6912s | incendiary bullets in the past is that |
6914s | for poison bullets so that excludes for |
6917s | example crossbow or any area effect |
6919s | stuff |
6920s | they just use the same damage as the |
6921s | normal ammunition does so you still have |
6923s | the handicap of not being able to |
6924s | penetrate walls because they kind of |
6925s | like |
6926s | burst on impact right |
6929s | but it gives you a chance to kind of |
6931s | play with the silenced weapon as if you |
6932s | had the normal one just as you can do |
6934s | with the incendiary versus the normal |
6936s | one as well so makes the whole thing |
6938s | hopefully a little bit more interesting |
6939s | for pvp specifically since some of the |
6940s | weaker weapons like winfield etc like |
6942s | you really felt that that damage nerf |
6945s | compared to the basic ammunition |
6947s | um so this should um just help at least |
6951s | extend your ground in a fight um |
6953s | obviously if the guy is smart and uses |
6954s | cover you're still disadvantaged just |
6956s | like you know with some of the other |
6957s | special emission types so i think this |
6959s | is just a very small change but it's |
6961s | also a good and healthy one i i really |
6963s | like it because now i will play uh |
6965s | sparks not a lot more with custom memos |
6967s | so i i |
6970s | uh |
6971s | that was it for the poison change so |
6973s | again yeah just one thing so |
6976s | systemically obviously since they have |
6977s | more damage it also means ai might die a |
6979s | few meters further out right um so as |
6982s | it uses multipliers to |
6985s | uh kind of like calculate the total |
6986s | damage based hit location distance etc |
6988s | right so if there's higher base damage |
6990s | it also means that you might kill things |
6992s | at a further damage out like further |
6994s | range a little bit easier but we're |
6996s | talking just about a few meters so |
6997s | so someone has together so if it can't |
6999s | penetrate how does it deal the same |
7001s | damage maybe just like explaining that |
7004s | like the poison it's the poison that |
7005s | does the damage |
7007s | exactly |
7009s | it's just from a gameplay balancing |
7010s | perspective we wanted this to be a pve |
7012s | ammunition in the beginning right and we |
7015s | never really had a chance to really push |
7016s | this into the middle because people |
7017s | always eventually will fight other |
7019s | players and then they are disadvantaged |
7020s | if they commit to any of the poisoned |
7022s | weapons so what might be very good |
7023s | against ai i mean i think like like |
7025s | nagan silencer with poison ammo is just |
7027s | just such a bless when you just |
7028s | basically slice like through butter |
7031s | as you move forward like playing solo |
7033s | like having dual silence and against |
7035s | with poison ammo for me just means i can |
7037s | remove almost any ai with ease that's |
7040s | getting my way which allows me to move |
7041s | fast quickly relocate however |
7044s | at pvp it's in areas like major |
7046s | disadvantage and at least that is now |
7048s | from a damage output perspective is gone |
7050s | now |
7052s | yeah sounds good uh and also we are also |
7054s | looking for feedback regarding this but |
7056s | uh since we already on this side we also |
7059s | have some melee weapon changes uh and we |
7062s | actually have them in two different |
7064s | categories so the first pump would be |
7066s | the stamina based changes uh meaning the |
7069s | changes were |
7070s | based on the stamina consumption of |
7072s | those weapons and uh yeah so one more |
7076s | heavier pep is now possible with a few |
7079s | uh weapons such as the heavy knife |
7082s | and the saber |
7084s | yes let's talk about them one after the |
7085s | other so the heavy knife um one of the |
7088s | balancing things that we have been |
7090s | always trying to keep and maintain was |
7092s | the balance between the heavy knife and |
7094s | the regular knife and |
7095s | one of the things that's that's um |
7098s | we used to kind of differentiate them |
7100s | with is that the normal knife can always |
7101s | do four heavy attacks while the heavy |
7104s | knife could not |
7105s | and |
7106s | while in general that approach was okay |
7108s | it didn't really reflect the reality of |
7110s | how these weapons are being used because |
7112s | the heavy knife actually is more |
7113s | effective against normal ei if you just |
7115s | use a regular attack so you can just |
7116s | easily kill them with it with like um |
7118s | slashes to like the upper dosa head area |
7120s | uh while the heavy attack is more used |
7122s | against like like bigger threats now |
7124s | that left you to severe disadvantage for |
7126s | example when you went up against like a |
7128s | pack of hellhounds with a heavy knife |
7130s | like especially since we introduced like |
7132s | the throwing axe which is kind of |
7134s | overlapping a little bit with a heavy |
7135s | knife as well |
7136s | well takes more stamina and but you can |
