over 5 years
ago -
Hunt: Showdown
-
Direct link
Transcript (by Youtube)
0s | [Music] |
---|---|
19s | [Music] |
26s | [Music] |
34s | [Music] |
54s | [Music] |
62s | [Music] |
78s | [Music] |
94s | [Music] |
106s | [Music] |
136s | [Music] |
154s | [Music] |
183s | [Music] |
201s | [Music] |
220s | [Music] |
227s | [Music] |
235s | [Music] |
255s | [Music] |
263s | [Music] |
269s | [Music] |
279s | [Music] |
295s | [Music] |
307s | [Music] |
337s | [Music] |
354s | [Music] |
384s | [Music] |
401s | [Music] |
420s | [Music] |
427s | [Music] |
435s | [Music] |
455s | [Music] |
463s | [Music] |
479s | [Music] |
487s | lo lo lo everyone how's it going we are |
491s | back for another livestream and I guess |
494s | this is gonna be an exciting one kiss |
496s | yeah you might already seen any boss but |
498s | that's something we'll be talking about |
500s | with some other changes that are coming |
501s | to 6.0 in the update |
504s | dennis is here with me hi and we're just |
507s | gonna recap first oh yeah last time and |
510s | I already have the video also see this |
514s | Richard so basically update 6.0 part two |
517s | then I talk about most of the things |
520s | that we have propped up deployments the |
525s | video that's confusing but so busy it's |
528s | just recap a little bit a thing like oh |
529s | so far what we have shown and in the |
531s | first room was primarily the changes to |
534s | the player acting mechanics at poison et |
535s | cetera but also we had a couple of new |
537s | items new equipment so let's quickly |
540s | have a look at that stuff so let's see |
543s | if it works |
547s | what is that the poem laughs yeah I love |
551s | it is I have people ready seen it |
553s | yesterday it it's very strong it's |
556s | definitely a boss weapon but it also |
558s | does a lot of damage on my injured yeah |
561s | and we have the Lebel rifle it's like a |
562s | new board action rifle 10 rounds |
564s | capacity long run-on bullets we have a |
567s | new revolver |
568s | lomatin mark 2 and that one actually |
571s | comes with both 9 compact bullets in the |
574s | drum and the single shotgun shell in the |
575s | center yep with the X button so then we |
579s | have a new tool which is the alert reply |
581s | so this one can be placed you get like a |
584s | pack of three of them and we have like |
589s | the little cousin of them it's the |
590s | constant here to remind there's only one |
591s | in a pack and that has a mini concertina |
593s | bomb effect now we have something new |
595s | here we haven't shown before you might |
596s | have seen it yesterday in the streams we |
598s | have an ammo box now so this is a |
599s | consumable it allows you to both refill |
601s | the extra ammunition of a weapon but |
604s | also the includes the special ammunition |
605s | type so this is now a way for you to |
608s | like basically always have some |
610s | ammunition supply with you and you can |
612s | even refill your crossbow ways you can |
613s | even fulfill the bomb plans with it and |
615s | expecially munition like short shot |
617s | shells and like dat other max ammunition |
621s | types we have any game this goes along |
624s | with the change that we've done for the |
626s | special ammo packs like the prepper ones |
628s | you can find in the world and those also |
629s | know please apply and it is a to |
631s | resupply exactly so both of you and your |
633s | partner can resupply ones formats and it |
635s | gives you a little bit more ammunition |
636s | on your normal box like with the trades |
641s | like new trades as well so we got three |
644s | new traits you got the goo we got the |
646s | adrenaline and we got the vulture yeah |
649s | so those are all based around basically |
652s | looting players and what you get from it |
656s | so with Google you can replenish some |
658s | health on a successful loot with vulture |
660s | you can make sure that even if some |
662s | people have already looted a corpse you |
663s | can always get another loop so it breaks |
665s | the rule of two we normally have so you |
667s | can always get this extra one yeah and |
668s | with adrenaline which is now something |
672s | which which we have updated a little bit |
673s | compared the last test or whatever some |
675s | issues with it actually allows you that |
678s | while you're in critical health |
679s | to instantly start regenerating your |
681s | stamina so it means you might have that |
684s | stamina too for between that one more |
685s | heavy attack or just like fighting off |
687s | the group of grants and we also didn't |
690s | change to the way the flash bomb works |
693s | which I actually noticed yesterday cuz I |
695s | got flashed and I was like flying for a |
697s | solid like half year at least yeah so we |
701s | have like basically it changed that with |
704s | the flash form you can you can throw it |
706s | at someone if you get hit blur like the |
707s | cross a blinks for a second you know |
709s | that you have made a full flash that |
710s | means that guy is out four or five to |
711s | six seconds on like a wild effect so you |
715s | can you can you compress you can you can |
716s | press the attack you can charge in there |
718s | how much you can do I was just I watched |
721s | some streamers yesterday we're trying to |
723s | do that next he got me late in the |
724s | process so the ones of the fences after |
726s | all well I was in the corner and I was |
728s | like okay I'm not sure if I'm in |
729s | recovery still cuz like I mean I didn't |
730s | see anything and I was just like okay at |
732s | least if I don't get killed so yeah |
736s | that's basically when it comes to the |
739s | new items and new equipment um I'm gonna |
741s | show a little bit more about it I'm a |
743s | books I would say alright yeah cuz we |
744s | didn't show that lastik oh wait yes okay |
747s | so as you can see it's basically a |
749s | wooden box and has that moment so |
751s | nothing laters thank you spectacular but |
754s | we do have a little video that shows you |
756s | just how that works |
763s | see yeah it's probably like there we go |
768s | so let's just go to the beginning all |
770s | right so you're equipped with like a |
772s | consumable it's obviously it's consumed |
774s | in the process or you place it in the |
776s | world you need to buy a new one |
777s | afterwards and then both you and your |
780s | partner industry-first once you can see |
781s | in the top left corner that we feels |
783s | like my poison crossbow bolts as well |
785s | just got six other box and then |
788s | obviously for a partner you can go there |
790s | as well and in this case once that's |
794s | done like it's empty completely |
796s | obviously and yeah you both can continue |
799s | so you can you can you can bring them |
800s | into let's say a boss arena if you want |
802s | to defend or just it makes it a bit more |
803s | independent you can use some of the more |
805s | exclusive like ammunition it's like |
809s | going with crossbows or Nitro bomb |
811s | plants and actually bring some |
813s | ammunition for contingency so if you |
815s | don't want to just rely on them |
816s | specially good if you take the bomb lens |
817s | yeah well this is great everyone should |
820s | buy it I know I honestly I found my new |
822s | favorite weapon like that is all right |
825s | so something we talked about last we |
828s | already for the screams or there's no |
829s | changes to it but one thing we promise |
831s | you guys which is show you a little bit |
832s | more the graphs or the damage evolution |
834s | so we have one little thing prepared |
835s | here so basically what it shows is in |
839s | blue the shotgun in 5.0 as you can see |
841s | on the bottom it shows you the distance |
843s | in meters so 5 10 20 and it goes up to |
845s | 40 meters which is the maximum range for |
847s | a regular shotguns and it shows the |
849s | damage multiplier on the left this is |
850s | like how the damage loses its potency |
852s | its power as the short travels so in 5.0 |
857s | as you can see it goes to 15 meters at |
860s | 0.4 and then it kind of like once on a |
862s | little bit into it eventually it which |
864s | is zero in in 40 meters distance and in |
867s | orange this is the changes for 6.0 you |
869s | can see like the damage drop-off is a |
871s | little bit more aggressive in the |
872s | beginning so it like goes down to 0.35 |
874s | and does it or eat like a few meters |
876s | earlier for right back shotgun and it |
878s | does one thing however differently it |
880s | actually keeps the damage a little |
882s | longer before it drops out towards the |
884s | end which means it doesn't give you like |
886s | like only like two three four head |
888s | points at the very end actually it might |
889s | give you the extra ten fifteen so you |
891s | can be in a 5 vs. way and like tool it |
893s | also actually do like hetro down |
895s | cetera for comparison you see the hand |
897s | cannons it's the evolution for those and |
899s | this hasn't changed keep in mind that |
901s | besides these changes here for for how |
903s | the damage evolution works and I guess |
905s | you guys said Ori had a good chance of |
906s | trying goes out on the server in the |
908s | last week and during the event yesterday |
