Hey, thanks for the reply! This past weekend is the first time I've actually played since maybe pre-alpha, but I've been following along on and off since backing LE on Kickstarter back in like... May 2018? I gotta say, I really appreciate how measured you guys are with your replies and posts; you seem to be very considerate with people's thoughts and feelings, but are still realistic in presenting your views without censoring things. It's really hard to maintain that balance.
That's interesting about D2. Maybe I just don't play the game in the same way as the top-tier players who are grinding super hard and fast, but there have only been a few instances where I felt like I really needed a loot filter. And tbf, most of my playtime was many years ago, before even PoE was out, so maybe I was just used to it back then. I must say, going from items being unclickable unless you hold Alt (in PoE) back to always-clickable in D2 has been a struggle. Maybe I even missed mega rare items in D2 without knowing it due to the display cap you noted.
In terms of the drops, loot curation, and loot filter; thank you for providing those explanations on the "why" behind the design. It makes it much easier to understand what's going on. It sounds like you guys have been really attentive to player feedback.
Perhaps I'm just getting old, 'cause I miss the days where you could just jump into a new RPG "blind", not reading or sorting anything, and they started a bit slower before ramping up as you progressed further and further. A few people have pointed out that the downside of that is it makes starting a new character feel comparatively boring, and also, it seems like a big thing in modern games is that they "respect your time", so that players who only have a couple free hours a week can still try out those cool builds they saw others playing online. I get that; totally fair. And I'll probably get it even more once I have kids lol.
Still, I'm going to try playing LE blind at first, just to see how I go.
Anyways, despite the concerns I've voiced, I'm really enjoying the game so far, and having devs like yourself provide this kind of feedback is awesome. It's definitely getting easier to understand now, and I'm having a blast trying out the Rogue. I'll keep an eye out for your proposed filter finder system. I can't imagine how difficult it is to build systems for such a wide variety of players, so serious kudos 😊
Edit after finally getting some time to play today: Oh also, the explanations and qol in-game - like how you explain what bleed damage is when holding Alt, for example - are f**king beautiful. Major fist bump to whoever made sure these were in the game!