over 2 years ago - Hunt: Showdown - Direct link

Transcript (by Youtube)


0s hey hunters my name is bidi boy and
2s welcome to this video to keep up with
4s all the hunt related news please make
6s sure to follow us on social media so
8s facebook twitter instagram and tick tock
11s as well as subscribe to our youtube
12s channel to get all the latest video
14s updates from us today we would like to
16s provide more details regarding the
17s monetization in hunt we know that there
20s have been a lot of questions in the past
22s few months so to help me answer all
23s these questions today i have with me
26s hans our publishing manager how are you
28s doing hans doing good ben thank you how
30s are you i'm good too and uh yeah we have
33s a lot of to talk about today so let's
35s just dive into it and let's answer all
36s the questions from the community to
38s start the whole conversation of let's
40s talk about why we have made some of the
41s monetization changes last year such as
44s the change of bloodborne prices or the
46s in-game pop-up messages for different
48s sales and different items could you tell
50s us about this house
51s for any game you can only sell a finite
53s number of copies so before it would
56s become an unstable revenue source we had
59s to move away from this reliance and
62s make sure we
64s got a better revenue stream from our dlc
66s and our bloodbath height for the last
68s four years we supported hunt with a lot
71s of free updates we want to keep doing
73s that for years we simply know from any
76s game that eventually this source becomes
78s less if we don't do that we at some
81s point can't support hunt anymore last
83s year we
84s formed an extensive data review
86s surrounding our monetization
88s our economy and our revenue too many
91s blood plans were being pumped into the
92s economy we did this on purpose um we
95s want to give people incentives to to
97s look into legendary items and to to play
100s for that but it came to a point that by
103s far
104s uh the majority of blood bounds in the
106s economy were given away and only a very
110s small percentage was being sold could
112s you tell us what are the implications of
114s that it's a steady source of revenue
116s that
117s supports us in our ability to release
119s free content updates and give the game
122s keep the game going what we saw however
125s is that it was one of our lowest sources
128s of revenue and that if we would not make
130s changes it would become unsustainable on
133s average for every 100 platforms that we
137s gave away we sold only 10 bloodbands in
140s some cases that even meant that for some
142s of the items we released
144s we were losing money instead of making
146s money so obviously sustainability is
148s super important for every game out there
150s but then how did we decide to go on with
152s these changes that we implemented sure
154s to keep it sustainable for the long term
156s we had two options uh the economy was
158s already in a very bad state so we either
161s had to basically introduce a completely
163s new currency which would mean that all
165s new items we released would be sold for
167s a new currency and in the long run the
169s platform will become worthless or we
172s make gradually
173s smaller changes this is what we
175s eventually did
177s we increased some of the prices we
180s introduced the pop-up we did a couple of
182s other other things we knew this would
183s cause some negativity that is under
185s understandable we don't like doing this
187s but we felt that this was a better way
190s because it kept the player choice there
193s we like to give our players options
195s options to play options to pay options
198s to save up for certain things and if we
201s kept the value for the blockbuster and
202s there we knew the player choices remain
204s there and we knew that in the long run
206s that would have been the better option
207s and that's why we choose for that one
209s players also notice that uh event prices
211s change so could you tell us about 5ed
213s those data review was also looking at
216s what was the return on investment we got
218s from specific
220s feature or content releases we did and
222s the events are obviously a huge part of
224s that what we saw is that we needed to do
226s more to increase the return on
228s investment on our event to keep doing
231s events but also to be able to do the
233s changes within the event the players
235s wanted we had to offer
237s more options during the events to spend
240s and that also meant increasing the
242s prices for the event item we also
244s introduced some changes to our dlcs
246s could you tell a bit about that as well
248s to us on the side of the dlc we saw that
250s our revenue source was also pretty low
252s but it was a little higher and more
254s stable than our blood bands so we
256s decided to make it a more steady and
259s bigger source to release more dlcs and
262s to increase the the prices part of that
264s is because of the revenue part that is
266s also because we started offering way
268s more discounts than we used to for a
270s long time we haven't even discounted our
271s dlc or not or not much now we discount
274s dlcs almost every week and we offer
276s bundle discounts every week this cost a