7139s | throw it like it overall felt like the |
7140s | heavy knife is getting a lot of pressure |
7142s | from from multiple directions now so |
7144s | giving it one more heavy attack so |
7146s | reducing the stamina consumption so that |
7148s | you can do one more heavy attack |
7150s | um felt like we're actually opening a |
7152s | bit more room for that weapon and |
7153s | hopefully we also see the numbers go up |
7155s | a little bit in terms of usage with it |
7158s | compared to how it is being played on |
7160s | right now for the saber it's a similar |
7163s | thing however |
7164s | the saber is more about like that we |
7166s | felt most people usually bring bayonets |
7169s | if they want to have that type of |
7170s | gameplay and that means you can get gun |
7171s | you can get a gets get get the step |
7173s | attack usually like two or so steps is |
7175s | enough to deal with most things coming |
7177s | your way so the dedicated saver felt |
7180s | sometimes as if it's a little bit out of |
7181s | place like like why sacrifice that one |
7183s | slot that you could use for a pistol |
7185s | just for this edit melee option so at |
7187s | least we want to make it sure that like |
7188s | it's a bit more worthwhile even even |
7190s | though it wasn't probably the biggest of |
7191s | an issue by just giving you also one |
7193s | more heavy attack you can do with it |
7194s | just over making the zebra a bit more of |
7196s | a flexible choice yeah i think those uh |
7199s | will be appreciated by especially those |
7201s | that love the heavy knife like myself so |
7204s | uh great stuff |
7205s | but as mentioned earlier we also have a |
7207s | different category of melee weapon |
7209s | changes which were based on damage and |
7212s | uh |
7213s | this will affect the machete |
7216s | first of all so let's talk about the |
7218s | machete first um so the |
7220s | um thing here is like we we didn't want |
7222s | to do anything with stamina on this one |
7224s | because we felt like machete already is |
7226s | pretty economic when it comes to stamina |
7227s | consumption specifically the regular |
7228s | attacks you can just like kill them |
7230s | almost like any eye coming your way |
7231s | easily within two strikes and don't run |
7233s | out of semi not easily so was the |
7235s | problem and uh instead we felt like the |
7238s | weapon is just a bit underperforming so |
7240s | what we did is increase the heavy bass |
7242s | heavy attack base damage slightly um |
7245s | it's not gonna insta kill players so we |
7247s | didn't take it that far up remember some |
7249s | people have been with us for some time |
7250s | and you know how the machete was in past |
7253s | days um so we didn't want to go directly |
7255s | back to that |
7256s | however like before it was like 110 120 |
7259s | damage to torso now it's like 135 it |
7261s | does the heavy bleeding stuff so it's |
7263s | putting all more pressure on the players |
7265s | but it also adds another change here to |
7267s | it which is that you can now kill an |
7270s | armored into heavy strikes so this is |
7272s | similar to what you can do with a step |
7275s | of a saber that kind of means that the |
7276s | saber and the machete become a bit |
7278s | closer just like the heavy knife and the |
7280s | knife are biting a bit closer so it's |
7281s | more of a style question do you want the |
7283s | precision of the stab which i think many |
7285s | people will agree is was like the the |
7287s | thing that really makes the knife stand |
7289s | out over the heavy knife for them the |
7290s | reliability of the attack or uh do you |
7293s | want uh um like in this case like the |
7296s | option to to um |
7298s | just to slash and hit multiple enemies |
7299s | at the same time for example like like |
7301s | doing heavy attacks against uh like a |
7303s | group by fel hounds usually means you |
7304s | can easily kill two of them at the same |
7306s | time |
7307s | yeah this is awesome and it really |
7310s | reminds me of this one guy named fisk |
7312s | who always run around the mashita so |
7315s | hope we can see him back in the valley |
7316s | too |
7318s | yeah i mean it also means like so for |
7320s | example i i i have to admit to myself i |
7323s | haven't been using the the sickle for |
7325s | quite a while and what used to be like a |
7327s | heavy knife option for example i haven't |
7329s | used used in in i have used quite a lot |
7331s | back then but since the throwing axe |
7333s | came out i've not used it i really like |
7335s | that one just because of just how |
7337s | awesome it feels to be using that signal |
7339s | um in in malay but i haven't been doing |
7341s | that for a while so for me for example |
7343s | the changes on the heavy knife will |
7344s | definitely mean i'll i'll try that one |
7346s | out and with a machete as well i |
7348s | definitely want to try out a couple of |
7349s | things with a machete more because i |
7350s | haven't honestly been using it quite a |
7352s | lot recently either so i think it just |
7354s | adds a little bit more space to them and |
