Last Epoch

Last Epoch Dev Tracker



Comment

It’s being worked on. You can find info about it in the most recent development update.

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    EHG_Kain on Forums - Thread - Direct

I’m fairly sure Llama is correct here, and that is intentional for the mentioned reasons. However I’m double checking with the team as an angle of feedback to see if maybe it should still scale with attributes.


Yesterday


21 May

Comment

Have you tried going back to town and restarting the game? It should reset the quest state to a point where you can do it.


20 May

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    EHG_Kain on Forums - Thread - Direct

Currently, Toxic Coating Grants:
Chance to Poison, Melee Attack speed, and Less Damage Taken. Exact values are still being balanced with QA testing.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

Today is an oddly special day for Last Epoch: World Bee Day.

On the 20th of December, 2017, the UN General Assembly officially declared May 20th “World Bee Day” in observation of the role bees play within our world’s ecosystem as a pollinator. This day of recognition aims to increase awareness of the critical part they play in everything from food production to medicine production, and to provide information to help protect these critical creatures from the decline they have been facing.

While this is an important topic in general, you may feel it’s odd for a game company such as ourselves to be talking about and promoting it. However, those who have been with us for a while may have recognized that bees have found a special place within our hearts, game, and community. As such, today is a day of celebration.

...

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18 May

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    EHG_Kain on Forums - Thread - Direct

I just wanted to quickly note: We changed the default keybindings binding for this from “Z” to “Alt+Z” in 0.8.5 to further prevent players from accidentally disabling tooltips. If a player has an old account they had played, and still had local saves from that playtime, their default keybinding will not have updated as we didn’t want to reset all players keybindings. As it requires “alt+Z” for new players, it should be fairly difficult to disable tooltips by accident unless you change the keybinding to something easier to intentionally use.

For existing players that have encountered this issue, I may recommend either updating the keybinding manually if you want to avoid accidentally using it, hitting the “reset to defaults” on the keybindings settings page to restore to this and all other bindings to default, or unbinding if you don’t at all want to use it.


17 May

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    Wick_EHG on Forums - Thread - Direct

NukedGypsy,

I want to first and foremost apologize. It is never our intention that this situation would happen, and we can definitely understand how frustrating it has been.

As a part of that apology we are going to do what we can to make it right, in addition to getting you a refund. Because you purchased the game more than a year ago, the payment system we use does not allow us to use the refund option within their payment processor. However, we are going to send you a full refund, so please be on the lookout for that.

Second, we are really sorry about the physical goods. I can understand it being frustrating seeing others with those items, but I can assure your order is still in process. Again however, because we want to make things right, we are going to continue to send the items to you, and you may retain all of the Ardent Lord digital items as well. This includes the game and all the extra items.

If this situation has been so frustrating that you d...

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13 May

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the sixth Community Designed Unique event poll!

To quickly recap last week’s poll, we decided on what the art would be for the Unique item. While we had three great options representing The Lost Refuge, and its cultural combination due to humanity from across Eterra taking refuge together - there was a very strong community preference.

This spear has strong influences from Lagon, Rahyeh, and Heorot’s people, with the makeshift nature of combining powerful relics from their homelands into a necessary weapon to try to hold at bay the ceaseless void.

image1920×670 163 KB

Now, we must finally decide what the name and flavour text will be for the item. The name...

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Comment

The short answer is that we use some of it.

Lots of times when we get access to new features like these, you either need to start over or do huge amounts of refactoring. So we have to weigh the power of the feature against the time to implement it. They are also locked behind unity version upgrades which take massive time investments to get integrated. That investment comes in many forms, from dev time to convert the code to QA who would have to go through every section of the game with a fine tooth comb.

So with all this time required, do we delay the game to get these features? Well it depends but the payoff needs to be immense for us to even consider it at this point. Sometimes you can cut down on this time by pulling one piece of an update to get that individual feature but this is also risky because you essentially end up with a non-standard version of unity.

I imagine many other studios are in a similar situation. I feel like we will see more games taking ...

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    Trasochi on Forums - Thread - Direct

When playing the monolith in multiplayer, all players will receive the echo specific reward, stability, and the random loot from the chest at the end upon completing a normal echo. They also all receive a selection of blessings and the relevant timeline completion when defeating a timeline boss.

Players still have their own unique echo webs to uncover, and sharing that progress isn’t really possible, but aside from that we’ve tried to ensure that progress and rewards are all shared. These exact details are subject to change based on further testing though.


11 May

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    EHG_Kain on Forums - Thread - Direct

Without seeing your exact character, I can only make assumptions as to what’s happening - however I have a strong belief what’s happening is that you have the corsair set, and have the apostacy passive point in the bladedancer tree.

In Last Epoch, conversion only happens once. You cannot step something through multiple points of conversion.

So Corsair’s is converting your normal glancing blow chance to block chance, then apostacy is converting your dodge chance to glancing blow chance. As conversion only happens once, corsair’s will not also grab the glancing blow chance created by apostacy since that’s the result of a conversion already.


10 May

Comment
    EHG_Kain on Forums - Thread - Direct

The timeline for wider multiplayer testing availability depends on the outcome of the tests as we progress and expand the tests. So we cannot provide a specific timeline at the moment for this, however there is a possibility for wider multiplayer availability around this mark.

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    EHG_Kain on Forums - Thread - Direct

We have started Closed pre-Alpha Multiplayer testing with our Community Testers. If you’re interested in joining the Community Tester Program, we will be writing another post in the future which will have information on the program, as well as how to apply for the program. Please hold onto your applications for now!