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This isn’t a bait or troll post at all. Just offering my genuine opinion/impression. I get 2 hours isn’t much time to sink one’s teeth into an arpg, but within the return window time, I was completely underwhelmed in virtually every way, even for an early access game.

Everything about it just felt looked and played incredibly generically. Im glad y’all like the game but damn, one of the worst games I’ve ever “demoed”. It plays like a low budget low effort mobile game. Not a worthy competitor to diablo poe or grim dawn in my opinion.

It’s also annoying how people can’t have a negative experience with something today without being called a troll but I get people are very sensitive about people not liking the things they like. Im just not getting what’s liked here. It was a buggy low quality mess.

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11 months ago - /u/moxjet200 - Direct link

Sorry you feel that way. I’ll say that we have a ton of planned updates and content that we’ll be releasing in the upcoming months and years and perhaps you’ll enjoy the game better in the future. If you have any specific feedback on what you feel is making the game not up to your liking we may be able to act on it

11 months ago - /u/moxjet200 - Direct link

Originally posted by trimorphic

Please focus on stability and bugfixes rather than new content or features.

We’re certainly focusing heavily on this right now. We have many people dedicated solely to addressing bugs and polish up till 1.0 and have even brought in two additional developers to focus on chewing through the bug list! I expect our bug fix section in the 0.9.2 patch notes to be massive.

11 months ago - /u/moxjet200 - Direct link

Originally posted by RawryStudios

Hey there! I don't share this person's opinion but I think I can guess: your Loot Filter lacks tutorialization and filtering is foundational to the 'fun' of your game. It's probably losing you a significant share of would-be casual-core fans.

In it's current state, it's nearly impossible to tutorialize.

IMO you should keep this current iteration around for your core audience, but you should create a diegetic solution for the casual-core audience. Something like an NPC that players go to and select a number of affixes to 'seek'.

Hopefully this will breadcrumb them into your loot filter feature-- but at the very least it will prevent churn due to the high-friction UX of a non-filtered experience.

Having said that, I love your game. Your UI/UX is top notch and your game economy is best-in-class in my opinion. I can't wait to see what you do next.

Agree that better tutorialization and discoverability of the loot filter in-game would be beneficial. We have plans for moving it outside of the gameplay settings area where it’s often times overlooked and not prominent enough

11 months ago - /u/moxjet200 - Direct link

Originally posted by Wanna_make_cash

Hey I'm a potential new player and I was wondering if you could help explain what sorta systems your game has that make it a little more complex than Diablo but not overwhelmingly so like poe, and if you plan to stay in the middle area without leaning too far either way with future updates

(Also is tornado stormwolf druid a possible build hehe)

We do intend to stay somewhat in the middle in terms of complexity while having a ton of build variety and interesting itemization.

I was in the middle of typing out more but realized I should really just link the website that says all of what I’m saying but better: https://lastepoch.com