Original Post — Direct link

Hey, just some random brainstorming I'd like to share :). Of course it's not fully fleshed out, just the core concept of a potential Barbarian I might see myself enjoying in LE.

Mastery passive: 10% more melee dmg and 10% more area for melee skills and 8% less attack speed per Stomp done recently, up to 5 stacks (Stomp is a physical melee area attack where the character stomps on the ground, creating a damaging seismic wave with a high chance to stun enemies. Stomps are a part of certain Barbarian skills. Stomp has an added dmg effectiveness of 100%)

Some key passives from the Barbarian passive tree:

  • You can wield a 2h melee weapon in your offhand, 50% less attack speed (in the 2nd half of the tree, so it's exclusive to Barb, 1 point max)

  • Evade is replaced with a forward charge followed by a Stomp, 50% increased evade distance, cannot use other movement abilities (1st half of the tree, 1 point max)

  • 1 added melee dmg to Stomp per 4 generic melee dmg on your weapons (Stomps dmg type gets converted to the type you have the most added flat melee damage for, 4 point threshold, 2nd half, 8 points max)

  • 8% increased crit strike chance, 5% increased crit strike multi (2% increased area for melee skills per 10% crit strike multiplier, 5 point threshold, 10 points max)

  • 2% endurance, +5 endurance threshold (gain added health equal to your added endurance threshold, 5 point threshold, 8 point max)

Mastery skill: Seismic Slam (Stomp on the ground before you and follow up with a mighty slam)

Mana Cost: 15

Added dmg effectiveness: 230%

Scaling: 4% increased dmg per str

Tags: Physical, Melee, Area, Strength

Some notable skill tree nodes:

  • Seismic Stomp: The initial stomp and the follow-up slam are combined into a single massive stomp with an expanding shockwave with dmg being the highest in the center and falling off towards the edge. (250% added dmg effectiveness for the stomp, 150% for the shockwave in the center reduced to 50% at the edge); +25 mana cost

  • Seismic Eruption: 80% less hit dmg; The slam opens up the ground and spawns a big volcano that spurts burning rocks at enemies that have a 100% chance to ignite on hit.

Another Barb-only skill: Weapon Toss (throw your weapon(s) in a direction. They deal throwing dmg during the flight and melee dmg when landing on the ground. If you dual-wield, both weapons are thrown.)

Mana cost: 10

Added dmg effectiveness: 150% for the throwing part, 200% for melee part upon landing

Cooldown: 5s

Scaling: 4% increased damage per strength

Tags: Physical, melee, throwing, area, strength

Notable skill nodes:

  • Grappling: If you throw a Spear, it has a string attached to it and gets stuck in the ground when landing, allowing you to quickly jump towards it. If it hits an enemy on its path, it gets stuck in the enemy and lets you jump to the enemy instead; +1s to cooldown, cooldown gets reduced by 2s when hitting an enemy mid-flight.

  • Slice the ground: If you throw a sword, it creates a fissure upon landing that keeps travelling forward. The fissure has an added dmg effectiveness of 200% and counts as melee dmg.

  • Lead Foot: If you throw a Mace, it does a Stomp upon any impact, both mid-flight and when landing on the ground (internal cooldown of 0.3s). These Stomps deal 20% more dmg.

  • Lumberjack: If you throw an Axe, it gets stuck in the first enemy hit or the ground at the end of the flight for 10s. When you hit the axe or the target with an axe attached to it with any melee skill, it is consumed to give the melee skill 50% more dmg. If you consume it with another Weapon Toss, that Weapon Toss deals 100% more dmg.

  • Obliteration: If you throw 2 weapons of the same type, they cause Earthquake upon landing on the ground.

Another Barb-only skill: Blinding Fury (Let's you gather Fury stacks while on your skill bar. Enter a state of barely controlable rage. Reusing this skill while it's active lets you consume Fury stacks to charge towards an enemy and attack it. During this period you can only use Blinding Fury and no other skills until you run out of Fury stacks. You are blinded while this is active. By default you gain 1 Fury Stack per kill or per rare mob or boss hit.)

Initial Mana Cost: 50

Fury Cost per attack: 5

Max Fury Stacks: 30

Added dmg effectiveness: 350%

Cooldown: 5s and you need a minimum of 5 Fury to activate it.

Scaling: +1 to melee damage per strength.

Tags: Melee, Buff, Strength

Notable skill tree nodes:

  • Stompede: Consume an additional 5 Fury to do a Stomp whenever attacking an enemy. Stomps triggered this way deal 5% more dmg per point of Fury remaining.

  • One punch: Spend all of your Fury for a single mightly blow. Deals 10% more dmg per point of Fury spent. +50 mana cost

  • Madness Overload: Doubles your maximum Fury limit, but you can only activate Blinding Fury when at max Fury stacks. You stay blinded for 5s after exiting Blinding Fury.

  • Brute Force: When dual-wielding the same weapon type, enemies killed with Blinding Fury get tossed back with tremendous power, exploding upon impact with the ground or other enemies, dealing area melee damage with a dmg effectiveness of 350%.

External link →
about 19 hours ago - /u/moxjet200 - Direct link

I love reading people’s class and skill ideas. Cool interplay with Stomp. Need some decay rate on fury so you’re not One Punching every boss for instant kills 😆