7357s | rather than always going for the saber |
7358s | which is what i did when i when i chose |
7360s | a melee weapon i will definitely go and |
7361s | try out the machete more as well now |
7364s | yeah that sounds really nice and but |
7366s | dennis it was not the only thing that |
7367s | got changed based on damage but |
7369s | yeah all the talon variants |
7372s | so the talent that's more of a more of a |
7374s | bigger change because we are kind of re |
7376s | re-envisioning the talent a little bit |
7378s | so what what is the talent right now |
7380s | let's maybe recap that so the talent |
7382s | right now um allows you to do i think |
7385s | roughly five or so heavy melee attacks |
7387s | and it's a little bit more powerful than |
7388s | the machete but it's usually not enough |
7390s | to kill ai |
7391s | uh easily like it kind of underperforms |
7394s | and it doesn't really do the trick for |
7396s | for for warranty to bring it along sure |
7398s | it's not a bad attachment to have um but |
7401s | um |
7402s | its role has never been really clear |
7403s | right they tried to do like multiple |
7405s | things like trigger mobs uh but then |
7407s | again also like try to take on the |
7409s | bigger enemies killing players sure that |
7411s | was possible with it you could want to |
7412s | kill the players but against the ai was |
7414s | kind of like luster |
7415s | so instead of of trying to just tune a |
7418s | little bit with it we have reenvisioned |
7419s | a little bit what it means so |
7421s | it now acts exactly like a strike from |
7424s | the combat x or like the x you can find |
7426s | in the world |
7427s | um however it only has two heavy attacks |
7430s | possible now that means that you can |
7433s | basically bring it into a boss fight for |
7435s | example uh without having to look for an |
7438s | axe which is i think probably going to |
7439s | be very handsome for for for if you |
7442s | uh fight scrapbook for example who stole |
7444s | all the all the stuff right but you can |
7445s | only do two attacks so normally normal |
7448s | combat x allows you to do three strikes |
7450s | before you run out of stamina so if you |
7452s | didn't bring a stamina shot that one |
7454s | definitely gives you options but it is |
7456s | kind of limited so what you do with it |
7458s | is now you can try to prime the attack |
7460s | which you know is very slow and |
7461s | cumbersome so it never really leaned |
7463s | itself very well to these like combo |
7464s | successive strikes you you prime it you |
7467s | you do your ambush as before it still |
7469s | can can kill players but it does a |
7470s | little bit more reliably now even |
7472s | but you use that to like one strike an |
7474s | armor to use that to to go against the |
7476s | boss like you don't use it against |
7478s | groups of enemies this is where you go |
7479s | for your tool or your machete now or |
7481s | whatever so it has a specific purpose |
7483s | can i re-envision it a little bit to be |
7485s | your pocket combat x uh someone else |
7487s | different now the talon can break down |
7489s | reinforce doorstone like the combat x |
7491s | with uh two heavy hits |
7493s | try it out on tessera |
7495s | good answer it does more damage which |
7497s | means door receives more damage |
7500s | so yeah try it out guys uh i think |
7502s | that's a lot of really cool changes to |
7504s | many of the weapons and melee weapons as |
7506s | well and don't forget about poison so |
7508s | check all that out and let us know how |
7510s | you feel about those |
7511s | and uh with that being said we arrived |
7513s | to all the new legendaries coming in 1.9 |
7517s | so i'll have |
7519s | some reading to be done here again |
7523s | uh |
7523s | so first of all uh we announced that we |
7526s | will have a new bundle |
7528s | which is not a dlc this time but an |
7530s | in-game bundle which will be called a |
7532s | swig of fortune uh |
7535s | and the bundle price will be 20 off |
7537s | compared to if you buy them separately |
7539s | uh and some of you have already seen |
7542s | some of the iphones from this so we have |
7544s | a knife the last word and i think this |
7547s | is my favorite knife in the game because |
7550s | it's freaking awesome |
7553s | yeah so it is basically a broken uh |
7558s | glass guys and it's really cool so uh i |
7562s | know that some people thought it would |
7564s | be a heavy knife but it's actually just |
7565s | a regular knife so that's really cool |
7568s | and uh |
7569s | some lore for those that like it let's |
7572s | read it so eddie davies was no stranger |
7575s | to the sign of a quarrel becoming a |
7577s | brawl when his uh patrons couldn't see |
7580s | reason his sharpest arguments came in |
7582s | the shape of a knife or a broken bottle |
7584s | to the gut |
7587s | so i really like this one |
7588s | i like how how he left the lid in right |
7591s | yeah it's |
7592s | like there's also some blood next to the |
7594s | lid so it's great uh i really like the |
7597s | pain as well uh you know the committed |
7599s | one with like the little glass shard |
