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I picked up Last Epoch the other day and I've already clocked 20 hours playing a home brew Lich build, I really love that I've seemingly been able to create a functional build that feels great without looking at any guides

The crafting system seems awesome as well, and was also very intuitive for a new player (with prior ARPG experience)

A few questions;

  • Does filling the 'bonus stability' bar in monoliths provide anything other than stability, e.g. more rewards at the end, and is it therefore worth spending time to fully clear maps or should I just kill what I see on the way to the objective and then dip?

  • Is monster damage balanced around the player having all resistances capped?

  • I'd love to recommend this game to my friends, but that would probably work best when multiplayer is available - is there an ETA on the multiplayer update?

Cheers!

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over 1 year ago - /u/ekimarcher - Direct link

The bonus chest in between echoes (not the echo specific reward crystal) drop quantity is dependent on the number of enemies you kill in the echo. The bonus stability bar fills up the same way but is capped. So they are related but not dependent on each other.

It is generally assumed that most characters will have capped resistances and it is balanced as such. However, max res is not as important as it is in games like D2/PoE because in LE, enemies also get 75% all res penetration, applied after cap. This means that it's actually balanced around everyone having 0 res (after the pen is applied). This means that not having capped res is still impactful but nowhere near as impactful.

There is no ETA on multiplayer. We have to get it right and we don't want to put ourselves in the position where we have to announce a delay.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by veraltofgivia

One other question if I may; is health gained via leech capped in any way, or will increasing my damage continually increase the amount of health I leech?

It isn't capped no but we do nerf the damage done to bosses which does have a secondary effect of reducing leech too.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by veraltofgivia

Thank you!

Yeah PoE puts you at -60% all res after the campaign too so you've got a much heftier multiplier on incoming damage if your res is bad

That's actually different because that is applied before the cap so you can always overcome it by just having more.

Edit: just saw the conversation about this explaining it all.