279s little bit of revenue to compensate for
280s that we increase the price a bit however
283s we also added an item to make the
285s package overall a little bit stronger in
288s the past you basically had to buy a
290s package an expensive package at that
293s particular moment or not now we say
297s we use the the complete the set tool
299s from steam so if you own already two of
302s the bundle you get and you get still get
304s profit from your discount we created
307s regular sales for the bloodband items
309s and multiple flagships per week
312s to make the bloodline it was always
314s available for low price as well we
317s create a weekly hidden legendary offer
320s for 48 bloodbounds when we introduce
322s quest system people can earn blood bones
325s in their weekly bonus in the first
327s bounty extraction offers blood bounds
330s and there are chances to grant both
332s legendary items and bloodborne items uh
335s through the dark tribute this is also
336s something we want to keep doing in the
338s future so where we might need to balance
340s something on some point we also want to
342s give something back again for us it's
344s about
345s giving multiple options to come to the
347s same result where in the past you had to
350s play basically you had to win or perform
354s well and then you out you have your
355s blood balance and now there are more
358s routes to the same amount
360s of
361s blood bands will there be anything else
363s that will benefit the players that we
365s are planning to add in the future uh one
367s thing we will add soon is the black
369s market which is basically another avenue
371s for them to get items in a certain time
374s window another thing we want to do is
376s there are still some bloodband cost
379s attached to gameplay aspects we want to
382s remove those
384s we're talking about the
386s trade respect
387s the weapon cleaning the health free spec
390s those we want to remove from ballot
391s bands and turn into hand dollars this is
394s a work in progress because as we
396s discussed the economy is a delicate
398s balance and we need to keep that
400s delicate balance but it is definitely on
402s a road map to
404s make that change we will keep looking
407s for ways to
408s uh add more bloodbath rewards in
410s multiple places again it will be
413s hopefully in places that are a little
415s bit different than uh what we're used to
418s to make give a little bit more
420s priority in how you can earn them how is
422s the balance of the economy right now
425s after all these implementations so we're
427s in a better spot but we still have some
429s way to go does that mean that we are
431s going to be adding more monetization in
433s the future one thing we will do is we'll
435s experiment here and there on during our
438s events because our events are temporary
440s there are nice experimentation grounds
442s or both gameplay and
444s monetization blood by income comes of
447s course from cosmetics as it should be
449s but we only have hunters and weapons so
452s one thing we're looking at is adding
454s other cosmetic options beyond that to
457s give players a little bit more choice in
459s that aspect as well it's great to hear
461s that we are still experimenting with
462s things and i'm especially excited for
464s new cosmetic options that's always very
466s fun but we know that monetization is
469s always a very sensitive and mostly
471s negative topic in the community and a
473s lot of people are unhappy with these
474s changes what would you say to those
476s players
477s that's important that we hear from you
479s so we can take that into consideration
483s when we do make a mistake please
484s remember that we don't do that because
486s we are
487s money hungry but because we're
489s humans we want hunt to be around for a
492s very long time we
494s know it can grow and we have a lot of
496s plans for how we can make it grow and to
498s be able to do that we need to be able to
500s sustain the game and because of that
502s this is a necessary thing but whatever
505s we do we always want it to be
508s player choice in mind without it
510s affecting anything on the core gameplay
513s so you can keep playing in the way that
515s you want to play our communication
517s around this topic definitely could have
518s been
519s better and this is also why we're making
522s this video please keep giving that kind
524s of feedback and if necessary we do a
527s follow-up video on this i cannot wait
530s for that always happy to make videos
532s with you
533s as hans already mentioned if you still
535s have any questions please make sure to
537s ask it in the comments below uh ask us
539s on discord and we will try to answer you
541s and if you need to we will create a
543s follow-up video or blog to this as well
546s please make sure to always follow us on
548s all social media channels to get the
550s latest news and subscribe to our youtube
552s channel because we are always happy to
554s see you here and with that being said
556s hans thank you for joining me today
558s thank you for having me i hope it was a
559s fun experience and uh see you all in the
562s bayou see hans in the bayou as well and
564s bye bye everyone thank you alright thank
567s you