Original Post — Direct link

I'm relatively new, and I've been reading a lot of old threads and dev posts on the development of the trading system. I'd just like to check community opinion on this currently.

Cards on the table: I don't like trade, I don't plan to use it. I will be going CoF, no question. I'm not advocating for its removal or complaining about it, that's not the point of this thread.

The thing I'm concerned with is that CoF seems designed to be the option for players who do not trade, to equalize the benefit of trading via enhanced drops. Yet the more I think about it, the more it seems to me that is not possible.

Trading functionally involves economies of scale. It's an exponential increase in your ability to find what you want, because you effectively have whole teams of people out there searching on your behalf. While items with perfect rolls and t7s are going to be so sought after that there is effectively a barrier to acquiring them, that's not really what most players need. What most players need is simply a decent roll with exactly the right affixes.

And I don't see how a buff to drop rates could effectively compensate for that. I have at least a hundred hours on my main and I've literally never had an item with ideal affixes drop. What I need is very specific and the variance in drops is massive.

So what I'm afraid of is that the game will reach a point where I feel like I'm not able to play at the same level as people who engage in trading, and I quit playing, which is what happened with PoE. And that would be very disappointing to me. I'm not saying that's going to happen, just that I'm worried it will.

So I'm interested to hear what people think about the faction system and whether CoF will actually be competitive.

External link →
over 1 year ago - /u/ekimarcher - Direct link

I think you bring up a very solid concern. It was one of the biggest concerns we had too.

The amount you can interact with either system is regulated by favor. Favor is something you earn by killing monsters while you are representing your chosen faction. Each action you wish to take in either system, selling an item, buying an item, buying a prophecy and more, will cost favor. This is the primary balancing dial that we will be able to turn in order to fine tune the relative power of the two options. CoF falling behind? Maybe drop the favor cost of prophecies or bump up the favor selling cost of exalted items. There are a bunch of favor dials to turn in order to get things feeling good. It's going to take a few cycles probably but we've built in enough ways to balance the systems relative to each other that we should be able to get them fairly close.

And because you can't really take items from one side to the other, I think we are fairly insulated against attempting to play both sides.

It's going to be a tricky thing to get right and we will need active feedback at every step of the way so I'm glad people are thinking about it early.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by DiabloFourPhones

How do you guys feel about CoF players having a trade alt to buy gear with rare stats to get shards for crafting on their CoF gear?

I think the theory forgets that each faction level up individually and each require favor to be interacted with. I think you'll be more successful sticking to one or the other. I've seen several dual faction theories to game the system and so far I'm not concerned about any of them becoming meta.

If people enjoy doing both then that's awesome, have fun.

The big thing we want to avoid is having those new player tutorial videos coming out promoting having a MG alt or a CoF alt to be the most efficient.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by DiabloFourPhones

I doubt you will need to get max level to trade for some items with rare affixes. Either way, that isn't what I am asking.
It is an example. If having an alt to trade for rare affixes is the best way to get those shards for your CoH character, is that kind of thing something they would want to avoid or not.

It's the kind of thing we want to avoid being the most efficient way to play and therefore become the meta. Generally speaking with systems like this, the most efficient gameplay becomes the meta.

Also, you're right, you won't have to level up to the max to trade high tier affixes but what you do have to level up will mean slower leveling up of CoF and what favor you do earn for MG is favor that you aren't earning for CoF.

If splitting the factions is a gameplay style that appeals to you as a player, go ahead. If you are looking to optimize your interaction with the system, my advice is to plan to stick to one or the other.