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So I've been trying to find a solid answer online however keep finding conflicting statements as to what happens to our current online characters as of the 1.0 release?

Are we moving to a legacy online section where they will still be available online? Or are they being reverted to the offline mode?

Just trying to get some clarification on this subject.

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4 months ago - /u/ekimarcher - Direct link

I have no idea how there are conflicting answers, I answer this every day. No matter, one more can't hurt. (Edit: just want to add that I'm not questioning that there are conflicting answers, just expressing my light frustration that they exist still is all)

Short version: you ever play PoE or a Diablo game? Same as that.

Longer version: currently available characters are legacy (standard) characters. On Feb 21, the official 1.0 launch happens. At that point you can create and play both cycle (season) or legacy (standard) characters. Cycle characters are all fresh and are the only characters that can compete on the ladder.

If you don't want to participate in the ladder, don't care about a fresh merchant's guild economy and would like to keep playing your old characters simply keep playing and creating legacy characters and it will be as though nothing has changed for you.

Characters never move between online and offline in either direction.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Sirensx122

Thank you.
If you google this question you'll find statements about online characters moving to offline as well as in the chat online. It seems like only a handful of people understand what's actually happening.

So frustrating. Oh well. As one of the people who worked on it. I'm extremely confident in my answer.

4 months ago - /u/ekimarcher - Direct link

Originally posted by -Dargs

Do you choose the merchant guild or the rarity thing/faction during gameplay or upon creation? Can you change it at will? If it's at creation, what does a legacy character default to?

Gameplay. Yes you can change at will. Full details on item factions coming in a dev blog tomorrow.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Sirensx122

I can understand the frustration lol, either way thanks for the reply.

let's me keep working on my current online character

:)

:)

4 months ago - /u/ekimarcher - Direct link

Originally posted by -Dargs

Cool. Kind of weird to be able to power farm and then switch to trade, though. Almost sounds pointless to have 2 factions. But I'm sure the details in the Dev blog will make it make more sense. I'm excited

There is a very extensive post already on our forums that goes into detail as to why the plan you described will be worse than just picking either and sticking with it.

To be optional, you'll want to pick either trade or no trade. That's the end of the pro strat.

4 months ago - /u/ekimarcher - Direct link

Originally posted by xDaveedx

Do you sometimes feel like a cashier who has to ask every single customer, if they have a payback card regarding how often you have to repeat yourself answering the same questions over and over and over? :D Still sane, exile?

No idea what a payback card is but sometimes yea. It's ok though, could be a lot worse.

4 months ago - /u/ekimarcher - Direct link

Originally posted by SyFyFan93

  1. Can't wait to play once 1.0 drops!
  2. Weird question. If cycles are seasons why not just call them seasons?

It's a very long story. The short version is that they aren't quite the same as seasons so we don't want people to long term expect the same experience. I use them in situations like this to help explain it faster.

We also feel that the name just fits better with the time travel theme of our game. Like it's restarting but with something just a little different because you went back in time. Instead of the seasons advancing and change occurring over time naturally.

4 months ago - /u/ekimarcher - Direct link

Originally posted by xDaveedx

Oh well it's the kind of dumb loyalty cards they try to pitch to you in grocery stores here in Germany. Like 99% of people don't care about it and don't have one, but they still have to ask you every single time, because their employer says so.

oh yea, I hate how often they change the cards. One grocery store here has had 4 different types of cards in the last 25 years. It's a long time but that's the sort of thing you would expect to stay consistent for way longer.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Dunedain503

Will the merchant guild be available on legacy characters or only cycle?

All aspects of the item factions system, including Merchant's Guild will be available to existing and new Legacy characters on Feb 21 when patch 1.0 drops.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Sapaio

Will each cycle have a different mechanism, like POE seasons has.

Yes, this one will add item factions.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Sergalz

The only thing I'm still not sure about after reading your replies countless time is this : we're assuming that each cycle will introduce a "cycle mechanic", just like any season in any aRPG. Said cycle mechanic will be exclusive to cycle characters and not legacy characters, right ?

At least for the first few cycles, no, that cycle mechanic will start out by being everywhere all at once. This is because the first few cycles are super important to the whole game.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Sergalz

Now I understand why I couldn't wrap my head around it , thanks for making it very clear and sorry that you have to repeat your answers so many times a day !

All good, just another source that people can stumble upon now.

4 months ago - /u/ekimarcher - Direct link

Originally posted by SlainBlood

Have they mention anything pertaining to ladder, ladder resets etc?

On Feb 21, when 1.0 drops, the current ladder is archived, all existing characters become legacy and are ineligible to compete on the ladder. Only new cycle characters can place on the fresh ladder.

Edit: exactly what you would expect if you play other ARPGs.

4 months ago - /u/ekimarcher - Direct link

Originally posted by SlainBlood

Thank you! Are there any plans for a 3/4 month ladder reset? Or is something like this still in the works

We have a target cadence for future cycles that will roughly follow the general pace that other APRGs normally follow, approximately. I know that's super vague, I just need to leave room for unforseen launch complications that offset our timeline.