Originally posted by
burtgummer45
I just grabbed my lvl 24 sorc. Using gear that is way better than any casual would have, it took me 2.5 hours to respec from Lightning Blast to Fire Bolt (level 9)
As a "beta" tester, there is no way I would have devoted any time to trying out different builds (at least low level, maybe its worse at higher level, I don't even want to try) if it took me 5 hours to try something interesting and then go back. So I think its reasonable to assume that a lot of build beta testing did not happen that could have.
But forget about beta, that is allegedly in the past. Now if we're talking about post beta. A casual player would probably take a weekend, or maybe even a week, with crap gear, to try a different build with this system. A player with not much time, in D3/D4/POE/etc, would take minutes to try a new build and decide it wasn't for them. I think that's a problem in a type of game that is about builds.
I think that if we are talking about respeccing while leveling, the measure of respec time should end when you're back to functional. Being a couple points short doesn't really make much too much of a difference. With that in mind, an upper time on a respec for most players while leveling is probably more in the 30min range. I would suggest that the average time is probably more in the 10min range though.
Especially while leveling, you can also take one of your utility skills and stick your respec target main DPS ability on that specialize slot (doesn't need to be on your bar) and then level it up and then switch after it's leveled back.
There are some tricks to respeccing even faster once you hit the monolith (lvl 55+). This can make a full respec take even less.
Also, given the comparisons to D3/4/PoE, in my person experience with each game, D3 is the only one that is significantly easier/faster. This was actually the example we used internally of what to avoid.
I'm not sure what I said to imply that the beta testing was over (it's not) but that isn't really a reason to have a different respec version pre-launch. The main purpose of beta is to get feedback on how the game is in order to get feedback on how we can improve it. If we were to give D3 style respec now, we wouldn't get any usable feedback on our respec system. If the goal of an individual specific test event was to get widespread testing on each node of each skill tree, then that would make sense to include a temporary sandbox mode where people could do that.
Our current goals with beta feedback are to get info on how the game is and plays now so we can fix those problems for 1.0. We get a massive amount of feedback on all the skills. Having a lower barrier respec system would not provide us with more or better feedback. Instead it would invalidate all the feedback we get on the respec system. It would also set a precedent for all the existing players. On top of all that, the launch patch note of "removed free respecs" would not go over well at all.