Last Epoch

Last Epoch Dev Tracker




Comment

Originally posted by therestlessone

If it's the same thing that happened to me, you can't pick up more than one copy of an item even though it shows up twice. Not actually a dupe.

Yeah, this was caused by the system incorrectly applying the death item perseveration when dying in Echo of a World, which is a bug that we think was specific to 1.2.1. I haven't been able to repro it in 1.2.1.1.

However the death item preservation system doesn't create new items. It just moves the items on the server and creates new visual representations of them on the client at their new positions. It works this way because it's intended to occur when returning to Echo of a World after dying in an echo, and that location change causes the visual representations of items on the client to be cleaned up. However without that player location change, the old visual representations don't get cleaned up, resulting in two existing at once for each item.

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    Trasochi on Forums - Thread - Direct

The Aerial Assault controller targeting bug has been fixed internally and that fix will be included with the next scheduled patch (not including emergency hotfixes).

Comment

Do you mean when you load out of and into echoes?

Post

Patch Notes

  • Reverting a change that inadvertently caused issues with being able to rejoin Echoes after the player had already died.

  • Fixed an issue that caused the Relic of the Observer in the Oerden’s Watch Woven Echo to not function.

Comment

Originally posted by Milkshakes00

/u/moxjet200 /u/EHG-Foton

Just so you're aware, there's a massive performance issue with the Steam Deck when it comes to Weaver areas in monos. It absolutely tanks performance down to 0/1 FPS.

This can be rectified on the Steam Deck by setting the GPU VRAM to 4GB instead of the default 1GB allocation, but I figured I'd let you guys know in case there's something you can do to alleviate the issue that doesn't require users to boot into their Steam Deck bios. :P

This is the fix: https://github.com/denis-g/steam-deck-optimization-guide?tab=readme-ov-file#vram

Will link to the dev team to investigate - thanks for digging into it preemptively!


Yesterday

Comment

Originally posted by lloyd3486

Aerial assault targeting fix too please. :(

Oh we actually have this fixed internally - I guess it didn’t make it into the patch. Will make sure it’s in an upcoming one

Edit: yea the change is waiting to be tested by the gamepad crew. Will be out in an upcoming patch

Comment

Originally posted by EZPZLemonWheezy

Just remember if you do “make it harder” that bullet sponge HP does not make a boss harder, it makes it tedious. One shot mechanics don’t make the game harder, they make it annoying/infuriating (especially from off screen). And most importantly, we like the loot. All the loot. The loot lootey loot loot loot. Do not nerf the loot drops and suck all the fun out of the game like the other ARPG’s.

Don’t worry - aligned here

Comment

Originally posted by Sithlord715

Still no WASD + left click attack fix. Sadge.

Working on it

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,
Before we get into the patch notes, we’d like to apologize for the delayed communication regarding this morning’s unplanned server maintenance. We strive to communicate promptly and transparently whenever possible, and will work to continue to improve our internal workflows to ensure that.
For more information, you can check the Hotfix Notes HERE.

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Comment

Just wanted to note that I have our team collecting threads regarding game difficulty so we can assess it en masse.

OPs callout of following guides, things like Nemesis, crafting, etc. are all being considered as we continue to update the game.

We’re not looking to make the early campaign overly difficult as it should be easy enough for new players to the genre not to be immediately alienated, but it should also present challenges. Right now we feel it may be too spiky when real challenges are presented like with Lagon.

Keep the feedback coming - we’re listening

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Yes, 1.2.1 will be a separate patch, and it will have patch notes. It will not require downtime. Just close the client and download the patch.

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Developer’s Note

Earlier today we were made aware of an unfavorable interaction with the new Imprint nodes in the Weaver Tree. Dropped items being influenced by the imprinted items were able to be used in the Forge with the Rune of Ascendance to grant much more Legendary Potential than is intended.

Fortunately, this bug was fairly hard to abuse to obtain high amounts of items that would normally be nearly impossible to obtain (such as Red Ring of Atlaria with 4 Legendary Potential). First, you needed to have a high Legendary Potential Ring to imprint, then you needed to find those bases by playing the game, and finally have enough Runes of Ascendance to be lucky enough to obtain that high value Unique instead of a more common one.

These v...

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Comment

We’re working on finalizing them now. In the meantime, can I offer you a leak in these trying times?

image (78)

Comment

So this is actually how it does work already just with a portion of the ability where you are locked in. We are working on an update to the animation system which will allow us to shorten the locked in duration for each ability to allow for earlier interrupting. Also movement skills (including evade) can generally interrupt faster than other attack abilities.

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We have taken our servers offline for server maintenance. Servers are expected to return 12 PM CDT (17:00 UTC).

Later today we will be deploying a patch with over 130 improvements and fixes across the game.

Thank you for your patience and understanding as we work to improve your experience in Last Epoch.


22 Apr

Comment
    EHG_Mike on Forums - Thread - Direct

There looks to be some additional issues regarding server instability and loading scenes. We are investigating the issue.

Comment
    EHG_Mike on Forums - Thread - Direct

Steam maintenance is happening, sorry shouldn’t be too long.

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    EHG_Wick on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where Null Portent’s 1% less damage taken per 2% resistance above the normal resistance cap was not capped to 20%
Comment

Originally posted by mikesok988

You guys, I hope you know how wonderful of a job your entire team is doing. You're active on forums like Reddit, your game is already feeling like the best out there, KUDOS. I can't say it enough. I hope your whole team from top to bottom is feeling a huge amount of satisfaction at the all around success that season 2 is.

The reception to Season 2 has been so nice. I took a minute to just sit in my yard last night and it was really great to be able to not be worrying about it. Lots to do still but it feels nice to have our feet under us.

<3

Comment

Originally posted by Escupie

One of our 2D artists, Sergey, made it based on Karv's original profile pic, and then Karv changed his profile pic to the version that Sergey made.