over 2 years
ago -
Hunt: Showdown
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Transcript (by Youtube)
0s | there's another bigger update uh |
---|---|
3s | that has been uh actually pointed out to |
6s | us by the community very noteworthy |
9s | mention is huge is a youtube video uh |
13s | showing uh some issues with the third |
15s | person animations |
17s | and we are happy to let you know that |
19s | this is actually fixed in this update |
21s | uh so arika could you maybe explain what |
23s | the issue was for those that do not know |
25s | yet |
26s | yeah of course if you did not happen to |
28s | see that video or you didn't notice this |
30s | bug in game |
31s | this was an unintent unintentional bug |
33s | that happened with some weapons that |
36s | while you were crouched if you ats with |
38s | that weapon your hunter would actually |
40s | kind of uh become more upright and less |
43s | of a crouch position |
45s | and you'd be could be more vulnerable in |
47s | certain situations but the main problem |
49s | we saw on our end was the inconsistency |
52s | between different weapons and how your |
55s | character model would react to those |
56s | weapons |
58s | because of this we've been working on |
60s | fixing this misaligned animation so we |
62s | could get consistency across the board |
65s | so that one weapon doesn't |
67s | you know act differently from another |
69s | weapon and you might be putting yourself |
70s | in a worse situation just because you're |
72s | adsing with um the most prolific one was |
76s | the birthie a compared to other like |
78s | long animal rifles correct and as you |
80s | guys can see it on the screen now all |
82s | weapons inc like everything |
85s | has matching crouch animations so all |
87s | the animations have been fixed and uh as |
90s | already mentioned the birthday we can |
92s | actually show you how it is right now |
94s | i think we have uh videos for kind of |
97s | all three classes of weapons rifle |
100s | pistol and shotgun to showcase that |
102s | they should be the same all across the |
105s | board |
106s | in the past while crouching and adsing |
109s | you would have seen this character model |
111s | kind of stiff and upright a little bit |
114s | and they would have looked uh kind of |
115s | different and been a larger target where |
118s | now you can see they keep that same |
120s | crouched arching position so they are |
122s | not changing positions uh while adsing |
125s | sorry mentioned we do have a pistol of |
128s | uh a rifle and also shotgun just to see |
131s | you guys that it is applied to |
133s | everything in the game |
134s | and yeah every hunter has the same |
136s | position now when crouching and aiming |
140s | and yeah let's look at the shotgun |
141s | variation with the terminus as well |
144s | we went over this at the beginning of |
145s | the stream but it's come up just a |
147s | little bit since then uh we have people |
148s | asking about the romero 80s bug can you |
151s | let us know if that's coming with a fix |
153s | in the next uh in 1.8.1 bins |
156s | i can for sure i'm very happy to let you |
158s | know that it is indeed fixed in this |
160s | update so if you want you can jump on |
163s | the test service very very soon |
165s | and test it out for yourself but it is |
168s | indeed fixed in 1.8.1 we wanted to |
171s | highlight this uh bug it actually took |
173s | uh some time for the animation theme to |
176s | fix this it was quite a bit of a work |
178s | but uh we are happy to let you know that |
179s | every uh weapon animation for third |
182s | person will be fixed for this something |
184s | our team wanted to go through and make |
186s | sure that the consistency across the |
188s | board for all weapons were matching but |
191s | there are a lot of weapons in hunt and |
192s | there are a lot of hunters in hunts so |
194s | it was it did take some time since this |
197s | was initially reported to us but we |
198s | appreciate your patience patience and we |
201s | hope this bug |
202s | even if it's not something you might |
204s | have noticed every day |
205s | is just a nice quality of life change |
207s | going forward |