Said no one, ever. At least not directly. And yet that's exactly what you're saying if you're one of the folks beating the 'they missed their window and now no one will be hyped to play' drum.
Release windows don't define Games As A Service (GAAS) titles - quality does.
I think we all agree that a polished, finished 0.9 or 1.0 version of the game had an ideal launch window of August 21st, when Diablo Immortal was a certified joke, D4 didn't have a release date and the tear levels of the PoE crybots were at their highest measurements in recorded history.
But guess what? The game wasn't ready. And putting out a 2/10 product in a great release window gets you Wolcen. 3 million copies sold and a peak concurrent player count of 300 just a year after going live. That's not what Last Epoch is trying to be. That's not what you should WANT Last Epoch to be.
Every single person plugged into the ARPG genre knows about this game. You can sit here and comment about how you're losing your hype, or no one will be hyped, but it's not so. You'll be here playing the game because it's going to be a quality ARPG experience. And so will a lot of other players.
Hype may sell copies, but it doesn't buy an audience, and it doesn't create a lasting and loved product and brand. They're playing their cards to make more money as a GAAS than the purchase price, and that requires an operational game, and a fun, smart, cyclical ongoing release stream.
That requires not being Wolcen. Stop asking for it to be Wolcen.
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