7601s | this is like an even upgraded version of |
7603s | that with the broken grass really cool |
7606s | and yeah we have some uh cool shots so |
7608s | you can see it on the table in the bar |
7610s | where it belongs next to all the bottles |
7614s | uh looks really cool |
7618s | then in the same bundle we have a |
7620s | winfield terminus curled burn out |
7623s | uh so |
7624s | it basically is a terminus that has been |
7627s | burned and you can see that it's like a |
7629s | charcoal like on the side and the |
7631s | uh like the end of the tail of the gun |
7634s | has been burned off completely and it |
7636s | says always ready to take on a challenge |
7638s | william carter what was eddie davies |
7640s | favorite customer this winfield terminus |
7643s | hand cannon took the brunt of when |
7646s | things went too far |
7648s | blinking double or nothing and the only |
7650s | target left being a bundle of dynamite |
7654s | so yeah it apparently went very well for |
7656s | him |
7656s | yeah from the sides of it yes |
7659s | but it looks really cool though like the |
7661s | outcome |
7662s | i like it a lot uh yeah and again uh in |
7665s | the bar where it belongs uh looking nice |
7668s | on a table |
7671s | uh then we have a regular winfield skin |
7675s | finally which i've been waiting for |
7677s | quite a while a really nice normal uh |
7680s | winfield m1873 skin the red martin |
7684s | and this is also like this bar theme |
7687s | throughout the weapon looking really |
7689s | sharp |
7692s | so the infamous doctor red martin joked |
7695s | he was not so different from a bar |
7697s | keeper but while he cared for the body |
7699s | added david stand it to the soul |
7702s | pretty words were meaningless when he |
7704s | couldn't afford his tab and addie went |
7706s | home with the new winfield |
7709s | it even has the dog red martin |
7711s | there it's his gun looking cool |
7714s | i think quite a lot of people have been |
7715s | asking for a week of winfield 1873. um |
7718s | so this one is definitely gonna be |
7721s | appreciated for that i think yeah agreed |
7722s | like me one of them like uh i use the |
7726s | winfield all the time uh with like high |
7728s | value ammo so i'm really happy about |
7730s | this actually really cool uh and just |
7733s | just a little tease already there's also |
7735s | another gun that people has been asking |
7736s | for ages and finally getting a legendary |
7739s | skin for it so |
7741s | that's really cool and again uh here is |
7743s | some images to steal for your uh youtube |
7746s | content |
7747s | where you talk about the legendaries |
7749s | looking really nice |
7752s | and obviously uh it includes a hunter |
7755s | the bartender i won't tell you the lower |
7758s | behind him because you better find out |
7760s | from in-game but |
7762s | uh he's looking cool you already seen |
7764s | him on social media if he kept an eye |
7766s | out but uh the bartender is coming in |
7768s | this pack |
7770s | i think it's one of the funnier skins in |
7772s | the game so |
7774s | i like it yeah same |
7778s | and then uh we do have some other |
7780s | legendaries that are not part of the fig |
7782s | of fortune a speaker fortune bundle |
7784s | story uh and all these are included in |
7787s | the black market uh so |
7789s | you can either get them in the store for |
7791s | the regular price or each with 20 |
7793s | percent off in the black market on sale |
7797s | and the first one is a birthday called |
7799s | cassius i hope that's how it's meant to |
7803s | be pronounced |
7804s | and |
7805s | yeah i kind of covered up parts of the |
7807s | text i forgot to change it but i hope |
7810s | uh i can still read it so i think |
7813s | uh is that addy ed i don't know |
7817s | uh let's call it adi veradi cassius lost |
7820s | his home to destruction caused by |
7821s | bandits he used the ruins to decorate |
7824s | this berthier emily 1892 |
7827s | uh vehicle for his revenge he gladly |
7829s | gave it up when he turned himself in |
7831s | after the job was finally done so it's a |
7834s | new birthday skin awesome |
7840s | again some pictures like table renders |
7843s | of the skin so you can see it a bit |
7845s | close up |
7846s | i think looking really cool it kind of |
7848s | gives me some snake vibes or uh like |
7850s | origami wires you know yeah the way the |
7852s | way it kind of like like uh winds us |
7854s | around there right there |
7856s | yeah i think i think it's it's actually |
7857s | a pretty awesome thing also it feels |
7859s | like it's a bit of a camouflage pattern |
7860s | almost right with the mosaic in the left |
7862s | over so i really like this one yeah |
7863s | you're right yeah exactly yeah it looks |
7866s | like the scales or mosaics on the weapon |
7868s | like and the color scheme is like this |
7869s | green |
7871s | really cool |
7873s | uh then we have a spectre compact called |
7876s | the collins |
7877s | uh again the same thing uh |
7879s | it's a |
7880s | full blood-borne price or you can get |
7882s | into the black market for 20 percent off |
7885s | and |
7886s | it it is said that dime novel author h |
