almost 3 years ago - Reimerh_QArts - Direct link

All damage modifiers inside skill trees are multiplicative now. That way players no longer need to know the old hidden mechanic of skill trees modifiers being multiplicative with modifiers from outside tress. Now it literally says it on each of those nodes. If a node doesn’t say (multiplicative with other modifiers) in the description, that’s a bug. But they are multiplicative in the background now, always, even with other damage modifiers on the tree (which wasn’t the case before).

almost 3 years ago - Reimerh_QArts - Direct link

This has always only been with % damage modifiers. Not attack speed, crit etc.

almost 3 years ago - Reimerh_QArts - Direct link

It would be really good with an example, but yes, if a node says “increased damage” it is likely a mistake and should be change, but it will function as a ‘more’ multiplier. A few patches ago we used to do that and modifiers were not multiplicative with other modifiers within the skill tree. Hence ‘increased damage’ made sense back then. But now all generic damage modifiers are actually multiplicative, so they should say so.

almost 3 years ago - Reimerh_QArts - Direct link

Ah yes Global modifiers are different. Those just grant you an increased damage stat as a buff to the character, rather than modify the skill’s damage, like a passive node or an item does.

To the ailment question. Correct, ailments inflicted by that skill gain benefits of such nodes.

almost 3 years ago - Reimerh_QArts - Direct link

Those nodes will say ‘You deal…’ or ‘You gain…’ rather than ‘X skill deals more damage’

almost 3 years ago - Reimerh_QArts - Direct link

Indeed, ailments don’t hit, so won’t be affected by this node. However we have started to write these descriptions slightly different on newer skills, so those should be less confusing. They should say “Rive hits deal more damage”, referring to the act of hitting with Rive.

And in some cases those are really old nodes and haven’t been updated.

This does indeed mean that YOU, the character deal more damage while spinning. So so if you have a procced melee ability that triggers while you are spinning, it will deal more damage too. Though we might change this one as it can be a bit confusing.