The decay on boss ward is so slow it doesn't feel like a "temporary" thing, but as the actual boss health.
I thought the purpose of the old DR system, and thus the new boss ward system was to make one-shots more difficult while not impacting lower DPS builds as much.
But this the super slow ward decay on bosses has created the exact opposite outcome.
one-shot builds (or very high dps builds in general) feel buffed by this change since they can have constant leech and kill the boss even faster if they just scale enough dmg.
While low dps builds (I'm not talking about bad gear here, I talking about fully t7 decked out builds that can't scale single target that felt perfectly fine last cycle) are taking so long to kill bosses they feel almost unplayable.
Why not change the boss ward to be like 5x as high (or something that's actually relevant to high dps builds) and then make all that ward decay over 5 seconds?
This way I would at least need to engage with boss mechanics for 15-25 seconds, depending on the boss, with my high dmg builds, and not have to spend minutes fighting them on low dmg builds.