7889s | collins borrowed his pen name from this |
7891s | gun a gift from one of his most valuable |
7893s | sources for the stories he would later |
7896s | publish |
7897s | and uh dedication to h collins uh he's |
7901s | visible on the gun really cool one |
7904s | yeah being being a fan of the spectre |
7906s | compact myself probably one of the 10 |
7908s | people out there who like it i can |
7910s | really say this one is awesome i like it |
7911s | a lot looking forward to play with it |
7913s | same and i'm actually always a fan of |
7914s | like the gold and the black and golden |
7917s | designs in general |
7918s | so |
7919s | really cool |
7922s | another picture from a different angle |
7924s | very shiny |
7925s | it's like simple and clean but like |
7927s | really nice |
7930s | okay we are almost there we're getting a |
7932s | battery marksman uh variant uh the swamp |
7936s | song uh the same rules apply here as |
7938s | well as before and uh it has some really |
7942s | cool frogs on it |
7943s | it's very very cool and we had like |
7946s | multiple uh weapons not with the name |
7948s | song in it like uh siren song and so on |
7950s | and this is the swamp song so i they |
7953s | almost make like a theme together |
7955s | so you can keep track of your frogs yeah |
7957s | exactly |
7960s | the frog army uh scene on tick tock i |
7963s | don't yeah that's a very deep cut story |
7967s | but let's read the the |
7969s | text for it as well mold and mud |
7971s | couldn't weaken this battery carabiner |
7973s | marksman in rainforest nor shall the |
7976s | decay in the bayou it's scope still as |
7978s | precise as ever and its adornments |
7980s | remind that death comes when it's least |
7982s | expected |
7984s | looking really cool it's awesome like |
7986s | someone some of the chat wrote properly |
7988s | and i do approve |
7990s | programming yes |
7992s | we have silence early froggerly uh let's |
7994s | see what else |
7997s | and uh yeah let's just take |
7999s | look actually as you can see the frogs |
8001s | are like 3d so it's not just on the side |
8004s | but it has like this depth to them so |
8006s | these are actual frogs |
8009s | or they were ver at one point they are a |
8011s | bit dry now but they are still froze |
8015s | uh yeah so some other angles of the same |
8018s | weapon |
8020s | and then |
8021s | this is what we were all waiting for |
8025s | yes everyone been asking for it so here |
8028s | it is |
8029s | uh skin for the waterless silencer or |
8031s | silence early chat is going yes yes |
8033s | finally |
8035s | fates whisper |
8038s | and there you go |
8040s | looking really cool i really like this |
8042s | one especially like the silencer part in |
8044s | the front |
8045s | yeah like the unique paint design over |
8047s | it and then the cravings inside the wood |
8049s | just a |
8051s | really nice one uh |
8053s | let's read it again uh adorned with |
8055s | symbols of centuries past meant uh to |
8058s | unravel the mysteries of the future this |
8060s | very carbine silencer promises to seal |
8063s | its victim's fate whenever its barrel |
8066s | whispers |
8069s | so i know all the people waiting for the |
8071s | silence early |
8072s | finally there is a weapon scheme for it |
8075s | so |
8076s | i have fun with it it's a great one and |
8078s | again some table renders so you can see |
8081s | it nicely with a nice hunt environment |
8087s | and uh last but not least uh before i |
8090s | show the hunter let's read his rule he's |
8092s | called haksha jack so you actually got |
8095s | two legendary bloodborne hunters uh this |
8097s | update uh feared by outlaws and lawmen |
8100s | alike in new york jack morwick |
8102s | considered corruption a tool when |
8104s | solving mysteries he came to reason to |
8106s | put his skills to work but discovered a |
8109s | new kind of corruption even he cannot |
8112s | exploit |
8114s | and uh let's just |
8116s | remove the text |
8117s | and i really like him the real detective |
8120s | looking very sharp yeah very pinkerton i |
8124s | like that yeah exactly with all the |
8126s | gloves and like the sunglasses and the |
8128s | hat there's |
8130s | so cool |
8132s | someone said it's easy top well the |
8134s | beard again |
8143s | oh |
8144s | a very cool one though i i love it and |
8146s | uh with that we are at the end of the |
8148s | legendaries as well as the stream one |
8150s | thing |
8151s | we still wanted to mention but didn't |
8153s | put in the slides and you guys are also |
8155s | asked in the chat |
8156s | it's about an event |
8158s | uh i can't just say that but it's coming |
8160s | what's happening but uh we can already |
8163s | say that we took all your feedback on |
8165s | board and it's gonna be quite different |
8167s | to the previous event so there's gotta |
8169s | be new gameplay stuff in it and uh it |
8172s | will be very less repetitive compared to |
8174s | the previous one so we heard you uh |
8177s | we'll share more information about it |
8180s | soon but i cannot just say anything so |
8182s | yeah please keep an eye out for that as |
