over 2 years
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Hunt: Showdown
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0s | hey hunters my name is bidi boy and |
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2s | welcome to this video to keep up with |
4s | all the hunt related news please make |
6s | sure to follow us on social media so |
8s | facebook twitter instagram and tick tock |
11s | as well as subscribe to our youtube |
12s | channel to get all the latest video |
14s | updates from us today we would like to |
16s | provide more details regarding the |
17s | monetization in hunt we know that there |
20s | have been a lot of questions in the past |
22s | few months so to help me answer all |
23s | these questions today i have with me |
26s | hans our publishing manager how are you |
28s | doing hans doing good ben thank you how |
30s | are you i'm good too and uh yeah we have |
33s | a lot of to talk about today so let's |
35s | just dive into it and let's answer all |
36s | the questions from the community to |
38s | start the whole conversation of let's |
40s | talk about why we have made some of the |
41s | monetization changes last year such as |
44s | the change of bloodborne prices or the |
46s | in-game pop-up messages for different |
48s | sales and different items could you tell |
50s | us about this house |
51s | for any game you can only sell a finite |
53s | number of copies so before it would |
56s | become an unstable revenue source we had |
59s | to move away from this reliance and |
62s | make sure we |
64s | got a better revenue stream from our dlc |
66s | and our bloodbath height for the last |
68s | four years we supported hunt with a lot |
71s | of free updates we want to keep doing |
73s | that for years we simply know from any |
76s | game that eventually this source becomes |
78s | less if we don't do that we at some |
81s | point can't support hunt anymore last |
83s | year we |
84s | formed an extensive data review |
86s | surrounding our monetization |
88s | our economy and our revenue too many |
91s | blood plans were being pumped into the |
92s | economy we did this on purpose um we |
95s | want to give people incentives to to |
97s | look into legendary items and to to play |
100s | for that but it came to a point that by |
103s | far |
104s | uh the majority of blood bounds in the |
106s | economy were given away and only a very |
110s | small percentage was being sold could |
112s | you tell us what are the implications of |
114s | that it's a steady source of revenue |
116s | that |
117s | supports us in our ability to release |
119s | free content updates and give the game |
122s | keep the game going what we saw however |
125s | is that it was one of our lowest sources |
128s | of revenue and that if we would not make |
130s | changes it would become unsustainable on |
133s | average for every 100 platforms that we |
137s | gave away we sold only 10 bloodbands in |
140s | some cases that even meant that for some |
142s | of the items we released |
144s | we were losing money instead of making |
146s | money so obviously sustainability is |
148s | super important for every game out there |
150s | but then how did we decide to go on with |
152s | these changes that we implemented sure |
154s | to keep it sustainable for the long term |
156s | we had two options uh the economy was |
158s | already in a very bad state so we either |
161s | had to basically introduce a completely |
163s | new currency which would mean that all |
165s | new items we released would be sold for |
167s | a new currency and in the long run the |
169s | platform will become worthless or we |
172s | make gradually |
173s | smaller changes this is what we |
175s | eventually did |
177s | we increased some of the prices we |
180s | introduced the pop-up we did a couple of |
182s | other other things we knew this would |
183s | cause some negativity that is under |
185s | understandable we don't like doing this |
187s | but we felt that this was a better way |
190s | because it kept the player choice there |
193s | we like to give our players options |
195s | options to play options to pay options |
198s | to save up for certain things and if we |
201s | kept the value for the blockbuster and |
202s | there we knew the player choices remain |
204s | there and we knew that in the long run |
206s | that would have been the better option |
207s | and that's why we choose for that one |
209s | players also notice that uh event prices |
211s | change so could you tell us about 5ed |
213s | those data review was also looking at |
216s | what was the return on investment we got |
218s | from specific |
220s | feature or content releases we did and |
222s | the events are obviously a huge part of |
224s | that what we saw is that we needed to do |
226s | more to increase the return on |
228s | investment on our event to keep doing |
231s | events but also to be able to do the |
233s | changes within the event the players |
235s | wanted we had to offer |
237s | more options during the events to spend |
240s | and that also meant increasing the |
242s | prices for the event item we also |
244s | introduced some changes to our dlcs |
246s | could you tell a bit about that as well |
248s | to us on the side of the dlc we saw that |
250s | our revenue source was also pretty low |
252s | but it was a little higher and more |
254s | stable than our blood bands so we |
256s | decided to make it a more steady and |
259s | bigger source to release more dlcs and |
262s | to increase the the prices part of that |
264s | is because of the revenue part that is |
266s | also because we started offering way |
268s | more discounts than we used to for a |
270s | long time we haven't even discounted our |
271s | dlc or not or not much now we discount |
274s | dlcs almost every week and we offer |
