Hey guys :)
The blessing system is an important part of building rounded characters and a key reward to increase motivation to replay different timelines. It can provide a great deal of survivability, DPS and utility. So the concept behind it is awesome.
Sadly the current implementation is not that great.
Some of the issues:
- Getting the blessing you want can take a lot of attempts.
- Choosing one blessing throws any other away. So trying a different blessing/build on the same character feels very risky. Getting a good roll on a blessing feels good, but you delete your progress every time you try a different blessing from that timeline.
- Unlocking blessings is character bound. This has two problematic consequences. Firstly you have to redo everything on a new character, which greatly discourages you from making one. Secondly, every time you get a good roll for any effect that you’re not looking for it is completely wasted.
So I thought it would be great to change the system to something similar to what was discussed in another thread a couple days ago.
- Instead of choosing a blessing out of the ones you rolled at that moment, every time you kill a timeline end boss you can choose a blessing out of all the ones you rolled during that cycle (ladder/ league)
- Consequently this list would be made out of the best blessing rolls you have seen so far. And each timeless end boss run would unlock/ reroll a couple of them.
- The unlocks/ rolls of each of the blessings would be shared between all of your characters created during the cycle. I think it would be a fair trade off to increase the range of the rolls on the low end (e.g. 8 – 20% all res instead of 13 – 20%) and have it weighted more towards the lower rolls, so perfect rolls remain somewhat elusive.
I stitched together a picture of what I think a reward screen could look like in this kind of system.
+ newly discovered blessing | ^ improved roll
So, what do you think?
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