8184s | well |
8185s | uh and uh |
8187s | yeah let's go to the q a section uh with |
8190s | dennis so right now is the time for you |
8193s | to |
8194s | ask your uh questions and uh we'll try |
8197s | to answer oh sorry that's uh |
8200s | wrong name okay |
8202s | and you're missing from here uh well i'm |
8204s | i'm a parody i'm right okay do you okay |
8206s | we're just gonna stay on this screen |
8207s | because yeah |
8210s | so yeah let's uh we are gonna open chat |
8213s | uh sorry let me also open discord if |
8216s | there were some questions collected |
8219s | maybe you can uh do that this because if |
8221s | i do that then it will mess up |
8222s | everything i think |
8224s | so all right let me let me see if |
8226s | there's anything in there |
8229s | because our moderators were helping me |
8231s | well especially ari collecting some |
8232s | questions from you guys that we may have |
8234s | missed |
8235s | uh i already see one lemon fix as we |
8237s | mentioned earlier we can explain what |
8239s | happened and why we |
8241s | had to roll back so obviously right now |
8244s | the lemon bug is not in the game but we |
8247s | have the previous bug with uh single |
8249s | shot weapons but uh all of this will be |
8252s | fixed with uh 1.9 so the mod bug and the |
8255s | single shot weapons bag will be fixed |
8257s | yeah by the time we go to the live |
8259s | services should all be history |
8261s | um but staying with the with the la mats |
8263s | uh there was a question about whether it |
8265s | was like the slack change also applies |
8267s | to le mans yes it does and most |
8269s | noticeably you will see the extra |
8271s | ammunition goes i think down to two |
8274s | extra rounds only |
8277s | uh uh |
8279s | some so uh people are asking about a new |
8281s | boss we mentioned earlier that a new |
8283s | boss is obviously always something we |
8285s | are striving towards |
8287s | but i think rick mentioned even today |
8288s | that something like a new boss or new |
8290s | map |
8290s | takes at least six to 12 months of |
8292s | development so more info on it later we |
8295s | cannot just say anything yet but |
8297s | yeah |
8300s | uh |
8304s | um gun balance also slugs is the ammo |
8307s | pick up rate for slugs affected yeah |
8309s | systemically it is because if you reduce |
8311s | the extra ammunition that is then being |
8312s | used for calculation so yes that's a |
8314s | very good point that's being brought up |
8315s | in the question um obviously like the |
8318s | reduced extra ammunition capacity also |
8320s | means you get less slugs from ammo boxes |
8322s | which adds even more on top of that that |
8324s | balancing change |
8326s | yeah i see a lot of questions about |
8329s | oh the upcoming anti-camping mechanic uh |
8332s | we will have more info on that also not |
8334s | so far from now that it's not in this |
8336s | update uh and again it's more of a team |
8338s | pay feature which comes with uh |
8340s | anti-camping advantages as well we |
8343s | cannot just go into uh more details on |
8345s | that yet |
8347s | unless dennis you can |
8348s | give like a tiny hint i don't know |
8351s | it's coming from you guys |
8353s | i'm probably being slapped if i do so |
8355s | yeah i'd rather not but uh it's |
8358s | it's it will it will eventually uh be |
8361s | something we can talk about and it will |
8363s | be amazing it will be um like we can say |
8365s | it's amazing it's something completely |
8367s | new enhanced so uh |
8369s | yeah it's something you can't really |
8371s | expect even so uh please just keep an |
8374s | eye out for that uh and we will have |
8375s | much much more information and in-depth |
8377s | look at it and stuff like that later so |
8379s | don't worry we'll cover it |
8381s | yeah keep in mind that one nine is |
8383s | primarily a service update so it's |
8385s | quality as we've been talking about |
8386s | before so it's going to be a bit lighter |
8388s | when it comes to new features |
8390s | so it's mostly about balancing changes |
8392s | it's mostly about bug fixes and |
8393s | stability as we've talked about |
8395s | um so that is the focus for this one but |
8398s | that particular feature i'm very excited |
8400s | when i can talk more about it and it |
8401s | will be not too far in the future |
8404s | yeah that's perfect way to say it i |
8406s | guess uh |
8408s | this as people also ask about the |
8410s | prestige changes and the progression |
8412s | changes that's also something that's |
8413s | more long-term we are still working on |
8415s | it and we cannot share anything just yet |
8417s | but please just uh wait for more info on |
8419s | the |
8420s | uh it was a more of a longer term thing |
8422s | for the year |
8426s | um |
8427s | there's a question regarding the |
8430s | team details change so if you have two |
8432s | partners whether there will be different |
8434s | colors no not for the moment at the |
8436s | moment both partners will be displayed |
8438s | in blue just this indicate this one has |
8440s | been affecting partners this one has |
