Hey guys, I'm new to LE and still learning some specifics about build scaling.
For now I'm building a Flamereave Spellblade because its thematic is appealing to me, but I'm already planning ahead a Void Knight for Hammer Throw, so I need to know what and what not scales for the Disintegrating Aura variation.
In the skill tree tooltip it specifies that it scale with Void Damage, Damage Over Time (I assume that Void DoT works as well) and Throwing Attack Damage, but what about:
- flat added Throw Damage?
- Increased Hammer Throw Damage (mod from helmet and body)?
- General Spell Damage (%increased or flat added)?
Thanks all in advance.
edit: since the tooltip state "but not with other nodes on this tree" I can assume that nodes like Weighted Hammers doesn't increase Disintegrating Aura damage, just the hit dmg portion of the skill, right?
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