Thanks for the reports!
This is on our radar. Last time I checked in on this we weren’t entirely sure what was causing it just yet, but we’ll continue to look into it. We don’t currently need log files for this.
Thanks for the reports!
This is on our radar. Last time I checked in on this we weren’t entirely sure what was causing it just yet, but we’ll continue to look into it. We don’t currently need log files for this.
hey, all its taken time to get this one fixed for good as resolution switching was actually a relatively new feature to unity itself. (beyond full-screen and windowed). we have just finished a new revised version that now can adapt to user inputs as well as starts in the correct resolution. due to its nature we will have to do a fair bit of internal testing i will update here how that goes
hey all, we have done some internal testing with my fix and everything looks great. unsure when it will be rolled out
resolution issues should be resolved with the latest patch that just released let me know if anyone is still experiencing issues. thanks.