Last Epoch

Last Epoch Dev Tracker




25 Apr

Comment

Originally posted by justinimcool2001

Rive paladin. Sorry

I definitely clicked on this to find out what a rice paladin is.


24 Apr

Comment

Originally posted by CypherdiazGaming

Thanks for the sad but accurate info.

Better to find out now than have your hopes dashed reading patch notes. It's been "on the list" for years now. It'll happen eventually.

Comment

Originally posted by jrobinson3k1

Ahh, my mistake. I updated my comment so that nobody gets the wrong expectation.

thanks :)

Comment

Originally posted by jrobinson3k1

I know they've already said that the stats panel is getting a rework, I believe for 1.1. No idea if it'll do exactly what you're asking, but you could post the suggestion in their Discord.

edit: corrected by dev

Character Stats Panel is not receiving a significant update in 1.1.


23 Apr

Post
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where ability buffering was not working online
  • Fixed a bug where Bone Curse with Illusion of Pain would not fall off after 1 hit if the hit came from Chaos Bolts with Cursed Blood
  • Fixed some instances of infinite loading screens when playing in a party
Comment

Originally posted by Rezistik

Any chance you could make healing hands trigger during warpath hits instead of just the first hit?

I think that would change the intent of the node too much. (assuming this is the node you're talking about)

When you directly use a melee attack and hit at least one enemy, you have a chance to cast Healing Hands around the target. This consumes mana based on Healing Hands's mana cost. Healing Hands restores less up front health when cast indirectly.

Comment

Originally posted by les_bloom

Hell to the yes!!! Thanks

Unless you're using Desperate Measures node (top left) to keep casting smite while oom, then it won't trigger.


22 Apr

Comment

Originally posted by BaldingMan1998

Lol sheep downvoting then upvoting. Very funny how their opinion is based on your opinion.

I think they were mostly being downvoted because of tone, not content. Having the post be endorsed makes the tone feel better I think. Also, it wasn't super negative.

Comment

make sure you post the finished version

Comment

Originally posted by Zylixae

The maze itself is the mistake.

I disagree but the way it is generated is a mistake. We are working on that too.

Comment

Originally posted by ArchMichael7

LOL wtf.

RNG is a rat bastard.

Thank you for confirming. :(

She is a cruel mistress.

Comment

Originally posted by DARKSTAIN

That boss made me quit the game today. Rerunning hat maze every time you die is stupid/tedius/ and just unnecessary. I am not going to deal with that bs

To the people down voting this, we agree with it. Having to rerun the maze is a mistake we made. It is unnecessary.

Edit: it was negative when I got here.


20 Apr

Comment

Originally posted by Cranked78

Ooh, that I did not know. Thanks for that info!

Shattering does grant a minimum of 1 total affix though so items that only have 1 affix, it does give you at least 1 shard of that specific affix.

Comment

Originally posted by CordycepsCocktail

Just wanted to hijack this 3 month old post in the hopes you can answer my very noobish question.

If an item has +10% increased lightning damage but I'm not using anything with lightning damage to begin with, is it adding lighting damage itself or only increasing what's already there, which in my case, is nothing?

Again, apologies for this but I am a dumb.

Try to take everything super literal. So 10% increased lightning damage, increases your lightning damage by 10%.

Comment

Originally posted by Airowird

Auto-compare, apparently there is actually a >4y old bug where turning it on basically tells tooltips to act as if Ctrl was pressed. It was recently fixed.

I blame u/ekimarcher for this!

You all enjoyed my bug for years. You think I fixed it? I'm not that good.

Also, hi from the steams

Comment

Originally posted by Tremaparagon

You confirmed exactly what I expected, since a while back I noticed the auto-compare flipping effect. But it's great to hear you've brought up the option to revert to what many are used to.

Yea, we are looking at options now, might consider an option to just have it be always on without any modifier.


19 Apr

Comment

Originally posted by Lurker14ownz

There is a few sets used in partial but few and far between. That perk won't be super useful until the set rework in the next release I suspect.

Edit: apparently no set rework. I've seen it mentioned many times but guess it's just a rumor. Continue filtering out anything green.

Set rework is not coming and has never been announced to be coming next patch. Please help me to squash this rumour.