Content patches are hard, and while it's disappointing that they're so far apart, that just means I'll be waiting a little longer to come back, but I am definitely still coming back.
My larger concern is the lack of mid cycle balance changes if cycles are going to last this long.
With the engine upgrade, branches have diverged and it's understandable to not want to do significant work on an old branch, But!
The games current balance is very poor, and that makes sense. I've yet to play an ARPG that dropped new content that WAS balanced, it takes a lot of iteration to get there. We don't have a lot of iteration right now.
I'd imagine we have some skills that aren't scheduled for a rework that are currently under performing. A few number tweaks for skills more often would help balance them more quickly. For example, I think disintegrate has one of the best skill trees in the game right now, there's some problems, but almost every node is appealing. It doesn't work well though, and it's probably just a x2 added damage effectiveness away from being in a good spot. Maybe a little more base damage, lose some from the intensify.
I'd love to see simple number tweaks (especially buffs) more often for skills that are otherwise in a good spot. Maybe even ones that aren't but don't have a rework scheduled.
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