Original Post — Direct link
about 1 year ago - /u/EHG_Kain - Direct link

Originally posted by Inverno969

It looks way better but I still feel its missing something. It needs like a wispy particle system that emits trails from the mesh as it moves. Or a green ghostly trail that emits along the ground as you float. Something to make it more ethereal...

We actually tried that a few different ways, but all of them looked poor with attack and casting animations, with the trails heavily interfering with the other VFX.