910s | for some of the streamers that basically |
913s | it still feeds pretty close to what it |
915s | used to it's just for the normal |
917s | shotguns a little bit adjusted so that's |
920s | basically as far as we want to tune it |
923s | so what you can see is up close shotguns |
927s | are still as leave for with a regular |
929s | ones being a little bit less on on the |
932s | range side but overall the shotguns are |
935s | close range weapons as opposed to being |
936s | close range and like the powerful choice |
938s | that is and we're gonna keep it with |
940s | that awesome I mean he's gonna look at |
942s | some level change first so what about |
944s | you because last time we looked at the |
946s | loss and Delton level changes but you |
947s | also have a bunch of level changes for a |
950s | value so I mean some of you guys have |
953s | probably already explored the place is |
955s | quite a bit right I can so this is Ellis |
959s | farm as you can see like very familiar |
961s | place what has changed |
963s | there's additional connections being at |
965s | it so you can see his little walkway say |
966s | we're not dead they moved how just |
972s | repositioned in a refurbishing place so |
976s | basically what what the purpose of this |
978s | is that like it allows people to just |
979s | move around the array a little bit more |
980s | like begin to place is easier have |
982s | different alternatives different paths |
983s | or we can see with additional changes |
985s | again still the same same place and so |
988s | Ellis farm you see a couple of like AAA |
991s | places being like haystacks being at |
993s | it's all technically from from from the |
994s | door and the left side you could kind of |
996s | walk over the hay across the door and |
997s | then go into the window to the side so |
999s | it just opens up a bit more mobility it |
1001s | puts and challenges some of the back the |
1003s | previous blocker areas we had where |
1005s | wasn't very hard to overcome people |
1006s | inside the barn up there there's |
1008s | different ways to getting inside like |
1009s | with a ramp from the last winter you can |
1010s | go into it into the right side of the |
1012s | barn then use that roof to kind of cut |
1013s | over without having to use the ladder |
1015s | for example yeah and then this is inside |
1018s | the dead building actually you can see |
1020s | there's a bit bit more a bit more space |
1022s | opened up so you can actually have like |
1023s | fights between the two rooftops like |
1025s | like busy people on the roof being |
1027s | attacked as well as just shooting from |
1028s | inside |
1029s | from one to the instead of the other |
1031s | yeah so this is the outside of the |
1034s | blanchard graves area so what you can |
1037s | see here is this te d basically the |
1039s | river sides wall fortification so this |
1041s | is how it looked before and now this has |
1044s | been B tree structures you see a nice |
1046s | staircase you can already see on the |
1048s | left sides the door that's the door that |
1050s | leads to the inner area and I will say |
1052s | that in one of the next ones that this |
1054s | is actually been changed or used to be |
1055s | this heavy metal door that metal door is |
1058s | now in a different place inside that |
1059s | component this one is actually turned |
1061s | into I like a regular door so breaking |
1063s | things up a little bit and just making |
1066s | that space a bit easier to to like |
1068s | attack but also a bit more reliable to |
1070s | defend so there's a different angle from |
1072s | the same thing here this is how it looks |
1074s | on life at the moment and this is how |
1076s | it's on the test server you can see in |
1077s | the scent that the staircase kind of |
1078s | moving up down there so just over like |
1080s | navigation pathfinding it's just a |
1082s | little bit easier you feel like walking |
1084s | or does air a bit more natural as a new |
1085s | player obviously all the veterans know |
1087s | it's inside out but yeah put yourself in |
1089s | ahead of when you first approach these |
1090s | areas and it was always a bit like where |
1092s | does this go though like this is just |
1094s | like doorways is a dead-end everything |
1096s | is a bit clearer right now and this is |
1099s | again from from the water sides this is |
1102s | how it looks right now and this is what |
1104s | the changes so like the whole skyline if |
1105s | ever has moved a little bit inside there |
1108s | and that's the insert so here is your |
1110s | good old metal door and now |
1113s | Pingree change you see on the left side |
1115s | it kind of opened up a little bit for |
1116s | the first screenshot we saw and then |
1117s | here is a door now leading to the area |
1120s | so but it's not the only changes for |
1123s | graves extra graves received quite a |
1125s | number of changes and I mean this is the |
1127s | layout as we know it there's one |
1129s | significant change in this now we've |
1131s | kind of separated the inner and the |
1132s | outer area a little bit more so there is |
1135s | going to be a harder cut between the |
1136s | extra family graves on the far right |
1138s | around L thinking right and the actual |
1140s | like old direct church like ruin so now |
1144s | this has been separated a lot more with |
1145s | a cogniser like walls which means you |
1147s | don't have like this fights of |
1149s | potentially like 60 70 80 meters |
1151s | distance where you just don't know what |
1152s | a guy is like it kind of segments the |
1154s | whole area a little bit nicer and just |
1156s | makes the firefights much more |
1157s | interesting yeah if it's a little bit |
1159s | like the Whitechapel |
1162s | with the friends and then this is |
1165s | different angle from the same thing so |
1166s | this is the open exposed localized as |
1169s | its own life and in here with the |
1170s | additional like stonewalling electron in |
1174s | there couldn't separate the whole thing |
1176s | there it's a bit more chokepoints it |
1178s | much easier for examples we use like |
1179s | like some of the new traps we have like |
1181s | other traps set around exactly |
1183s | and actually there's one thing you can |
1186s | also see on the screen so just going |
1187s | back there for a second if I move |
1189s | between the two days there's one thing |
1190s | you can't see at the staircase at the |
1193s | side of the bridge we've added a little |
1195s | generator there so so that means there's |
1199s | gonna be some electricity in this |
1201s | compound oh I can use that in like it |
1203s | can do for the other compounds basically |
1204s | if like lights etc then let's go to a |
1208s | LAN and fish and Alan and Sons fish |
1211s | compound I see someone already vests all |
1213s | the changes are in Ellen so yeah yeah |
1215s | Ellen Ellen is Jaime I drastically but |
1218s | for the better it's very nice now so as |
1220s | you know like you kind of had this outer |
1222s | ring around the inner area of off of the |
1224s | fish farm and it was mostly with the |
1227s | hills kind of separating it and having |
1229s | like some roads in between it or the |
1230s | ramp up to the building now this place |
1232s | has been opened up a little bit more so |
1233s | so we've kind of like cut down on the |
1235s | hills and just add more perhaps actually |
1237s | I took away some of the water so there's |
1239s | much easier to try so it's easy and just |
1246s | like move around having fun ice fights |
1247s | like you can see there's a connection |
1248s | between the generator building is the |
1250s | red one in the background and the white |
1252s | building foreground which before wasn't |
1254s | really connected to go into the water |
1255s | and back up there so fights between it |
1257s | was always a bit awkward yeah so now you |
1259s | can kind of press the attack here push |
1260s | around and just overall move around on |
1262s | the higher level throughout the compound |
1264s | much easier so this is the same |
1267s | compounds just a different different |
1268s | annual amount this time looking east |
1270s | this is the north side of the building |
1272s | how it looks at a moment and again here |
1275s | with the changes you can see like |
1277s | exactly and you might still encounter |
1280s | the meteor patrolling in that thing but |
1281s | it's much clearer now you don't have the |
1282s | leeches and the water and all of these |
1284s | things yes it feels it feels easier to |
1285s | manage and and move around and flank and |
1288s | do all the things you do |
1291s | it's really like yes and that's good |
1295s | then different angle here they look more |
1297s | from North so again |
1299s | yeah waters recede a little bit more not |
1301s | open you can use it to do move around to |
1303s | your space quite nicely and then this is |
1306s | from the south side same compound where |
1308s | again some minor changes I'm going to |
1311s | toggle between them a little bit so |
1312s | trees have been repositioned you can see |
1314s | it's exactly in the back and |
1317s | specifically it's very hard to see on |
1318s | this one but if you take a look at at |
1320s | the red building in a far distance you |