8441s | been affecting myself so we don't |
8443s | differentiate between them but obviously |
8445s | the tooltips um and the timestamps that |
8447s | you can find in them that will help you |
8449s | a lot more in order to understand what |
8450s | was going on there |
8452s | also something we couldn't really see in |
8453s | the example we've been giving earlier is |
8455s | for example when someone uses voice next |
8457s | to you or next to your partners we |
8458s | differentiate there as well so you will |
8460s | see like there's the speech bubble uh in |
8462s | blue if someone talk to your partner and |
8465s | then we see it's like the regular way if |
8467s | you talk to you so you can kind of see |
8468s | oh which was the guy you can actually |
8470s | talk my my partner you might be having |
8472s | an easier time now to identify which of |
8474s | the guys that was so you don't have to |
8475s | rely on your partner to single him out |
8477s | because at the moment life you just |
8478s | don't see it right like it's only it's |
8480s | only relevant to your own data |
8483s | some uh i also seen a question about |
8486s | billy's story as we promised billy is |
8488s | coming back this year |
8490s | uh still so that is still true uh |
8493s | so please uh also keep an eye out for |
8495s | that and uh the same to the question |
8497s | regarding fish drops we also promised |
8499s | there will be more freeze drops so |
8501s | i i we cannot just share anything yet |
8503s | but like it's still coming those are |
8505s | still happening this year so don't worry |
8507s | too much |
8509s | there's a question about the terminus |
8512s | variants whether they are affected as |
8513s | well by the balancing change so the |
8515s | reload speed et cetera yes they are |
8516s | affected in the same way |
8518s | so |
8519s | the the sawn off version for example |
8521s | using this awesome new skin |
8523s | uh |
8524s | will be just benefiting from from the 20 |
8527s | reload speed and five percent fire rate |
8528s | boost um the same way as the regular one |
8531s | does |
8534s | perfect |
8535s | uh |
8535s | [Music] |
8537s | i see a lot of people asking about the |
8539s | 2d replay i don't know if you have any |
8541s | updates uh regarding that |
8544s | dennis |
8546s | the truly replay so so important topic |
8547s | for us i can't talk more about it today |
8549s | but at least i'm happy that with the |
8551s | team details uh the changes that we're |
8554s | getting now we're getting we're moving a |
8555s | bit closer to giving you guys more |
8557s | information about what's happening so |
8558s | obviously that is not a 2d replay |
8560s | feature yet there but i think it already |
8562s | at least gets us a little bit closer to |
8564s | having a better overview of what has |
8566s | happened during a round so |
8568s | it's a nice step in the right direction |
8569s | in my opinion |
8576s | so everyone asking about the next gem |
8578s | version uh so that is something we are |
8580s | still working on uh we hopefully have |
8583s | more information for you uh this year |
8585s | still uh but yeah it's uh much work in |
8588s | progress uh |
8590s | but uh we didn't forget about it or |
8591s | anything like that we are working on it |
8593s | and that also the same thing goes to all |
8595s | of those asking about the dls support |
8597s | and those features uh we are working on |
8600s | all of that so |
8602s | uh but as soon as we get closer to it uh |
8604s | to not just drop out like time phrase |
8606s | right now uh we will probably cover it |
8608s | in a video blog as well to give you more |
8611s | information |
8616s | yeah it's also like i see code lots of |
8617s | questions about specific bug fixes here |
8619s | and there i mean once we we can go to |
8622s | the tester |
8623s | just make sure you check out the patch |
8625s | notes as mentioned in the beginning it's |
8626s | like one of the most extensive lists of |
8628s | of different items in the patch notes |
8629s | for bug fixes |
8631s | uh you might find a couple of surprises |
8632s | there there's also a couple things that |
8634s | we haven't talked about on the slides |
8635s | for example just to tease you a little |
8637s | bit more of what's coming actually for |
8639s | example um with this update one nine you |
8642s | will see the weapons now in the hands |
8644s | when you look at your partner's outlines |
8646s | so no longer have your partner awkwardly |
8648s | without a weapon as hand aiming and |
8649s | horizon but he actually now has an |
8651s | outline around his weapons a very minor |
8653s | thing but actually something which helps |
8655s | quite a bit for the atmosphere and just |
8656s | feels a bit more consistent overall so |
8659s | look out for the patch notes for small |
8660s | things like that here and there as well |
8662s | another thing is interactions um |
8664s | for example we we have it right now on |
8666s | live that you can when you have a live |
8668s | hand grenade in your hand you can only |
8670s | open like doors and windows right most |
8672s | of the other interactions are kind of |
