Runemaster is amazing work. It has a range of flexibility and customizability that puts other ARPGs to shame, and its abilities have a level of oomph and feel of visceral power I really didn't think we'd get with Last Epoch. Runic Invocation is far and away one of the coolest things I've ever seen in an ARPG.
The problem is how half-baked many of the other classes now seem. After Runemaster, the fact that I have such limited flexibility in choosing damage types with my Sentinel or Forge Guard feels arbitrary, and I don't know why my Hammer Throw and Shield Throw and melee skills have to feel so non-impactful when Runemaster proves Eleventh Hour know how to make hard-hitting skill animations.
I know the team has other priorities for 1.0, but as it stands the existence of Runemaster makes other masteries feel like they're still stuck in the early part of early access.
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