1322s | see where they used to be a little hill |
1323s | to the right of it now there's local |
1325s | wooden fence also that gives you an |
1327s | option to kind of move across a little |
1328s | bit better yeah so just places have been |
1331s | receiving some some small beautification |
1333s | but also like optimizations when it |
1335s | comes to passing and tactical options |
1336s | yeah and this is the northwestern corner |
1341s | if you approach from any of the corner |
1343s | spawns usually that's what you see and |
1345s | here again that first white building has |
1346s | been rezoned slightly so there's like a |
1348s | door option or you could have a bit of a |
1350s | like an angle on the roof so you can use |
1352s | it better that canopy over yeah |
1354s | absolutely and just opens again more |
1356s | options for you and obviously since |
1358s | there can be a clue in a particular |
1359s | building as different ways of getting |
1360s | there and maybe just quickly touching a |
1362s | component and picking it up and make me |
1364s | way out again without being necessarily |
1365s | drawn into a fight then we see lock |
1369s | docks locked by docks hear me knocks |
1371s | knocks into Smoking Barrels and what we |
1375s | see here is the east side of it I think |
1380s | yeah a bit like the north north |
1383s | northeast I guess so he's like the big |
1386s | boss building one yeah on the right side |
1387s | so here smaller things we can open up |
1389s | the space a little bit more so you kind |
1391s | of shoot inside can peek a little bit it |
1393s | was always very like closed off in |
1395s | general yes this is how it looked and |
1398s | this is now what's what's what's |
1400s | happened to it just like being able to |
1401s | peek into this comment a little bit yes |
1405s | then the next thing we're going to talk |
1406s | about is the player onboarding so this |
1409s | is something that's that we're still |
1410s | working on for 6.0 |
1412s | this is mostly interesting for new |
1414s | players obviously but we want to want to |
1416s | give new players a bit more better |
1419s | understanding better easier learning of |
1421s | what's going on in the game so if |
1422s | Becky layer this is got a link to the |
1424s | training modes that we have already |
1426s | again with a couple of modifications |
1427s | like the first time you open up a |
1429s | specific menu or like there's a little |
1431s | bit about what's going on that menu yeah |
1432s | just to easier into the game so this is |
1434s | mostly in preparation just obviously for |
1436s | new players veterans veterans wouldn't |
1438s | really be exposed to that but it also |
1440s | that will be like an option checkbox |
1441s | that they can come enable or disable so |
1444s | it is something that's gonna be very |
1445s | interesting and I'm gonna talk about |
1448s | that it is a little bit more once once |
1450s | we have that but it's at the moment so |
1453s | planned for Bob - hmm all right Stan |
1457s | what else do we have a lot of people or |
1463s | for quite some time because we haven't |
1465s | written that much lore like we had some |
1467s | videos and stuff but now we have |
1469s | something really cool now by killing |
1471s | things in game you can unlock more |
1473s | information and more lore about the |
1476s | monsters they are Friday so we have a |
1479s | video that's another video that's a |
1488s | video we talked about in a second oh no |
1490s | so I guess we call you mix this one up |
1491s | then all right so well we have now is if |
1509s | you go to the library you can see like |
1510s | the new monster book of monsters what |
1514s | you can see in there is like you see all |
1516s | the enemies can assorted - whether |
1518s | they're targets where they are like |
1520s | based enemies are in or in fact that |
1521s | where they're marked which all can are |
1523s | especially nice or whether you have |
1525s | attacks |
1525s | yeah so like if you kill one you unlock |
1529s | the first bit of lore and then you can |
1530s | see on the Left I don't know if you can |
1532s | see like here you can see next time you |
1534s | have to kill them five times it unlock |
1536s | the next one exactly so you kind of |
1538s | progress through this there's a couple |
1539s | of challenges linked to its limit to the |
1540s | challenges we have in the game already |
1542s | for daily and weekly challenges and that |
1544s | way you can kind of progress we can |
1545s | master this like this mastery utmost and |
1548s | so learn a bit more and it's like a lot |
1550s | of overlap between the stories like |
1551s | green eye stuff in there so I think some |
1554s | people would really really appreciate |
1555s | just that |
1556s | I mean if you can see there's a lot of |
1558s | yeah so all the enemies in there |
1564s | including obviously our new boss - I'm |
1570s | very curious when the first person comes |
1572s | and locks all the more I mean I'm pretty |
1574s | sure it might be again someone like fail |
1577s | spawner who was first so then the next |
1582s | thing for us to talk about would be |
1584s | because I mean Conan's fitting talking |
1586s | about monsters right now is to actually |
1587s | talk about the boss or rather the bosses |
1592s | because there's also some changes that |
1594s | the butcher we talked about last time |
1595s | already and yeah for this we're gonna do |
1597s | a quick break and then rock this content |
1599s | on screen and he's gonna explain a |
1600s | little bit more what we did to the |
1601s | bosses and then we're gonna do it like a |
1603s | combined Q&A at the end |
1604s | yeah exactly so it's rough near I think |
1608s | you should be coming any second let's |
1609s | just go to break screen for say okay we |
1612s | gonna break screen first guys |
1624s | [Music] |
1643s | [Music] |
1650s | [Music] |
1658s | [Music] |
1678s | [Music] |
1686s | [Music] |
1702s | [Music] |
1712s | hello lo we are back again and we have |
1716s | here rah hello you might have seen a |
1718s | mini yeah yeah I think I did some |
1722s | gameplay as well in the past yeah but |
1729s | yeah introduces Oh what do you do yes so |
1731s | hey I'm Rob |
1732s | I'm a technical designer on Hunterdon so |
1734s | I work with AI weapons plan features |
1737s | this sort of thing there's a lot of |
1738s | stuff that we've got hands on but this |
1741s | time it was the bus yeah and first we're |
1743s | gonna talk a little bit about the |
1744s | butchery works cuz before we go into the |
1746s | assassin the butcher has gotten some |
1748s | changes yes so let's look at the video |
1755s | [Music] |
1771s | okay so you can see now there's a lot of |
1774s | damage done quite fast |
1776s | and you can see instead of with him now |
1777s | taking a knee he's coming straight at |
1779s | you so we wanted to make him a bit more |
1782s | reactionary than obviously you do a lot |
1785s | of damage and then he suffers even more |
1786s | even though so it was like two main |
1789s | things that we wanted to do with the |
1790s | butcher was sort of helped the |
1792s | exploitability of the guy and you've |
1794s | done a pretty decent job so far and then |
1798s | the other issue that he had was the fact |
1800s | that you had many as well yeah and you |
1805s | would never be able to actually do |
1806s | anything in his arena because he was |
1808s | moving basically faster than you could |
1810s | battle so what we tried to do is slow |
1812s | him down a little bit but obviously make |
1814s | him react to the max damage that you |
1815s | could actually do to him and we think |
1817s | this is a bit more engaging than it was |
1819s | nice and burglaries of anyone already |
1821s | tried it during the best surfer and I |
1825s | mean a birthday or you guys think I |
1826s | haven't tried to get on the desk server |
1829s | when this goes on test this |
1831s | so we didn't manage to talk about it in |
1834s | the previous stream right no well we |
1836s | want to leave the boss really but yes |
1841s | then obviously we're not finished yet we |
1846s | want to do Marvel obviously we want to |
1847s | release this get the feedback from you |
1848s | guys and then see where we can take it |
1851s | and also on this spider we did some |
1855s | stuff for the yes we made it a little |
1859s | bit slower and also a little bit more |
1861s | aggressive but we want to do more make |
1883s | it more of a choice then hey this one's |
1885s | easy exactly to the same okay but then |
1891s | without further ado yes in yes sir new |
1899s | bus something you guys have been asking |
1901s | for a long well yes it's not a werewolf |
1904s | as you can see I'm very happy in a lot |
1907s | of people are happy that it isn't but |
1910s | yeah some of you already seen it maybe |
1913s | during the article that we had on PC |
1915s | gamer or during the live streams that |
1917s | were yesterday and yeah I mean hopefully |
1920s | soon for yourself so basically we'll |
1925s | just go over the process yeah so we've |
1928s | got some images do you want to like |
1930s | already dachshund no I mean let's see |
1933s | the first one so basically this was the |
1936s | first thing we had so one of the concept |
1938s | artists often like build this concept |
