Last Epoch

Last Epoch Dev Tracker




Yesterday

Post

This version of the game also has most of the changes that will be present in the full release of Beta 0.9 but we aren’t ready to share those patch notes quite yet (they are very long).

But, we’ll post the patch notes for any hotfixes we make during the closed week event here!

0.8.14b

  • Initial release at 2023-02-02T16:00:00Z
     

0.8.14c

  • Released at 2023-02-02T22:15:00Z
  • Fixed a bug that could cause connecting to a game s...
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    Mike_W on Forums - Thread - Direct

The February 23rd event is on a completely isolated realm too.

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This is a known issue
We are investigating

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    EHG_Kain on Forums - Thread - Direct

Thank you for the report! The new chat system introduces some features for countering some events in chat such as racism, and violence. We’re actively monitoring what the system is catching, and adjusting the system.


01 Feb

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    EHG_Kain on Forums - Thread - Direct

if you go to your account settings here on the website (https://lastepoch.com/player/account/overview) there should be an option to redeem the game in steam.

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Originally posted by SampaioDias

For this event and going forward, do I need an internet connection to play offline (login)?

The multiplayer beta branches for the events happening pre-0.9 are online only. You can play offline pre-0.9 by going back to the normal live game build.

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Originally posted by Quelex

How do we know if we got in? I'm assuming I am since I signed up within minutes when you guys posted on discord.

Also, Is there a different client that we have to download? I don't think I've seen any info.

As long as there wasn't some sort of problem with the process, you got in. You should have a new beta branch option for the game in Steam.

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I know Kain replied I want to add: I have personally sat for countless hours to try to reproduce that frustrating Sigil Of Hope bug internally and never could do it. I remember we did manage to find and plug a couple holes of how it could be triggered but we never found the root cause. It unfortunately can still be triggered somehow on your version of the game. All I can say is Eleventh Hour QA love the game just as much as the player base, we want to find and resolve bugs as fast as find them because we want your play experience to be the quality product we want to play ourselves.

I’m sorry for your frustration, and personally I feel your pain because it’s one of those bugs for me that is in the back of my mind that it’s lurking in the shadows. On a positive note, I haven’t seen bug pop up since our multiplayer integration on our end. We might have unexpectedly culled it. If it does happen to pop up again, it will be much easier to find the problem with how abilities are set...

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31 Jan

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Originally posted by Valcrion

Awesomesauce. I was busy with work and was not able to attend anything. Did not even try to so as not to take up a slot. Have been hearing good things from several streamers about the event so far. Looking forward to playing it myself.

The next event doesn't really have slots to take up so if you're interested in even checking it out for a little bit, you can sign up no problem.

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Originally posted by 1trickana

Yeah I don't see the 10k even getting filled up, no need to worry

The 10k is more like a guideline than an actual rule. We can go over.

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Poison does base 40 damage.

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    EHG_Kain on Forums - Thread - Direct

Hello there, and welcome to the forums!

I’m sorry to hear about your experience. The “black circle overflow” bug has in fact been noted for a while, though it’s had different causes - many of which have been fixed. This is something I myself actually encountered and reported back before joining the team here! That specific case, with my feedback, was able to be identified and fixed, though as mentioned there is still a way to cause it.

We do get infrequent reports about this issue, however we’ve not been able to reproduce it internally, nor have any reports been able to find a way to reliably reproduce the issue (or at least reported a reproduction case) for us to reliably investigate.

All bugs are bugs we want to fix, however we also need to prioritize bugs. With this one in particular, it’s a bug which is rare to happen, and doesn’t currently have a known reproduction. This means to address it, we would need to pull apart any and all related code to try to ide...

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    EHG_Kain on Forums - Thread - Direct

I have no idea what you’re talking about. I don’t see that in the post :wink: haha. See you then!

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

This past weekend we held our first of multiple multiplayer events, the “Invitational”, which went exceptionally well. The aim of this event was to gather feedback, test our live operations procedures, and give the community their first full look at playing together with friends in Last Epoch. We were able to capture a ton of significant data and feedback to help us prepare for the multiplayer release coming with Last Epoch: Convergence on March 9th.

From what we observed, many of the participants thoroughly enjoyed the new and updated campaign zones, all the VFX, SFX, and music changes, which was fantastic to hear. We also received a lot of positive feedback regarding the ease of grouping up, and generally feeling great playing together for hours on end, outside of a few minor bugs (we’re on them!). Some issues that we are aware of and have been actively working on did rear their heads during this event, such as server-side performance in end-game act...

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30 Jan


29 Jan

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Please keep in mind that the numbers may change before 0.9, and some of them have placeholder 2D art.