I'm relatively new, and I've been reading a lot of old threads and dev posts on the development of the trading system. I'd just like to check community opinion on this currently.
Cards on the table: I don't like trade, I don't plan to use it. I will be going CoF, no question. I'm not advocating for its removal or complaining about it, that's not the point of this thread.
The thing I'm concerned with is that CoF seems designed to be the option for players who do not trade, to equalize the benefit of trading via enhanced drops. Yet the more I think about it, the more it seems to me that is not possible.
Trading functionally involves economies of scale. It's an exponential increase in your ability to find what you want, because you effectively have whole teams of people out there searching on your behalf. While items with perfect rolls and t7s are going to be so sought after that there is effectively a barrier to acquiring them, that's not really what most players need. What most players need is simply a decent roll with exactly the right affixes.
And I don't see how a buff to drop rates could effectively compensate for that. I have at least a hundred hours on my main and I've literally never had an item with ideal affixes drop. What I need is very specific and the variance in drops is massive.
So what I'm afraid of is that the game will reach a point where I feel like I'm not able to play at the same level as people who engage in trading, and I quit playing, which is what happened with PoE. And that would be very disappointing to me. I'm not saying that's going to happen, just that I'm worried it will.
So I'm interested to hear what people think about the faction system and whether CoF will actually be competitive.
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