1941s | quite a while ago for the old versions |
1943s | and then obviously a lot of things |
1946s | developed over time and hunt changed |
1948s | quite a lot and then once we actually |
1949s | started building a new bus we came back |
1951s | to this guy because he obviously looks |
1952s | awesome I mean like this concept matters |
1955s | yeah it's super sick because I've seen |
1956s | it like |
1957s | early on when I worked here ID and it |
1959s | was like oh my god this looks so those |
1961s | pictures on the walls it's a yeah right |
1964s | so then it was more of a case of like |
1966s | hey how can we bring this into the |
1968s | current version of one and then we |
1969s | started developing from there so the |
1971s | first thing we did we can just down this |
1973s | one this way okay yeah and in fact yeah |
1976s | so this one is a good example because |
1978s | the first thing we want to try out was |
1980s | hey does the movement work in this first |
1983s | person game like does it work in hunt so |
1985s | we took the spider basically stripped a |
1988s | lot of its logic out and just put the |
1990s | grunts mesh on it and then we start |
1993s | using current animations he was like |
1994s | running got the walls it looked |
1995s | hilarious and then we started trying out |
1997s | saying like hey instead of him moving on |
1999s | his legs let's turn him into a giant |
2001s | ball on the ground and then move them |
2002s | around and then whenever he appears |
2004s | he'll be the grunt again and then that's |
2006s | how we started out the process then we |
2009s | went on to seeing how big he should be |
2011s | so we started yang Delhi so we started |
2015s | comparing him against the butcher and we |
2017s | like seems a thing like yes and nice |
2019s | like a thin guy he was quite tall and |
2022s | then you know sort of hunches over it |
2024s | super creepy so it was kind of the case |
2027s | of hey how big is this guy going to be |
2029s | in these arenas is he too big or too |
2032s | small |
2032s | and then basically went from the same |
2034s | grunt and then we developed this |
2036s | basically yeah and then from then on it |
2040s | was say like hey we don't like the |
2042s | spiders gameplay on top of this so let's |
2044s | try and build something fresh so we |
2046s | still want this sort of like hit and run |
2047s | style enemy we wanted to use the boss |
2049s | compound so it was a case of like hey |
2052s | let's make something sneaky so it was a |
2055s | good test ground for developing new |
2058s | bosses but because the old bosses |
2059s | obviously built quite a long time ago |
2061s | and we wanted to see what sort of place |
2064s | they fit in now and how we can build new |
2066s | bosses and also bring up the other |
2067s | bosses look to like a good level so then |
2071s | it was a case of how how complex can we |
2073s | go with these behaviors so how hard was |
2076s | this because it's obviously a lot of |
2078s | particles yeah so it was a nice mix of |
2081s | animation and what you could see on the |
2083s | actual character itself and also the |
2085s | particles that came with the VFX so he |
2088s | animates into particles and |
2090s | those are all around his body so it's |
2091s | sort of like Idol yeah it's making |
2093s | various kind of things so actually looks |
2095s | really cool because for this sneaky |
2098s | behaviour it was like late let's try it |
2100s | out some dating some lowering let's see |
2102s | if he can bring the round corners and |
2104s | waiting like dark-eyed isn't Fox but |
2106s | because he does all of this himself |
2108s | dynamically there's no like scripted |
2109s | events in these compounds and there's so |
2110s | many compounds that you can use as well |
2112s | it was all very hidden so a lot of what |
2116s | happened you just got hit by a guy who |
2118s | was trying to do all this stuff so it |
2121s | was more like how can we simplify this |
2122s | but also keep him sort of like sneaking |
2124s | creepy what can you do |
2125s | so that's when we started to speed him |
2127s | off a bit so he started out is this idea |
2129s | of hey this is this really creepy slow |
2131s | guy who hides in dark corners and now it |
2133s | became really fast and aggressive |
2136s | basically and then when we were testing |
2141s | up some more stuff with this sneaky |
2142s | behavior that's where the clues came so |
2144s | we had a bug where there was some |
2147s | particles left behind sometimes so he |
2149s | would go around these corners and then |
2151s | there'll be some particles on the floor |
2152s | and it's like oh what's this thing he |
2154s | would attack you from behind so totally |
2157s | intended obviously totally intended so |
2159s | this was our idea so then we tried to |
2162s | build actual behaviors based on this and |
2164s | that's where the clones came in so it's |
2166s | actually funny because it reminds me of |
2167s | the bug that we won't the but that was |
2170s | leaving some particles behind for the |
2173s | when someone was dead with a dark side |
2175s | experience so people actually thought |
2176s | they could see dead bodies and that |
2179s | there was an intended feature and now |
2181s | people are actually like oh it would |
2182s | like something like yeah we have like a |
2184s | nice saying it's a teaching on bugs yeah |
2186s | yeah and then we started prototyping |
2188s | some clones like how can you actually |
2191s | bring these clones into it so the idea |
2193s | of hey this boss splits off it's |
2195s | actually kind of cool it's kind of |
2196s | unique in me do I have anything else |
2197s | like it in one so then we tried out what |
2200s | can we do can we try and pull out the |
2203s | boss with a bunch of clones and then do |
2205s | we go find the right guy so the first |
2207s | one was about spreading out across an |
2209s | entire compound you know you have to |
2210s | kill them to find the bus that ended up |
2213s | being very cat mouse so it wasn't that |
2216s | fun it was more annoying than anything |
2217s | else then we tried to sort of stick them |
2219s | together so they would you would see |
2221s | them pop in they would all go to the |
2223s | same place |
2223s | but you wouldn't be able to see which |
2225s | one was rich then you they pop up you |
2227s | jump into the room and then if you shoot |
2229s | the right one you get the chance to |
2230s | apply damage if you don't then you get |
2233s | attacked by three so that was more |
2236s | savage like I was nothing negative and |
2241s | when this three of them coming out you |
2242s | helped that was a one-hit wipe I think |
2244s | yeah so then it was more like could we |
2247s | turn them into a bit less aggressive can |
2250s | we do something else with the clones and |
2251s | then this book effect on the screen came |
2253s | in so I'm not sure how many streamers |
2255s | sorry yesterday book I think we have |
2257s | some reactions from yesterday and there |
2260s | were some that definitely had the effect |
2261s | 9xs yes so when the clone attacked you |
2266s | instead of it like taking all of your |
2267s | health away it'll apply a little bit of |
2268s | damage but it will cover your face in |
2270s | bugs so yeah you can't really see much |
2272s | what's going on and then the assassin |
2274s | tries to use this opportunity to come |
2276s | around you and attack you at a different |
2277s | angle obviously you can still stop him |
2279s | but it's a lot harder yeah he could you |
2280s | can't see a little bit but then yes so |
2284s | with this in mind you saw it they became |
2286s | less aggressive and then we tried to do |
2288s | something like new you have like this |
2290s | this game that you can play like |
2292s | carnivals where you have like three cups |
2293s | one has a ball in the middle which one's |
2295s | the right one then we started doing this |
2297s | shuffling thing but it still had the |
2298s | same effect it was quite boring like the |
2300s | clones didn't really have a place so |
2302s | then the next step after that was making |
2305s | them more like decoys so it was sort of |
2307s | an attack for the bus so instead of them |
2310s | trying to mirror image yeah exactly 17 |
2313s | they will sort of like backup the bus |
2315s | the bus sort of panics his frenzy mode |
2317s | as you saw with butcher and now these |
2321s | sort of trying to help the bus but if |
2323s | you deal with them fair enough it's |
2325s | quite easy to do it but if you mess up |
2327s | you you know you don't run those shots |
2328s | and you'll get hit in the face and then |
2330s | the boss is gonna try and come at you |
2331s | from different angles |
2332s | and then that's sort of like where it's |
2334s | settled so the bus will try and stick |
2337s | with you you do enough damage to it |
2339s | quite quickly he'll then panic spawn his |
2343s | clones there's decoys they'll come at |
2344s | you and then this sort of engagement is |
2347s | back and forth so hopefully the assassin |
2349s | becomes hit and run but more of a |
2351s | dictator of the fight |
2352s | bleh yeah yeah I'm very curious how you |
2355s | guys will play with him with us because |
2356s | obviously we saw some people yet but not |
