Original Post — Direct link
9 months ago - /u/ekimarcher - Direct link

I just fixed this this morning. No ETA on release.

9 months ago - /u/ekimarcher - Direct link

Originally posted by les_bloom

Hell to the yes!!! Thanks

Unless you're using Desperate Measures node (top left) to keep casting smite while oom, then it won't trigger.

9 months ago - /u/ekimarcher - Direct link

Originally posted by Rezistik

Any chance you could make healing hands trigger during warpath hits instead of just the first hit?

I think that would change the intent of the node too much. (assuming this is the node you're talking about)

When you directly use a melee attack and hit at least one enemy, you have a chance to cast Healing Hands around the target. This consumes mana based on Healing Hands's mana cost. Healing Hands restores less up front health when cast indirectly.

5 months ago - /u/ekimarcher - Direct link

Originally posted by cealicuca

fixed 4 mo and yet no release?

smite 0 mana cost + HH 0 mana cost (even without the wand discount) still not working.

what a joke

with the ward nerf (which nerfed all but the most OP builds anyway... look at who got the pinnacle boss ffs!) this hits pala so bad.

Edit: I read it wrong, tested Aurelis instead.

I just tested it again to be sure. It is in and does work. Best guess of why it's not working is that the mana cost is technically slightly above 0 but the tooltip is rounding down. I thought we made it never round down to 0 unless it was actually 0 specifically because of this situation but I can't think of another reason. You can try using the free when oom node in the top left of smite's tree or try using a wand and Aurelis in the off hand to force the mana cost down to zero all the way for sure. I just tested both and they work.

If you'd like to submit a bug report, please use the in game bug reporting tool as it is much more effective.

5 months ago - /u/ekimarcher - Direct link

Originally posted by cealicuca

The way I tested was to continuously cast Sigils of Hope to bring mana down while casting Smite.

Once mana goes into negative, Smite simply doesn't cast anymore (only the animation, no smite on the target). The interesting thing is that if I keep doing it for 10-20 secs, suddenly the mana goes into the negative hundreds (-200 or something) and then goes up, as if Sigils would be still casted (even though it shouldn't since mana is in the negative, and Sigils is not a 0 mana cost).

I did this twice already, so I can reproduce it.

Unfortunately I don't think I can post a recording.

To reproduce - put sigils (E for example) on skill bar and smite as attack. attack (keep mouse right click down) and keep pressing "E" at the same time.

I made a mistake and checked the Aurelis interaction instead because I thought that's what the post was about. It's months ago. Just make a bug report in game.

5 months ago - /u/ekimarcher - Direct link

Originally posted by cealicuca

I will raise a bug, but I still don't understand how you can claim you tested and it works.

the OP clearly states that:

"Hand Of Aurelus won't trigger a zero cost Healing Hands from Smite if at negative mana"

So the preconditions to the test are:

<0 mana

cast smite + zero mana hh (w Hand of Aurelus)

So if you were indeed to re-test, following the OPs exact conditions, you'd have seen that smite no longer casts (only the casting animation is activated) if you're stationary (like the OP video).

Now, if you stutter move (like you need to do in-game to dodge all the stuff that's thrown at your char or be ready to split immediately) you'd see that while smite is now fully cast, HH doesn't trigger.

smh

I misread it. This thread is 3 months old.

There is a sword Aurelis that has a triggered smite ability. I checked that.