12 months
ago -
Hunt: Showdown
-
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Transcript (by Youtube)
0s | what's up everybody I'm Scott lucer and |
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2s | I'm one of the design directors here on |
3s | Hunt Showdown today we're going to talk |
5s | about all the controller changes that |
6s | we'll be releasing with our 115 update |
8s | let's get after |
12s | it for the last 6 months we've rebuilt |
14s | the controller experience from the |
15s | ground up there were two goals which |
17s | anchored all of our decision-making for |
19s | this initiative first goal was we wanted |
21s | to create a consistent gameplay |
22s | experience for all of our controller |
24s | players the second goal was we wanted to |
26s | provide more customization for our |
28s | players so they could fine-tune the |
29s | experience the way they |
32s | want input curves determine the |
35s | responsiveness of your controller's |
36s | input for example micro adjustments for |
39s | the exponential curve are more precise |
41s | whereas the linear input curve creates a |
43s | more consistent experience because it's |
45s | essentially mapping your raw input on |
47s | the joystick with this update players |
49s | are now able to pick between one of four |
51s | input curves we encourage all of our |
53s | controller players to test out each |
54s | input curve to see which one fits your |
56s | play |
58s | style a acceler ation boost is replacing |
61s | turning Extra Strength aim boost allows |
63s | players to quickly rotate their camera |
65s | when the joystick is fully deflected we |
67s | wanted to ensure players had the ability |
69s | to fine-tune this entire experience |
71s | players are now able to configure when |
73s | aim boost is triggered how strong the |
75s | sensitivity boost is and the delay |
77s | before it's |
79s | triggered dead zones are the area around |
82s | the joystick that don't register any |
83s | input we've redesigned our dead zones to |
85s | be circular which creates a more fluid |
88s | experience for the player we know the |
89s | community has has requested this for a |
91s | long time and with this change players |
93s | are now able to customize the size of |
95s | their dead |
97s | zones we've moved to a new aim assist |
99s | system called rotational aim assist this |
101s | system provides players with some |
103s | assistance when tracking enemy targets |
105s | for hunt Showdown we've taken additional |
107s | measures to ensure a assist is balanced |
109s | for a assist to be active both players |
112s | must be moving and additionally all |
114s | weapons have their own a assist Branch |
116s | this new a assist system is currently |
118s | only active for Xbox and Playstation |
123s | players we've also included quality of |
125s | life adjustments for our controller |
127s | players in this update here's two of my |
128s | personal favorites the first one players |
130s | are now able to equip their first melee |
132s | tool by double tapping Y which creates a |
135s | more kinetic experience for the player |
137s | the second one is we have completely |
139s | redesigned vibration for every weapon |
141s | and action in Hunt |
144s | Showdown this is only the beginning of |
146s | our initiative to improve the controller |
148s | experience in Hunt Showdown expect even |
150s | more throughout 2024 as always we'll see |
153s | you in the |
157s | bio |