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Hey guys, I'm new to LE and still learning some specifics about build scaling.

For now I'm building a Flamereave Spellblade because its thematic is appealing to me, but I'm already planning ahead a Void Knight for Hammer Throw, so I need to know what and what not scales for the Disintegrating Aura variation.

In the skill tree tooltip it specifies that it scale with Void Damage, Damage Over Time (I assume that Void DoT works as well) and Throwing Attack Damage, but what about:

- flat added Throw Damage?

- Increased Hammer Throw Damage (mod from helmet and body)?

- General Spell Damage (%increased or flat added)?

Thanks all in advance.

edit: since the tooltip state "but not with other nodes on this tree" I can assume that nodes like Weighted Hammers doesn't increase Disintegrating Aura damage, just the hit dmg portion of the skill, right?

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10 months ago - /u/ekimarcher - Direct link

Originally posted by FeelingSedimental

Some inaccuracy here. Increased Hammer Throw damage DOES apply to disintegrating aura due to how damage is passed on to subskills. The text on the aura itself mentions nothing of hammer throw stats on gear, exclusively those on tree. The text is inaccurate though, saying the stats don't apply "unless specifically stated" but the Ballista nodes (%more damage and -cost) DO apply without stating so.

Just to make sure I tested this on a level 100 naked forge guard with only the bare minimum points to get disintegrating aura, and threw hammers such that only the aura hit a dummy. Equipping a chest piece with only t6 Hammer Throw damage increased the damage of the aura ticks. The testing with Ballista nodes were done on the same character, throwing without the nodes allocated and again with them.

Disintegrating aura is actually a special case. It doesn't actually create a sub skill. Instead it adds a new damage component to the hammer itself and just adds the VFX around the hammer.