Heyo!
Thanks for the feedback thus far.
Graphical improvements typically come in the form of us doing a pass on particular aspects of the game - it may be textures, post-processing, ambient occlusion, etc. While individual assets are sometimes tweaked outside of these, it’s looking likely that our next pass on graphics will focus on lighting. I’m not able to offer an ETA for these changes landing just yet, but we’ve some changes internally that we’re super excited to show off in the future!
From an optimization standpoint, we’ve been creating new shaders for outside zones which are more performant - and these have resulted in some subtle visual improvements, too!
We’ve been working on new sound effects - currently, a lot of the work is focusing on new assets for the emergence and deaths of enemies, but we do plan to make significant improvements to our on-hit sound effects as well. We very highly value good on-hit sounds.
Animation improvements are planned (and are on our roadmap).
MTX are very likely to be implemented prior to launch. As with any system, this is something we’ll want to be collecting feedback and bug reports for prior to releasing Patch 1.0.
(Sometimes kittens hide in forum posts.)