So I get a tad addicted to ARPGS and tend to play way to much, but besides that fact...I really am enjoying the game I love the skill tree, the non 4000 different currencies, the animations and skills are all pretty fun to use.
But 3 things that I'm having issues with are the following, would love to know your thoughts.
1 shot mechanics. For reference I'm playing a Fire Necro, so I'm not the tankiest class in the game, but in my opinion if I have Max Res I should not get 1 shot. And I don't mean like multiple instances of small damage really quickly. I mean 100 to 0, insta ded. I mean I can't even look at some of the loot on the ground without the fear of being 1 shot. Get to a new boss...learn 4 seconds of the fight, and get 1 shot, having to do the whole dungeon again. If your going to have a 1 shot mechanic you need to give the player more time to react without forcing them into a movement skill. Or of you have Max res make it bring you down to 1 health, so I can at least have time to drink a potion.
Maybe this is a minion based thing...but the God damn damage numbers are all over the place...got a new weapon? Cool let's test it out on the dummy...170,189,288,166,288,500, 590,170,170,154,2000.
Like what the actual f*ck...without a total damage done thing it's impossible to see if your making improvments once your min maxing and making small changes.
- I really don't like how they lock you to 1 mastery. Why do I need to make ANOTHER OF THE EXACT SAME CLASS to try more skills? Makes no sense to me. Make it really expensive, a special currency, I really wanna try a poison liche build, but I really don't want to level to 75ish to see if I like it.
Again I'm new, I'm vocal, and all in all I'm really enjoying the game. Just curious of anyone else insights.
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