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Hello everyone,

I'm pretty new to the game, been playing for the last week and i've realised that while my game is running buttery smooth most of the times, when a mob starts spewing things at me or a blob starts falling from sky leaving a liquid trail behind it my FPS would tank by %70. While most of the particle effects doesnt have this much of an impact on the FPS(i'm playing orbiting static orb an it has almost no impact on my fps while spamming), i've realised liquid based particles with so many little bits happenning at the same time is absolutely destroying my game.

Did anyone else experience this kinda FPS drops? Is it an optimisation issue or there is something wrong with my game? And is there a fix for this?

My specs are : RX 580 8GB 256bit Ryzen 3600 32 GB ram Settings are : Everything is set to medium except Grass density = Low

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over 3 years ago - /u/moxjet200 - Direct link

Hey all, most of the battle for us is finding the exact scenario when and where FPS drops like this are occurring. When we find the exact case/cause it’s usually a quick fix. Most of the time it’s not actually the VFX but other things that are happening at or near the same time. Though, sometimes it is the VFX (like the old lightning blast ability).

What is very helpful is notifying us what zone and what enemy/ability you can reliably reproduce an FPS drop from. We don’t expect anyone to do this of course because it’s actually a bit of work and sometimes a lot of work but we get tons of reports that are more generic that often result in a huge loss of productivity if our dev team goes on the wild goose chase without that specific information. So, while we don’t ask for anyone in the community to go and find the specifics like this, when they do provide specifics those are often the reports that we can track down and fix.

Thanks for your reports.