276s | bundle discounts every week this cost a |
279s | little bit of revenue to compensate for |
280s | that we increase the price a bit however |
283s | we also added an item to make the |
285s | package overall a little bit stronger in |
288s | the past you basically had to buy a |
290s | package an expensive package at that |
293s | particular moment or not now we say |
297s | we use the the complete the set tool |
299s | from steam so if you own already two of |
302s | the bundle you get and you get still get |
304s | profit from your discount we created |
307s | regular sales for the bloodband items |
309s | and multiple flagships per week |
312s | to make the bloodline it was always |
314s | available for low price as well we |
317s | create a weekly hidden legendary offer |
320s | for 48 bloodbounds when we introduce |
322s | quest system people can earn blood bones |
325s | in their weekly bonus in the first |
327s | bounty extraction offers blood bounds |
330s | and there are chances to grant both |
332s | legendary items and bloodborne items uh |
335s | through the dark tribute this is also |
336s | something we want to keep doing in the |
338s | future so where we might need to balance |
340s | something on some point we also want to |
342s | give something back again for us it's |
344s | about |
345s | giving multiple options to come to the |
347s | same result where in the past you had to |
350s | play basically you had to win or perform |
354s | well and then you out you have your |
355s | blood balance and now there are more |
358s | routes to the same amount |
360s | of |
361s | blood bands will there be anything else |
363s | that will benefit the players that we |
365s | are planning to add in the future uh one |
367s | thing we will add soon is the black |
369s | market which is basically another avenue |
371s | for them to get items in a certain time |
374s | window another thing we want to do is |
376s | there are still some bloodband cost |
379s | attached to gameplay aspects we want to |
382s | remove those |
384s | we're talking about the |
386s | trade respect |
387s | the weapon cleaning the health free spec |
390s | those we want to remove from ballot |
391s | bands and turn into hand dollars this is |
394s | a work in progress because as we |
396s | discussed the economy is a delicate |
398s | balance and we need to keep that |
400s | delicate balance but it is definitely on |
402s | a road map to |
404s | make that change we will keep looking |
407s | for ways to |
408s | uh add more bloodbath rewards in |
410s | multiple places again it will be |
413s | hopefully in places that are a little |
415s | bit different than uh what we're used to |
418s | to make give a little bit more |
420s | priority in how you can earn them how is |
422s | the balance of the economy right now |
425s | after all these implementations so we're |
427s | in a better spot but we still have some |
429s | way to go does that mean that we are |
431s | going to be adding more monetization in |
433s | the future one thing we will do is we'll |
435s | experiment here and there on during our |
438s | events because our events are temporary |
440s | there are nice experimentation grounds |
442s | or both gameplay and |
444s | monetization blood by income comes of |
447s | course from cosmetics as it should be |
449s | but we only have hunters and weapons so |
452s | one thing we're looking at is adding |
454s | other cosmetic options beyond that to |
457s | give players a little bit more choice in |
459s | that aspect as well it's great to hear |
461s | that we are still experimenting with |
462s | things and i'm especially excited for |
464s | new cosmetic options that's always very |
466s | fun but we know that monetization is |
469s | always a very sensitive and mostly |
471s | negative topic in the community and a |
473s | lot of people are unhappy with these |
474s | changes what would you say to those |
476s | players |
477s | that's important that we hear from you |
479s | so we can take that into consideration |
483s | when we do make a mistake please |
484s | remember that we don't do that because |
486s | we are |
487s | money hungry but because we're |
489s | humans we want hunt to be around for a |
492s | very long time we |
494s | know it can grow and we have a lot of |
496s | plans for how we can make it grow and to |
498s | be able to do that we need to be able to |
500s | sustain the game and because of that |
502s | this is a necessary thing but whatever |
505s | we do we always want it to be |
508s | player choice in mind without it |
510s | affecting anything on the core gameplay |
513s | so you can keep playing in the way that |
515s | you want to play our communication |
517s | around this topic definitely could have |
518s | been |
519s | better and this is also why we're making |
522s | this video please keep giving that kind |
524s | of feedback and if necessary we do a |
527s | follow-up video on this i cannot wait |
530s | for that always happy to make videos |
532s | with you |
533s | as hans already mentioned if you still |
535s | have any questions please make sure to |
537s | ask it in the comments below uh ask us |
539s | on discord and we will try to answer you |
541s | and if you need to we will create a |
543s | follow-up video or blog to this as well |
546s | please make sure to always follow us on |
548s | all social media channels to get the |
550s | latest news and subscribe to our youtube |
552s | channel because we are always happy to |
554s | see you here and with that being said |
556s | hans thank you for joining me today |
558s | thank you for having me i hope it was a |
559s | fun experience and uh see you all in the |
562s | bayou see hans in the bayou as well and |
564s | bye bye everyone thank you alright thank |
567s | you |