over 4 years ago - Sarno - Direct link

Our upcoming update, Patch 0.7.6, focuses on improving quality of life and addressing feedback. Something we hadn’t been ready to commit to being included in 0.7.6 at the time of the Patch Preview thread being posted was a change to the left mouse button (“LMB”).

Currently, the LMB is used exclusively for movement so that characters will always respond intuitively to user input. We believe that this is a good choice to have for default behaviour. In Patch 0.7.6, we are implementing two alternative behaviours for the LMB.

The options which will be available are;

  • Move Only
  • Move or Break Destructible
  • Move or Attack
     

buttons.png1228×462 351 KB

The tooltips for each of the available options.

 
Each of the options available has its own skill art, so it is always clear which behaviour the LMB is currently using. The specific art being used in Patch 0.7.6 may be revised in future.
 

To use a different behaviour, just click on the slot in the action bar.

 
Thank you for the feedback we have received from you regarding LMB’s behaviour - and please do let us know both what you think of the two options we have chosen to add, and how they feel after the patch is released and you’ve had a chance to test them.

over 4 years ago - Sarno - Direct link

The ‘Move or Break Destructible’ option should fit that use case.

over 4 years ago - Sarno - Direct link

It’s something we’ve discussed. :slight_smile:

The concern is that we want people to go with whichever is their preference. If some options grant the character more power or utility, they may be considered mandatory.

over 4 years ago - Sarno - Direct link

This isn’t correct.

Option 1 is Move Only. This will only ever move your character.

Option 2 is Move or Break Destructible. This will move your character, unless the mouse cursor is over a barrel or similar item, in which case you will perform a basic attack against it.

Option 3 is Move or Attack. This will move your character, unless the mouse cursor is over an enemy, in which case you will use skill #5 (RMB, by default) against them. This is simplifying it somewhat; the tooltip for this goes into greater detail and can be found in the first post.

over 4 years ago - Sarno - Direct link

They will definitely perform similarly.

Outside of summoners who’ll likely be using Move or Break Destructible, many of the people requesting this were citing a preference to be able to use a single button for their main attack skill and movement. If you’re using RMB and have that option enabled, it relies on you being able to mouse over targets - and so, if there are none, it won’t be very effective.

This is the initial implementation of making LMB customizable, and we’ll definitely be tracking feedback and discussing changes to it which we can implement in future patches. :slightly_smiling_face:

over 4 years ago - Sarno - Direct link

Does insomnia count? :stuck_out_tongue: