Lately I've been looking at the applications we've received at the studio for gameplay roles, here are a few tips for applications and interviews (for any role, any company).
๐งต A thread:
#1 - Apply for the role and level (I, II, senior...) that fits your experience.
Assess your experience against the job's requirements. It's fine if you don't meet all the requirements, but it should be at least almost all the essential ones if you wanna have a good shot at it.
#3 - I know, yeah, entry-level roles are rare in the gamedev industry.
Though there are still ways to grow your skills! You can create mods (e.g. Minecraft, Slay The Spire...), participate at game jams (GGJ, Ludum Dare...), create personal projects (fanarts, games)...
#4 - In your resume, only keep relevant information for the role you want.
On average, recruiters spend less than 10 seconds reading it, make the important things stand out (e.g job titles in bold) to catch their attention, and discard any information that doesn't add value.
#5 - In your resume, describe your responsibilities for each job/project you were part of.
Write short declarative statements (e.g. - Implemented a data-driven movement controller with ECS in C++). It's a way for you to prove that you meet the requirements for the role.
#7 - Don't spam applications.
Between two applications, give it time, especially for you to keep growing in areas where you might have not been meeting the requirements. 6 months between two applications should be enough.
#6 - If you wanna include a cover letter, tailor it for the company and keep it short.
An intro, why this company, what you can bring based on what they look for. It's easy to spot generic letters sent with every applications, I'd say it's better to send none than a generic one.
#8 - Before interviews, take the time to think about your past experiences.
In most cases, you'll be asked to tell some of your stories (e.g. "Tell me a time where you faced a difficult problem"). If you do this preparation, you'll have an easier time during interviews.
#9 - During interviews, when talking about experiences you had, think about CAR.
- Context: What happened
- Action: What did you do (not the team, YOU)
- Result: What was the solution and impact
I'd suggest you to train with this mindset before interviews.
#10 - For engineers, if you're given a problem, don't try to remember an answer.
Walk the interviewers through your thought process, how you go about solving the issue. This is more important than trying to give the right answer, sometimes there are not even right answers.
With that said, we currently have many open positions!
๐ฎ Game Systems Engineer (level II and senior)
๐ฎ Gameplay Engineer (level II and senior)
๐ค AI Engineer (senior)
๐ Game Designer (senior)
To apply: https://hypixelstudios.com/jobs/
#gamedev #gamedevjobs #gamejobs #remotework