- There's a bug in online on live that is making it so that screen-shake is not playing - fixed for 1.0.
- we're overhauling nearly every player animation as we've invested time into new rigs that help them move better - I'd say that many of these have meatier swings
- we're slightly increasing hit VFX
- we're increasing the hit sounds volume in the sound mix
- we're taking time to align on-hit VFX and damage numbers to play at the exact time that the swing makes contact - some of these are misaligned on live
- we've taken the stun VFX and pushed it up a bit above enemies heads as sometimes it was getting lost in some monsters actual models
This is for 1.0. We have plans to make it so that receiving hits feel slightly more impactful and also have plans to make melee-range flinches (we currently have them for enemies moving).
So yes, and more to come.