almost 2 years ago - Hunt: Showdown - Direct link

Transcript (by Youtube)


0s maybe or you can run us through them
2s actually this first one is really cool
4s all of them are pretty cool uh this
5s first one is going to be a great uh
8s change to kind of the atmosphere of hunt
10s and something you'll probably notice
12s right in the background right when you
14s get into the test server if you have a
16s lot of hours
17s behind you and hunt
19s bullet casings are now going to cause a
21s small sound effect after you fired a gun
23s and when that casing hits the ground
25s this will just be a small change that
28s you should notice it shouldn't uh cover
30s up any other sounds it should just be a
32s little bit of background noise that you
34s hear
35s but that'll just complement
38s the rest of the atmosphere of hunt sorry
40s meanwhile actually during the stream we
42s got a video to showcase this i'll just
44s download the background now are you you
46s could talk through the other points uh
48s sorry for that yeah the next thing we
50s wanted to showcase is that the brawler
53s variations of some of our pistols
55s we've actually changed the damage on
57s them and made the damage match the same
59s as the dusters before they were slightly
62s different but now
63s whenever you use a
65s like officer brawler or a scotfield
67s brawler it'll do the same amount of
69s damage as the dusters just to be a
70s little bit more consistent across the
72s board these
74s brawler variations of the pistol will
76s still require more stamina than the
78s brawler itself so it's not going to be
80s exactly the same there still is a gun
83s attached to that brawler
85s so it is going to take more of your
87s stamina to swing it but at least it will
89s be more consistent with uh what will
91s kill ai what will kill enemy players
93s compared to
95s just the regular dusters and i'm excited
97s to check out this video yeah it's
99s actually ready for you guys so uh again
101s this is about the bullet casing now
103s causing a sound effect from hitting the
105s floor so we will uh shush and i'll turn
108s up the volume for you guys
144s yeah i let it play once more because
146s it's quite cool so again this video
148s we're showing the different materials
150s and how it sounds in those
152s it's awesome that game design could get
153s us this video and that each different
155s kind of material that you're shooting
157s over is going to give you a little bit
158s of a different feedback
175s yeah that was it uh again thank you for
177s uh the game designer that worked
179s overtime to send this during the stream
180s thank you for that
182s and obviously to the audio design or
184s obviously like
186s our audio guys are just next level yeah
188s exactly we have some questions asking
190s about all different kinds of weapons and
192s combinations of those weapons plus
194s different environments around hunt
196s different materials that you could be
198s standing on uh if you want to check and
200s see what those are going to sound like
202s go jump onto our test server when 1.8.1
204s comes out grab those weapons and and
207s start testing them out hear all those
209s different kinds of sounds that you're
210s going to notice in game i think there's
212s one other change on here that's just
214s what i wanted to say it's uh it's a
216s smaller change and it's about the nitro
219s dum-dum dum dum ammo which has been
221s renamed to uh the shredder ammo
225s just because dum-dum cannot penetrate
227s usually and obviously in the case of the
229s nitro it can just to be consistent we
232s created a new category for it called the
234s shredder the nitro is so special now it
236s has its own special ammo just for itself
239s yeah i mean the nitro has been pretty
241s it's usually special emma it's always
243s you especially yeah no it uses double
246s special exactly
247s and again this is uh just a few changes
250s that we wanted to mention but please uh
252s read the patch notes because there's a
254s bigger list of changes as far as for the
256s bug fixes that everyone is asking about
258s uh we did mention the fix for the romero
261s idiospark there is another bug that's
263s worth mentioning in a quick play
265s whenever spring holder disconnects from
267s the game it no longer breaks quick play
270s basically
271s so that has been a
272s a big issue for those of you that enjoy
274s quick play the bounty holder can no
276s longer uh just quit the game and break
278s it and now that has been fixed and again
281s uh on controllers the preset loadouts
284s with the quick swapping uh quote-unquote
286s quick stopping but like i guess like
288s their saved loadouts are now
290s working as intended and they don't get
292s reset all the time the assignable uh
294s kind of left and right button on the uh
297s thumb pad should be you you shouldn't
300s have to keep reassigning those buttons
301s anymore about the ladder uh exploit ari
304s uh talked quite a bit about it in the
306s beginning we are working on resolving
309s this as soon as possible we cannot give
311s like an exact date just yet because it
313s really depends on
315s uh how quickly we can do it but because
317s it is a very very hard issue to fix and
320s our team is like very heavily working on
322s it we cannot say an estimate but we are
324s actively banning people using it please
326s report it if you see someone using it
328s and please just don't use it for the
330s sake of everyone and we'll announce it
332s as soon as it's getting fixed hopefully
334s it's in our coming update very soon it's
336s one of our top priorities right now is
338s getting that fixed
340s another little insight on the process of
342s getting that fixed is that with climbing
345s being one of the base systems in the
348s game to get this fixed and so it doesn't
350s happen in the future
351s we're working on a new kind of movement
354s system for the game that is going to
356s transition climbing over to this new
358s movement system it should feel very
360s similar or the same
362s but because we have to create a new
363s system to get this bug fixed out of the
365s game for permanently
367s if that is taking a little bit more time
369s than if it was just a regular bug fix so
372s again top priority
375s like ben said we're banning for people
376s who are exploiting this as that goes
378s against our code of conduct and we hope
380s to give you guys more information very
381s soon about when we can expect this new
383s system and the fix to be coming
386s someone else like how how do they know
387s if someone used it uh you could spectate
390s the players and it actually is quite
391s easy to tell but even if you have the
394s feeling like for example someone killed
396s you
397s through a wall that like the bullet
398s couldn't even penetrate it or uh you
400s find it impossible just report it uh if
402s you think uh it was like
404s not a legit kill just report it customer
407s support team will uh look through it
409s look at all the reports for the player
411s if you can send video evidence uh
413s like uh with nvidia highlights for
415s example on pc it's very easy to do
417s because it captures when you die that is
419s always helpful
420s and again they are looking into each
422s case and uh the banning people for it so
425s please report it and again just don't
427s use it please uh it's not fun for anyone
429s to use exploits and uh break the game uh
432s it's not fun for you even to get kills
433s like that you won't be a better player
435s and for those that are just having fun
437s and playing it's it's obviously not fun
439s to die to that so please just don't use
440s it don't ruin other players experience