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Do we know how monsters will react on multiplayer ? Focusing the closest target, the most damage dealt to them or anything else ? And will they all have the same behavior or not ?

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over 1 year ago - /u/ekimarcher - Direct link

Agro systems are not changing for multiplayer.

Edit: They will continue to prioritize the nearest legal target for the ability they are going to use next. Minions will continue to artificially appear slightly farther away than they are. Even more for immobile minions. "Taunt" style abilities temporarily make the user appear closer than they really are.

I went over this in a little more detail on a stream a little while back but I couldn't tell you which one for a reference, sorry.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by martinx09

Don't care about the topic, but that didn't really answer OPs question.

Sorry, you're right, I assumed that they were an experienced player with the way the question was asked and assumed that it would be enough to relate it back to the way things are now.

I have updated the reply with the details on how the system currently works, and will continue to work.

over 1 year ago - /u/ekimarcher - Direct link

We don't have any auto-content matching system or automatic group finder systems that will be coming with patch 0.9 in March.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by SunnyBloop

Is this something that will eventually happen?

Again, doesn't effect me in the slightest, but I know plenty of people would be interested in such a system.

Maybe, we don't have anything actively in development for it but it's also not something we have explicitly avoided. It will likely depend heavily on feedback we receive from 0.9