2358s | everyone yes before she yeah so |
2363s | character I had this predicament for |
2366s | quite a while as they do we give him the |
2367s | code would be not because he looks cool |
2369s | without it anyway and they know there's |
2371s | a lot of debates and then we ended up |
2373s | settling on the jacket I think he looks |
2375s | cool live away |
2376s | I mean styling yeah I mean obviously |
2378s | he's very party and yeah so yeah it |
2383s | didn't matter too much to the books |
2385s | woman he moves cuz he hides himself in |
2387s | the work so how she tend not quite well |
2388s | nice yeah yeah it looks he looks they |
2393s | had rough time especially his face yes |
2395s | and speaking of rough times there was |
2398s | another book that we had it was quite |
2399s | funny actually then when he would die he |
2402s | would die in crazy poses oh yeah I was |
2405s | just like I'm Chris the character artist |
2407s | the sculpted this guy did a good job at |
2410s | the detailing down below and so in some |
2414s | of his poses you shown a bit too much of |
2416s | himself Oh even with the jackets yes so |
2420s | there was some slight adjustments before |
2421s | we released that code all all got a |
2425s | weird different meaning oh yeah secretly |
2429s | let me see so yeah we also have some |
2432s | boss layers change it or boss that |
2434s | dressings yes so the over two bosses do |
2437s | have their set dressing if after you |
2438s | guys noticed so the spider has these |
2440s | webs everywhere and then the butcher |
2441s | also has fire and I think these pig |
2444s | corpses and around so we have to get |
2446s | something really cool for the assassin |
2447s | we have to make the arenas so look a bit |
2449s | more spooky like give him an opportunity |
2450s | to sort of catch up to you yeah and this |
2453s | is this is what the the vermin artists |
2456s | and level designers did having needed a |
2457s | really good job as well and you'll see |
2459s | that they have a lot of moving insects a |
2461s | lot of like these husky structures so |
2463s | it's not yeah not too not too different |
2465s | from the hive so if you know it's |
2468s | Blanchett Greaves Church you'll see that |
2470s | these big high structures it's sort of |
2472s | in the similar vein like insect themes |
2474s | you know these husky structures yeah and |
2476s | it sort of helps sort of I live a bit I |
2479s | thought with the |
2479s | Clough as well helps him sort |
2481s | unusual yeah it's a lot harder to see |
2483s | yeah see it looks really nice I think |
2486s | yeah a lot like this was a nice yeah |
2491s | this I think I hit it first yeah |
2494s | yes so I think you know things always I |
2496s | don't know it looks reminds me of those |
2498s | like I don't know if it's always like |
2499s | fake we have to like those images and |
2501s | it's like I think it's all the Lotus |
2502s | something something man would like those |
2504s | all the little little hole yeah yeah a |
2508s | lot of people have problems with this |
2509s | yeah parently it's like if you have a if |
2511s | you get like a feeling they can't look |
2512s | at or something oh so yeah we have some |
2514s | reactions of people elect reactions some |
2519s | that are nothing much but you can get |
2521s | the gist the fair is a universal one yes |
2523s | it's okay he's so big yes he's going |
2529s | around to see yes yes so you know you |
2543s | don't see here running is a terrible |
2545s | tactic obviously you can't do much fun |
2555s | [Music] |
2560s | have to grow because their reaction was |
2563s | great this is brilliant I think here she |
2573s | gets a bug thinking I was too busy being |
2576s | freaked out still too so she's at oh my |
2599s | god |
2602s | so I think the scary elements I mean |
2605s | yeah a little bit |
2607s | I know someone was like oh okay someone |
2610s | was afraid that like Oh what about women |
2612s | I like that I think men can believe yeah |
2618s | you see if well that's very long but it |
2621s | gives the assassin enough time to try |
2622s | and get out and go for it yeah yeah this |
2625s | was where it psychos hey this is funny I |
2629s | don't think this is going on there's a |
2635s | wiki page it should be there |
2647s | yes well that's that's good to me cuz I |
2650s | did something right yeah yeah so I think |
2657s | the intensity anything besides eat that |
2674s | sounds like a thing that we always said |
2676s | yes there is the universe for sure then |
2681s | we got Mike his first reaction yeah here |
2683s | we go guys yeah no pressure I never see |
2686s | him let me see him where is he wait I |
2693s | want to see him won't even let me kiss |
2701s | invoice really well and really tight |
2703s | home |
2703s | yeah good shot yeah ah and the last one |
2718s | Nega chapter I is if you interrupt them |
2731s | so that's the things like they're quite |
2733s | easy to deal with but if you choose not |
2734s | to and you don't want new shots they |
2736s | will get a Sunday I'm the manliest so |
2747s | yeah quite a lot of good reaction yes |
2749s | then that's a good thing |
2754s | yes so any more pictures okay so yeah |
2762s | the main thing is like obviously this |
2764s | essence now you know we're gonna release |
2767s | it to you guys so you can play it that |
2769s | doesn't mean we don't take on the |
2771s | feedback so yeah we want to take all |
2772s | this feedback that you have what you |
2774s | like what you don't like especially and |
2776s | what can we do to sort of bring all of |
2777s | the bosses or to you I sort of like |
2778s | benchmark yeah we think that the butcher |
2780s | is taking a good step towards this |
2782s | direction the spiders next and obviously |
2784s | want to keep improving them as time goes |
2786s | on and anything that we see on the |
2788s | assassin that we do or don't like that's |
2791s | exactly so it's an ongoing process |
2794s | yeah so we're gonna do Q&A we're just |
2798s | gonna set up we'll be right back and |
2800s | then you guys can ask questions really |
2804s | new weapons and then we will yep |
2810s | so give us a moment we'll be back in a |
2812s | sec and a child for nothing |
2824s | [Music] |
2843s | [Music] |
2844s | [Applause] |
2850s | [Music] |
2858s | [Music] |
2880s | hello hello you guys for me |
2889s | I mean you are on screen no I'm not |
2891s | right yes your your your hidden them |
2894s | don't you know how it's good well yeah I |
2899s | mean you're right it does hit it so yeah |
2904s | we're gonna do some Q&A where we want |
2906s | some questions in relation to obviously |
2909s | 6.0 and may leave the boss so if you |
2912s | have any assessment related questions |
2914s | let me is arguing so maybe this time |
2917s | minions again where's Dennis yeah I see |
2920s | it |
2920s | nice joke there next up let me see what |
2924s | questions do we have |
2928s | what will the bomb last an assassin will |
2930s | be on the desk server I'm gonna talk |
2933s | about that I think towards the end of |
2934s | this room yeah yeah we might answer that |
2936s | question at the end of the stream where |
2939s | did you get the inspiration for the |
2940s | butcher miss spider to jump on the |
2942s | process in mind before I mean it's some |
2944s | early assassin you later but maybe we |
2947s | can answer that one robbers come inside |
2950s | already |
2950s | basically it's also we originally went |
2953s | into this obviously with a cane right so |
2956s | most of our imposters irons where I kind |
2959s | of like more than aims at the quote sort |
2961s | of things so it's a bit of inspiration |
2967s | from like local like more legends that's |
2970s | right to like come up with like like a |
2972s | nice consistent theme and so far like |
2975s | the butcher and the spider and the |
2977s | assassin they kind of share or like a |
2979s | little bit of that insect team that that |
2981s | that kind of like swamp Ian's dirty just |
2986s | like nasty feeling of being like in just |
2990s | like a part infested area yes also I mix |
2993s | them with some mutation yeah exactly |
2996s | these pieces of people |
2999s | yes yes um let me see |
3002s | no the healing mark is actually fix yeah |
3004s | we already fixed up but we didn't have |
3006s | it for the batch yesterday yes so um |
3011s | will the SS and be on the Xbox again |
3014s | preview something I cannot talk about |
3017s | right now |
3018s | but looks at the moment there will be a |
3020s | bit more coverage of what the Xbox stuff |
3022s | in common |
3023s | exact days well we'll do a specific like |
3025s | stream for that as well um let me see |
3029s | three buses on a single nut not now |
3033s | something we talked about them last |
3034s | stream is basically we feel that with |
3037s | two bosses at the same time the place is |
3039s | gonna get shouted yeah |
3041s | so having like like missions where there |
3043s | would be like three targets technically |
3046s | doable |
3046s | from a design side of the thing this |
3048s | wouldn't be a good idea so we would like |
3050s | to just keep a bit over looking around |
3052s | because a little surprised which one it |
3053s | is yeah one or two targets so someone |
3056s | asked how long I've been playing with |
