Original Post — Direct link
over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Smooth_Ad5773

Since I like the skill and somes tooltips are missing I tried to list what could impact it in order to maximize its damage. Most of thoses have been tested, other are deduced from the game mechanics.

Main take away from it :

  • attack speed scale everything, as stated in the skill description.

  • so does strength and attunement (untested for the combined skills)

  • the three elements include a physical part, wich put elementals modifiers at 2/3 efficiency (1/2 for somes combined, stronger, spell) . That's a big downside of the skill

  • 2 spells are dot, and the others can hit and apply ailments (and proc equipments/shaman lightning). Since the two dot have a cold component, frosbite can be a interesting way to scale damages with tempest strike

Please make your own testing and confirm and infirm this if you are interested, I'll update

So attributes work a little weird. Technically they only actually are calculated for the main skill. That converts the attributes into stats and those stats are passed down to the triggered abilities. So all the parts benefit equally from it but not because they say they do or not.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Gaverion

Saying Tempest Strike scales with attack speed... Are you trying to hurt people?

Well, I mean, it does...it just converts the attack speed.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Smooth_Ad5773

Thanks for the info. So, overall still 4%/stats for every sub and sub-sub spell or there's some weird shenanigans while interacting with the other damages modifiers at some point?

But that's probably a standard amongst all skills with subskill so I'll assume it works fine :D

All sub skills just inherit the stats from its creator, they don't get fresh stats from you.

All skills have all types of stats and just use what is applicable. So technically that lightning strike has any minion stats that you might incidentally have picked up but can't use them.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by EpicPrototypo

So this confuses me. Is the chart in the post correct or do all tags buff all parts of Tempest Strike?

The chart is correct.

The skill or sub-skill get all the stats, regardless of if they can use them or not. Then when the skill actually applies its damage, only the relevant stats are used.

So for example if you have the stat +500% chance to ignite and you use lightning blast, even though it doesn't do any fire damage itself, it still needs to have the fire damage so the ignite can scale properly. So all stats are just passed along at every step, even if they can't use them.

Attributes are the exception to this as they apply directly to the first still in the chain and indirectly to the rest. When you use the ability yourself, that first ability gets the stats it should from attributes. Then those stats that it gained get passed along down the chain as normal stats. This means that if a sub skill has different attribute scaling than the parent skill, the parent skill attribute scaling applies instead. We have tried to make this conflict never happen by making all skills in any chain share attribute scaling rates.