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I really love this game and already have 100 hours played on it, it’s been a blast, but the monoliths are slowly getting tedious and boring to me.. It honestly feels like the same maps, same mobs. Doing the same thing for the same rewards. Over and over.

Here are some suggestions I’d like to throw out.

  1. Monolith density multiplier. The density sometimes feels bad, as in there are major gaps between bundles of mobs that slow it down.

  2. Ability is to craft certain monoliths to what you want to do. I’m not sure if this makes sense, but having a system to give us more control of what nodes we get and what power levels we get would be nice. Similar to mapping.

  3. Speed monolith type. We have currently a few different types. Arena, kill the thing and kill the other thing. A speed clear one would be nice. Give us 60 seconds to fill up a bar in a map that’s just packed with mobs. Something like that.

edit since people are singling this one out as the end of the world, maybe a split monolith. Same reward, you can either do a speed run, 60 seconds. Massively density. The more you kill the better your reward. Or a single mob that has a ton of health and damage. The longer you survive before dying gives you a higher reward

  1. Kiss/curse, I’d love someway to give us a power boost to make things more interesting with the corruption. Right now it seems to just give the enemy power boosts but really nothing for us except rare chance and exp. I think some power boosts in there would be nice, even if it’s like movement speed or cd reduction, who knows.

  2. Not about monoliths, but uniques seems pointless to pick up, allow us to shatter these for maybe a chance or something towards a rune of ascendence, even if it takes 10 uniques to make one.

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over 1 year ago - /u/moxjet200 - Direct link

Lots of plans for expanding end game. We have what will likely be the first two major expansions of the Monolith already planned. Just needs some time in the oven.

We need more random events, we need to improve density/pack size (especially in older Mono zones), we need static very hard boss content, we need more axis of progression - especially at higher levels or level cap, and then we need great expanded itemization carrots to make it so we can't get enough of it.

I can't wait to reveal some of these plans. It really is hard not to talk about them just yet. Don't worry though, we know end game will benefit from additions and we have some really fun stuff brainstormed. Though if someone suggests something internally or in the community that's even better than what we have brainstormed we're ready and willing to adapt.