3057s | the idea of the assassin so the assassin |
3059s | we already said is finding works or at |
3061s | me an idea for a long while but how long |
3063s | exactly you know so I'd say we can speak |
3066s | in years now I guess yes sir like the |
3068s | previous version of one had this as a |
3071s | concept obviously once everything |
3073s | started to shift a lot we sort of put |
3076s | that on the sidelines and then we |
3077s | carried on with all the stuff and then |
3079s | we brought it back up the yeah around |
3083s | the time and then yeah once we started |
3085s | to build new buses we said this will be |
3087s | the one that we should need first |
3092s | question yeah so basically for the |
3096s | development time of its which one thing |
3098s | which is also obviously interesting to |
3099s | talk about this very excess Nexus |
3102s | specifically community-driven like we do |
3104s | which means responding to community |
3106s | feedback responding to ideas etc so |
3109s | there's always going to be a certain |
3110s | amount of hour or allocated possible |
3113s | time gonna want to use as a wildcard |
3115s | encode back so we can respond to people |
3117s | like we can see how the matter evolves |
3118s | we could a balancing they can't use game |
3120s | modes we can introduce additional things |
3122s | and obviously that's that makes it hard |
3125s | to kind of work on something like a big |
3127s | item like a boss or for a continuous |
3130s | time with our |
3131s | so sometimes the iterate you try to |
3133s | solve a couple points and you can a |
3134s | pocket for maybe another week because |
3136s | it's important to maybe deliver another |
3138s | future quickly because it's just |
3140s | important for it so it's it's a to and |
3142s | fro it's a very dynamic process and |
3144s | actually something which which can be |
3146s | obviously a force has to go to sometimes |
3147s | frustrating but also it's very rewarding |
3148s | because you get that instant feedback |
3150s | once something goes out okay how many |
3153s | portable boxes can somebody repeat those |
3158s | questions that I linked to the chat |
3162s | boxes you can carry em enemies are their |
3165s | basic consumables which means for every |
3166s | consumable slot you have yeah yes you |
3170s | could technically stake up to 4 if you |
3172s | want but I mean that comes at the |
3173s | expense of vitality shots fire bombs |
3176s | dynamite whatever else you want to bring |
3181s | question about the assassin in |
3183s | concertina wire so when he's in his book |
3186s | form |
3186s | he doesn't affect at all he's just |
3189s | different and then when he actually |
3191s | appears he's physical that's when you |
3193s | will get that much right yeah yeah does |
3196s | the assassin make a special sound you |
3198s | can hear outside the lair like the |
3200s | butcher is fighting yes it is jealous |
3202s | what was some of the inspiration of the |
3204s | assassin art wise what do you think |
3206s | added the most suitable factor well I |
3208s | think the bugs |
3209s | I definitely think about slick usually |
3213s | when people talk about like fears bugs |
3215s | I mean I per se I'm not afraid of box |
3216s | but like I know Austin here bugs is like |
3218s | a thing that they're scared it's one of |
3220s | those factor things there's also like |
3222s | the cloak-and-dagger element others like |
3224s | yeah that's quite creepy hides in these |
3226s | dark lines and wrong yeah and I know |
3228s | that often mentioned quite a bit more |
3231s | the blog as well so yeah definitely read |
3234s | that we released some block I think yeah |
3238s | so definitely read that I also saw a |
3241s | question does the assassin have a |
3243s | weakness yes he is allergic to poison |
3247s | yeah boxspring I want to say we should |
3249s | have not said it like but it sits on his |
3252s | contract there it is |
3257s | yes again the books pretty good you |
3260s | could have just said yes but what that |
3262s | is what was the damnedest parts that |
3264s | right there is a weakness in terms of |
3266s | like what actually like he is vulnerable |
3268s | or or resistant against me that fireplug |
3270s | said I let herself in Alton and there is |
3272s | the physical weakness like the weak spot |
3274s | awesome story you again there are |
3276s | certain parts of image a bit more |
3278s | exposed and obviously taking a bit more |
3280s | damage just like when the other bosses |
3281s | as well yeah the book of monsters helps |
3283s | with this yes read the lore like become |
3286s | a trained well educated under of the |
3288s | American hunters Association and then |
3289s | you will prevail so a quick question |
3294s | will the graphics on will be back before |
3296s | nerf the graphics samples never change |
3298s | what we did do is when you start the |
3300s | game automatically it is set to low when |
3302s | you haven't launched it in a while since |
3303s | we've changed that make sure just put |
3305s | everything back on high and is the exact |
3307s | same thing as before you will hide foam |
3309s | attack the assassins nope they hype on |
3312s | the attack so the place it's consistent |
3315s | with yeah do you have plans in the |
3321s | future for boss type monster and and is |
3323s | not restricted to a lair I mean you mean |
3325s | a boss time because the other ones are |
3327s | technically they don't restrict your |
3328s | lair it's basically the discussion about |
3330s | the roaming boss yeah so we talked about |
3332s | in some of the previous streams roaming |
3334s | bosses are difficult because normally |
3336s | they roam they're not inside an arena |
3337s | which means we can't guarantee you will |
3338s | have a good fight once the boss fight is |
3341s | over right so we are relying on the |
3343s | arenas as strong points that you can |
3346s | defend so you can you can attack there's |
3347s | gameplay levels and spend a lot of time |
3349s | and care to actually like craft these |
3350s | arenas |
3351s | not only for the fights themselves but |
3353s | also for you see what comes after the |
3354s | fight the actual showdown with the |
3355s | players so a roaming boss always kind of |
3359s | has the risk of maybe dying in the |
3361s | middle of a swamp or at someplace that |
3362s | is very very exposed it just makes it |
3364s | very frustrating because you can't |
3365s | really secured yeah there's like we're |
3367s | saying the assassin was a good testing |
3369s | round to see how complex we could go |
3370s | with it obviously moving forward you |
3372s | have a pipeline in place now so be |
3375s | faster iterations and then we can see |
3377s | what we can go get from that yeah I |
3379s | heard us attempt to kill compared to the |
3381s | other bosses |
3382s | it should be relatively similar so what |
3385s | we saw yesterday was a lot of people |
3386s | carrying |
3387s | yes yes so we'll have to see how it |
3392s | plays out with all the lowdown spoon |
3394s | yeah well what we've been playing it |
3396s | yeah it's been roughly the same let me |
3405s | see I want to answer questions about the |
3411s | boss or six my room for 4 at least so |
3413s | yes I know a lot of people are asking |
3415s | about a lot of other things but we're |
3417s | not trying that yet yes so there was |
3419s | what about the design of the assassin |
3422s | using bleeding from the get-go mm-hmm |
3425s | yes it kind of helped with the concept |
3428s | that we had it made sense this guy has |
3429s | blades just bleeding bleeding is the |
3431s | only pasta we don't have right now yeah |
3433s | however we move forward I can retrieve |
3438s | ammo boxes from dead hunters that are |
3440s | carrying them you cannot retrieve them |
3441s | because at the moment you can only |
3443s | retrieve the main weapons they carry so |
3445s | they're the only ones that dropped on |
3446s | what happens systemically is if he used |
3448s | the box before like as a consumable |
3450s | yourself you might have a chance to get |
3452s | it back yeah I mean that can happen just |
3454s | like you can get back into shots of |
3456s | bones if someone else carried it you |
3458s | will not be able to pick it up what you |
3460s | can do however is like if example let's |
3462s | say it's all a player brought one in and |
3463s | you put the Box down he used this charge |
3465s | as you remember there's always 10 |
3466s | charges in if you found out it was boxes |
3469s | nests or something left you can use it |
3471s | um let's see is it possible have you |
3478s | considered making a bosses and then to |
3479s | find their room what having the bosses |
3483s | unknown until you find their rooms oh |
3484s | okay um yes and we discarded earlier so |
3489s | what we wanted is that people have a |
3491s | more choice to decide in which area of |
3494s | them and when it goes in case it's for |
3495s | example a two-track admission and say oh |
3497s | look boss number one is on the top left |
3499s | corner it's like 25% of the map so it's |
3502s | a smaller target has less D look it's |
3503s | it's the assassin or and then compared |
3506s | to let's say 75 percent of the remaining |
3507s | map which could be the butcher so I can |
