5 months
ago -
Hunt: Showdown
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Transcript (by Youtube)
8s | Hello, I'm Dennis Schwartz, Design Director for Hunt Showdown 1896. |
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11s | Today we're diving in one of the most crucial topics in our community |
14s | our User Interface. |
15s | The UI we launched with 1896 has been a primary focus for |
18s | community feedback since August, |
19s | and we'd like to shed some light on the latest improvements |
22s | as well as sharing more on what's coming soon. |
24s | So let's get started. |
28s | First up, several UI bugs have been a point of frustration for |
31s | players, and we're tackling those head on in update 2.2 |
34s | launching mid-december. |
35s | Stability and functionality are top priorities, and we're |
37s | addressing the issues that impact your experience most. |
40s | We will be introducing a fix for the cursor reappearing in game after alt tabbing, |
43s | as well as the memory leak that occurred when toggling the map. |
46s | We've also ensured your region selection changes take effect |
49s | reliably without a restart. |
51s | You will also notice quicker navigation with the addition of |
53s | a loadout shortcut in my active roster, allowing you to set up |
56s | your Hunter and get back into the game with ease. |
59s | Alongside this, we have also ironed out issues with loadout changes |
61s | and filter preferences not saving correctly. |
64s | Pressing the space bar to jump or valt no longer opens the side panel by accident. |
68s | And the gear UI now loads correctly when hiring a |
70s | new Hunter, even if players currently don't own any. |
72s | In addition, we resolved an issue with the Hunter grid |
75s | sometimes becoming unresponsive. |
77s | We've also tackled some minor issues such as supporting dual wield |
79s | for some unique weapons skin pairings. |
82s | And fixing the burning animation on the map failing to animate during banish. |
85s | While this is not an exhaustive list of all the fixes, we have |
87s | been included in the next big update. |
89s | These improvements aim to make your experience smoother and |
92s | more intuitive. |
97s | Now on to some new features we're excited to add with Update 2.2. |
101s | We are bringing back updated versions of some of our previous roster of Hunters. |
104s | All our Rookie Hunters that were updated in August will now have |
107s | additional tough as nails variants in the form of Survivor |
110s | and Veteran skins. |
111s | To unlock these new versions permanently play and progress |
114s | your Rookies and Survivors up to level 50, respectively. |
118s | We're also adding a selection of custom weapon inspection animations |
121s | to the Katana, |
122s | Knuckle Duster, |
123s | Krag and more. |
125s | So you can showcase your weapon in a way that's unique to you. |
128s | It's a small detail, but one we think brings a lot of style. |
131s | We've reworked the Bloodline and Prestige screens to give a |
133s | clearer look at your current level and upcoming rewards. |
136s | This updated layout allows you to track your progress, |
139s | view descriptions and stories behind rewards, |
141s | and see exactly what's next inline as you progress. |
144s | With some custom ammo types now becoming scarce, ammunition for |
147s | certain weapons can only be found in game from looting |
149s | or ammo swap boxes and can no longer be purchased in the Arsenal. |
152s | Look for the Blue Hourglass icon to identify which ammo types are affected. |
156s | Our plan is to continue swapping custom ammo for specific weapons |
159s | in and out of being scarce over time. |
161s | We are also integrating a new and improved voice communication system. |
164s | Now, in addition to talking to everybody in proximity as before, |
168s | we will also be able to communicate more easily with |
170s | team mates both in the lobby and during game play over a separate private channel. |
174s | You will have flexible controls to manage your voice chat options, |
177s | including muting, colour coded indicators for clarity on who's speaking |
180s | as well as dedicated push to talk keys for team and all chat channels. |
184s | These updates open up a whole new level of communication, |
187s | hopefully making it much easier to coordinate directions when it counts. |
193s | Moving forward, we have tons more improvements |
195s | and quality of life updates in the pipeline for the UI. |
197s | It will be the team's ongoing focus as we work on resolving |
200s | the pinch points highlighted through community feedback |
202s | and introduce even more new features. |
204s | We are thrilled to bring you these updates and can't wait to |
206s | hear your thoughts as our UI continues to improve. |
209s | Please keep sharing your feedback with us as we continue |
212s | working and making this experience best it can be. |
214s | Meet you in the mountains and see you in the Bayou. |