8674s | like not possible during that time this |
8675s | is something we've changed as well which |
8677s | means you can now operate like for |
8678s | example a lift |
8680s | like an elevator of some sort you can do |
8681s | a couple other interactions you couldn't |
8682s | do before in order to make best use of |
8685s | your explosive so a couple of things |
8687s | like that uh have a look at the patch |
8689s | notes once they are available to you and |
8691s | then try things out in test server i'm |
8693s | pretty sure there's gonna be quite a lot |
8694s | of bug fixes on the list as well that |
8696s | will make you guys very happy |
8698s | yeah and since you mentioned the test |
8700s | server i also seen a bunch of people |
8701s | asking vanities uh we can say that we |
8703s | hope to speak but uh please just keep an |
8705s | eye out for announcements uh we |
8707s | obviously always announce uh |
8709s | when the servers are coming back and you |
8711s | will be able to see it on all our |
8712s | socials and stuff |
8714s | uh |
8714s | and then you can uh with that being live |
8717s | you can also look at the patch notes |
8718s | that it's mentioned with all the other |
8720s | changes we haven't talked about and |
8722s | everything in detail as well |
8728s | uh |
8729s | yeah i think uh we at least answered |
8731s | most of the questions that were |
8734s | very often asked right now so i think uh |
8737s | let's leave it at that unless you uh |
8739s | still seen something you |
8741s | uh let me check but i don't think so |
8745s | most of the stuff either stuff that |
8746s | we've given answers to before already in |
8748s | previous streams or things either we |
8749s | can't talk about right now or that will |
8751s | be answered directly in the patch notes |
8753s | once people can have a look |
8755s | awesome yeah so then the last thing i |
8757s | wanted to mention that we talked about |
8759s | in the beginning of the stream uh the |
8760s | monetization explanation uh the blog or |
8764s | video as rick mentioned this will |
8766s | hopefully come this week |
8767s | it's already recorded and it's being |
8769s | edited so you can expect it this week |
8772s | but if not the next week the latest uh |
8775s | so sorry for the delays it was so much |
8777s | information to put together that we |
8779s | decided to make a video regarding this |
8781s | but that should come out soon as well |
8784s | please again follow us on the social |
8786s | channels uh for to keep updated about |
8789s | everything we have a tick tock now so |
8790s | please follow us on tick tock to |
8792s | subscribe on youtube uh we're putting |
8794s | out a lot of new content all the time |
8796s | now much more videos and stuff like that |
8798s | so |
8799s | uh it helps us if you like follow us |
8801s | subscribe just give a like uh it really |
8804s | shows that you are interested in that |
8805s | sort of stuff as well |
8807s | uh and uh yeah thank you dennis for all |
8810s | the awesome updates it was fun to have |
8812s | you back here and i hope to have you in |
8814s | some |
8821s | they they're gameplay delivering great |
8823s | work so thanks to the team primarily uh |
8825s | wouldn't be able to do this without them |
8826s | thank you |
8828s | yeah thank you dennis uh thank you chad |
8830s | as well thank you for everyone else on |
8832s | the stream so again stefan tom rick |
8835s | also senior who helped us work and he's |
8837s | on a vacation right now thank you for |
8838s | all the info and help i hope you guys |
8840s | enjoyed please keep an eye out for the |
8843s | little teasers we kinda hinted over the |
8846s | stream because it will come not |
8847s | so far from now so that will be awesome |
8849s | as well and uh |
8851s | have fun in the bayou in the meantime |
8853s | let us know how you like the update and |
8855s | uh |
8857s | keep keep in touch comment uh send your |
8859s | feedback to us and don't forget to send |
8861s | those hunt merch t-shirts pictures to us |
8863s | so i can make my mosaic for the holidays |
8866s | so |
8867s | see you guys on a test over in the |
8869s | coming days bye-bye see you everyone |
8870s | have a great night bye bye |
8879s | [Music] |
8884s | so |
8885s | [Music] |
8905s | be still my dear don't cry don't cry for |
8910s | soon you will be |
8914s | [Music] |
8929s | be still my dear don't cry don't cry for |
8934s | soon you will be at her side |
8941s | death |
8942s | [Music] |
8945s | is a bird |
8950s | is |
8958s | [Music] |
8965s | in that one night ten thousand gone i |
8970s | walked with them we sang |
8973s | this |
8975s | be song |
8976s | my dear don't cry don't cry for soon you |
8981s | will be at her side |
8986s | dark was his face |
8990s | [Music] |
8995s | he let it fly and took my hand said |
9000s | would i take him home again |
9005s | be still my dear don't cry don't cry for |
9010s | soon |
9011s | [Music] |
9020s | is |
9024s | [Music] |
9045s | we think of death unholy |
9049s | but i will take you home again |
9059s | [Music] |
9067s | dancing |
9068s | to you |
9071s | dance |
9072s | [Music] |
9076s | my |