Yes, i know. More Trade whining - but hear me out here.
I am not screaming "add trade Babyrage", i am simply asking myself why the game is being made into an always-online experience that you can not play offline, why base the game on an online multiplayer server, if the multiplayer aspect is optional anyway, and there is no trading.
Have been playing Grim Dawn recently, where Multiplayer is done via P2P connection, and players hosting the session on their end, not requiring a connection to a central server. And i am not going to lie, recently i had a very spotty internet connection (shoutout to Telekom! Worst service!) - however, as the game doesn't force a connection, i could still play offline with no issues.
I just wonder where the benefits of a central server multiplayer are, when there is no central trading economy relying on such a structure? Why not save money and structure multiplayer like Grim Dawn, where it is player hosted (opening up Mod support too, something that keeps GD fresh and active).
I will also add some salt into the post here - the game has lost a lot of appeal for me after the no-trade announcement. I am disappointed, but i can see why EHG took this direction, even if i disagree. I was looking forward to a trade based game. Probably will play LE a lot less than i would have with trade.
tl;dr:
no "add trade" qq, but asking myself why a central server connection is needed without a central economy - Would rather have a solid offline experience with optional P2P multiplayer.
(now downvote me to hell for mentioning trade)
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