(Once the fix gets implemented) If you level up that character again, it will appear on the level ladder. If it’s a dead HC character, no.
Is this on Windows, Linux, or macOS? Which controller are you using?
Most of the skills in this game are woefully underpowered and nigh on useless. I fully understand that this is early access and most things will be tuned. The releasing of new skills and then immediately nerfing them into the ground so that they suck as bad as some of the older skills that are not tuned yet is downright baffling. Extremely counterproductive to get your customers to like your new content and then yank it back because it made your older content look bad. I very much hope the next patch sees these changes undone. Yes that's right UNDONE. I SAID IT. Let us enjoy the game, let us feel powerful. If every skill sucks what is the point? I really want this game to succeed but if this is how it's going to be going forward, well that would be hugely disappointing and will relegate this game to the uninstalled.
There were two skills nerfed severely in Patch 0.7.2b;
Both of these skills were released with trees in a state they should never have been released in - and on behalf of the team I apologize that such drastic changes were subsequently needed. Transplant is now in a more reasonable state, however we recognize that Reaper Form is now needing quite a lot of love - we have been discussing both how best to bring Reaper Form's tree up to a higher power level, as well as how to improve our internal QA processes to avoid repeats of Patch 0.7.2b.
Transplant is an Acolyte skill with a 4 second cooldown that had a node which, for the investment of three points on its tree, would give your character a flat 30% reduced damage taken modifier. This lasted for three seconds by default, with an adjacent node increasing the duration of this buff by 1 second per ...Read more
Hey everyone, we have identified the problem with the ladder. Thank you for your help troubleshooting the issue. We know how to fix the issue. We will fix it as soon as we can. Unfortunately we don’t have an exact timeline on that just yet.
Kickstarter backers: after too many delays we're shipping out these little Chronowyrms soon! Each one has been 3d printed and hand-painted to ensure we're satisfied with the quality of them. We hope you love them as much as we do!
Kickstarter backers: after too many delays we’re shipping out these little Chronowyrms soon! Each one has been 3d printed and hand-painted to ensure we’re satisfied with the quality of them. We hope you love them as much as we do!Chronowyrms.jpg4160×3120 3 MB
Just thinking out loud here, but can I ask;
Thanks for the feedback!
Could you please elaborate more about the cursor not disappearing? What platform are you on?
The mouse cursor should be disappearing, leaving space to the controller cursor, so only one of them should be visible at once.
Can you try making one without that and see if it helps at all? It really shouldn’t but that’s the only similarity I can find right now.
I have a new theory about the reason it’s not showing up for some people, do you by any chance put your account name in your character names? I know this seems strange but it might be relevant.
Could I get you to grab an output log for me? That’s what will really help this. I put your Avalanche one on manually, that’s why it showed up.
I suspect that the problem is happening right as you log in. It really has nothing to do with the characters I don’t think. As an experiment, you could try not including Sirris in the name to see if it shows up.
I would like to have your most recent output log if possible. If you do get another character up high enough to appear on any ladder at all and it doesn’t, a new log file would be great too.
Have you recently been guiding members of the community?
Balance is a funny thing. Different skills will have different power levels perceived as being appropriate for them, but sometimes that power level can be more effectively delivered than others. For example - you could have a very powerful, but very niche option. You often see examples of this in card games, where cards are deliberately designed as counters.
The longer the duration, the less powerful the effect will be. At six seconds long you’re going to run into cases where 30-50% of the duration occurs while you run to the next group of enemies, and in addition to not being very effective, that...Read more
I’m not sure how likely it is their AI will be meaningfully improved prior to the implementation of multiplayer. While I think having a few different settings for their AI would be a good addition, it would be contending with multiplayer for the time of specific team members.
I’ll raise the issue in a meeting next week, but unfortunately it’ll likely be a while before something changes. But I could be wrong - I’ll try to remember to follow up here after doing so.
Hrm, I’m not sure I agree.
Certainly, if we were talking about a fight in World of Warcraft where two tanks in a 25 man raid were switching the boss’s attention between the two of them as they gained stacks of a debuff - yeah, this design would be ill-suited to that, and it’d likely need replacing entirely.
ARPGs usually revolve around engaging many enemies in a relatively short period of time, and we’re trying to avoid downtime caused by a non-player tank having relatively low health, and that discouraging the p...Read more
Can any of the people who I fixed it for earlier confirm that it worked? I don’t want to start manually fixing them for people. I can set up an automated system but that is pointless if it’s not working.
As I said, that information is saved in the Windows Registry.
Ah, in that case the information you are looking for would be housed within the Windows Registry. Our official position is that we cannot recommend modifying the Windows Registry - and that, if you do so, you should absolutely create a backup of it first.
If you would like to do so anyway, a member of the community created this tool which you may be interested in. Please bear in mind that we aren’t able to support third-party software.
As this thread may be of periodic interest more than most, I’ll configure it to be locked automatically six month after the most recent post, rather than the standard two months.
I'm sure others can add to this, but my 1st thought for your face tank was a sentinel with the counter attack passive with a healthy amount of life steal. That should keep you pretty stable in melee range for most things. Throw in block and lunge, plus whatever heavy hitting attack you like.
You are correct that high end pets build are currently a bit weaker compared to other builds, but time will tell.
You are in luck for your #3 passive build. Check out some posted builds/videos on aura of decay (AOD) necro. It's a toggled aura that poisons everything around you 3 times a second, and yourself once a second. Poison damage basically stacks exponentially, so the damage gets pretty good. With enough health regen and poison resist you can stay in your own aura forever, or you could build it for even more damage if your willing to toggle it on and off now and then to allow the poison to fall off yourself. Very satisfying, easy build to play, once you have the righ...Read more
No difference in the steam version vs the supporter pack, except steam purchasers having to reach out to support to get some of the fluff that comes with the supporter pack. I purchased off steam
Heyo! People shouldn't actually need to reach out to support - that said, we're always happy to assist if any issues arise. :)