Last Epoch

Last Epoch Dev Tracker



Yesterday

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    Skeebo on Forums - Thread - Direct

Thanks for pointing this out.

This has now been fixed to not scale with melee.

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Was this possible bug with an affix on the bow or an implicit mod?

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This is a known issue.

Thank you for the report.

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This is a known issue and should be fixed with next patch.

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This is a known issue. It is very rare and it’s being investigated.

Thank you for the report.

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It would be great to have this recorded in a video. It’s hard to see understand what the problem is from just a description.


06 May

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Originally posted by crookedparadigm

Will this update bring some form of multiplayer? My friend wants to play with me but he's holding off until we can play together.

This patch will not. While we are making lots of progress and testing internally there is still more work to do. We're working very diligently with many developers on it and there's no major blockers, it's just an intense amount of engineering. Thanks for your patience, we want to make sure it's done right.


05 May

Comment
    Skeebo on Forums - Thread - Direct

Thank you for the report!

We are aware of the issue and we currently working on such cases with Rahyeh.

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    Skeebo on Forums - Thread - Direct

Thank you for the report!

Currently the tooltip for Warden’s Echo in the passive tree defaults to showing Fire Burst. I can confirm that the proper element tag is being applied, so in your case using Manastrike will proc Lightning Burst with lightning tag.

We are still working to improve the UX in regards to cases like these.

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Originally posted by VindicoAtrum

We’re now at the point where funding is what we need to make the game we want to make with a team we’re very confident in.

Is this to say EHG is fundraising somehow? Investment round perhaps?

It's clear from recent dev blogs that the team is growing, the capability is growing etc and that more resource could be utilised. Given the lifespans of PoE/D2/D3 it's probably not too hard a sell to an investor?

We've been approached by every publisher and investor under the sun it feels like. We've actually explored this a bit but we're unwilling to lose any decision making power or agility that has gotten us to where we are, so we are still fully independent without outside funding. The funds come from the sales of the game and we've been very fortunate that people have had enough faith in our team and vision to continue to support us by purchasing higher tier supporter packs and spreading the word to their gamer friends. It has been quite a ride, haha!

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I’m impressed, great collection of info we’ve dripped!

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We are diligently working on adding new visuals in terms of different armor sets, weapons, and uniques and we very much want to be able to transmog as well. The system will support it because of cosmetic MTX and we have had some discussions on what transmog for gear you pick up while playing will look like, but we haven’t 100% nailed down the specifics. I’m comfortable saying you can expect it in the future though. The cosmetics just haven’t been the primary focus as we’re still developing classes and progression systems.

You will however see a more permanent looking cosmetics panel in the late may patch (082)! So we’re making slow progress there and it will speed up as other things are fleshed out first

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Appreciate the kind words :blush:

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Originally posted by joeyzoo

I would love to buy Last Epoch again (me and a friend refunded it after we learned about multiplayer not being a thing yet). I know that it is on the horizon but I‘m really eager to get into the game together with my friends. Is there any ETA on the MP release? When I google the topic i always get „next big update“ from posts almost a year ago. I‘ve mostly heard late 2021 but would it be possible to PinPoint it to a Quarter?

Hey Joey, we’re excited to let you guys play together more than you can imagine. Multiplayer is one of those things that will be ready when it’s ready but I can assure you that we’re playtesting it internally, working through updates diligently, and when it’s in your hands it will be in a state we believe is solid. For more context, right now we’re addressing server side quest issues related to different party states (party leader and party members at different progressions).

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You’re not the only one that experiencing some performance issues, especially in certain areas or around certain effects/events. Plenty of optimization efforts still in the works and rolling out each patch. What you’re describing seems more severe than most though so there may be some software/hardware incompatibility lurking on the machine you’re playing on. Hopefully the updates we have coming down the pipe resolve it for you though - keep a look out for patches!




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