So with all of the 0.9 things happening, I know the devs have been doing a lot that we all like, but one odd choice is still not being addressed.
If you look at the "Grove Mind" node for Thorn Totems, in the expanded info, it has a statement about the mana cost/increase applying per # of maximum totems, even if the skill cannot summon the max # of totems. Totems would fail to summon due to the hard-coded geometry in which the skill functions, basically trying to make a triangle/square/circle of fixed distance from your cursor when using the skill.
This feels overly-punitive, considering that Thorn Totems is probably one of the weakest Primalist skills, with its only truly viable function being to summon max totems and the sacrifice them to buff Upheaval Totem (pre 0.9, but even with the actual buffs to the skill itself, the Thorn > Upheaval mechanic is still 100% in play).
Can we just get an override to where it will always summon max # of thorn totems if you have the mana, and it just alters the geometry/layout of where they are actually summoned? I can't think of any other class with a skill that has this kind of penalty in place, especially when you dont actually control the pattern layout beyond just trying to click in as open of a space as possible. Feels extra crap in the narrow tunnel maps in Monoliths, where you legit dont control the map layout that you get.
I've seen older posts about this but no dev comment, so Im brining it up again since we have a nice little hype train going this week with the 0.9 launch.
Cheers and keep up the hype.External link →