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Why on earth cant I respec Mastery... played 120 hours and didnt realize that untill now (Yeah there probably was a prompt when choosing mastery, but thats not the issue).. I wanted to try bear on my primalist and bow on my Rogue. but nop. cant change that.. it completely took all my motivation away. took 120 hours to gear them and get them to 100, collect gear for their new specs etc.
aaaah thats so sad to me.. im not gonna spend another 40 hours to get another Primalist to level 100 just so I can try out the werebear.

What a shame.

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about 1 year ago - /u/ekimarcher - Direct link

Originally posted by ChykchaDND

Lolwhat, it's just f**king open JSON? Oh god.

What's wrong with that for offline local saves?

about 1 year ago - /u/ekimarcher - Direct link

The game has 15 classes. We make each one with distinct build options and class archetypes. When you are creating a character, we try to provide moments of deception making which are significant. In an attempt to make it so that a character still has the opportunity to become powerful (not bricking it completely) we provide methods for changing every aspect of your character other than the class itself.

Now, because we have such a large number of classes, we like to give players a preview of 3 to begin with. After trying it out in the early campaign we give the chance to lock in your specific class choice.

There are similar mechanics in other games that are handled a little differently which can skew the view of the system. We probably need to do a better job at presenting the base class as a stepping stone rather than a "parent class" style. You're not making a primalist who is good at a beast mastering, you're making a Beastmaster who started out as a primalist.

I hope that gives some helpful insight into the system.