3509s | make a choice in the beginning and I can |
3511s | I can go for the one I feel that's the |
3513s | most interesting for me to fight but |
3515s | also the one I feel like I'm the best |
3516s | well prepared to occur |
3517s | like to fight against so keeping that |
3521s | secret yes you could do that but it's |
3523s | for the same reason we decided to always |
3525s | show you to supply points and that's a |
3526s | strategic element for the party unknown |
3529s | compared to hooks have a quick play |
3530s | where we intentionally chose to hide the |
3532s | supply points because in this case the |
3533s | element of surprise is actually desire |
3535s | yes yeah no way to maxbox contracts so I |
3538s | saw someone asking that people are like |
3541s | thinking that the name assassin is not |
3543s | right and if we have consideration as |
3546s | like reading through the feedback when |
3548s | people save the name adjacent |
3549s | potentially a name change probably not |
3552s | obviously we want the feedback say like |
3554s | hey can we make it more like an assassin |
3556s | yes there's something we would like to |
3558s | do allows the the basis of what we did |
3561s | obviously went through along like |
3563s | development process so it became less |
3566s | sneaky and more aggressive but we still |
3568s | tried to keep this sneaky element on top |
3570s | which is why it kept his name well see I |
3573s | think that's a good answer |
3574s | um get kill the assassin with a knife oh |
3579s | my god just what a goal yes I mean you |
3583s | can go nuts I mean like two knights |
3586s | versus one knife I don't know what yes |
3592s | yes so the assassin burns very quickly |
3595s | so he stays on fire for about two |
3597s | seconds so you want to sort of keep them |
3599s | in fire maybe burn quickly means like it |
3605s | goes out also real quick yes he's not as |
3607s | vulnerable for example as the spiders |
3609s | let's see can the assassin step on bear |
3615s | traps when he's physical yes yeah |
3619s | he carried a lance and a medium up if |
3621s | you have quarter master yes right yes |
3624s | yes yes you can |
3625s | the Lance is just a large weapon yeah |
3630s | yeah so if you stick the assassin with |
3636s | something I'm healing disappears before |
3638s | it does this thing it will drop yes okay |
3641s | so well done broth and Jesse will be |
3643s | more variance to normal AI movement |
3645s | mostly at this point movement response |
3647s | very predictable I know the boss when |
3649s | shooting |
3649s | zombies to let them swing it would be |
3651s | nice and I'll have that level of comfort |
3653s | yes we want to do more a improvements |
3655s | you still discussing what we want to do |
3657s | and yeah because we already said we're |
3661s | gonna work on the spiders so as we have |
3663s | game the butcher somewhat it's also the |
3664s | over AI as well and the water devil will |
3667s | also be a couple a couple of things in |
3671s | the pipeline guys what elements this |
3676s | assassins procedure for your prestige |
3678s | 50s there's a some fears nothing except |
3682s | abundance yeah I have nothing that's |
3684s | very much though um have you got |
3688s | something in mind for the secondary fire |
3689s | mode of the lantern the secondary |
3692s | feminine so at the moment we we |
3694s | basically introduce with six point |
3695s | orders new fire yeah so you press X by |
3698s | default and on specific equipment that's |
3700s | now like this testosterone alternative |
3702s | action so at the moment we have two |
3703s | items with six point over there they're |
3705s | effectively one end that's a LeMat |
3707s | revolver new gun which could talk with a |
3709s | tween the bullet mode and the shotgun |
3711s | shell a second there and because we |
3715s | thought it's kind of weird to just like |
3716s | introduced a new button and I only have |
3718s | one weapon in the game that can actually |
3719s | use the button we thought of like a |
3721s | generic item that everybody comes across |
3723s | the lantern and one too to just enable |
3725s | something yeah what we did for this is |
3727s | we gave you a chance to turn it off so |
3729s | if you press the export and you're just |
3730s | kind of like those delight and that |
3732s | allows you to just move around obviously |
3734s | without having are being like light |
3736s | shining around you so if you and if you |
3739s | want to just get across with a lantern |
3740s | like it's a tutu to a specific cross you |
3743s | wanna burn or like blow something up |
3745s | whatever you can do that without |
3747s | exposing the surface you have yeah right |
3749s | now and obviously what you can also do |
3752s | is that if you throw a lantern at a |
3753s | switched off it you can I throw it and |
3755s | you can pick it up on the location |
3756s | because it doesn't really shatter and |
3758s | burn but apart from that there isn't |
3760s | really much we do so it gives you a |
3762s | chance to move around with a lantern for |
3763s | a longer time without necessarily |
3765s | feeling totally explosive the audio |
3771s | range so when you just fire the |
3773s | abundance you won't hear much but the |
3775s | explosion will give you yeah you |
3777s | definitely hear it compares like an |
3779s | explosive crossbow yeah |
3781s | and to kill the meathead move it it does |
3784s | not count wasn't being killed it is in I |
3788s | really I owe it's like everyone who is |
3790s | looking at it's like oh my god that's so |
3792s | cool so definitely try to shoot as much |
3794s | a I what you ask yeah any chance to see |
3800s | rifle bill to remove the scope I don't |
3803s | think so because we want it to be a |
3804s | separate choice right yes yeah mm-hmm I |
3814s | don't know anything about that there was |
3816s | a question about whether you can reload |
3819s | the Lamont's with both compact and |
3821s | shotgun ammo yeah that's true so both of |
3823s | these are whole packs were for each of |
3825s | the different polls it hasn't keep |
3828s | through with palm lines with Tomac Burke |
3843s | about to buy the game for the first time |
3845s | but we can't expect to help nuke or what |
3847s | can we expect to help newcomers well |
3849s | actually today we went to we are working |
3852s | on more onboarding we already have |
3854s | someone break in place but we are |
3856s | constantly working on improving that |
3857s | it's gonna be so what I can talk about |
3859s | is basically 46.0 what is still being |
3862s | worked on what people hopefully be able |
3864s | to deliver with 6.0 is that they will be |
3868s | meta onboarding which means every time |
3870s | you go into into a menu for the first |
3872s | time we explain a little bit about what |
3873s | that menu is doing in addition we have |
3876s | the actual in-game hints so that when |
3879s | you do certain things that we think are |
3880s | important for you to understand like for |
3882s | example like aiming that you can go to |
3885s | 80s present chef button or the first |
3888s | time you go to a clue like what that |
3889s | means for if someone banishes like we |
3891s | can put a couple of fins on screen for |
3893s | newcomers that explain a little bit |
3895s | better like what the next steps will be |
3897s | what actually is happening around them |
3899s | and there will be an option to disable |
3901s | the whole thing obviously also I like |
3902s | bad areas for newcomers put a note that |
3904s | says you probably wouldn't kill the |
3905s | butcher your first time look around yeah |
3907s | I also saw someone asked about traps |
3910s | sound traps where it's like glass but we |
3912s | have added |
3913s | with this batch where you have a sound |
3917s | trap so if you place it it's like a |
3919s | white trap and it's got a tripwire it's |
3922s | called white truck and if you walk |
3924s | through it it makes like a lot of noise |
3926s | so actually even a flare shooting |
3928s | absolutely if you do it in outdoors like |
3929s | you see like the ebony visibility so |
3933s | yeah it's like so many feedback channels |
3935s | it's not what's awesome |
3944s | [Music] |
3949s | okay hmm it's still still rough back |
3954s | caesars you think about that yeah I know |
3958s | mostly I'm sorry |
3960s | oh that I just quickly want to mention |
3961s | it so next week we're gonna be at |
3964s | twitchcon eat you with some people where |
3966s | we'll be handing out pins and stuff so |
3967s | if you're going definitely find us send |
3970s | us a tweet or any link message anywhere |
3972s | and we'll definitely arrange the places |
3974s | where you guys can meet people and get |
3977s | some my hunt swag yeah so so in any |
3981s | questions from people who had a chance |
3983s | to be on the test server already you |
3984s | like from the last race yeah any things |
3986s | you might want to ask about a mechanic |
3989s | said you have explored like if promised |
3991s | possibly read the patch notes on the |
3993s | update notes anything you want us to |
3995s | help clarify any feedback you would like |
3997s | to pass on anything that we should so |
4001s | summer sighs insects by note it's |
4002s | allowed continues noise in addition to |
