Alright! Thank you for the info. :]
Alright! Thank you for the info. :]
Had you completed all of the older empowered timelines before the new patch?
Thanks for the report!
The second part of this post is a known issue. Thanks for the report!
I’ll be playing on the same build everyone else has access to and I’ll be running SSF so no cheating here.
I’m excited to say that I’m going to be coming back to a dev stream. I will be starting a new character on the live build of the game. I’ll be streaming Friday, February 26, 2021 9:00 PM → Friday, February 26, 2021 10:00 PM if you’d like to come hang out, ask some questions or just say hi.
Pick a class for me to play on stream.0 voters
Hello! Would you be able to upload a .zip file of your Saves folder? This will help us verify the issue. Providing the character’s name would also be a great help!
Save files can be accessed by:
The design intent for Endurance was for it to kick in as your character reaches low health levels. Defenses such as Resistance and Armor protect you regardless of what proportion of your health is missing - we want Endurance to have its own niche rather than being similar to other, existing options which would result in there always being a mathematically ‘correct’ choice.
The Flame Ward itself should only be active for a few seconds. Is the Haste running out before the Ward drops?
Thank you for the report. Could you post screenshots of your specialization trees for Sigils of Hope and Holy Aura?
Repairing the game may fix the issue. If you repair the game and encounter this issue again, please let us know.
Aims
Changes
We considered this approach too. Unfortunately it doesn’t work. If you invest your +skills from items in a node at skill level 10 which is a required node for points invested by leveling naturally later, those points can’t be removed as it would invalidate the tree by leaning a gap.
This means we can’t differentiate between points earned by +skill items and points earned by leveling.
This is functioning as intended. I understand the request you have. However, in order to make the items less exploitable for free respecs, the nodes removed needs to be deterministic.
Recording the order in which nodes were placed and removing them in that order brings multiple new problems.
We will keep an eye on feedback regarding the system to see if steps need to be taken. So far, we are quite happy with it.
Note: I have moved this to the feedback and suggestions section.
Love playing paladin but my brain cant handle the visual feedback that the aura gives. Autism sucks :(
Any update on this?
Removed the effect and it will be pushed with the next patch. Your comment made us revisit it again so thank you for your feedback
Thanks for the report!
Thanks for the report!
Thanks for the report!
This has been fixed internally. Thanks for the report!
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