over 6 years ago - Last Epoch - Direct link

Transcript (by Youtube)


0s [Music]
3s hey guys I'm Mike Waker
6s core developer for eleventh-hour games
7s and I'm here today to talk about our
9s passive grid system to make this system
12s we've created a set of axes that cross a
14s grid of nodes you begin by investing
16s points into one of our four axes as you
18s build out your axes the points of the
20s end form polygon shape in the background
22s all nodes which are touched by this
24s shape are available to be selected each
27s axis point provides specific stats that
29s will help shape your character for
31s example the mage axes will give you
34s things like health increased cast speed
36s or increased critical hit chance while
38s primal is players will get bonuses such
41s as increased damage increased minion
43s damage and increased health gained on
45s kills each axis forms a quadrant with
48s another axis this quadrant will
50s generally be themed to reflect the
51s intersection of these two axes
53s characteristics so the quadrant which is
56s enclosed by plus strength and plus
58s minion damage will have nodes that are
60s generally themed around those play
62s styles this does not mean that all the
64s good damage-dealing nodes will be in
66s that quadrant at all it just means that
69s you'll find several nodes that might
70s play off of damage increases from one
73s another
73s there will always be nodes that you want
75s to get but you just can't quite reach
77s the two extremes of how people use a
80s passive system are those that look at
82s short term needs and those that focus on
84s long term goals we have created a system
86s that all types of players can interact
89s happily with for more information on our
91s deep game systems stay tuned to our new
94s series
94s what makes last epoch different for now
97s farewell and stay safe travelers