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Hi all, newb question: I notice with some skill specializations, different branches can have completely different effects that seemingly conflict with each other. For example, I saw a Rogue Marksman skill where one branch turned the base physical damage into cold damage, and another branch turning the base physical damage into fire damage. (Or something along those lines).

If you did a weird spec to try and grab both, would one block the other, or would they do double damage, or the normal damage across two elements?

There was also another scenario for Paladin where you can turn Judgement into an Aura around you, instead of on the ground. But then another spec that turned OFF the ground aspect completely and turned it into more penetration damage. So if you tried unlocking both, would you get an Aura that also penetrates, or would one cancel the other out?

Thanks for the clarification!

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11 months ago - /u/ekimarcher - Direct link

The easiest way to tell is just to take it and see what happens. Given the minimum skill level, at late game you can just grab them and respec and grab a different set on repeat to test.

Almost always, one effect has property and will just override the other node. Usually the more extreme or farther out from the center node will have priority. Most of the time the alt tooltips for each will actually say which has priority.

If a unique item has a conflict with a node, the item has priority. See the abacus wand with regards to runebolt ordering.