4004s | the red glow included let you know when |
4006s | target team is closed |
4007s | yes this relieves any tension we don't |
4009s | hear it it's a bit too much the red |
4010s | clone is better and it Jenson reverted |
4012s | yeah well the opinions can i go go |
4015s | either side there I guess so what we did |
4017s | in 5.0 is we added the actual by defect |
4020s | right so you would just see the light |
4022s | now then the arguments was rightfully |
4024s | say hey but I can just like be sitting |
4026s | next to it and unless the other guys |
4028s | coming will see the actual loop being |
4031s | turned he doesn't know that I'm actually |
4033s | there we waiting for well I might get |
4035s | like a warning for it |
4036s | so we don't owe to took to tool kind of |
4039s | like Olivia to get around that issue we |
4041s | added to sound it has a shorter range so |
4043s | this is the same range as for the |
4044s | activation |
4045s | goes right like 30 Minnesota audios like |
4048s | roughly 10 meters or so you can hear it |
4049s | but it gives you a chance to kind of |
4051s | like before opening that door you know |
4054s | the clue is inside the sound will |
4056s | already warned you that you might be |
4057s | staring into the barrel of a sharpener |
4059s | yes it is just prevent you from walking |
4063s | into the camera so so in this case and |
4065s | actually we're adding the audio as a |
4067s | second feedback element in there it made |
4070s | sure that it's can't be as easily |
4072s | explored and actually it does what it's |
4073s | purposes which is to deter people from |
4076s | camping because they will be giving away |
4078s | yeah someone asked if the Casa teen Elsa |
4081s | slows basses no but they do tend to do |
4086s | that shred pieces of it as they go |
4087s | through so you can't just rely on the |
4089s | concertina to be there forever like just |
4091s | takes to butcher a couple of light |
4093s | passes through in order to completely |
4095s | like dismantle that and it doesn't it |
4099s | does do damage but I think we tune in |
4100s | for 5.0 Athena's weightless and we |
4103s | stagger too much but yeah yeah if they |
4104s | were in the concertina usually exactly |
4107s | yeah oh the lamb Quentin the foot did it |
4112s | ah let's see um well the price of the |
4118s | antidote go up there the last of all |
4120s | game long |
4120s | um we don't think so because it doesn't |
4125s | really matter whether it's like one |
4126s | minute 50 min or 50 minutes 50 minutes |
4128s | or right of the full session in the end |
4131s | you still are taking this over another |
4133s | item yes you're still not bringing one |
4135s | more vitality shorter one more dynamite |
4137s | stick one more ammo box now so it is |
4140s | competing with your choices already in |
4142s | this case it has to be something that |
4146s | people are willing to take so the |
4148s | company too expensive because it already |
4149s | is a very situational item right yeah so |
4152s | it is it's most useful if you know you |
4154s | were going to go up against the spider |
4155s | if you if you want to engage your other |
4157s | fives but apart from that you can't |
4159s | really take it in preparation for maybe |
4160s | someone bringing a poison cross which I |
4162s | like very much case I like uh someone |
4164s | already one dad my box ten of them trust |
4166s | me we've had the situation before how |
4168s | many how many that they bought back in |
4170s | there like physiology shops like a |
4172s | thousand or something |
4173s | I remember that you think was was was |
4175s | Facebook yeah what 2.7 K sabers yeah I |
4180s | mean we do have the liver yeah an |
4181s | inventory anyways which means you can't |
4183s | buy that many so if you if you have the |
4186s | capacity it doesn't take them away but |
4187s | obviously it prevents you from just buy |
4189s | more and more to take advantage of us |
4192s | doing our balancing work thanks Dennis |
4194s | yeah yes it does give special ammo to UM |
4199s | the new ammo box yeah poison prosper |
4202s | shot bow shells yeah you can only bring |
4205s | one date a stack so you can thank the |
4210s | three I'm sorry yeah you can take up the |
4211s | fort and then there was a question |
4213s | earlier I know my brain like thought it |
4215s | was not Oh what prevents people from |
4217s | bringing 300 boxes in a nitro nothing |
4220s | but the question is do they want to do |
4221s | that because they would not bring any |
4224s | yes |
4225s | actually I think is this a very viable |
4227s | choice and maybe this is actually |
4228s | something where people might find for |
4230s | crossbows or a bomb plans for for Nitro |
4232s | Express that bringing some of that |
4234s | emanation in your back actually helps |
4237s | you to can offset the chance of |
4239s | otherwise running out and not finding |
4241s | anything so that for competitive |
4242s | environment obviously having to rely on |
4244s | random i'ma drop somewhere is always |
4246s | going to be a bit hard so now you at |
4247s | least can bring that one additional like |
4250s | a handful of ammunition depending on |
4252s | yeah yeah let's do like two three more |
4256s | questions let's say it's calling so fast |
4265s | yeah checking if there's something we |
4268s | can have |
4269s | [Music] |
4274s | wait there is a special ammo box now |
4277s | that's a good question yes there is |
4279s | so the ammo box feels both regular |
4281s | ammunition and special ammunition and in |
4283s | addition to that new consumable whenever |
4285s | you find a purple special ammo pack that |
4288s | previously only were resupplying the |
4289s | Nitro you also get the same special |
4292s | ammunition so you might be to get like |
4293s | one or two additional charges for the |
4295s | bomb plants but if you find one of those |
4296s | obviously you need to find yes make |
4299s | sense are no more adjustments coming to |
4303s | crows and ducks or a 6.0 where you |
4305s | wanted to be of course there will be |
4307s | further coming so we've already adjusted |
4308s | them a little bit now as you can see the |
4310s | big adjustments we've done with 5.0 and |
4312s | the ones that we iterated on for 6.0 |
4315s | will have been around the horse the |
4318s | Ravens and the ducks so we still have a |
4321s | couple of things like the dachshund the |
4324s | chicken coops for example that haven't |
4325s | been touched yet so they work like |
4327s | before and we want to just like keep on |
4329s | iterating normalizing standardizing a |
4331s | little bit more so there was going to be |
4333s | more changes to them absolutely someone |
4336s | asked for the swords very nice of the |
4341s | assassin based on the right crowd that |
4343s | he'd come up with that yes so they start |
4345s | out like you could see in the first |
4347s | concept that he had these big metal |
4349s | blades I know |
4350s | again any in the blog autumn mentions |
4353s | they struggled a bit see like where |
4354s | these blades gonna go whether they come |
4356s | from so then be turned into so I was |
4358s | like the assassin stingers so it cuz of |
4360s | the insect theme and then they come in |
4362s | and out of his arms yes so it's like |
4364s | part of his body yes pretty intimidating |
4367s | so yeah |
4369s | [Music] |
4374s | let me see let me see how the hell does |
4379s | it bomb plans are more fit in those |
4380s | boxes well I think the box are big |
4383s | enough for that many crossbow bolts we |
4386s | could argue but I think the bomb plants |
4387s | thing actually my person fit him let me |
4391s | see one more and then we have another |
4394s | obviously important question that we had |
4396s | earlier so people think the crows are |
4401s | now easy I do fight so when it's on test |
4403s | let us know give us feedback if they are |
4406s | exactly indeed easily to avoid because |
4409s | then we can tune in yes |
4414s | the assassin decoy mechanic is pretty |
4416s | cool but doesn't seem to happen very |
4417s | often can we see that increase well |
4419s | obviously if it's on test we can have |
4421s | more feedback match definitely give us |
4423s | all the feedback on that so speaking of |
4426s | test |
4426s | what is it going life or is it life |
4428s | right now I think I think you guys |
4436s | should go play right now on the test |
4438s | server test out the assassin tests at |
4441s | the bomb blast that supplement the Lebel |
4443s | all new weapons has some birds and let |
4446s | us know what you guys think on our |
4448s | discord on Steam or on reddit or |
4450s | whatever platform you prefer Twitter |
4452s | Facebook and then we are very curious |
4455s | what you guys from London I guess we |
4456s | pick play with the bomb let's I never |
4458s | say super fun |
4459s | I also also use other equipment against |
4461s | the boss not just a bomb plant as much |
4463s | as you might love it yeah it's a very |
4465s | interesting new boss has lots of depth |
4467s | on it and it's a lot of fun to play yes |
4469s | so we hope you guys enjoyed the server |
4472s | and have a good rest of your evening |
4478s | she obviously runs ahead we need to do |
4480s | that the old school like smile Joe |
4496s | [Music] |
4507s | [Music] |